bAss_ackwards

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  1. Apologies if this has been stated before, but what is the best DPS chain for Dual Pistols? What kind of Recharge would said attack chain require?
  2. Quote:
    Originally Posted by DumpleBerry View Post
    No, if we get to vote on it, bAss' avatar stays.
    No worries. It's staying.
  3. Quote:
    Originally Posted by DaveMebs View Post
    DM/Inv is the most survivable scrapper combination, if you build it right.

    I wouldn't worry about psi.
    It's that layered damage mitigation that makes the combination really shine, and if you do spend enough Inf on the build you won't even have to give up on DPS. I know my DM/Inv can break 200DPS which is not exactly top tier, but wicked good for the amount of utility DM is providing.
  4. Quote:
    Originally Posted by Chaos Creator View Post
    For those stockpiling: 64 Shards +2 Uncommons should be all you need other than the 4 Notices to get your Very Rare.
    If that's the case, one of my characters (after getting the Notices) would be ready to craft 3 Very Rares right away.
  5. Quote:
    Originally Posted by Zombie Man View Post
    To our Dev's what? Maintenance team?
    To our Dev's coffee machine, of course. We know it is the one true master of the office.
  6. Quote:
    Originally Posted by Mr_Grey View Post
    Okay...

    So, the new X-Ray beams has been proven to have some pretty decent use as demonstrated by Golden Girl's post, there.










    ...
  7. If you've got the Inf to softcap your S/L/F/C/E/N Defenses you usually get around 25% for Melee/Ranged/AoE Defense. Certainly helps and with the non-positional Psi damage out there, you always have Dull Pain to put you at the HP cap; Siphon Life to constantly top off your HP if you have Dark Melee too. I have the Accolade power Elusive Mind as well and make use of it on the Psi AV battles. Very helpful!
  8. So I switched to the new X-Ray Beam animation.

    I love it!

  9. Quote:
    Originally Posted by Shadow State View Post
    yes the new one.
    heres a pic of the 2 that are on live now.
    Now THIS, I would use!
  10. Quote:
    Originally Posted by Granite Agent View Post
    Bass, I mucked around in MIDS but couldn't find a version of your build that incorporated fireball for more AOE goodness. Can you?
    Isn't the one you just quoted a build with Fireball?
  11. bAss_ackwards

    /inv ???

    It's too bad that Hasten isn't fully saturated with Recharge. I'd suggest going with the Recharge/Heal to get that Hasten and Dull Pain up sooner and to give a little boost to Regeneration.
  12. Quote:
    Originally Posted by Zombie Man View Post
    Debuffo
    Debuffalo

  13. Quote:
    Originally Posted by Amazing_Guy View Post
    This isn't regarding your build so much, but you know you will never be able to do a master run too well without a travel power, just a thought, since you can't use temps.
    I've done plenty without travel powers.
  14. Having the patron pet is really not worth it. Unless we finally get access to Gloom, the blasts we get from APP/PPP aren't good enough to be using in a regular attack chain. Especially since with Broadsword you will get weapon redraw. It does look like from the IOs you've placed in your original build that you do care about performance, so that is why I've recommended not going with Soul Mastery.

    If you want to reduce cost for the build you can replace the Gladiators with Makos and the Panaceas with Doctored Wounds. I would suggest going for the Spiritual Recharge/Heal Alpha boost along with this build:
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), GS-Acc/End/Rech(48), GS-Acc/Dmg/End/Rech(50)
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45)
    Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam(50), RctvArm-EndRdx(50)
    Level 4: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(42), Panac-Heal/Rchg(42), Panac-Heal/EndRedux/Rchg(42), Panac-Heal(43)
    Level 6: Slice -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
    Level 8: Parry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), GS-Acc/End/Rech(37), GS-Acc/Dmg/End/Rech(39)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Build Up -- RechRdx-I(A), RechRdx-I(48)
    Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
    Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Dmg/Rchg(37)
    Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam(21)
    Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23), SW-ResDam/Re TP(25)
    Level 24: Resist Elements -- S'fstPrt-ResDam/Def+(A)
    Level 26: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(34), EndRdx-I(36)
    Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(29)
    Level 30: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam(31)
    Level 32: Head Splitter -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
    Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(48)
    Level 49: Unstoppable -- GA-3defTpProc(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(7), P'Shift-End%(9)



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  • Do you absolutely have to have Soul Mastery? I think for Invulnerability, if you're going to pump in this kind of Inf for the build it would be better to just have softcapped Defenses as a constant, rather than spike.

    The Smashing/Lethal Resist is low. It really should be at around 70%. That's one of the best things about the set - having that much Resist to a common damage type.

    I don't have much time right now on the computer, or I could make a build for you. Depending on your answer to the first question, that is.
  • Quote:
    Originally Posted by Doctor_Gemini View Post
    I think it's the only thing I never put in my power tray.
    I still put it on my power tray, but it sits there unused.
  • I've used a PS3 controller to play CoH/V before.
  • Where is this power?
    LORE DOOM
    Auto: +Doom(All)
  • Quote:
    Originally Posted by BrandX View Post
    I'm just waiting to make a Super Strength Scrapper!

    <_< Super Strength/Ninja sounds appealing to me >_>
    "You want to make me? Awh..."

  • Here you go:
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(40)
    Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
    Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7)
    Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(34), Dct'dW-EndRdx/Rchg(37)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(45)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(46)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 18: Burst -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/Rchg(21), C'ngBlow-Acc/Rchg(42)
    Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(46)
    Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-ResDam(43)
    Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(43)
    Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(39)
    Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(43)
    Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Unstoppable -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(40), P'Shift-End%(50)



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