Fix PVP for the Casual PVPer. What's your remedy?


Assailant

 

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On a similar but slightly different note - with the i13 changes to PvP self-heal has been adjusted as far as I have been able to discern. How would this affect me in RV - not PvP'ing, just pillbox/arachnos hunting? Would my fire tanks heal still be poorer than it once was?

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It's very AT dependent. Was fighting mobs with my PB in Warburg just now, and I do similar damage, but am much more resistant to incoming damage, I don't miss mez protection because I didn't have any, but my 2 self heals are nerfed to oblivion.

I think tanks come off worst when it comes to fighting mobs under the new rules.


I really should do something about this signature.

 

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He is not. I've been told by plenty that they enjoy the new PvP system. And even some who dislike PvP are thinking of giving it a go.


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Giving it a go for 5 minutes and doing it regularly are different things.

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But it seems to be drawing in new and old PvPers, and that can only be a good thing.


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PvP is now more dead than it's ever been.


 

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That's a shame - fighting 2 minions, 2 lieuts and a Tarantula Queen generally leaves me needing Healing Flames a couple of times - if it isn't going to be as effective now I maw as well just commit suicide at their feet


Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?

 

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a) Far far more posts complaining about i13 pvp than praising it and

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But then with any change those that shout loudest and longest are those that don't like it, and those that do like the change tend not to be as vocal.
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b ) The zones and arena boards are massively quieter than they were.

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Because while there are probably plenty of people who are now liking PvP more than they did, I'm betting there were more people who now don't PvP because of the changes, hence the argument that PvP can't be fixed.


 

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Well I have to disagree with some of what you said, Scarlet. In particular, I feel issue 13 is a step in the right direction.

For what its worth, this is what would tempt me:

1. Arena option "Disable invetion bonuses". That means I can have a cheap PvP second build without fartarsing about farmiing to be viable. This is a fairly straightforward intervention.

2. Phase Shift. (and other escape powers). Nerf them to the point of complete uselessness please.

3. Offensive Toggles. Make me laugh. Now you these get detoggled every 3 or 4 seconds it makes things like radiation infection useless. Supress them, dont detoggle.

4. Buff the effects of AoE powers by 50% stat.

5. Buff the effects of placable AoEs by 100%

6. PVP community attitude replacement.

There, that lot will help.

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Ok well thanks for the comments. I've got to say you're the first person to say that I'm aware of, that I13 is a good start.

I think your option 1 doesn't then mean you can be the best you can be. It's ok from a skill POV... but you reduce the build to SOs.

I've not experiened "escape toggles" as a huge thing (to my knowledge) but if it's in PVE, then shouldn't it be in PVP?

3) Agreed.

4 & 5) why? you've not explained that.

6) unworthy of comment. I think to be fair the PVP "community" have not been heard and so their "attitude" is fairly understandable. They pay their subs like everyone else and their percentage of teh game gets less love than most - and when it gets attention they feel it's negative, rather than beneficial.

I'd add to that that since I got into PVP in about I7, the whole thing's got worse from my own experience, not better until it's now dead on its feet.

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FYI, he isnt the only one to say that I13 is a good start, I have said it before and so have some others.

Unfortunately, some PVPers seem to go temporarily blind when it comes to other people not agreeing that I13 is all doom and gloom and that "everyone" hates it.

It IS a good start, putting things back to before I13 just means its still as knackered as it was.

I welcome the changes and will doubtless get bawled out by the same few people who refuse to accept it and have a go at anyone who dares to disagree with them.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966

 

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PvP, in my opinion, does not include:
-see something flash by, being 80% HP hit while your oponent is already a 50-80ft away (at least).
-jumping around like crazy in a box that even popcorn would feel ashamed.
-from 1 moment to another standing in a pile of traps, your screen overflood with 'things' and 1 second later you are on the ground looking at the you-died-window.
-Without mez standing held, stunned, feared, whatever for 99% of the battle. (or either dead on the ground).

No, i would have liked they took a peak at their other game, Guildwars, i often just log on to see a battle between 2 big guilds. Or maybe towards other MMOs how they did their PvP.

