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Posts
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Joined
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Although nice, SC isn't really what makes or breaks the combo, and since Im approaching 175% Recharge and have the Force Feedback Proc in Foot Stomp, Already perma-Hastened, etc.- Recharge is not something I have to have.
I'll need to test it's net effect and see how much faster it's bringing up SC and FS. I honestly don't think it will be much.
I'm thinking that collectively, if I could do an extra net 22% Global Damage ignoring ED on top of everything else but SC once slotted up with the rare, I'd be very happy with that. Plus in the Radial line, part of the Paragon is the +20% To Hit Debuff- not earth-shattering, but definitely a nice compliment to /Soul and /Shield. -
Well if a Purped out SS/SD Brute is already universally considered the Freight Train Build, imagine a Freight Train with a perma-Hasten, no endurance issues, capped positional Defenses, Gloom + Dark Obliteration, an already healthy global damage bonus, double stacked rage, + Musculature Radial Tree.... (and eventually the Radial Paragon & the +1 Level Bonus)
I guess you could call it a Freight Train w/ Nuclear Bomb aboard.
So definitely Black Massacre, my SS/SD/Soul Brute with the Musculature Radial Tree. I'll be going for one of the hardest hitting PvE Brutes across any server, hands down. -
Please let me know via this thread, PM, or in game message/email if you have one to sell. Im looking to buy this week, and will pay the going rates for one.
My global's are @Psion and @Psion2
Thanks. -
Gotcha. I guess I could use the build for a boss/EB mezzer.....ugh. PvP FTL.
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Diminishing returns aside, (Less concerned about defense because I have a Darkest Night/Gloom high def Fort build, I'm wondering if the hold stacking (via Procs) Fort build is viable any longer? I havent PVPed in quite awhile and can;t say I know how holds are currently handled, or if theyre even effective at shutting some AT's down if you can stackt he right mag.
For instance....the combo of Dominate w/ 2 Hold Procs + Total Domination w/ 1 Hold Proc- that was usually a 10 Magnitude at the least to start off with in a matter of 3 seconds when just 1 out of the 3 Hold Procs fired. Pretty nasty. 2 of them on a team could render my /Regen useless and burn a tray of break frees in a matter of minutes.
Those two coupled with Subdue w/ 2 hold procs, and a hold proc in Gloom and Mental Blast as well, and you would definitely have mag stacking extremely fast if you can get off your attack chain. Is this still effective, or useless due to the LOLness of current PvP? -
If both cause redraw Im still better off using Gloom (although I still have Dominate 6 slotted).
Right now before any FU, AIM, or Build Up Proc + DMG bonuses apply, Gloom is sitting at 277 dmg vs. 192 for a fully damage-slotted Dominate. I think I'll stick with Gloom in the attack chain.
With Aim and FU applied, its 356 damage. Yeah...definitely keeping Gloom somewhere in the attack chain. Right now I just need to see if that dramatic damage difference compared to Swipe is enough to deal with redraw issues. I think it just might be. -
Been doing some tinkering in Mid's thinking about pulling out my Widow again for the Incarnate patch., and have some questions regarding attack chains and Widow Philosophy.
1. Does Gloom cause redraw like the Psy powers?
2. If not, how/where would it fit in the top single target DPS Chain for a Melee Fort build assuming you had plenty of recharge to accomodate any chain?
I'm assuming something similar to:
Aim > FU > Lunge > Strike > Gloom > FU > Lunge > Strike > Gloom ?
2.5. If so, whats my optimal chain still using glooms massive damage? Just using it at the end of a stacked FU chain, i. e.:
Aim > FU > Lunge > Strike> FU > Lunge > Strike > Gloom ?
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Aim and gloom really seem to be the key components to making this a severely damaging attacking chain.
Im looking at this build and really liking the ability to fire off Psi Tornado, Run in --> Psychic Wail, use Spin to activate weapons, then go to town via single target attack chain on the boss, or just finish off the last few LT's with another Psy Nado.
Its certainly more flexible then a Claws/SR, and it benefits the team more without a doubt, but I'm wondering how far ahead in damage a Claws Scrapper is in front of this AT/Melee Fort build. Is it substantial, or just a bit ahead after the Fort stacks assaults and has a nice global dmg bonus from sets?
I would think one thats in love with the melee chain portion here here would just go Claws/SR if they want to wreak havoc with a fast punching melee attack chain....any thoughts on this or answers to the above? -
Title sums it up..Looking to play a new kind of toon to see how I like the end drain/team speed/damage support route for a change....
