Claws/Elec or Claws/WP?


GreenBone

 

Posted

So I gave up on my Claws/Elec Brute. Call me lazy, but I can't handle being the tank, trying to build Fury with other Brutes on the team stealing my opportunities, trying to maintain Fury by rushing from group to group even when the team's not ready, etc. I ported my Claws/Elec to a Scrapper, and already it feels much better.

But I wrestled with making this concept a /WP before taking /Elec originally, and now reading the forums, it seems like /Elec is more of a style that will take more damage (lower defenses, etc) and be able to click his way back to survival, versus the /WP fire-and-forget, better survival out of the box and fewer clicks.

What are your opinions of Claws/Elec and Claws/WP and why I should choose one over the other and/or your experiences with both?

My priorities:
I like taking on AOE situations and surviving - ST strength is secondary for me.
I don't mind early-game trouble if one or the other becomes better late-game.
I tend to prefer DEF to RES for survivability, but can be convinced otherwise.
I liked the Quickness option in /Elec - is there any way to accomplish with /WP+pools?

Thank you.


 

Posted

WP is great. I have a Claws/wp but haven't played him lately. Made a WP/SS Tank since researching WP led me to the coolness that is.

Claw/WP, IMO, was very easy in the sub-20s and he's just getting better. He heals FAST and can be loaded to take very little damage. I'm loading health though.

You might dig Spin.


 

Posted

Its funny comparing the two sets. In a nutshell, what one set is good in, the other one isn't.

WP has
1)some def (type)
2)res (mostly s/l, psi)
3)high regen
4)higher max HP
good recovery but no res to -end or -recovery
5)res to all mezzes.
6) No slow res.
7)A non ehancable recharge teir 9 that has a light crash and small res to all increase

Ela has
1)No def
2)a higher res% to s,l,e (cap), lower to neg, and non to toxic. Res to psi is pretty good.
3) dmg aura
4)protection vs -rec and end drain
5)a tier 9 that causes an aoe hold before crash (hard crash)
6) a power that drains end and gives it back to you
7) a click heal that raises regen and cuts end usage for a short time.
8)Situational KB protection (only works on the ground), no fear or confuse res
9)A power that grants +rech and res to slow.

So... It comes down to what you want to do and what mob you want to be able to laugh at. Right now, my DB/ela is laughing at the cobal at lvl 29 without even being nrg capped yet. (Taking the other armor at 30)


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Good input here. What are the highest level regular mobs that give us the most trouble? Maybe Council, Nemesis, Malta and Crey? In that case, if I'm understanding correctly, it sounds like /Ela is the better choice. Thoughts?


 

Posted

Quote:
Originally Posted by GreenBone View Post
Good input here. What are the highest level regular mobs that give us the most trouble? Maybe Council, Nemesis, Malta and Crey? In that case, if I'm understanding correctly, it sounds like /Ela is the better choice. Thoughts?
I can't say one is a better choice then the other.

Malta. with /ela, you will laugh at sappers but you would need some pretty good def to deal with the onslaught of dmg comming in unless they are in close range and you end drain them. With /WP, you will have to take the sapper out quick but you will be able to deal with the dmg a little better allowing you to take the others out at your leisure. Both need to watch those gunslinger bosses.

With council, the biggest pain when I'm on my /WP are them marksmen that cause slow. Take them out and the rest is cake. With /ela, ignore the marksmen, drain everyones end, take out the hardest hitter, then finish the rest off. At times, there is more then on hard hitter and that can be a problem.

Carnies? They both lol @ carnies but for different reasons. Except for the ring mistresses. That would be /WP's bane. They can shut your regen and recovery down and are hard to take down.

Nemesis. /Ela would have to be more mindful of the oncoming dmg. /wp, not as much

Arachnos. Toxic dmg to /ela is doom outside of power surge. Arachnos has a lot of it. Not as much as valz but enough to tick you off if that's a noticeable hole in your armor like in /ela.

Its the same for the different praetorian mobs. One will own one mob and struggle vs another.

I Will say /wp is easier to play and /ela is more like /regen as far as needing to depend on click powers and learning when to use them. Also, the dmg aura on /ela is gold. A lot of people take it after stamina, I took it when it opened and didn't regret it.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Thank you. I also liked the idea that through /Ela I got a second form of damage in Energy, whereas I'm stuck with my Lethal from Claws otherwise. I know it probably isn't much with /Ela, but suppose every bit will help.