Allow us to use Origin temp powers in iTrials


Adeon Hawkwood

 

Posted

You let people use Ninja Run which is generally more OP. My TA / Ice defender feels useless unable to light his slick.


 

Posted

First, how is ninja run OP'd?

Second, all it takes is energy damage to light it up last I knew. Is it that hard to make a bind saying "oil slick down, light it up"?


 

Posted

Quote:
Originally Posted by Sharker_Quint 01 View Post
First, how is ninja run OP'd?

Second, all it takes is energy damage to light it up last I knew. Is it that hard to make a bind saying "oil slick down, light it up"?
I'm sure not everybody has a macro to target the oil slick as I do.

If this does not get fixed, I am not resubbing.


 

Posted

They allow ninja run because some people have that as their only travel power. I'm reasonably sure you have more attacks than just the origin temp power.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
I'm sure not everybody has a macro to target the oil slick as I do.

If this does not get fixed, I am not resubbing.
Well then, have fun. You do not need a macro to target oil slick. It makes it easier, but not needed. And if you are going to quit over something that may be a bug, then there is nothing more to say to you.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
They allow ninja run because some people have that as their only travel power. I'm reasonably sure you have more attacks than just the origin temp power.
None that can light Oil Slick Arrow. And everyone has a travel power... Sprint + Hurdle + Swift.


 

Posted

iTrials, what is that? Incarnate trials?

Why not slot your interface with the fire damage ability? Then any damage power can do fire damage.


 

Posted

Quote:
Originally Posted by Leo_G View Post
iTrials, what is that? Incarnate trials?

Why not slot your interface with the fire damage ability? Then any damage power can do fire damage.
Because I mean to be useful and not pick a redundant Interface that won't stack with others' Interfaces in trials as that is the most popular one.


 

Posted

So you don't want to do anything to help yourself? Either man up or have fun elsewhere. You have 3 builds to use. It is no one elses fault but your own for not using the tools available to you.


 

Posted

If it's popular, then that means oil slick has a large likelyhood of being lit.

But, IINM, you can slot and unslot your incarnate slots. Put on your damage proc when you're not able to rely on others to light it, and slot something else when your excuse is actually the case.

Thank you, have a nice day!


 

Posted

Quote:
Originally Posted by Sharker_Quint 01 View Post
So you don't want to do anything to help yourself? Either man up or have fun elsewhere. You have 3 builds to use. It is no one elses fault but your own for not using the tools available to you.
I helped myself by making my character as Technology Origin, TYVM.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
I helped myself by making my character as Technology Origin, TYVM.
You took trick arrow and didn't set up so you had more then just 1 power to light oil slick. Sounds like you didn't help yourself enough to me. There are many options you can use. I suggest making use of them.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
And they allow ninja run because some people have that as their only travel power. I'm reasonably sure you have more attacks than just the origin temp power.
When did they change this? My girlfriend had to respec her main because she had no travel power in the Incarnate Trials - it wasn't letting her use Beast Run (not sure if she tried Ninja Run).


@Roderick

 

Posted

Quote:
Originally Posted by Sharker_Quint 01 View Post
You took trick arrow and didn't set up so you had more then just 1 power to light oil slick. Sounds like you didn't help yourself enough to me. There are many options you can use. I suggest making use of them.
One, very quickly-recharging power that costs minimal endurance.


 

Posted

I'm glad we've got NR on the trials, helps my non vertical types get to those turrets.. which should each have a door btw. And why not let us use origin temps. Gonna be of use just for flavour anyway an what's wrong with that.


Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.

 

Posted

TA/Ice:
Slot Frost Breath with the Positron's Blast Chance for Energy Damage proc.
Use one of the three (of four) APP choices that do an Energy/NE component to light it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
TA/Ice:
Slot Frost Breath with the Positron's Blast Chance for Energy Damage proc.
Use one of the three (of four) APP choices that do an Energy/NE component to light it.
Spec into a travel power and remove Ninja Run from the whitelist?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
TA/Ice:
Slot Frost Breath with the Positron's Blast Chance for Energy Damage proc.
Use one of the three (of four) APP choices that do an Energy/NE component to light it.
I'm going to have to agree with TCS here. If "keep Ninja Run in because some people use that as their sole travel power" is a valid argument then "allow the origin temps because some people use them as their only means of lighting Oil Slick Arrow" should also be a valid argument. As for IOs, the game is not supposed to be balanced around IOs, and a chance for energy damage is not a reliable way of lighting it. Or to but it antoher way, they should disallwo Ninja Runa nd people who don't want travel powers can slot Gift of the Ancients Run Speed IOs.

Oil Slick Arrow is (to the best of my knowledge) the only power in the game that specifically requires you to use another power to get the full benefit. Further it requires another power with a specific quality (dealing fire or energy damage) that a Trick Arrow character will not automatically have available in their Primary/Secondary/Epic power sets. Using Origin Powers to light it is a tactic used by plenty of TAers who lack appropriate powers in their main sets.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'm going to have to agree with TCS here. If "keep Ninja Run in because some people use that as their sole travel power" is a valid argument then "allow the origin temps because some people use them as their only means of lighting Oil Slick Arrow" should also be a valid argument.
The origin temp powers were originally designed to be phased out by level 10 - disappearing entirely from the tray. They're also nowhere near the universal (and *purchased*) use that Ninja Run gets.

Vastly different situations. And he has other options available to him.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
The origin temp powers were originally designed to be phased out by level 10 - disappearing entirely from the tray. They're also nowhere near the universal (and *purchased*) use that Ninja Run gets.

Vastly different situations. And he has other options available to him.
Ninja Run is still a temporary power and people who rely on it have other options available to them.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'm going to have to agree with TCS here. If "keep Ninja Run in because some people use that as their sole travel power" is a valid argument then "allow the origin temps because some people use them as their only means of lighting Oil Slick Arrow" should also be a valid argument. As for IOs, the game is not supposed to be balanced around IOs, and a chance for energy damage is not a reliable way of lighting it. Or to but it antoher way, they should disallwo Ninja Runa nd people who don't want travel powers can slot Gift of the Ancients Run Speed IOs.

Oil Slick Arrow is (to the best of my knowledge) the only power in the game that specifically requires you to use another power to get the full benefit. Further it requires another power with a specific quality (dealing fire or energy damage) that a Trick Arrow character will not automatically have available in their Primary/Secondary/Epic power sets. Using Origin Powers to light it is a tactic used by plenty of TAers who lack appropriate powers in their main sets.
You might have a valid argument here if the Oil Slick couldn't be lit by any energy-based attacks that anybody uses on it. And in iTFs, there's plenty of people around, and the huge majority of them have some attack than can light an oil slick. It's not often, on the other hand, that other members of the team take Group Flight or Teleport Team, specific powers that require you to take 2 other powers first to get to it.

Oil Slick is plenty easy to light if you just tell your team that it's there, and is effective if lit. If not, don't join that team again.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Ninja Run is still a temporary power and people who rely on it have other options available to them.
Ninja run is a purchased power.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Ninja run is a purchased power.
I purchased Taser Dart with my $15/mo.