Mezz imho is the main source of PvP problems. Yes, in pve you can lockdown pretty much everything you see for a infinitive of time, but in PvP people just dont like this. The whole PvE system was never designed to be PvP-able and probably will never be.

What i believe they should have done, made several 'template' arena's. Where certain aspects are disabled, heavily reduced or sortlike. It will give people the chance to experience different ways of PvP in CoH, rather that to stick up 1 kind of style (be it i12 or i13) and probably will never PvP. (good example is the winter event in GW, you get a fixed set of powers, its skills that make the difference - unlike here).

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To a point I agree, may absolute major gripe about PvP when I did PvP was being perma-mezzed, even once that put diminishing returns on Mezzes it didn't stop it. However if you stop mezzes being useful in PvP what do you do with dominators or controllers, especially controllers? A significant proportion of their powers are designed to Mez, in one form or another. Dominators don't even have a buff 2ndary to fall back on. Note I have no idea how to fix it, but if you remove Mez or nerf it into uselessness then two or more ATs become pretty pointless in PvP.


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Personally for the zone PvP I'd suggest a merged Battle Ground type Zone (so all servers share BGs EU, US I'd imagine a system similar to battle groups would be better), with specific objectives (PvP objectives) and specific PvP rewards. Add in lvl50 PvP rewards that like purples can only be slotted at fifty (earned throughout your career) and have a version of each BG that is 50s only). Sub fifty zones remove any bonus from level 50 only IOs (eg Purples and PvPIOs) and the enhancement bonus is scaled to CIO levels. With the ability to stop earning XP you can easily level to 49 and then twink your build while earning PvP rewards that can be slotted into a level 50 build. Perhaps even allow the alternate build to be a level 49 build.

Make each zone much smaller and remove all but a fraction of PvE content, flavour mobs would be all I'd leave in. People only go into the zone to PvP. Personally I reckon a CTF, a CP (capture points), King of the Hill, base raid (using stock maps rather than specific bases until base raids are back in game). Move inter faction PvP into arenas and expand what you can do in the arenas to include most of what can be done now. Make arena matches into grudge matches and practice sessions. Keep team sizes fairly small, CTF would be 8/16. CP/KoTH should be bigger as you have more to do there and I reckon 16-32.

And yes I'm borrowing heavily from the sort of PvP I enjoyed in the past, which is the WoW system, which may or may not be the best in the world (probably not TBH) but works and I really can't believe its that bad bearing in mind the number of people who actually do PvP in WoW... 25% of WoW's population (using previously mentioned percentage of CoH players) is still more players than we have altogether!


 

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He is not. I've been told by plenty that they enjoy the new PvP system. And even some who dislike PvP are thinking of giving it a go.


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Giving it a go for 5 minutes and doing it regularly are different things.

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But it seems to be drawing in new and old PvPers, and that can only be a good thing.


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PvP is now more dead than it's ever been.

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Being condescending to people who are not you, is hardly going to bring in new people.

You also seem to forget that PVP was dead before these changes too.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966

 

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Im really enjoying the new pvp in zones, when there are ppl in there, me and a few mates had a go in sirens this week and was well fun .

I tried out my empath and she was fine, she only has training ios and 1 hit attack yet she was just as survivable as she was pre 13 and as im not a rock the aura healer but more a think about who needs a heal and who can wait for it, diminishing returns i didn't notice it.

All i wish for is more good times in zones

Never enjoyed arena the testosterone put me off and that's just from the women lol.


 

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FYI, he isnt the only one to say that I13 is a good start, I have said it before and so have some others.

Unfortunately, some PVPers seem to go temporarily blind when it comes to other people not agreeing that I13 is all doom and gloom and that "everyone" hates it.

It IS a good start, putting things back to before I13 just means its still as knackered as it was.

I welcome the changes and will doubtless get bawled out by the same few people who refuse to accept it and have a go at anyone who dares to disagree with them.

