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Posts
2044 -
Joined
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i must have been blind while examining combat logs today on an itf everything started firing so hard that i´m defo 4-proccing it.
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I havent fiddled much with db/will but at least 30%-35% should be managable while retaining good amount of hp and regen
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I like the second build more all i would do is change the performance shifters to effiacy adaptors and cytos to enzymes except in invincibili where i would slot 2 enzymes and a membrane. Not necessary though, pretty cool build.
EDIT: also switch the regen tissue heal/end in health to a numina heal/x. -
Any workarounds to this? Can you force the client to start without the updater?
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And would help them test them out to see if they are working properly.
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[ QUOTE ]
[ QUOTE ]
Because i can maximise the damage(or so i thought) from phantasm and gain more recharge. In the build i´m tinkering with i have 4 seconds of downtime on pa at 180% global recharge(perma hasten).
[/ QUOTE ]
But Phantasm doesn't really need the power itself to be recharged quicker (which is what those sets are for), he rarely dies.
I'd love to know if the slotting of things like End Mod or Knockback sets to boost the speed a pet / pseudo-pet attacks at is an intended operation of those sets or if they're going to be changed in the same way as the Intensive Recharge sets (well not in the same way currently as Castle made a mess of that and it obviously wasn't tested properly).
[/ QUOTE ]
But i need the global rechargeThats why slotted it.
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Because i can maximise the damage(or so i thought) from phantasm and gain more recharge. In the build i´m tinkering with i have 4 seconds of downtime on pa at 180% global recharge(perma hasten).
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I like the regen in your build, i would go for capping f/c/e/n though and skip miracle and slot the the regen uniques in hpt and maximise on +hp in it rather than resistance.
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I would argue that /ff would be better at pseudo tnaking than /sonic due to defence benefits low hp at´s more than resistance.
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[ QUOTE ]
I see you are trying to get as much defense as you can. I would start ditching some powers and getting others. In order to maximize your defense you took many powers such as Weave, Combat Jumping and Manuevers.
[/ QUOTE ]
? I thought it was faily obvious i tried to stack up on defence and recharge.
[ QUOTE ]
- Manuevers isn't much effective in terms of endurance, specially for Brutes.
[/ QUOTE ]
that i agree with but it all adds up in defence and i have slotted heavily for low epa in my attacks
[ QUOTE ]
- Inv meshs better with Tough and Weave more than any other secondary. But again, the efficiency is low compared to other protection powers. If you choose to keep it, slot Boxing as you have only 2 ST melee powers.
[/ QUOTE ]
smite mg and siphon life? hello?
[ QUOTE ]
- Don't get Combat Jumping. You may choose a better power in its place.
[/ QUOTE ]
something else that would allow me to place a lotg?
[ QUOTE ]
- Get Unstoppable. It will save you against tough enemies such as AVs
[/ QUOTE ]
hearding a couple of minions or getting a couple of insps will help me more against avs than a old style godmode
[ QUOTE ]
- Slot Siphon Life with Heals. Smite, Shadow Punch and even Boxing should be your ST melee. You also have Gloom.
[/ QUOTE ]
Welcome to i13 where MG and sihpon life has its damage buffed. The buzzaw is dead, long live proper attack chains. With low downtime of Dull pain i should be able able to survive if i cram out some more recharge somewhere i will slot a golgi in it though.
Should be able to alternate between
MG, Smite, SL, Smite and Gloom, Smite, SL, Smite if i have calculated things correctly for ST
[ QUOTE ]
- Health should have 2 more slots.
[/ QUOTE ]
if i can manage to switch stuff around, sure,
[ QUOTE ]
- No Travel Power... are you sure?
[/ QUOTE ]
you can get by fine with combat jumping and a jetpack.
[ QUOTE ]
- Shadow Maul at 44 won't help you much. Have you considered Touch of Fear? Great to-hit debuff and few mobs resist Fear.
[/ QUOTE ]
Thought it was fairly obvious that it wasnt a leveling build but i should have said so, my mistake. Only have it in the build because of the purple set. Buffed range aside the cone is still too narrow.
