Originally Posted by Memphis_Bill
![]() Ninja run is a purchased power.
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Allow us to use Origin temp powers in iTrials
The origin temp powers were originally designed to be phased out by level 10 - disappearing entirely from the tray. They're also nowhere near the universal (and *purchased*) use that Ninja Run gets.
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1. Are there people who will benefit from being able to use this in trials?
2. Does it provide a significant power boost to people using it?
Now Ninja Run clearly answers Yes and No. People who skip travel powers benefit, but it provides no real benefit power-wise other than allowing them to run away.
Similarly the origin powers do provide an benefit to some players (a smaller group of players than NR but still some players). Unlike Ninja Run it does technically provide a power boost, but the boost provided is minuscule and not going to change the balance of the trials.
Vastly different situations. And he has other options available to him. |
A character using NR for travel made a conscious decision to skip the travel powers int he pools available to all characters. The Trick Arrow character, on the other hand needs a specific damage type that could conceivably not be in his selection of Primary/Secondary/Epic. The first two are not changeable after character creation and while the third one is changeable from a mechanics point of view changing the selection of Epic pool has a much stronger impact on character concept than simply selecting one of four available travel pools.
As for alternative options, the NR character has alternative options as well. He can slot run and jump speed IOs from various sets or purchase the GvE Jump Pack. In fact, his options are more prolific and reliable than those available ot the TA character.
You might have a valid argument here if the Oil Slick couldn't be lit by any energy-based attacks that anybody uses on it. And in iTFs, there's plenty of people around, and the huge majority of them have some attack than can light an oil slick. It's not often, on the other hand, that other members of the team take Group Flight or Teleport Team, specific powers that require you to take 2 other powers first to get to it.
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There is some validity to that, but it also means you are required to stay with team members to get your full effectiveness which is not always the best option (such as the weapon phase in Lambda).
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Basically, for Ninja Runners, they'd have to change powers and slots only for a 15 minute or so circumstance, while /TA users are still effective, if slightly less so, without any changes whatsoever. After all, Oil Slick + fire isn't their only good area control power. They have a whole set designed for debuffs and control.
Nope, in fact I would say the case of the Trick Arrow character is more deserving than the Ninja Run character.
A character using NR for travel made a conscious decision to skip the travel powers int he pools available to all characters. The Trick Arrow character, on the other hand needs a specific damage type that could conceivably not be in his selection of Primary/Secondary/Epic. The first two are not changeable after character creation and while the third one is changeable from a mechanics point of view changing the selection of Epic pool has a much stronger impact on character concept than simply selecting one of four available travel pools. As for alternative options, the NR character has alternative options as well. He can slot run and jump speed IOs from various sets or purchase the GvE Jump Pack. In fact, his options are more prolific and reliable than those available ot the TA character. |
He's making a full mountain range out of an anthill. If he finds Trick Arrow completely useless other than OSA, or has nothing in his secondary to do damage (his complaint, after all, being that he cant' use OSA for damage) then his problem is *far* greater than a temp power not being available.
Trick Arrow is not dependant on Oil Slick Arrow. Oil Slick Arrow's utility is not dependant on being lit on fire - its ability to be lit on fire for damage is only part of what it does (-dmg, knockdown.)
He's making a full mountain range out of an anthill. If he finds Trick Arrow completely useless other than OSA, or has nothing in his secondary to do damage (his complaint, after all, being that he cant' use OSA for damage) then his problem is *far* greater than a temp power not being available. |
I agree with the core suggestion, allow origin powers in the iTrials, there's no reason not to really and it'd help my Grav/Ta. The OPs toys / pram hysterics in making the suggestion are hilarious though
I'm going to have to agree with TCS here. If "keep Ninja Run in because some people use that as their sole travel power" is a valid argument then "allow the origin temps because some people use them as their only means of lighting Oil Slick Arrow" should also be a valid argument. As for IOs, the game is not supposed to be balanced around IOs, and a chance for energy damage is not a reliable way of lighting it. Or to but it antoher way, they should disallwo Ninja Runa nd people who don't want travel powers can slot Gift of the Ancients Run Speed IOs.
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I don't care what you're asking for, but being a whiny git will certainly get me to play devil's advocate.

