WST -- Ill-conceived.
Customer says "I want X."
Salesman says "We'll have X pretty soon."
Marketing says "No! Don't say that!"
How does this scenario make sense to anyone?
I am not sure where you work at. |
To TonyV and Clouded: I used the word "broken" metaphorically, speaking of my gaming experience. I never claimed any system was broken. I said my experience was "broken", and if I expected the developers to "fix" it, I had to let them know that it was broken. Otherwise I'm just sitting around with a broken toy expecting it to magically fix itself.
This is why we can't have nice things.
![]() Seriously, they told us they're looking into it. They CANNOT say anything more than that until they're sure they've got a workable solution. They can't be sure they've got a workable solution until they've actually implemented it at least mostly and have it tested to some degree or other. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
If the restrictions the marketing department is putting on communications prevents the developers (or the marketing department) from verifying to their customers asking for a feature that said feature is in the works and will, eventually, be added, then the marketing department, whose job is to "sell" the company and the product to present and prospective customers, is failing at its function.
Customer says "I want X." Salesman says "We'll have X pretty soon." Marketing says "No! Don't say that!" How does this scenario make sense to anyone? At a university. To TonyV and Clouded: I used the word "broken" metaphorically, speaking of my gaming experience. I never claimed any system was broken. I said my experience was "broken", and if I expected the developers to "fix" it, I had to let them know that it was broken. Otherwise I'm just sitting around with a broken toy expecting it to magically fix itself. |
None...Sales=Marketing. What we have is
Customer "I want x"
Devs "We'll look into it"
Cust. "I WANT X"
Dev "Yeah...we heard you when you said that 5 mins ago. That's why we said 'We're looking into it'"
Cust "I WANT X OR I'M LEAVING"
Dev "..."
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Oh yes. Companies will go absolutely wild over a developer of a rival game posting "we are currently working on balancing several different potential solo paths towards acquiring these Notices to our satisfaction, and expect to release a solo path to full Incarnate power sometime after Issue 20. The solo path will come, but we are not yet ready to reveal more details on what it shall be, or when it shall be ready."
How can anyone hope to compete without keeping such vital information under wraps? (NOTE: This is not what Black Scorpion posted. What he posted said "we're going to be looking at solo options, but you've got to understand that an MMO is going to be focused on rewarding team play." This implies "so don't hold your breath waiting for it.") |

Paragon Unleashed Forums
Twitter: @Alpha_Ryvius
If the restrictions the marketing department is putting on communications prevents the developers (or the marketing department) from verifying to their customers asking for a feature that said feature is in the works and will, eventually, be added, then the marketing department, whose job is to "sell" the company and the product to present and prospective customers, is failing at its function.
Customer says "I want X." Salesman says "We'll have X pretty soon." Marketing says "No! Don't say that!" How does this scenario make sense to anyone? At a university. To TonyV and Clouded: I used the word "broken" metaphorically, speaking of my gaming experience. I never claimed any system was broken. I said my experience was "broken", and if I expected the developers to "fix" it, I had to let them know that it was broken. Otherwise I'm just sitting around with a broken toy expecting it to magically fix itself. |
If I/developer said something without marketing approval it could get horrendously bad. Let's say they say i20 we are bringing in solo content for incarnates. i20 comes around but it is not there due to unforeseen issues, well all those people who were promised the world are now pissed it did not come.
I do not know about you, but from my experience I would rather be in the position that they are in now, than the later.
Obviously you have very simple grasp of how the world of competitive business works. Even the smallest piece of info, no matter how vague or simple it might seem to you, leaked or confirmed without the approval of the higher-ups or marketing can lead to a major cluster[censored] for a company, trust me I seen this happen before. Maybe I didn't make the meaning clear with my example, but they don't want to confirm anything because it will give insight to the competition to what Paragon Studios is doing, and as a business you never want your competitors to know what you're future plans are, regardless if it's viewed as something simple or not, and also not wanting to having to deal with the customer backlash should they fail to deliver on what was leaked or confirmed.