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ok this is fair comment. I tend to agree about the "blindness" aspect. There is a sense that "all change is terrible"

I'm not bawling you out but I would really like you to comment about why you think I13 changes are an improvement. That is something I really want to understand.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Only PvP'ed occasionally when I am cajoled by a friend to do it. I know one thing. It is impossible to balance PvP unless every toon is exactly the same as the opposing one. There will always be killer combination's and flavor of the month AT's whatever you try to do about it. Even dedicated fighting games designed to PvP make toons that are considered to be stronger then other characters. If they cant get it right, then it is folly to think you can with AT's so diverse as we find in this fine game.

So imo it is throwing good developing time away trying to resolve the problems. Because in the end you WILL fail. So for all means, if it keeps the PvP crowd happy (although they will find new killer combo's fast enough) roll back the PvP thing.

But please stop wasting developers time trying to make it balanced.


 

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Sorry if I sounded grumpy but sometimes the negativity gets to me

I dont have a scrapper or tank, so I cant answer for that side of things, but my alts now at least have a bit of fun before they die.

For example, Aeryn has Ice, and pre I13, her Ice Block was pointless, it never hit and I may as well have gotten rid of it. Now, at least it can hit, even if the hold is only short, but the point is that it makes her last a bit longer before she faceplants. It hasnt made her uber against other types or anything, but at least I can have a bit of fun before death.

The same goes for my other alts, they can enjoy a bit of PVP before the inevitable hospital run. Pre I13, Spine scrappers and the like would kill my alts so quickly that Rest wouldnt be back between deaths.

I must admit, I am not keen on the Diminished Returns aspect, as for example with Chakyra, my thermal, that gets rid of her only defences.

But on the whole, I see the changes as positive and obviously still a work in progress.

All the screaming just reminds me of the doom threads after ED and that was for the better IMO too.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966

 

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All the screaming just reminds me of the doom threads after ED and that was for the better IMO too.

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I think the difference is that ED actually meant putting more skill into your build. So, after the initial "noooo!! I've lost perma hasten" people were happy-ish with just putting some more effort in. Then of course IO's came along too.

The trouble with I13 PVP IMHO isn't that it's changed, it's that it's been massively dumbed down.

Change I can cope with. Making it boring I can't.

Fahie


 

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First, roll back I13 PVP changes. At least I12 worked, if not great. (But I sadly doubt this will happen for fear of a massive loss of Devs face.)

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Won't happen.Ever.Mainly due to the fact that developers of this game wont admit they made a huge mistake.Even when they had the chance in beta to remove this fail of a system they didnt do it.Even though thats what beta's are for.

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Secondly, then implement the following: Buff the primary characteristic of the AT. Blasters do kick@$$ damage. So let them do that. But a Defender can defend, a tank is exactly what it says. Maybe a defender cannot solo well in PVP. But then, why should they? A Defender can't solo well in PVE either. If you want a damage toon then choose something else. But give a Defender a massive role in Team PVP.

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This cannot happen.Why?Cause in every MMO spike is king.If you give to blasters kickbutt damage exclusively you will turn this game to a blaster battlefield.The reason why Defender were SO good prior to i13 was because in non spike fights they were able to come on top in terms of sustained dps.

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Third, I believe that it's overcomplicating things to have "Zone" and "Arena" PVP with different rule sets. Even with dual builds, that means you have a build missing unless you're dedicating yourself to PVP. There should be a single rule, end of.

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I can relate to that but Arena needs a variety of rulesets since its a more controlled environment.

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Fourth: CoX lends itself to Team PVP more than Solo. I would much rather see Dev time dedicated to making PVP more accessible to the part-time PVPer which will then have a knock on effect - the better PVP is for more people the more fun it becomes. THAT will bring in people who enjoy PVP in other games. Win/Win.

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Sorry but this has always been the case.The AT's have always been balanced for Teamplay rather than solo.Nothing new there.

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Fifth: PVP Server Environment Server: Give us a server with PVP all over (yes I know it would need work) and also remove the need for anyone who is really anti-PVP to go into the zones on the PVE servers. (ie exploration badges etc.) Yes, if you're a badge-wossname, then you might miss out unless you bite the bullet but some sacrifices have to be made.

