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Posts
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Also, bosses have a chance to drop a "Gold" recipe (ie, a recipe from the Gold Ticket Roll/Merit Reward Roll pool). I'd say that on average, I tend to get 1-3 of these for each purple I get. Many of the drops in this pool aren't all that spectacular, but there are a few very good ones. Note that bosses that are scaled down to Lts will never drop these Gold recipes.
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When you use Hail of Bullets, it rolls an attack (using the standard rules) against each target in range (up to the target cap). If a target is hit, then it checks the 20 pulses to see if they damage it. If it's missed by the original roll, the target will not be hit by any of the ticks of damage.
Slotting accuracy and using powers like Build Up will increase the odds of the power hitting, but nothing can change the chance of each pulse of damage hitting.
If you're familiar with Fire Blast, think of HoB like the bonus fire damage those blasts carry, just without the initial hit, and a LOT more DoTs. -
Considering how much lower a price you're offering than the "usual" off-market price, I'm curious how long it'll take you to find a seller. Please post when you get one,just so we know. Thanks.
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No, except that if the enemies are lower level than your combat level, they won't drop shards, and if they're lower level than 47, they won't drop purples. A -2 enemy has the same chance to drop an item as a +50 does. However, you'll kill lower level enemies quicker, so setting your difficulty to +0 is usually best (-1 gets faster kills, but many recipe drops will be 49 instead of 50, which cuts their value WAY down).
Rank however, does affect drop chances. Lieutenants have a higher chance to drop items than Minions, and Bosses a higher chance than Lts. So if you can handle bosses, turn them on in your difficulty. -
The LotG +Rech (and most other recipes worth that much) cost 2 Alignment Merits, which means that's once every 4 days, not 2.
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Before you switch to villain side, go through your contact, and finidh any story arcs you currently have open (or at least most of them). When you switch over, any open arcs will be inaccessible, but will still count towards your "open arc" limit. Since the Patron Arc is a major arc, you could find yourself blocked from running it, and then be forced to go back to hero, clear arcs, then back to villain afterwards. Better to save yourself the potential headache.
Note that the Patrons aren't available via flashback, so you can't get the badge (and thus, the powers) that way - you have to do it the regular way. -
Do you have a power set to autofire? Any power will interrupt emotes when they trigger, and several of the popular ones will put you into a "stance" which prevents the use of emotes until you clear it by moving, hitting Esc, using /em none, or something else like that.
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When did they change this? My girlfriend had to respec her main because she had no travel power in the Incarnate Trials - it wasn't letting her use Beast Run (not sure if she tried Ninja Run).
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The pop-ups, like "Warwalker is charging its Orbital Lance" and "Nova Fist! Back away from Marauder!", are the same pop-ups as "Salvage Full!" or "Incarnate Shard Bound!" - none of them show up in any chat window.
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Quote:In the February Producer's Letter.Where did they say that? So far all I've seen is speculation by players, and my own experience has been overwhelmingly in favor of the rewards being random.
Quote:Rewarding
We also want you to feel rewarded for participation, and want everyone to have an equal chance at getting a reward, whether you are healing or buffing or debuffing or using pointy things to make moving things fall down. We also dont want to heavily reward people who dont contribute to the team effort. So when you help your team, you will get the good stuff. The more you help, the cooler the stuff will be, and/or the faster you will climb the Incarnate Abilities tree. But we also know everyone has a different level of investment, and persistence will pay off in the long run. -
The reward tables are based on participation in the trials, and then modified by a random value.
The problem is WHAT is considered participation. Apparently, you can click pet commands until you're blue in the face, and will get little or no "participation" credit. Using your own attacks and buffs/debuffs will earn you much higher rewards than sitting back telling your pets what to do. -
As long as it's an option that can be turned on or off based on your preference, I'm in agreement.
There's actually a limit to how many numbers can show on your screen at once, so too many team/leaguemate numbers can stop yours from showing up, not just hide them. -
1> Fix the reward window. It let me choose an enhancement reward even though I was too high level. I thought that this meant that they'd finally extended the level range, or allowed the Trial to give Hami-O's. I was wrong and instead, got nothing.
2> Change the enhancement reward so that you can get Hydra-O's up to level 50, or allow higher levels to get Hami-O's. The same change should be made to the Eden trial as well.
3> Add a window, like those used in the new trials and TFs, which shows the life meters of the field generators, and whether or not the Hydra is vulnerable. -
I'd rather see the tabs made sortable, like the chat tabs. Failing that, putting them in order of usefulness (Invention, Special, Incarnate, Event, Base or something similar) seems like the best idea to me.
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Quote:Not only do they move around (ever since the first issue after the mission was added, I think), they're targetable before they activate, even though you can't do anything to them. It's really annoying. That mission was great at release, and the bugs just slowly crept in.I just /bugged that a month ago that the LA wasn't statue-like (the way they are supposed to be) but instead, were moving slightly, which takes away the surprise of that mission.
I guess in fixing the rigidity of the LA, the fixed them right out of that mission!
So... /bug it. -
Did you try NOT running both updaters at once?
Also, if you check the patch notes, you'll see that the main reason for the patch is a stability fix.
Would you rather lose an hour or two patching on Friday, or be constantly mapserved all weekend long? -
Ultimate gives a Level Shift, not an Incarnate Shift. As such, they work anywhere. I'm not sure how they function while exemplared, nor how they stack. Someone with a lot of money to throw around is going to have to test that.
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Hand all the acids to one player. Player quits League. Trial now has no doors closed and must deal with huge waves of enemies, or must farm weapons shipments until enough acids drop to close the doors (weathering massive waves of foes in the meantime). With a limited amount of time to do so, the team may well fail without the initial collection of acids.
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Quote:I was paired with an AR/Dev blaster guarding a door in a BAF yesterday. Every time they were up, he laid Trops and a Burn Patch (whatever it's called for AR) on the door. I was unable to target the Minions and Lts, and the bosses were below 25% by the time I could target them.That's certainly not WAI, right? I'd imagine that'd make a patch power like Caltrops with Reactive basically a nuke!
That may not be WAI, but it definitely seems to be how it's working.
I don't play many characters with pets, but my understanding is that Interface IS supposed to buff all buffable pets you summon, including henchmen. -
Quote:bzzzt. incorrect.bzzzt. incorrect.
The Incarnate system was never part of Going Rogue.
The Incarnate system was part of Going Rogue.
While only the Alpha slot was intended to be included with Going Rogue at release date and subsequently pushed back, the Incarnate system has always been advertised as part of Going Rogue. It doesn't matter if you bought GR on day one of the prepurchase and receive the Incarnate system as it's doled out, or wait for it to be "finished" and buy GR so that you get it all at once, the Incarnate system is, always has been, and always will be part of Going Rogue. -
I don't think Herostats pushes as much data as Sentinel does. I'm not sure if Inf is included, but since it's been tracked on CIT for a very long time, I suspect it is. All I use any more is Sentinel, so I suggest you just try it with HeroStats and see what happens.