Touch of fear would only be useful to me as a tohitdebuff and darkest night doest it better since it debuffs damage too. -21% damage is huge when you dont have strong resists to anything but s/l
Thanks Jess and Col will tinker with it a bit. -
maybe like this?
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Level 48 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Spectral Wounds Empty(A)
Level 1: Transfusion Empty(A)
Level 2: Deceive Empty(A)
Level 4: Blind Empty(A)
Level 6: Swift Empty(A)
Level 8: Recall Friend Empty(A)
Level 10: Siphon Speed Empty(A)
Level 12: Superior Invisibility Empty(A)
Level 14: Health Empty(A)
Level 16: Increase Density Empty(A)
Level 18: Phantom Army Empty(A)
Level 20: Stamina Empty(A)
Level 22: Speed Boost Empty(A)
Level 24: Siphon Power Empty(A)
Level 26: Spectral Terror Empty(A)
Level 28: Inertial Reduction Empty(A)
Level 30: Combat Jumping Empty(A)
Level 32: Phantasm Empty(A)
Level 35: Transference Empty(A)
Level 38: Fulcrum Shift Empty(A)
Level 41: Fissure Empty(A)
Level 44: Seismic Smash Empty(A)
Level 47: Rock Armor Empty(A)
Level 49: Earth's Embrace Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment -
hmm apparently i have the dmg/rech one, i wish they would make ios free on test
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Achilles in Ablating, Gamblers Cut and Slash is awesome
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RE: Mind Dom
I´ve heard rumours about mind doms soloing itf but havent found any proof yet -
Total domintaion is a set mule and i wouldnt slot much purples/sets until someone figures out the DR cap.
Will tinker a bit with it.
EDIT: Apparently due to some bug enzymes works in defence buffs and will enhance it more than cytos. -
Level 18: Phantom Army ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), S'bndAl-Dmg/Rchg(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(25)
Level 32: Phantasm SvgnRt-Acc/Dmg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tornado Achilles-ResDeb%(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Rchg(37), LdyGrey-%Dam(37)
Sadly i need that recharge and i´m currently out of respecs.
Hope they will fix it as soon as possible. -
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 3 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Neutrino Bolt <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance/Recharge[*] (7) Thunderstrike - Damage/Endurance[*] (9) Thunderstrike - Damage/Recharge[*] (9) Thunderstrike - Accuracy/Damage/Recharge[*] (11) Thunderstrike - Accuracy/Damage/Endurance[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Empty[/list]Level 2: Radiation Infection <ul type="square">[*] (A) Empty[/list]Level 4: Irradiate <ul type="square">[*] (A) Empty[/list]Level 6: Accelerate Metabolism <ul type="square">[*] (A) Empty[/list]Level 8: Swift <ul type="square">[*] (A) Empty[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 12: Aim <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (17) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 14: Enervating Field <ul type="square">[*] (A) Empty[/list]Level 16: Health <ul type="square">[*] (A) Empty[/list]Level 18: Cosmic Burst <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (19) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (21) Thunderstrike - Accuracy/Damage/Recharge[*] (21) Thunderstrike - Accuracy/Damage/Endurance[*] (23) Thunderstrike - Damage/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Empty[/list]Level 22: Lingering Radiation <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow[*] (23) Pacing of