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NO.Just no.Enable flagged pvp on servers yes.But pure pvp server no.Why?Simply cause a world PvP server needs a specific framework.Rewards from PvP and reason to engage in World PvP.Throwing people in a world pvp server wont change a thing and will be abandoned within a few weeks.This game developers have yet to prove the capability of developing tactical gameplay options both PvE and PvP and hence a world PvP server would be a disaster.Develop a framework within which such a server would function and yes then we can talk about it.But that would mean a WHOLE lot resources to PvP which we know aint gonna happen.

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Sixth: A Dedicated PVP Champion amongst the Devs. Somebody who will have as a major part of their brief the PVP community.

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Good luck with that.Considering the developers/lead team of this game see the PvP community as not worthy development target crowd there is no reason for such a staff position.Hell there was no such person prior to i13 when PvP community was going strong.Now that it died i doubt there is a reason to put on a payroll a person for 10 people.

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Get in place an in-game, automatic arena league and cup system, with in-game prizes and published listings. Involve supergroups in the system

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Agree.

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Zonal PvP has to be rejigged to be not just balanced for teams but also focused on teams. The decision to go into a PvP zone should be taken by a team, not individual players. For instance, with branching story trees, it should be possible to introduce PvP into regular PvE storylines as a choice to either continue the story as normal in the PvE zones, or branch out to perform story missions or patrol goals in PvP zones for a variant ending.

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Please NO!PvP should be kept at all times totally separate from PvE.The only situation that PvP would be acceptable to include PvE encounter would be some major encounter in a PvP zone where one faction tried to kill other faction leader and the defending faction rallies to defense.

Trying to mix PvP with PvE in the past resulted to developers being constantly mocked for their choice of filling up the zones with mobs.Sirens was an attempt of faction clash playstyle which ended up bad due to people killing each other in non mob areas and just avoiding the purpose of the zone.Who gives a damn who controls sirens.The reason to control it is so unlucrative is not even funny.

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The incentives, "game flow", bonuses, rewards, wins and defeats of PvP has to be based on the team as the central entity rather than the individual character.

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Imo individual skill when it comes to rewards should be counted in as well.

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1. Arena option "Disable invetion bonuses". That means I can have a cheap PvP second build without fartarsing about farmiing to be viable. This is a fairly straightforward intervention.

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Sorry but i will have to disagree here.I understand some people are furstrated but there is something really obvious.You simply CANNOT expect to be on same terms with a hardcore PvPer.I am not talking about nubs cause nubs can be killed even when they got a billion build and u are in simple SO's.Against a seasoned PvPers you cannot ask to be on par simply because they spend ALL their time perfecting their builds/skills.Its unreasonable to ask such a thing as it would be for me to ask all badgehunter titles to be reset on a monthly basis or weekly simply because i wanna badgehunt and be on par with other seasoned badgehunters.

You wanna separate IO's?The ONLY viable solution is to have IO's sets for PvP only with stats ONLY for PvP.Thus seasoned PvPers still get to work on their builds and obtain these sets only from PvP while PvE newcomers need to work their way towards such sets without farming minldessly in PvE.

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Phase Shift. (and other escape powers). Nerf them to the point of complete uselessness please.

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If this happens i would demand a variety of powers to be buffed up in order to compensate for the lack of OH SHI moment powers.There must be powers in the game that are tide breakers and give u the chance to turn a fight around.There is no such thing atm.Only blasters nova was coming close to such thing and that was turned into some fluffy pink thing.

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Offensive Toggles. Make me laugh. Now you these get detoggled every 3 or 4 seconds it makes things like radiation infection useless. Supress them, dont detoggle.

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Quite agree but then again i consider toggles in general a joke.

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Buff the effects of AoE powers by 50% stat.

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I am all for that but there should be a way to build res against aoe specifically.

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Buff the effects of placable AoEs by 100%

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Agreed but need to gain res to PBAoE through AoE res mentioned above.

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PVP community attitude replacement.

