No living armor?


Jonathan_Wylde

 

Posted

Wondering if this is just a quirk or not -

Just (as in seconds ago) finished running Darrin Wade's arc - you know the one, get relics, infiltrate the midnighters, steal more from there.

As I started to escape, it struck me that something was missing... namely, nothing striking me from the Living Armor normally camped around the place. It just wasn't THERE.

Really takes some of the fun out of things not having it around to dodge. And the rest of the midnighters, while "hostile," never aggroed.

Recent change, bug, or just a quirk with my run of that mission?


 

Posted

For what it's worth, as of I20, they're not available in mission architect either.

I had one as an optional ally in my arc Faerie Gold (#95553), and it was working properly a day or two before I20 went live. I tested the arc once I20 hit, and it was replaced with a mech man, and was no longer on the list of available standard critters. I had to rebuild one as a custom character (fortunately, not too difficult).


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I just /bugged that a month ago that the LA wasn't statue-like (the way they are supposed to be) but instead, were moving slightly, which takes away the surprise of that mission.

I guess in fixing the rigidity of the LA, the fixed them right out of that mission!

So... /bug it.
Not only do they move around (ever since the first issue after the mission was added, I think), they're targetable before they activate, even though you can't do anything to them. It's really annoying. That mission was great at release, and the bugs just slowly crept in.


@Roderick