The original poster is a hero to me because he/she is passionate about Origin temp powers which should be the cornerstone of this game!
He's making a full mountain range out of an anthill. If he finds Trick Arrow completely useless other than OSA, or has nothing in his secondary to do damage (his complaint, after all, being that he cant' use OSA for damage) then his problem is *far* greater than a temp power not being available.
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Oh I agree, the idea of having the origin powers unlocked only makes sense, I just take exception to how he's saying it. He makes it easier for people not to listen to the point than what he's just saying.
Sure, he's making the point very poorly but I think it is a valid complaint. After all even a stopped clock is right twice a day.
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You know what...I'm just going to go /unsigned on this one.
Not because I really care one way or the other, but because of a few different things mentioned and what not.
1) Origin Power being allowed to be used past level 10 was basically a bone thrown to RPers who said, "Why would my character stop having access to this power just because I hit level 10"
Now admittedly, why would they lose access to it, doing incarnate content, but that wasn't your complaint at all.
2) Full benefit of Oil Slick. I always saw Oil Slick's damage component more as a kick-*** benefit, not it's main purpose. It's main purpose being to knockdown.
3) You say "Make it so or I'm not resubbing"...okay, then don't resub. For something so silly and easily worked around and easily made up for by just selecting a few powers...
Select Interface Reactive for some +Fire Damage.
Slot in an IO for Fire or Energy Damage.
Pick an Epic Pool with an Energy Damage attack...Mu Mastery, Electric Mastery, Energy Mastery...energy damage attacks.
You reason for not picking Interface, is because it's popular and only stacks so much.
Well, let's look at it this way...if you can't light your Oil Slick, I'm sure someone on the team will likely light it, if not on purpose on accident, and if they're not, then you picking Reactive Interface for the Fire Damage to light your Oil Slick, means you're not stacking it and "wasting it"
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I would suggest to just remove all temps including ninja run and beast run for iTrials. They are advertised that you cannot use temps so what is the problem? That way it would be consistant.
As was brought up in another similar topic (by the same OP, no less), Ninja Run is an Inherent power, while the origin powers are Temporary powers.
So it's not a matter of "usefulness", it's a matter of classification. Temporary powers suppress in iTrials, while Inherent powers don't.
Easiest solution from a development standpoint would just be to make the Origin powers Inherent instead of Temporary. (Easiest solution from the OP's standpoint, however, would be to use another of his three builds for an alternate means to light that OSA)
Ninja Run is still a temporary power and people who rely on it have other options available to them.
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Disallow it and you'd have to take them away too.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Actually this is true for me. If presented with even a great idea and then being told "do this or I quit" I will let the person quit and then later implement the idea.
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Alignment powers are temps that are allowed. Ninja Run used to be disallowed.
As was brought up in another similar topic (by the same OP, no less), Ninja Run is an Inherent power, while the origin powers are Temporary powers.
So it's not a matter of "usefulness", it's a matter of classification. Temporary powers suppress in iTrials, while Inherent powers don't. Easiest solution from a development standpoint would just be to make the Origin powers Inherent instead of Temporary. (Easiest solution from the OP's standpoint, however, would be to use another of his three builds for an alternate means to light that OSA) |
You let people use Ninja Run which is generally more OP. My TA / Ice defender feels useless unable to light his slick.
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Maybe if we Pool our resources we can figure out a way for you to light your slick without a temp power.
I mean, you act like you are Fenced into using the origin power and nothing BUT the origin power.
I suppose it isn't too Shocking that something like this would make you want to Bolt though.
Too bad there's no other option available to you besides the origin temp.
Isn't it great that the devs jump right on things when people say "Do what I say or I quit!"?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Gee, wouldn't it be Epic if there was some way you could have, oh, I don't know, like Electric powers on a defender?
Maybe if we Pool our resources we can figure out a way for you to light your slick without a temp power. I mean, you act like you are Fenced into using the origin power and nothing BUT the origin power. I suppose it isn't too Shocking that something like this would make you want to Bolt though. Too bad there's no other option available to you besides the origin temp. Isn't it great that the devs jump right on things when people say "Do what I say or I quit!"? |