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Sorry but this really is out of place.I understand most PvE exclusive players keep a calm attitude and prefer to taunt each other in other ways but PvP is what it says.Player versus Player.The taunting and the trashtalking will always be part of it.Now of course i am all against breaking rules,calling names cussing etc in pvp zones.However the trashtalking is part of what gets the blood boiling in PvP and many times part of tactics to taunt your opponent to rush in mistakes.Wont change dont wanna see it change and if people are easily offended or have a weak heart stick to cookies baking and playing pokemon.There have been many PvE players i seen set foot in PvP zones and despite what goes on they know the drill keep calm and do their thing and hats off to them cause they get it.

And you know what?PvE community is JUST as bad.Maybe the bad boys in PvEers dont come out as easy due to the carebear nature of PvE but when they come out oh boy!So i think this "Hollier than you" attitude that some exhibit is kinda [censored] considering there is equal drama going PvE side and at least PvP side noone pretends to be a saint.

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To be honest, I don't think CoH can both satisfy its current PvE-heavy subscription-base and hardcore PvPers. To "fix" CoH in order to please hardcore PvPers strikes me as robbing Peter to pay Paul.

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The way development has steered this game and some mechanics/content choices makes me agree 100% with this.Hence why there is no real PvP community left.

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In a casual friendly system, any newbe needs to be able to wander into a zone for the first time and have a chance in a fight. That means seriously handicapping experienced players, since in a fair system an experienced, skilled veteran should squish the newbie like a bug.

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This.100% accurate.

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But hardcore PvP-ers are not the core market for CoH (in fact, I'd go as far as to say they're not the core market for MMORPGs in general.)

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And while the first part is totally correct the second part is totally inaccurate.WoW,Lineage,WAR top ranking MMO's all of them have PvP community as a major target in terms of sales.

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And the hardcore have not quit. Tho I suspect they might if something doesn't get done.

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From what i know majority of hardcore PvPers have already said goodbye to this game.The ones that are left are just hoping for a change while some others have just shifted to the PvE side of the game and just sticking around with their friends.

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they are fans of a style and form of PvP that, as far as we can say, does not appeal to the wider subscription base and does not appear to draw new people to the game.

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And this is the reason why you dont see new subs coming.Pve wise there is a saturation.Nothing really new offered that is not already done better than other games.While customisation is awsome majority of mmo players dont play for rolling alts and playing the costume creator.They are not all Superhero fans.If NC approaches the game with this mindset maybe something will change.Because its ok to satisfy the current playerbas but need to find ways to attract more customers from different target crowds and not making the main business goal to retain what you got and just try attract maybe some more crowd from this niche target audience and maybe some do some word of mouth marketing as well.

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the views and opinions of the few remaining regulars quite honestly dosesn't matter, because it's not the regulars who are going to rejuvenate the venue and make it profitable again.

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And honestly that works bothways because the opinion of what the regular PvE players of this game thing doesnt count for jack really.They are not the ones that would make PvP side of the game better but attracting more PvPers would.

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While there is a vocal faction who seem moribound to oppose any kind of PvP, whichsoever, in CoH, I don't believe they're representative of the majority. I think the majority of CoH players hold views similar to my own: I'm not negative to the idea of PvP in CoH, just the current implementation

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And allow me to disagree because ever since the introduction of PvP there have been numerous occasions where PvP has been branded as abomination without any reason and only due to previous experiences of players.There have been occasions that people have been trashed on public channels just because they are PvPers.There have been PvE channels that wholeheartedly trashed PvP population as a whole for x y z reason which was usually something along the lines of insane crying due to dying in a pvp zone.

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Unfortunately, some PVPers seem to go temporarily blind when it comes to other people not agreeing that I13 is all doom and gloom and that "everyone" hates it.

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Right let me explain you something.The one that is blind is not the PvP community.You know why?Cause while you dont have a clue how these changes impact PvP a seasoned PvPer knows exactly what these changes mean.They know that this is just a spit in the face to all the hardwork to contribute to a huge [censored] list that was detailing exactly what was needed to spark pvp even more.And instead this was delivered.Now while you may not know what PvP mechanics/tactics/strategies exist and what are the norms in relation to other PvP games we do.So you are the blind here and not PvP community.