Im guessing Electric/Kinetic/Mu Corruptor is the best for this play style?
Transference + Short Circuit + Power Sink (Mu Patron) = Potential -240 Foe End?
I guess my next question would be- how effective is it on hard TF's and Missions against higher mobs, etc. Would alphas eat this toon up if you went in too early, or is the en drain enough, etc.?
Experienced Sapper-playstyle feedback appreciated. -
My SS/Shield Tank is...well...dissapointing to say the least against 54's @ the aggro cap - and I'm definitely not the first to say so. Shield IS a one trick pony. I definitely wouldn't solely rely on Defenses, so I'd say nay for Shield and SR. They rely on luck to a certain degree when you're fighting 54's, and I tend to find I'm very....well, unlucky.
Not a fan of Stone because of the obvious consequences to running that armor set, so I'll name a few:
/Dark, on the other hand, covers many bases and gives you some defense to help your IO slotting get closer to the soft-cap.
/Invul is also one that gives you great resistances and some defense to assist with set bonus slotting for S/L or melee defense.
Those, and Willpower are the only ones I think I would recommend- and even with WP you have to be very smart in your build to get the right bonuses. -
^
I'll assume he's referring to a post-tower LR......
I'd prolly go this route:
1. SS/SD Brute
2. SS/Fire Brute
3. EM/SD Brute
4. Cold/Sonic Defender
5. Rad/Sonic Defender
6. Fire/Kin Corruptor
7. Fire/Sonic Corruptor
8. Ice/Kin Controller
I like a bit of hard-control... I like Speed Boost, Perma-Fulcrum Shift, AM, and Endless Endo for everyone and their lap dogs...I like Nuke-worthy AOE and ST damage...I like Crippling Resistance, Defense, & Slow Debuffs....
(Hmm...why do I sound like Nickelback on 'Figured You Out' without the sex and drugs? Hmm...perhaps it's because this team IS sex and drugs CoH style?!
Man I'm nasty....! -
Melee Defense capped Fire/Psy/Fire or Fire/Psy/Soul Perma Dom.
It wreaks havoc and massive damage. -
I kinda threw it in there with the stam guzzler CoF, but the point I was trying to make was that it's not needed on a Brute. Survivability- especially ont he builds I posted, is not really the issue with /Dark, and really thats all OG gives you- utility to survive. If it was a damaging power, then we'd be talking a different story, but a DA Brute doesn't need it if my Scrapper doesn't even need it.
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Well for me it's the loss of one high DPA attack at the cost of 3 other essential bonuses. I need the recharge, endurance, and defense bonuses that set slotted in Focus is providing and I'm light on slots elsewhere for those bonuses if I take them away and maybe put 4 slots in Focus.
Saying it's a bad idea might be correct, but figuring out alternate slotting without me losing something essential is entirely a different task. -
Sorry to threadjack, I'll say this much: I think it's a waste, if you're a Brute, to run OG or CoF for /Dark. The only reason I run CoF on my Spines/DA scrapper is because I don't have a neat taunt aura to keep the happy little lemmings lined up for my PBAOE's- something that Brute's don't have a problem with. Other than that, CoF and OG are just stamina guzzlers on Brutes when you could be taking powers that let you kill faster or more efficiently without stopping to catch your breath or popping blues. (Assault, Physical Perfection, Superior Conditioning, etc.)
You guys have me toying in Mid's wondering how juicy this Claws/Dark Brute build would run. (I chose not to use Focus in any attack chain). If you guys have the new 'Inherent Fitness' Mid's patch check it out, and let me know if you suggest any improvements:
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I wonder how that would perform next to my Spines/DA w/ CoF for the next issue as well (Must have new Mid's patch for this one as well)....
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Throw Spines + Energy Torrent + Spine Burst + Throw Spines (+Quills, Death Shroud, & CoF Auras) = Yummyness. -
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I used to farm with my Spines/DA Scrapper, and the only thing that drives me bonkers IS the Ripper/Eviscerate element. Some folks roll a Spines because they think it has three AOE attacks, when in reality, Ripper isn't an AOE attack. It is, but it isn't..the cone dynamics on it stink...it doesn;t always line up consistently, and the range on it is terrible- same for eviscerate. Bttom line is- it's not going to hit 8-10 mobs usually. Maybe 5-7 if you're good at lining it up and the enemies are working with you....
I tend to look for more true blue AOE powers out of my toons these days, but I will admit that reading this thread has my interest peaked concerning Claws. If it outperforms Spines and Fire AOE and has strong ST damage to boot (which we already know it does) I may have to look into PLing one up and seeing for myself.
