Rieze

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  1. The stealth IO isn't as good by itself. You need the stealth power or SS to move around with ease. You can keep the stealth power in at 49. It supressed should still keep you at soft cap. (This is based on you saying you had 44.1 with it turned off) Your claw attacks don't used that much end so you should fine in normal situations. I'm not near mids right now but did you see how much more or less run speed you would get if you put that extra slot on quickness on sprint? I know stealth makes you run slow.
  2. Quote:
    Originally Posted by perwira View Post
    Just sayin', a scrapper hits the back ranks. Leave the front for the tanker.
    If you mean take out the mob behind the mob that the tank has taunted, yes. If that's not what you mean, I don't understand a word of this.
  3. Quote:
    Originally Posted by Emissary View Post
    Thanks for the quick replies. WP, SR, and Invul seem the best for me so far.
    You can't go wrong pairing DB with any set with a taunt or dmg aura. Being able to get all the mobs together allowing you to let loose on multi targets at once is lovely.

    My personal fav is db/invul since herding them close to you gives you a def/to hit buff.

    WP is good too for the same reason except its a regen buff. The taunt is rather weak but still works. Its almost a non issue if solo.

    DB/ela is cool. All that sapping and slashing going on at once rules. The downside is they run way too much for my taste.

    Db/fire is dmg dmg and more dmg. Nuff said.

    DB/DA gives you all kinds of control. Just be mindful of the endurance issues.
  4. Quote:
    Originally Posted by Postagulous View Post
    Sorry [I'm saying that alot] I'm thinking of another toon which has Inv and I use Unyielding that way. And if unyielding can't, then it has a really good placebo effect on my game.

    And it's her that has the toggle issues. I don't think any of my [numerous low-level] WP toon have any end problems.
    SoW is the power that can be used as a breakfree. It works on romi's rez stun but not strong enough for Ghost Widow's soul storm.
  5. Rieze

    Burn DPS...

    Quote:
    Originally Posted by BrandX View Post
    Thanks Werner. I see the problem I had. Forgot to turn off tactics (which had Guassion's in it).
    Heh. I always remove that IO unless I'm factoring def numbers.
  6. Quote:
    Originally Posted by Roderick View Post
    Correct. Melee cones were having problems hitting targets when the target or user were moving. That was fixed.

    Then, all of a sudden, people were hitting entire rows 20+ feet long of enemies with Shadow Maul, Head Splitter, and other 7' cones. The fix to that seems to have caused the bug with moving targets to resurface.
    Dang. When was this? Its been a while since I played my BS alts but I would have noticed this with shadow maul and 1KC.
  7. Quote:
    Originally Posted by dave_p View Post
    Scrappers are versatile. They are the fullbacks & TEs on O who can block, run with or catch the ball. They are safeties and LBs on D who can protect against the run or pass.

    Tankers are the big uglies. DL and OL.

    Blasters are "skill" positions. WR, RB (blappers) & Corner. They're specialized, but the best are also versatile and can block and play run support.

    Controller's the QB. They direct the action from far back, relying on the tankers & scrappers for protection, blasters for "scoring", but the really good ones can scramble & score on their own just fine.

    Defenders are the backup QB that half the fanbase thinks should really be starting, but rarely gets the big Nike endorsements or supermodel GFs.
    Quality. I first looked at blasters as QBs. I see your point, though.
  8. Grr... Enough already! A tread asking a simple question is turning into a pointless debate of irrelevant opinions that are weighed solely on where you live what you grew up on. No one will win the argument of football vs rugby no sooner will a power set win a set vs set debate. Who cares if you like rugby more then football. Or football more than rugby. That wasn't the question.

    Dang. Getting me aggravated over what supposed to be a happy go lucky thread.
  9. Rieze

    My new guy!

    Quote:
    Originally Posted by Le Blanc View Post
    Nice. I wonder what other good accolades you can get with the new system? Presumably most if not all right?
    Nope. The ones that have plaques in the higher level hazard zones are restricted to the old entry level of that zone. You can still read the plaque but you won't get credit until you reach that level. So that pretty much rules out all of them but eye of magus and conspiracy theorist since they don't need history plaques. Also atlas since the hazard zone with the plaque is a low level one.
  10. Quote:
    Originally Posted by Nihilii View Post
    My scrappers aren't sissies so they play rugby.