the Turtle - Damage/Slow[*] (25) Pacing of the Turtle - Accuracy/Endurance[*] (27) Pacing of the Turtle - Range/Slow[*] (27) Pacing of the Turtle - Endurance/Recharge/Slow[*] (36) Pacing of the Turtle - Chance of -Recharge[/list]Level 24: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 26: Neutron Bomb <ul type="square">[*] (A) Empty[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (29) Lockdown - Accuracy/Hold[*] (29) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (33) Lockdown - Accuracy/Recharge[*] (34) Lockdown - Recharge/Hold[*] (34) Lockdown - Endurance/Recharge/Hold[/list]Level 30: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (33) Red Fortune - Defense[*] (33) Red Fortune - Endurance[/list]Level 32: Atomic Blast <ul type="square">[*] (A) Eradication - Damage/Recharge[*] (34) Eradication - Accuracy/Damage/Recharge[*] (42) Eradication - Accuracy/Damage/Endurance/Recharge[/list]Level 35: Fallout <ul type="square">[*] (A) Cloud Senses - ToHit Debuff[*] (36) Cloud Senses - Accuracy/ToHitDebuff[*] (36) Cloud Senses - Accuracy/Recharge[*] (37) Cloud Senses - ToHit Debuff/Endurance/Recharge[*] (37) Cloud Senses - Accuracy/Endurance/Recharge[*] (37) Cloud Senses - Chance for Negative Energy Damage[/list]Level 38: EM Pulse <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (39) Lockdown - Accuracy/Recharge[*] (39) Lockdown - Recharge/Hold[*] (39) Lockdown - Endurance/Recharge/Hold[*] (40) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (40) Lockdown - Chance for +2 Mag Hold[/list]Level 41: Charged Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 44: Electric Shackles <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (45) Basilisk's Gaze - Accuracy/Recharge[/list]Level 47: Power Sink <ul type="square">[*] (A) Empty[/list]Level 49: Hasten <ul type="square">[*] (A) Empty[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10,5% DamageBuff(Smashing)[*]10,5% DamageBuff(Lethal)[*]10,5% DamageBuff(Fire)[*]10,5% DamageBuff(Cold)[*]10,5% DamageBuff(Energy)[*]10,5% DamageBuff(Negative)[*]10,5% DamageBuff(Toxic)[*]10,5% DamageBuff(Psionic)[*]4,25% Defense(Smashing)[*]4,25% Defense(Lethal)[*]6,75% Defense(Fire)[*]6,75% Defense(Cold)[*]28,9% Defense(Energy)[*]28,9% Defense(Negative)[*]3% Defense(Psionic)[*]5,5% Defense(Melee)[*]38,9% Defense(Ranged)[*]10,5% Defense(AoE)[*]4,05% Max End[*]2,5% Enhancement(RunSpeed)[*]2,5% Enhancement(JumpSpeed)[*]2,5% Enhancement(JumpHeight)[*]23% Enhancement(Accuracy)[*]5% Enhancement(Held)[*]2,5% Enhancement(FlySpeed)[*]11,3% Enhancement(RechargeTime)[*]18% FlySpeed[*]20,1 HP (1,87%) HitPoints[*]18% JumpHeight[*]18% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 9,65%[*]MezResist(Immobilize) 4,7%[*]MezResist(Sleep) 5,25%[*]MezResist(Stun) 2,5%[*]MezResist(Terrorized) 2,5%[*]6,5% (0,11 End/sec) Recovery[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]18% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Well he already got a 50 of that flavor and wants to have something to mostly solo with.
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[ QUOTE ]
These IOs are currently bugged when slotting into certain pets.
+ The Recharge component will apply to the summon power but not the pet attacks (Working as Intended).
+ The Accuracy and Damage components will NOT apply to the pet attacks (BUGGED).
I have personally tested this with the "Expedient Reinforcement" set in both Phantom Army and Phantasm, and there are threads about it on the US boards here and here (last few pages in second link).
[/ QUOTE ]
Yay 3 sets of it worthless. -
Do i need more procs?