This game has been turned into a stand and fight game and while i wouldnt mind this if done right after seeing the changes there are games with FAR FAR FAR better stand and fight gameplay and far more rewarding.

Its absolutely out of place and blatantly wrong from a development team to allow the primary dps archetypes to go in the middle of the DPS chain.This premise on its own is just wrong.Healing supression is what denotes inability to balance heals in a team environment.Instead of bothering to balance heals because there was just too much spike heal (which would have been solved if some of the spike heals where considered to be turned into HoT's) they simply introduced healing supression which is at least ridicilous.

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I welcome the changes and will doubtless get bawled out by the same few people who refuse to accept it and have a go at anyone who dares to disagree with them.

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All good for you but yeah you will get bawled at least from me because first of all you call blind the people that can see better than you how these changes impact their area of the game.

Sorry for the long post but marriage preparation season and lots of stuff to do so needed to reply in one go.My only suggestion is remove PVP from the game.No reason to beat on a dead horse.Focus totally on PvE aspect of the game and focus on bringing in subs from PvE target crowd.Developing PvP is not this development team strong point.

PS:Apologies for grammar spelling errors here and there but wrote in a rush will try correct some.


 

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Right let me explain you something.The one that is blind is not the PvP community.You know why?Cause while you dont have a clue how these changes impact PvP a seasoned PvPer knows exactly what these changes mean.They know that this is just a spit in the face to all the hardwork to contribute to a huge [censored] list that was detailing exactly what was needed to spark pvp even more.And instead this was delivered.Now while you may not know what PvP mechanics/tactics/strategies exist and what are the norms in relation to other PvP games we do.So you are the blind here and not PvP community.

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I welcome the changes and will doubtless get bawled out by the same few people who refuse to accept it and have a go at anyone who dares to disagree with them.

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All good for you but yeah you will get bawled at least from me because first of all you call blind the people that can see better than you how these changes impact their area of the game.

Well, first of all, I enjoy PVPing and just because I am not there every night, it doesnt make my point any less valid than yours. In fact the thread was aimed at casual PVpers, so if you are as hardcore as you like to think you are, then this thread was not asking for your opinion anyway.

I do understand the changes, and your post actually validates what I said. Just because my view does not agree with yours, then obviously in your eyes it must be that I dont understand the changes.

Well how condescending are you?

It is people like you that gives PVP and PVPers a bad name.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966

 

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Just because my view does not agree with yours, then obviously in your eyes it must be that I dont understand the changes.

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And just because the pvp community that obviously quit by judging these changes as bad is according to you blind and of course you know best.Its people like you why such [censored] changes were implemented to this game in first place.Using some seal that pre tarnishes people with some brush to prevent any disagreement with you wont help you much.

And while indeed just cause you were not there every night doesnt make your arguement less valid it doesnt make it right either.

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It is people like you that gives PVP and PVPers a bad name.

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Yeah because anyone that dares to argue against you must be trashed immediatelly by using the PvP brush and the usual arguement. /golfclap


 

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I would really like you to comment about why you think I13 changes are an improvement. That is something I really want to understand.

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Theres a few thing i like, one is the holds for trollers before i would cast a hold and it would have no affect so i would try and stack them but could hardly ever get them to work, if they did work and i did hold say a scrapper that scrapper was 9 times out of 10 way lower than me in lvl and not fully slotted anyway.
Now i can cast a hold and see my power take effect that was such a big wow moment for me, to see a power work.

The second big wow moment was on my sonics corrupter before she was ok but died alot, she was clunky to play and slow and did ok damage but nothing about her made me think wow. Now with her very slow attacks namely shout she is doing huge damage the long animation time rooting and clunky attack chain actually did something that i felt good about, yeah she still dies but she did do something too before she died.

Also i no long have to just give up and leave a zone if a certain build enters the zone at least now i have a chance of doing something and not just giving up.


 

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Just because my view does not agree with yours, then obviously in your eyes it must be that I dont understand the changes.

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And just because the pvp community that obviously quit by judging these changes as bad is according to you blind and of course you know best.Its people like you why such [censored] changes were implemented to this game in first place.Using some seal that pre tarnishes people with some brush to prevent any disagreement with you wont help you much.

