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This, as The Other Game is moving away from 40+ player raids.
Heck, when I read the post and saw "don't need a big group" in the same breath as "only require 8 players" and "12 players"... "only", he says. There seems to be a fundamental disconnect here, or at least a strong difference of opinion as to what constitutes "big group[s]". Maybe compared to a mothership or Hami raid.
(It's not a problem for me, as I play on Virtue and have lots of friends to play with. But I feel for others who don't have the option or inclination.) -
Or a character from a popular series of console RPGs.
*eyes Yunalesca* -
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While we're at it, let's give bonuses based on the dominant color of the character's costume!
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Quote:There was a time (when we couldn't get more slots by any means other than buying a new box, e.g. CoV's launch) when I would have gladly traded all of those slots on other servers I'm never going to play on (because they aren't Virtue and they smell bad) to have even a quarter of them added to the one I do. I was almost full up, and reluctant to fill the last few, because then if something irresistibly cool came along I'd be stuck.I also wish that we could transfer purchased but unused character slots to other servers. I have several that I wish I could now move to my home server. Speaking to a GM made it sound like the tech for that sort of thing just doesn't exist yet.
Not that it's overly surprising. I can't imagine there's much demand for relocating server slots.
Lately, however, between veteran rewards, reduced playtime and a lack of inspiration for new alts, I find myself with no less than six open slots and no plans to fill them anytime soon. And I didn't even have to pay extra for them; they came with time. -
I'd like the numbers to be smaller just because I think they're awkward and unaesthetic - no other changes - but I doubt that's going to happen. Inf is a devalued currency in runaway inflation, like the countries where you need ten thousand ____ to buy a loaf of bread.
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Quote:Because the Devs are incapable of stopping them, and players are incapable of resisting them (by, you know, not buying what they're selling)?We are the only thing standing in the way of the RMT's taking over.
"I couldn't help myself, I had to buy farmed/stolen gold!"
Come to think of it, I heard the same sort of excuse from players who insisted that they were compelled to exploit any holes and oversights that the Devs put/left in AE. It must be terrible to not have any free will or self-control. How do these people get through the day without the ability to say "no" or make moral judgments? -
Quote:"Don't open that! It's an alien planet! Is there air? You don't know!"Or, y'know... you could step outside the AE building? Im sure it won't kill you.
Quote:My biggest issue, however, is that we don't KNOW for certain that this is the reason AE is excluded because no one with a red name will demonstrate the fortitude to step up and say so officially. They just let a bunch of people in the community assume that's the reason and never address it.
I don't think it's too much of a stretch to guess that when the Devs handed out flutes, they hoped and expected that we would try to make music with them. ("Try" being the operative word - some have creative talent and others, um, don't.) I can imagine their surprise, dismay and disappointment when they found out that so many players would rather hit each other over the head or stick them up their... noses.
Frankly, part of me wishes that they'd just take AE out of the game entirely and publicly state it's because of the farmers that abused it. "This is why we can't have nice things." Maybe get a nice backlash going against the players who ruined it for everyone else. -
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It's also possible (I can't say for certain, being only a player, but it's a guess) that the Devs don't want the OP and others playing the game that way.
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That was a good post, and nowhere near a "wall of text." Thanks.
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As I've heard/recall it, a lot of the trouble with the Shard TFs is that they were meant to showcase new (interior) maps and other content that was cut at the last minute... but the missions weren't.
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I have a few rogues and vigilantes, more for concept than utility - those are simply the alignments that fit the characters. I haven't done much if any content on the other side, and probably won't. I also have several "pure" heroes and villains, more than enough to fill all of my play time by running Tips for A-merits, if I chose. So for me at least, the bottleneck/limit is not in the inability of the "grays" to earn A-merits. I have other characters for that.
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I'm not sure it's a matter of resources; rather, I believe that as a business, they'd usually like you to pay money for services rather than letting you have them for free.
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I like this idea.
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Quote:Best post of the thread, IMO.I enjoyed the arc, though you have to remember to apply a good dose of comic book logic to it. Why can't you just build a new prototype MacGuffin? Because it's the prototype. In comic books, that's how it works. Nobody ever builds backups or makes copies of the schematics or anything, there's just the one-of-a-kind, irreplaceable prototype. And the bad guys reveal their hand by making a grab for it immediately, rather than just sending an agent by the MediTech offices to plant a camera in their xerox machine. What does the device do? It keeps the Praetorians from jamming mediports. How? With their mediporter jamming devices, of course. Because they broadcast mediport jamming rays.
This is totally normal for comic books. What you're asking for is a pretty typical comic book plot to be plausible in the real world. But that's no fun. I'll take fun, exciting comic book plots where I can be a super hero over "realistic" plots any day.
(And if you don't like comic books, why are you playing this game?) -
As what, an example of how their players can get fixated on stupid ideas and forum jokes, and endlessly demand that they be added to the game?
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Quote:Exactly. And if the Distinguished Competition encourages our Devs to make improvements to this game to maintain their market share, even better!I, however, hope "those other games" do succeed because they'll keep all those players you talked about over there, and away from here.
And speaking of markets - my problem with the Market (forum and in-game) has more to do with runaway inflation and the numbers getting absurdly, stupidly big. (I'm opposed to meaningless zeroes in principle; IMO, when it takes thousands of any currency to buy something useful, the currency should be revalued to shrink the denominations.) But the blame for that falls at least as much on the Devs, for making the earning power of all 50s, not just those who play the market, so disproportionate to the rest of the game. My solution, in any case, is simple - I just don't go to that part of the forums. Ditto the PvP zones and board. -
Spitting Trashcan, one of my SG mates, has developed a strategy that makes the Apex TF's Blue Patches of Death much less painful. Team Teleport is the core of it.
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Keep in mind that the Devs have goals for the game besides, or even opposed to, maximizing convenience for the players. (For example, consider a "Make Me 50" button. Convenient, yes?)