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mezblastroller: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Mesmerize <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (17) Decimation - Accuracy/Damage/Recharge[*] (17) Thunderstrike - Damage/Recharge[*] (21) Devastation - Accuracy/Damage/Recharge[*] (23) Thunderstrike - Accuracy/Damage/Endurance[*] (23) Call of the Sandman - Accuracy/Sleep/Recharge[/list]Level 1: Personal Force Field <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 2: Levitate <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (3) HamiO:Nucleolus Exposure[*] (3) Devastation - Accuracy/Damage/Recharge[*] (9) Force Feedback - Accuracy/Knockback[*] (15) Force Feedback - Damage/Endurance/Knockback[/list]Level 4: Dominate <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (5) Devastation - Accuracy/Damage[*] (7) Devastation - Damage/Recharge[*] (7) Neuronic Shutdown - Chance of Damage(Psionic)[*] (9) Ghost Widow's Embrace - Chance of Damage(Psionic)[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Deflection Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (15) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[*] (46) HamiO:Enzyme Exposure[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (13) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (13) Kismet - Accuracy +6%[/list]Level 12: Insulation Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (46) Luck of the Gambler - Defense/Endurance/Recharge[*] (46) Luck of the Gambler - Defense/Endurance[*] (50) HamiO:Enzyme Exposure[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 16: Telekinesis <ul type="square">[*] (A) Endurance Reduction IO[*] (25) Endurance Reduction IO[*] (25) Endurance Reduction IO[/list]Level 18: Detention Field <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (19) Accuracy IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (27) Endurance Modification IO[/list]Level 22: Total Domination <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (27) Basilisk's Gaze - Recharge/Hold[*] (31) Basilisk's Gaze - Accuracy/Recharge[*] (50) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 24: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (34) HamiO:Microfilament Exposure[*] (37) Winter's Gift - Slow Resistance (20%)[/list]Level 26: Aid Other <ul type="square">[*] (A) Empty[/list]Level 28: Aid Self <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge[*] (29) Miracle - Heal/Recharge[*] (29) Doctored Wounds - Heal/Recharge[*] (31) Harmonized Healing - Heal/Recharge[/list]Level 30: Repulsion Field <ul type="square">[*] (A) Explosive Strike - Chance for Smashing Damage[*] (40) Force Feedback - Damage/Endurance/Knockback[*] (43) Endurance Reduction IO[*] (45) Knockback Distance IO[/list]Level 32: Dispersion Bubble <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (33) Red Fortune - Defense/Recharge[*] (33) Red Fortune - Endurance/Recharge[*] (33) Red Fortune - Defense/Endurance/Recharge[*] (34) Red Fortune - Defense[*] (34) Red Fortune - Endurance[/list]Level 35: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (36) Red Fortune - Defense/Recharge[*] (36) Red Fortune - Endurance/Recharge[*] (36) Red Fortune - Defense/Endurance/Recharge[*] (37) Red Fortune - Defense[*] (37) Red Fortune - Endurance[/list]Level 38: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 41: Ice Blast <ul type="square">[*] (A) Apocalypse - Damage[*] (42) Apocalypse - Damage/Recharge[*] (42) Apocalypse - Accuracy/Damage/Recharge[*] (42) Apocalypse - Accuracy/Recharge[*] (43) Apocalypse - Damage/Endurance[*] (43) Apocalypse - Chance of Damage(Negative)[/list]Level 44: Hibernate <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 47: Frozen Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (48) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) HamiO:Enzyme Exposure[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10,5% DamageBuff(Smashing)[*]10,5% DamageBuff(Lethal)[*]10,5% DamageBuff(Fire)[*]10,5% DamageBuff(Cold)[*]10,5% DamageBuff(Energy)[*]10,5% DamageBuff(Negative)[*]10,5% DamageBuff(Toxic)[*]10,5% DamageBuff(Psionic)[*]4,25% Defense(Smashing)[*]4,25% Defense(Lethal)[*]5,81% Defense(Fire)[*]5,81% Defense(Cold)[*]13,3% Defense(Energy)[*]13,3% Defense(Negative)[*]8% Defense(Psionic)[*]5,5% Defense(Melee)[*]16,1% Defense(Ranged)[*]8,63% Defense(AoE)[*]57,5% Enhancement(RechargeTime)[*]10% FlySpeed[*]106,8 HP (10,5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 4,4%[*]6,5% (0,11 End/sec) Recovery[*]58% (2,46 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Who will stop the trolls from escaping skyway now?