And while indeed just cause you were not there every night doesnt make your arguement less valid it doesnt make it right either.

[ QUOTE ]
It is people like you that gives PVP and PVPers a bad name.

[/ QUOTE ]

Yeah because anyone that dares to argue against you must be trashed immediatelly by using the PvP brush and the usual arguement. /golfclap


[/ QUOTE ]

Well, sorry that you feel that way, but I have stuck with it and enjoy the game and the changes, not like some people who left and only come back to claim that the world has ended.

You have an entrenched view and nothing will change that, at least I am openminded to the changes.

And as for the PVP community quitting, it cant be that many as they are obviously still very vocal on here.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966

 

Posted

I think any effort to balance the seriously biased pvp classes in the game is a good thing. I dont pvp much anymore because i dont see a system based on stat accuracy and damage can ever really be a true test of skill, it is a test of knowing what powers to bash at the right time. Having played alot of WoW pvp, the fight is open to ANY class and you have an excellent chance of holding your own no matter what type you choose .. where'as CoX has always been funneled down to just a few classes and even less powersets. The dual build system is definitely a step in the right direction! lets hope for more improvements in the future!


 

Posted

I would be really interested to see what ATs the PVPers who dont like the changes are.

It seems to me that people playing the squishier ATs like the changes as they live a little longer, but the tougher ATs dont as they can no longer one shot things.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966

 

Posted

[ QUOTE ]
I would be really interested to see what ATs the PVPers who dont like the changes are.

It seems to me that people playing the squishier ATs like the changes as they live a little longer, but the tougher ATs dont as they can no longer one shot things.

[/ QUOTE ]

Have you actually been into a pvp zone since i13, because they are empty, EMPTY as in no one there, at least before there was a few regulars, where are all these new people enjoying pvp you keep on about?


 

Posted

[ QUOTE ]
I would be really interested to see what ATs the PVPers who dont like the changes are.

It seems to me that people playing the squishier ATs like the changes as they live a little longer, but the tougher ATs dont as they can no longer one shot things.

[/ QUOTE ]

My main pvp toons are a troller, a blaster and a scrapper.

Most negatively affected .... my troller, by far.
Blaster now sucks too.
Scrapper is so-so, but very boring to play now.

Fahie


 

Posted

[ QUOTE ]
[ QUOTE ]
I would be really interested to see what ATs the PVPers who dont like the changes are.

It seems to me that people playing the squishier ATs like the changes as they live a little longer, but the tougher ATs dont as they can no longer one shot things.

[/ QUOTE ]

Have you actually been into a pvp zone since i13, because they are empty, EMPTY as in no one there, at least before there was a few regulars, where are all these new people enjoying pvp you keep on about?

[/ QUOTE ]

Yes I have, and enjoyed it, though admittedly not all the time as they are very quiet, but by the same token, they were before I13 too, though some people like pretending it was busy before.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966

 

Posted

[ QUOTE ]
Have you actually been into a pvp zone since i13, because they are empty, EMPTY as in no one there, at least before there was a few regulars, where are all these new people enjoying pvp you keep on about?

[/ QUOTE ]

The fire something or other that roasted me in Sirens at some random time of day last week suggests you're wrong. Various other posts on this thread suggest you're wrong.

Logically, if the Zones are empty, then you aren't in them, so you wouldn't know if anyone else was and so can't give an informed opinion.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
I would be really interested to see what ATs the PVPers who dont like the changes are.

[/ QUOTE ]

Lets see: Blaster,Defender,Defender,Tank,Peacebringer,Ar/dev blaster,controller,Corruptor,Fortunata at 50 gap

Lower level pvp toons: Stalker,Dominator,scrapper.

[ QUOTE ]
some people like pretending it was busy before.

[/ QUOTE ]

A lot busier than the sahara desert that it is now.


 

Posted

The zones on defiant are pretty empty but i have been in a couple of big fights mostly in sirens. Which is more than i have experienced in the last 6 months put together and i was teamed too unlike before.