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And, as an afterthought, what does having a complaint and voicing dissatisfaction with a game development decision have to do with "respecting the developers"? Gracious man, blind hero worship isn't healthy for anyone there Chief
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It can be inciteful besides when someone reading actually agrees at least in principle with an action that is being claimed to be nonsensical.
I respec the devs enough to believe the devs have the best interests of the game in mind, and that they have goals that are usually consistent with that. I don't generally question their motives. I respect the devs enough to believe that they are generally attempting to balance the competing interests of the playerbase, and that is an impossible task to optimally satisfy in most cases; when they make compromises I assume that those compromises were with the full knowledge that many would see those compromises as merely contradictory. I don't give them the benefit of the doubt when it comes to implementation, if implementation sucks then it sucks.
That would be the boundary between sharp criticism and lack of respect for the devs. The devs know I respect them as professionals, so they don't take it personally when I say I sometimes wonder what percentage of the devs are capable of making change. I don't put words in their mouths, make false claims about what they think, what they've said, what they've implied, what they've signaled, or what they intend. I reserve my harshest criticism for what they do; I'm far more reserved and careful about commenting on what they think, or what they've implied, because unless I have first hand knowledge about it, or are very certain about it, it would be disrespectful to argue against a strawman, especially knowing as I do they are not able to respond in all cases.
"I think its a mistake to not have a solo option for Incarnate progress" is not disrespectful. "The devs lied about the Incarnate system being for 'everyone'" is kinda disrespectful. "The devs are being wishy washy about whether they are ever going to make a solo option" is also about a 6 on the disrespect-o-meter.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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If the restrictions the marketing department is putting on communications prevents the developers (or the marketing department) from verifying to their customers asking for a feature that said feature is in the works and will, eventually, be added, then the marketing department, whose job is to "sell" the company and the product to present and prospective customers, is failing at its function.
Customer says "I want X." Salesman says "We'll have X pretty soon." Marketing says "No! Don't say that!" How does this scenario make sense to anyone? |
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
If the restrictions the marketing department is putting on communications prevents the developers (or the marketing department) from verifying to their customers asking for a feature that said feature is in the works and will, eventually, be added, then the marketing department, whose job is to "sell" the company and the product to present and prospective customers, is failing at its function.
Customer says "I want X." Salesman says "We'll have X pretty soon." Marketing says "No! Don't say that!" How does this scenario make sense to anyone? |
Positron: "I think so."
Marketing: "What the hell does 'I think so' mean?"
Positron: "We're kicking around some ideas now, but I'm not sure if any of them will be workable. I think two look promising."
Marketing: "They look 'promising?' Yes or no: is there a committed feature frozen option in the dev pipeline?"
Positron: "Well, no."
Marketing: "Then you shut the **** up until there is."
Although technically, this conversation probably happens with production, not marketing. Marketing says:
Marketing: "So, the solo option is happening?"
Positron: "Yep: I just got it approved by production."
Marketing: "Great: shut the **** up until we can draft up a release."
And everyone here is doing their jobs exactly as they are supposed to, and exactly as just about everyone does them everywhere, from McDonalds to Google.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
January 10th: Second Measure posts "Producer's Letter to the Community". Conversation around that post explodes into a conversation about solo options for the Incarnate system. Topic gets split off the next day to corral it off. Developers offer no response.
January 20th 10:30am: Black Scorpion posts "Strike Pack!". Makes no mention of solo options. Thread explodes into a conversation about solo options for the Incarnate system.
January 20th 3:00pm: Black Scorpion posts reply to conversation about solo options, stating the following facts:
- WST is the only way to acquire Notice of the Well right now (adding, "We understand that this means grouping.")
- Issue 20 will offer more options to acquire Notices.
- The development team is "investigating" solo options for the future.
- Players should expect MMO design to encourage teaming.