    American football... Pfft. Why do you wear armor to play sports real men do with nothing but their shirt ?
    I don't know much about rugby but I'm not playing or watching any sport played by men with nothing but a shirt on.
  11. In the spirit of football season, a thought came to mind. "If my scrappers played football, what position would they play?" I would consinder mine as wide recievers that aren't afraid to cut across the middle to make a play. Not to mention return a few punts for touchdowns.

    So, my fellow scrapper players, what position would your scrappers play?
  12. Quote:
    Originally Posted by GreenBone View Post
    Good input here. What are the highest level regular mobs that give us the most trouble? Maybe Council, Nemesis, Malta and Crey? In that case, if I'm understanding correctly, it sounds like /Ela is the better choice. Thoughts?
    I can't say one is a better choice then the other.

    Malta. with /ela, you will laugh at sappers but you would need some pretty good def to deal with the onslaught of dmg comming in unless they are in close range and you end drain them. With /WP, you will have to take the sapper out quick but you will be able to deal with the dmg a little better allowing you to take the others out at your leisure. Both need to watch those gunslinger bosses.

    With council, the biggest pain when I'm on my /WP are them marksmen that cause slow. Take them out and the rest is cake. With /ela, ignore the marksmen, drain everyones end, take out the hardest hitter, then finish the rest off. At times, there is more then on hard hitter and that can be a problem.

    Carnies? They both lol @ carnies but for different reasons. Except for the ring mistresses. That would be /WP's bane. They can shut your regen and recovery down and are hard to take down.

    Nemesis. /Ela would have to be more mindful of the oncoming dmg. /wp, not as much

    Arachnos. Toxic dmg to /ela is doom outside of power surge. Arachnos has a lot of it. Not as much as valz but enough to tick you off if that's a noticeable hole in your armor like in /ela.

    Its the same for the different praetorian mobs. One will own one mob and struggle vs another.

    I Will say /wp is easier to play and /ela is more like /regen as far as needing to depend on click powers and learning when to use them. Also, the dmg aura on /ela is gold. A lot of people take it after stamina, I took it when it opened and didn't regret it.
  13. Its funny comparing the two sets. In a nutshell, what one set is good in, the other one isn't.

    WP has
    1)some def (type)
    2)res (mostly s/l, psi)
    3)high regen
    4)higher max HP
    good recovery but no res to -end or -recovery
    5)res to all mezzes.
    6) No slow res.
    7)A non ehancable recharge teir 9 that has a light crash and small res to all increase

    Ela has
    1)No def
    2)a higher res% to s,l,e (cap), lower to neg, and non to toxic. Res to psi is pretty good.
    3) dmg aura
    4)protection vs -rec and end drain
    5)a tier 9 that causes an aoe hold before crash (hard crash)
    6) a power that drains end and gives it back to you
    7) a click heal that raises regen and cuts end usage for a short time.
    8)Situational KB protection (only works on the ground), no fear or confuse res
    9)A power that grants +rech and res to slow.

    So... It comes down to what you want to do and what mob you want to be able to laugh at. Right now, my DB/ela is laughing at the cobal at lvl 29 without even being nrg capped yet. (Taking the other armor at 30)
  14. Quote:
    Originally Posted by Profanation View Post
    I would suggest finding a decent AE farm team and lvling the character to the low 20's when he can...

    Oh wait. Scratch that.

    Yep. It's going to be a slow and painful road to the mid-20's when your powers will finally synergize to a point when you feel powerful. Until then, choose missions carefully based upon enemy group and mission goal. And, of course, teaming will always be faster and more fun than soloing at the early levels. Even a bad pick up group is at least an adventure!
    You can always join a sewer team. I already know someone who got their spine/ela to 50 by doing sewer runs. Took them 10 days.
  15. Quote:
    Originally Posted by Mr_Enigma View Post
    OK, time to port this change to WS's Shadow Cloak.

    That and letting us have any level of customization.
    This. I'm sick of running around looking like two sparks in a soap bubble when I play my WS.
  16. Rieze

    My new guy!