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Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Lorne Lightningclaw: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance[*] (9) Crushing Impact - Damage/Recharge[*] (9) Crushing Impact - Accuracy/Damage/Recharge[*] (11) Crushing Impact - Damage/Endurance/Recharge[*] (11) Focused Smite - Accuracy/Damage/Recharge[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (13) Regenerative Tissue - +Regeneration[*] (13) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Endurance[*] (19) Healing IO[/list]Level 2: Slash <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (3) Hecatomb - Damage/Recharge[*] (3) Hecatomb - Accuracy/Damage/Recharge[*] (5) Hecatomb - Accuracy/Recharge[*] (5) Hecatomb - Damage/Endurance[*] (7) Hecatomb - Chance of Damage(Negative)[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (27) Efficacy Adaptor - EndMod/Accuracy[*] (27) Endurance Modification IO[/list]Level 6: Reconstruction <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (15) Harmonized Healing - Heal/Recharge[*] (15) Miracle - Heal/Recharge[*] (17) Doctored Wounds - Heal/Recharge[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal[*] (19) Harmonized Healing - Heal/Recharge[*] (23) Numina's Convalescence - Heal/Endurance/Recharge[*] (23) Numina's Convalescence - Heal/Recharge[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[*] (45) Jumping IO[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (39) Numina's Convalescence - Heal[*] (39) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 18: Focus <ul type="square">[*] (A) Devastation - Accuracy/Damage/Recharge[*] (31) Devastation - Accuracy/Damage[*] (31) Devastation - Accuracy/Damage/Endurance/Recharge[*] (31) Apocalypse - Accuracy/Damage/Recharge[*] (34) Apocalypse - Accuracy/Recharge[*] (36) Apocalypse - Damage/Endurance[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[*] (21) Healing IO[*] (21) Healing IO[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (29) Efficacy Adaptor - EndMod/Recharge[*] (29) Endurance Modification IO[/list]Level 24: Spin <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (25) Multi Strike - Damage/Endurance/Recharge[*] (25) Multi Strike - Accuracy/Damage/Endurance[*] (40) Scirocco's Dervish - Chance of Damage(Lethal)[*] (40) Scirocco's Dervish - Damage/Recharge[*] (40) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 26: Follow Up <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (36) Crushing Impact - Damage/Endurance[*] (43) Crushing Impact - Damage/Recharge[*] (46) Crushing Impact - Accuracy/Damage/Recharge[*] (46) Crushing Impact - Damage/Endurance/Recharge[*] (46) Adjusted Targeting - Endurance/Recharge[/list]Level 28: Instant Healing <ul type="square">[*] (A) Doctored Wounds - Heal/Recharge[*] (37) Harmonized Healing - Heal/Recharge[*] (37) Numina's Convalescence - Heal/Recharge[*] (39) Miracle - Heal/Recharge[/list]Level 30: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 32: Shockwave <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Accuracy/Damage/Endurance[*] (33) Positron's Blast - Damage/Range[*] (34) Positron's Blast - Chance of Damage(Energy)[*] (34) Force Feedback - Recharge/Endurance[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 41: Petrifying Gaze <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Recharge[*] (42) Basilisk's Gaze - Recharge/Hold[*] (42) Basilisk's Gaze - Endurance/Recharge/Hold[*] (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 44: Dark Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (45) Devastation - Accuracy/Damage/Recharge[*] (48) Devastation - Damage/Endurance[*] (48) Devastation - Damage/Recharge[*] (48) Dark Watcher's Despair - Recharge/Endurance[/list]Level 47: Tenebrous Tentacles <ul type="square">[*] (A) Cloud Senses - ToHit Debuff[*] (50) Cloud Senses - Accuracy/ToHitDebuff[*] (50) Cloud Senses - ToHit Debuff/Endurance/Recharge[*] (50) Cloud Senses - Accuracy/Endurance/Recharge[/list]Level 49: Revive <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]2,5% Defense(Energy)[*]2,5% Defense(Negative)[*]1,25% Defense(Ranged)[*]2,25% Max End[*]55% Enhancement(RechargeTime)[*]47% Enhancement(Accuracy)[*]230,9 HP (17,2%) HitPoints[*]MezResist(Confused) 2,5%[*]MezResist(Held) 2,5%[*]MezResist(Immobilize) 6,9%[*]MezResist(Sleep) 4,15%[*]MezResist(Stun) 2,5%[*]MezResist(Terrorized) 2,5%[*]8,5% (0,14 End/sec) Recovery[*]86% (4,81 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]4,1% Resistance(Fire)[*]4,1% Resistance(Cold)[*]3,13% Resistance(Negative)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Dunno what you were trying to achieve but swithced things around a bit, hope it gives you some ideas.