January 21st - February 7th: Developers and Marketing offer no further insights. Player base on both sides of debate delve into wild speculation. Those asking for solo options are accused of impatience, childishness, power-grubbing and whining. Those supporting current development plans are accused of elitism, arrogance, selfishness and lack of empathy.
Or (as is actually the case) I reject how the "world of competitive business" works. It shouldn't work like that, and there's no justifiable reason for it to work like that.
Here's what actually happened:
January 10th: Second Measure posts "Producer's Letter to the Community". Conversation around that post explodes into a conversation about solo options for the Incarnate system. Topic gets split off the next day to corral it off. Developers offer no response. January 20th 10:30am: Black Scorpion posts "Strike Pack!". Makes no mention of solo options. Thread explodes into a conversation about solo options for the Incarnate system. January 20th 3:00pm: Black Scorpion posts reply to conversation about solo options, stating the following facts:
January 21st - February 7th: Developers and Marketing offer no further insights. Player base on both sides of debate delve into wild speculation. Those asking for solo options are accused of impatience, childishness, power-grubbing and whining. Those supporting current development plans are accused of elitism, arrogance, selfishness and lack of empathy. Or (as is actually the case) I reject how the "world of competitive business" works. It shouldn't work like that, and there's no justifiable reason for it to work like that. |
Also, it doesn't matter if you like how competitive business works, or if *you* can't see a reason for the hows and whys of how it works. This game's been running in a highly competitive, crowded market for nearly 7 years now. They're doing something right. Part of why they're tightlipped (as mentioned) is simply managing the expectations of the subs. They weren't so careful in the past (and have examples from other MMOs) and know how that can blow up in their faces.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
If the restrictions the marketing department is putting on communications prevents the developers (or the marketing department) from verifying to their customers asking for a feature that said feature is in the works and will, eventually, be added, then the marketing department, whose job is to "sell" the company and the product to present and prospective customers, is failing at its function.
Customer says "I want X." Salesman says "We'll have X pretty soon." Marketing says "No! Don't say that!" How does this scenario make sense to anyone? |
Seller: Hey we happen to be working on a Prototype System [X] that happens to make doing Task [Y] easier, should be out in a few months <- Says this without approval from marketing
Buyer: Wow that's great news, but you mentioned it won't be out in a few months. Tell you what I'll buy a few thousand units of your current model and then buy the new one when it comes out.
A few months pass by
Tech Guy: Well Protoype System [X] was a total bust, no way it can make Task [Y] any easier from before, not going to happen.
Marketing tells Seller what Tech guy tells them
Seller tells Buyer this lovely piece of news
Buyer: What do you mean it's not coming, you told me you had a working prototype. You lied to me, tricked me into buying all those units, I demand a refund!
Lets not forget that the Buyer was also dealing with the Seller's competition and mentioned this to them. Then they start looking into what Seller's company was doing, gets a vague idea about the research and Prototype System [X] and put their own spin to it. Although their guys couldn't get it to get it to do Task [Y] any easier they managed to use what they learned from their research and apply it to something completely different and thus make some major $$$ off of it.
So there you go, this is an example of what happens when you talk without approval from marketing. A seller thought he was doing something helpful to the buyer but in the end it turns out to bite the Seller in the butt and cost the Seller his job and his company a good chunk of change.

Paragon Unleashed Forums
Twitter: @Alpha_Ryvius
Also if you notice things have periods of lax and tense.
Once that other Super Hero MMO came out, proved to be a flop after a certain period (it actually had lower subscriber numbers than CoH currently does within a couple of months apparently) then they became slightly more lax with the release of information.
Now another Super Hero MMO has just come out they implemented the forum wide ban on videogame discussion (lets face it, this was the real reason) and are playing their cards very close to their chest, everything is a lot more tense.
Personally I reckon if that other game doesn't do well then we'll probably see another lax period, both of the INCREDIBLY stupid forum ruling and of information.