Btw- what are the sickest looking claw options these days? Still the Vanguard ones? -
Well, I think my greater point was that, given the damage output for Claws, AOE-wise, wouldn't it be wiser just to stick with a Fire? Fire has the most damaging AOE attacks AND hard hitting single target attacks for the bosses.
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My thoughts on Claws.....
Isnt Claws AOE < Spines AOE but with much better single target damage?
I had the understanding that Throw Spines = Shockwave without the annoying knockback...
Spine Burst = Spin, & Ripper = Eviscerate, only Spines has the minor and seldom resisted toxic element, making it's AOE a bit superior....correct?
For a map full of +4 enemies, you're going to need some hard-hitting AOE Damage. Fire has the hardest hitting individual attacks in Fire Breath and FSC. Throw one more AOE attack in there from a patron like Ball Lightning, and you have much more damage potential than Claws would.
Where does Claws really shine besides single target damage and a bit of AOE flexibility? Does double stacked follow up make it more damaging AOE-wise than Spines? Because honestly, if it's not one of the harder hitting AOE sets, it's going to take you forever to farm a map of +4's. I am assuming the OP wants to actually do this at a decent rate. -
Granted Im not a technical wiz or even technjically savvy for the most part, but really not sure whats going on here. Just updated the latest ATI Drivers, and still, when Im in AE running various missions, I'll run for about 30 minutes to an hour or so, then have my system totally crash. No warnings, no pop ups, just boom- black screen, computer off- and this only happens when running City of Heroes.
I was thinking my system might be overheating and shutting itself down? I honestly don't have a clue. Any advice?
(I am not running in Ultra mode or even high graphics settings- just recommended)
System Specs:
Windows 7
Intel Core i7 CPU
ATI Radeon HD 5850
6 GB of RAM
The complete system crash is a bit troubling.... -
The problem is not totally gimping your recovery and endurance management if you don't take physical perfection.
If you want to run Quills + Blazing Aura + All your shields + CJ or SS or Assault or Manuevers + a never ending AOE and ST attack chain + a recycling shadow meld, you're going to be sucking some serious wind- better have a pocket kin if you run a toggle heavy build unless you're going to take physical perfection and slot a +End proc in it as well. -
Its not that they stayed at range- they were all grouped up rather nicely in groups of 8-10 minions & LT's, and if you used tenebrous tentacles, they stayed that way for the most part, and were very weak to lethal damage. It was quite amazing.
I had capped Psi Resists AND capped Psi Defense, as wll as decent smashing resist for their TK Blast- so I was virtually an invincible tank in there, except one doing scrapper damage. We called it the YMCA farm because there were policeman, office workers, and general street pedestrians all in each mob, making for a diverse group mix (hence the YMCA play on things).
It was very effective and easy to farm if you built your SPines/DA just for that..thing was- if you built them for that map, you couldn't really do other missions that regular /Darks could shine in due to you gimping your energy, end drain resists, etc. -
The Chaos buddies seem to be developing a reputation of having a hard time identifying nerfs in the meaningful sense of the word. No worries Cyber.
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Just let it go, guys...you have too much time on your hands if you keep posting instigating things. Call it for what it truly is.
Whether it was intended or not, that was a favorite farm map by many. If it was previously farmable, but it is not anymore, wtf is that? A buff? When it comes to the farming aspect, its a nerf- tie a ribbon on the situation if you'd like, but for farmers who loved that map, it was taken away.
I'm over it, so you guys should get over it trying to make yourselves look cute, Chaos Buddies R' Us. -
I have no idea how I overlooked that.. Of course, it could be due to not ever having taken the power and used it on any of my Scrap builds in 6+ years.... ; P LOL
Although, I'll still say- with most builds having Throw Spines recharging in 3.x seconds, it's enough to do the chain of Throw Spines + Spine Burst + Throw Spines once you jump in for SB, and then jump back out and line the TS cone up again. I think Energy Torrent would be a bit sub-optimal being that Throw Spines is more damage and can just be recycled again right after Spine Burst.
It's especially sub-optimal if you get get a good Ripper off in the chain: Throw Spines + Ripper + Spine Burst > Throw Spines. Really no place for energy torrent when you consider it's less damage than all the above. -
I noticed some builds have taken Energy Torrent...Why on earth would you do that as a Spines/DA when you actually WANT things clumped together? Was there a change in the past 9 months while I was gone to ET that doesn't throw mobs all over the damn map or something?