    I did this over the weekend with my lvl 29 DB/ela scrapper and helped the friend who helped me get it on his lvl 17 claws/ela. The coolness of being able to get those weapons early deffently beats out being able to get the red cap daggers early.
  17. Quote:
    Originally Posted by W Peace View Post
    Also, Elec armor (nowadays) doesn't really get good until you can get Energize. Scrappers get it at 20. I wouldn't pick it over Stamina, but if you have sufficient end redux slotting (which you seem to have) Energize's -end cost aspect can hold you for 2 more levels till stamina. The fact that the times you'll be needing the heal the most also matches up pretty well with when you'll need the additional endurance management is a good boon. Really, don't fret too much until you get to 22 and can slot SOs. Before then, just make sure to carry plenty of inspirations and don't get in over your head.

    ~WP
    I took energize at 20 and stamina at 22. No regrets. I wanted 3 slots in energize
    for 3 recharge SOs at 22. I didn't miss stamina those few levels as much as I would have missed being able to heal.
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    Nope. Nor have they said why we can't have the pools be tier1*3, tier2, tier 3.
    You know, PP isn't the only new power this issue has been brought up. Brute's foc acc and soa's shatter armor off the top of my head. Maybe we should get a movement going.
  19. I made a speester concept with DM/SR. I put in a few GotA Def/run speed IOs combined with quickness, swift, and sprint all with run speeds in them and it was a wrap. I later switched swift with hurdle for a little more jump height, put in a stealth IO in sprint and got super speed and can't be seen as well as hitting the speed cap. Even with concept in mind, still hit soft cap def. It actually fits. Moves so fast, you are to see. Even if you are seen, your speed makes you hard to catch and attacks easily miss.

    I would give elm/SR a try. With LR in the mix, it sounds like total fun.
  20. Quote:
    Originally Posted by Postagulous View Post
    To kind of threadjack, as a blaster, I would like to change to a specific baddie, but short of trying to click him with the mouse, I don't see any easy way to do it. And sometimes it is too frantic for that.

    How do defenders/controllers do it?
    Go to options under keymaping and look for "select target", "farthest target", and "nearest target". You will be able to pick any key on your keyboard to do those task. Actually, they have pre set keys already but I can't remember what they are because I always change them.
  21. Rieze

    I hate that

    Quote:
    Originally Posted by Postagulous View Post
    I hear they are going to have Willpower for blasters now. And Tanks will get AR.
    Nothing screams "attack me" like shooting someone in the face.

    And while you are joking about WP blasters, have you read mals story background on the going rogue page?
  22. I grew up on street fighter 2. E honda's 1000 hand slap and chun li's kicks where my favorite so shadow maul is a must have for me. Jump in a mob, soul drain, DC (if you have it), then shadow maul the most clustered area of the mob.

    I had ToF on my DM/WP for a few levels. I got it to deal with them hard stabbing Red Cap Bosses (thanks for that tip, BrandX) then did a respec when I noticed I didn't need to use it a lot. The same with DC (didn't need it).

    It all depends on your playstyle for what tactics are best. I've gotten lazy on my DM/WP now and won't run all over the place finding things to kill. So, I hit the epic pool for some range action. Fire off a shot to the middle of a mob, then go around a corner to make them all come to me. Actually, I found that herding tactic the easiest way to line the mob up in the shadow maul cone. The downside of that is the chance that you won't get as many in soul drain range.
  23. Take a look at the slate and metal thorn options. Those two kick the door open for a wide range of concepts.

    Depending on the uniform and color, they can be made to look like you are wearing an armor with them attached instead of them looking like they are comming out of you. So many choices from that concept alone. This could take hours without a base idea.
  24. Umm yeah... No. Please don't spark a " /set is the best /set and no point to ever pick up anything but /set" topic. The truth is when you learn and play all of the sets, IOed or SOed, there will be a time you will be in a situation that will have you thinking you wish you had your */other set. You might want to look back a few months. The /wp debate has been talked into the ground. All the advantages and dissadvantages of it vs other sets have already been covered. Every set has a worst nightmare.
  25. Quote:
    Originally Posted by BrokenPrey View Post
    Sadly Oro portal doesn't work on Posi or any TF below 25 now But it is still great to have.
    Well that sucks. In that case, use WW as a day job. You can get charges for the tp power to take you to any WW you want from any location. The O portal would have only taken you to one zone of use for posi TF and the WW porter will take you to 2. The kicker is I think you max out at 10 charges and it has a 15min recharge.