Allow us to use Origin temp powers in iTrials
First, how is ninja run OP'd?
Second, all it takes is energy damage to light it up last I knew. Is it that hard to make a bind saying "oil slick down, light it up"?
First, how is ninja run OP'd?
Second, all it takes is energy damage to light it up last I knew. Is it that hard to make a bind saying "oil slick down, light it up"? |
If this does not get fixed, I am not resubbing.
They allow ninja run because some people have that as their only travel power. I'm reasonably sure you have more attacks than just the origin temp power.
iTrials, what is that? Incarnate trials?
Why not slot your interface with the fire damage ability? Then any damage power can do fire damage.

So you don't want to do anything to help yourself? Either man up or have fun elsewhere. You have 3 builds to use. It is no one elses fault but your own for not using the tools available to you.
If it's popular, then that means oil slick has a large likelyhood of being lit.
But, IINM, you can slot and unslot your incarnate slots. Put on your damage proc when you're not able to rely on others to light it, and slot something else when your excuse is actually the case.
Thank you, have a nice day!

@Roderick
I'm glad we've got NR on the trials, helps my non vertical types get to those turrets.. which should each have a door btw. And why not let us use origin temps. Gonna be of use just for flavour anyway an what's wrong with that.
Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.
TA/Ice:
Slot Frost Breath with the Positron's Blast Chance for Energy Damage proc.
Use one of the three (of four) APP choices that do an Energy/NE component to light it.
TA/Ice:
Slot Frost Breath with the Positron's Blast Chance for Energy Damage proc. Use one of the three (of four) APP choices that do an Energy/NE component to light it. |
Oil Slick Arrow is (to the best of my knowledge) the only power in the game that specifically requires you to use another power to get the full benefit. Further it requires another power with a specific quality (dealing fire or energy damage) that a Trick Arrow character will not automatically have available in their Primary/Secondary/Epic power sets. Using Origin Powers to light it is a tactic used by plenty of TAers who lack appropriate powers in their main sets.
I'm going to have to agree with TCS here. If "keep Ninja Run in because some people use that as their sole travel power" is a valid argument then "allow the origin temps because some people use them as their only means of lighting Oil Slick Arrow" should also be a valid argument.
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Vastly different situations. And he has other options available to him.
The origin temp powers were originally designed to be phased out by level 10 - disappearing entirely from the tray. They're also nowhere near the universal (and *purchased*) use that Ninja Run gets.
Vastly different situations. And he has other options available to him. |
I'm going to have to agree with TCS here. If "keep Ninja Run in because some people use that as their sole travel power" is a valid argument then "allow the origin temps because some people use them as their only means of lighting Oil Slick Arrow" should also be a valid argument. As for IOs, the game is not supposed to be balanced around IOs, and a chance for energy damage is not a reliable way of lighting it. Or to but it antoher way, they should disallwo Ninja Runa nd people who don't want travel powers can slot Gift of the Ancients Run Speed IOs.
Oil Slick Arrow is (to the best of my knowledge) the only power in the game that specifically requires you to use another power to get the full benefit. Further it requires another power with a specific quality (dealing fire or energy damage) that a Trick Arrow character will not automatically have available in their Primary/Secondary/Epic power sets. Using Origin Powers to light it is a tactic used by plenty of TAers who lack appropriate powers in their main sets. |
Oil Slick is plenty easy to light if you just tell your team that it's there, and is effective if lit. If not, don't join that team again.
You let people use Ninja Run which is generally more OP. My TA / Ice defender feels useless unable to light his slick.