Considering a Spines/Fire.. How's this build look what changes might I want to shoot for?


Chaos Creator

 

Posted

My love for all things scrappers makes me want to see a /fa through to the end, and i'm thinking Spines could be fun to build it on.

So hows this build look? What could I tweak for a bit more performance?
Is spines a good choice for /fa?

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Magmaspur: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg(40)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(13), Aegis-ResDam/EndRdx(23), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(37), EndRdx-I(46)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(3), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(9), Erad-Dmg(34)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(42)
Level 6: Spine Burst -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Dmg(7), Erad-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Build%(43)
Level 10: Swift -- Run-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(46)
Level 18: Quills -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(19), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Dmg/EndRdx(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(48)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(37)
Level 26: Ripper -- Erad-Acc/Rchg(A), Erad-Dmg(31), Erad-Acc/Dmg/Rchg(31), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(43)
Level 28: Burn -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg(29), M'Strk-Dmg/Rchg(36)
Level 30: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(46)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Acc/Dmg/EndRdx(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-Def(39), S'dpty-EndRdx(39)
Level 41: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

I've played a Spine/Invuln Scrapper to 50 and a Fire/Energy Tanker to 50 back in the day.

Currently I have a level 28 Spine/Fire which I am finding to be not nearly as much fun as I remember having with either other character (both pre-Global Defense, ED, etc). As a matter of fact, I died four times in a row last night to some Arachnos.

The think is, the combination oozes potential, but you have to get into the 40s before it reaches that potential.

I think I'm going to transfer as much money as I can afford to him and go shopping. I need some +Def, Res, Reg and Recov to make the build more bearable.

Plus, I'll have to add Boxing/Tough/Weave at some point, but as is, I only have three attacks (lunge, Impale, Ripper), so Throw Spines must be gotten immediately, as will Burn and Fiery Embrace.

It seems to be a really tight build, almost unbearably so. But I think if you go through the exercise, it pays off in the end.


Thanks for eight fun years, Paragon.

 

Posted

Quote:
Originally Posted by ChrisMoses View Post
I've played a Spine/Invuln Scrapper to 50 and a Fire/Energy Tanker to 50 back in the day.

Currently I have a level 28 Spine/Fire which I am finding to be not nearly as much fun as I remember having with either other character (both pre-Global Defense, ED, etc). As a matter of fact, I died four times in a row last night to some Arachnos.

The think is, the combination oozes potential, but you have to get into the 40s before it reaches that potential.

I think I'm going to transfer as much money as I can afford to him and go shopping. I need some +Def, Res, Reg and Recov to make the build more bearable.

Plus, I'll have to add Boxing/Tough/Weave at some point, but as is, I only have three attacks (lunge, Impale, Ripper), so Throw Spines must be gotten immediately, as will Burn and Fiery Embrace.

It seems to be a really tight build, almost unbearably so. But I think if you go through the exercise, it pays off in the end.
Yeah I'm kinda figuring it's going to play like a spines/dark in most cases.. But maybe with less end problems thanks to consume?? Of course my SPines/dark can be dropped relatively quickly sometimes as well.. Hrm.. Things to debate if I want to go through with this.. :P


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Fire is ridiculously squishy. a Spines/Fire will want to adhere to the plan of, 'Kill them as fast as I can before they kill me.'
I suspect you'll want Hasten earlier in the build.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Fire is ridiculously squishy. a Spines/Fire will want to adhere to the plan of, 'Kill them as fast as I can before they kill me.'
I suspect you'll want Hasten earlier in the build.
i'm begining to find the idea of /fire not so exciting anymore.. :P


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

When things go right, it is truly awesome.

When they go wrong, they go wrong in a hurry.

In my 40 levels of Spines/Fire I've found that the line between "Engine of destruction" and "doorstop" is a fine one.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
When things go right, it is truly awesome.

When they go wrong, they go wrong in a hurry.

In my 40 levels of Spines/Fire I've found that the line between "Engine of destruction" and "doorstop" is a fine one.
Yeah a fine line that's often dependent on the damage types a mob is dealing out eh??


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

I don't mind the squishiness of my new spines/fire. I'll just play him like I do my Blasters. I play my blasters about as aggressive as my fire/SD Scrapper, so I guess nothing is really gonna change. Debt makes me all tingly inside.


 

Posted

Does anyone have suggestions to get the most Def/Regen/Recov bonuses out of IOs for Fire? There has to be a way to make the thing survivable. At the point I'm at, it really isn't.


Thanks for eight fun years, Paragon.

 

Posted

Quote:
Originally Posted by ChrisMoses View Post
Does anyone have suggestions to get the most Def/Regen/Recov bonuses out of IOs for Fire? There has to be a way to make the thing survivable. At the point I'm at, it really isn't.
Well the build I posted works on getting a 20% defense to ranged and AoE damage.
16% to melee.. But the individual types (aside form Smashing lethatl and Psi) are over 20%.

So against exotic melee you should be decent, for standard melee.. well S/L is the second most resisted behind fire of course.

Couple it with a healing flames that you can fire off every 18s (without hasten), it doesn't seem too hard to survive with.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Quote:
Originally Posted by ChrisMoses View Post
Does anyone have suggestions to get the most Def/Regen/Recov bonuses out of IOs for Fire? There has to be a way to make the thing survivable. At the point I'm at, it really isn't.
Shadow Meld:makes everything survivable


 

Posted

The problem is not totally gimping your recovery and endurance management if you don't take physical perfection.

If you want to run Quills + Blazing Aura + All your shields + CJ or SS or Assault or Manuevers + a never ending AOE and ST attack chain + a recycling shadow meld, you're going to be sucking some serious wind- better have a pocket kin if you run a toggle heavy build unless you're going to take physical perfection and slot a +End proc in it as well.


Ping me at @Psion or Psion2.