There, fixed it for you.
Do you purposely miss key points to make your posts look relevant?
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I refuse to explain how the Incarnate Systems is special or how it's advancement is special.
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I am not hurt by the required teaming. I made a post earlier stating I lead my own STF this weekend. However, I'm also able to see outside my own agenda.
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It's not my problem. Like I said, I am not hurt by the WSF and required teaming.
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If you are all for adding options, then you should cease your attempts at belittling and trolling those that are attempting to provide feedback about the lack of solo options.
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This is so effing obvious it's amazing you are even that obtuse. You are a borderline troll.
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The problem lies with the poor implementation and design of the incarnate system. I do not care if TonyV is able to grasp that concept or not.
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Most of the rage and anguish shown in this thread/topic does not come from proponents of more options...quite the opposite really. The majority of childish behavior originates from posters who are myopic and refuse to look outside their own little world or basement...whatever.
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We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Originally Posted by Eiko-chan
Those asking for solo options are accused of impatience, childishness, power-grubbing and whining. Those supporting current development plans are accused of elitism, arrogance, selfishness and lack of empathy.
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I've also stated that my personal opinion on the issue is that it's not a big deal. I feel Black Scorpion is right. In an MMORPG, I think it's reasonable to expect to have to team up sometimes.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
So there you go, this is an example of what happens when you talk without approval from marketing.
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If they actually are serious about delivering a solo option, it is, at this point, impossible for them to be unable to devise one. They are probably going to try to come up with something more creative and engaging than "craft stuff out of shards", but "craft stuff out of shards" is already the existing solo option, so expanding that to Notices of the Well is just a matter of deciding what the right amount of "grind" for them is.
Maybe they don't wanna announce it until they're 100% sure it's going to be in the game. Withholding information about the ongoing development of a MMO isn't anything new. They already said they're investigating other options, be patient.
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If they come up with one, the praise from relieved players might overcome criticism of not having one to begin with.
That's the beauty of plausible deniability. Without being part of their planning meetings we'll never know which situation is more accurate. We can only let them know our feelings on the subject and hope it doesn't take a year or more to address them.
De minimis non curat Lex Luthor.
Or (as is actually the case) I reject how the "world of competitive business" works. It shouldn't work like that, and there's no justifiable reason for it to work like that.
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Because humans are what humans are, saying the wrong thing at the wrong time can be ruinous, no matter how much it SEEMS like it's what people want to hear.
Wanting it to be any other way will require HUMANITY to be different. You don't start that battle with businesses. That change has to happen on a different level.
As it happens, what you can or cannot fathom does not actually delineate the boundaries of what the developers have to contend with.
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I'm a horribly creative person, and have actually thought about this a lot. If you want to come up with a scenario that unbalances things, feel free. I've run through a lot of ideas already, and I just don't see it.
Alignment merits prove the developers already have the technology to time-gate crafting. Any argument for "unbalancing" would likely revolve around being able to acquire Notices quicker than anticipated. Time gating the craft solves the problem, and the technology to do that already exists in the game.
I'm a horribly creative person, and have actually thought about this a lot. If you want to come up with a scenario that unbalances things, feel free. I've run through a lot of ideas already, and I just don't see it. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
I cannot advance my character by solo means in getting the Transcendent badge as planned.
I cannot advance my character by non-PvP means in getting Shivans or nukes as planned.
I cannot advance my character by non-crafting means in maxing out my salvage slots.
...
1. I am not hurt by the required teaming. I made a post earlier stating I lead my own STF this weekend. However, I'm also able to see outside my own agenda.
2. I refuse to explain how the Incarnate Systems is special or how it's advancement is special. This is so effing obvious it's amazing you are even that obtuse. You are a borderline troll.
Most of the rage and anguish shown in this thread/topic does not come from proponents of more options...quite the opposite really. The majority of childish behavior originates from posters who are myopic and refuse to look outside their own little world or basement...whatever.