Help with Rad/Rad IO Build
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
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Level 3 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Neutrino Bolt <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance/Recharge[*] (7) Thunderstrike - Damage/Endurance[*] (9) Thunderstrike - Damage/Recharge[*] (9) Thunderstrike - Accuracy/Damage/Recharge[*] (11) Thunderstrike - Accuracy/Damage/Endurance[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Empty[/list]Level 2: Radiation Infection <ul type="square">[*] (A) Empty[/list]Level 4: Irradiate <ul type="square">[*] (A) Empty[/list]Level 6: Accelerate Metabolism <ul type="square">[*] (A) Empty[/list]Level 8: Swift <ul type="square">[*] (A) Empty[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 12: Aim <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (17) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 14: Enervating Field <ul type="square">[*] (A) Empty[/list]Level 16: Health <ul type="square">[*] (A) Empty[/list]Level 18: Cosmic Burst <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (19) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (21) Thunderstrike - Accuracy/Damage/Recharge[*] (21) Thunderstrike - Accuracy/Damage/Endurance[*] (23) Thunderstrike - Damage/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Empty[/list]Level 22: Lingering Radiation <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow[*] (23) Pacing of the Turtle - Damage/Slow[*] (25) Pacing of the Turtle - Accuracy/Endurance[*] (27) Pacing of the Turtle - Range/Slow[*] (27) Pacing of the Turtle - Endurance/Recharge/Slow[*] (36) Pacing of the Turtle - Chance of -Recharge[/list]Level 24: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 26: Neutron Bomb <ul type="square">[*] (A) Empty[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (29) Lockdown - Accuracy/Hold[*] (29) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (33) Lockdown - Accuracy/Recharge[*] (34) Lockdown - Recharge/Hold[*] (34) Lockdown - Endurance/Recharge/Hold[/list]Level 30: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (33) Red Fortune - Defense[*] (33) Red Fortune - Endurance[/list]Level 32: Atomic Blast <ul type="square">[*] (A) Eradication - Damage/Recharge[*] (34) Eradication - Accuracy/Damage/Recharge[*] (42) Eradication - Accuracy/Damage/Endurance/Recharge[/list]Level 35: Fallout <ul type="square">[*] (A) Cloud Senses - ToHit Debuff[*] (36) Cloud Senses - Accuracy/ToHitDebuff[*] (36) Cloud Senses - Accuracy/Recharge[*] (37) Cloud Senses - ToHit Debuff/Endurance/Recharge[*] (37) Cloud Senses - Accuracy/Endurance/Recharge[*] (37) Cloud Senses - Chance for Negative Energy Damage[/list]Level 38: EM Pulse <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (39) Lockdown - Accuracy/Recharge[*] (39) Lockdown - Recharge/Hold[*] (39) Lockdown - Endurance/Recharge/Hold[*] (40) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (40) Lockdown - Chance for +2 Mag Hold[/list]Level 41: Charged Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 44: Electric Shackles <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (45) Basilisk's Gaze - Accuracy/Recharge[/list]Level 47: Power Sink <ul type="square">[*] (A) Empty[/list]Level 49: Hasten <ul type="square">[*] (A) Empty[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]10,5% DamageBuff(Smashing)[*]10,5% DamageBuff(Lethal)[*]10,5% DamageBuff(Fire)[*]10,5% DamageBuff(Cold)[*]10,5% DamageBuff(Energy)[*]10,5% DamageBuff(Negative)[*]10,5% DamageBuff(Toxic)[*]10,5% DamageBuff(Psionic)[*]4,25% Defense(Smashing)[*]4,25% Defense(Lethal)[*]6,75% Defense(Fire)[*]6,75% Defense(Cold)[*]28,9% Defense(Energy)[*]28,9% Defense(Negative)[*]3% Defense(Psionic)[*]5,5% Defense(Melee)[*]38,9% Defense(Ranged)[*]10,5% Defense(AoE)[*]4,05% Max End[*]2,5% Enhancement(RunSpeed)[*]2,5% Enhancement(JumpSpeed)[*]2,5% Enhancement(JumpHeight)[*]23% Enhancement(Accuracy)[*]5% Enhancement(Held)[*]2,5% Enhancement(FlySpeed)[*]11,3% Enhancement(RechargeTime)[*]18% FlySpeed[*]20,1 HP (1,87%) HitPoints[*]18% JumpHeight[*]18% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 9,65%[*]MezResist(Immobilize) 4,7%[*]MezResist(Sleep) 5,25%[*]MezResist(Stun) 2,5%[*]MezResist(Terrorized) 2,5%[*]6,5% (0,11 End/sec) Recovery[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]18% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanks!
Had a quick look and moved a few things around, but it's more or less what I wanted.
Now, I'm not someone to tinker with IOs to get the best possible results that I may be after, so I was hoping someone might be able to create a build for a Rad/Rad with Ranged Def in mind. I'd prefer most powers from both sets, except Proton Volly, just dosn't fit in with how I want me Corr to play.
I'd be very grateful if someone would produce a build I could take a look at.
Thanks.