Remove the mail restriction from self-mailing


ClawsandEffect

 

Posted

I do a lot of mailing... I have a crafting character that supplies IOs to everyone else on my account. I can't be the only person who does this. Doing so, however, exposes a few problems with the mail system.

There's a 15 second delay between mails sent, for prevention of spamming. There's also a limit of items in your inbox (20), and a daily limit of mails sent (150). I propose that we do away with all of these for mail sent to your own global. I'm not going to spam myself. That would be just silly.

Include a new label on the mail window: Self. Mail sent here requires no address, or rather it's already auto-filled in for you. You can send as much as you want*, as often as you want*.

* Amended idea, in case that's too unrestricted. Reduce re-mail time to 5 seconds, increase inbox size to 50, and daily limit to 300, for that section only.

Thoughts?


 

Posted

Ironically I can live with all those current email limitations/restrictions but the one that bothers me the most that you didn't mention is that characters have to be level 10 before they can send emails.

Now I completely understand why that restriction exists in general because it helps prevent RMT spammers from sending emails to strangers with quickly created characters. But why would there need to be such a restriction on one of my own low level characters sending email to another one of my own characters?

I have a number of low level "mule" characters that I've used for years (even prior to the markets) to hold items for my other active characters. But with this level 10 restriction it makes it very hard to move things back and forth between my own characters without wasting the time to PL a mule up to level 10.

If the Devs just made it so any character you own can send email to any other character you own regardless of level I'd be happy enough.


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Posted

Quote:
Originally Posted by Lothic View Post
Ironically I can live with all those current email limitations/restrictions but the one that bothers me the most that you didn't mention is that characters have to be level 10 before they can send emails.

Now I completely understand why that restriction exists in general because it helps prevent RMT spammers from sending emails to strangers with quickly created characters. But why would there need to be such a restriction on one of my own low level characters sending email to another one of my own characters?

I have a number of low level "mule" characters that I've used for years (even prior to the markets) to hold items for my other active characters. But with this level 10 restriction it makes it very hard to move things back and forth between my own characters without wasting the time to PL a mule up to level 10.

If the Devs just made it so any character you own can send email to any other character you own regardless of level I'd be happy enough.
Duh me. I forgot that one. Probably because I've worked around it so much (I don't have a single server without a "vanity SG" and at least one level 10 I can mail to.)


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Both restrictions are in place to put a brake on the things that RMT farmers do. It is unlikely such restrictions would ever be removed.
The question is, is it necessary to put those restrictions on self-only mail? Outgoing mail would still be completely subject to the above restrictions (I'd even agree to increasing the restrictions... say 50 max per day, with 20-30 seconds between each mail).

Or do I (thankfully) not know much about gold farming?


 

Posted

Quote:
Originally Posted by Traska View Post
The question is, is it necessary to put those restrictions on self-only mail? Outgoing mail would still be completely subject to the above restrictions (I'd even agree to increasing the restrictions... say 50 max per day, with 20-30 seconds between each mail).

Or do I (thankfully) not know much about gold farming?
Passing along stuff to oneself quickly so that you can juggle multiple personas to avoid being an obvious RMTer would be useful to RMTers, as well as being able to do it on a level one newly crafted account made free on a Trial or on a paying account opened with a bogus credit card, as well as having unlimited amounts of emails. So, multiple restrictions are put into place.

I would also imagine these restrictions are to stop legal accounts from quickly and easily emailing oneself unlimited amounts of inspirations to make most encounters danger-free. So, if you want a whole second tray of inspirations at your disposal through email (which you can), it will take a time commitment to set up.


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Posted

Quote:
Originally Posted by Traska View Post
The question is, is it necessary to put those restrictions on self-only mail?
Does the game know that? I would venture a guess that code could be put in to recognize who the mail is coming from, easy/hard? No idea.

But what about people with dual (or more) accounts? Or a parent that wants to email their kid's acounts? Or the wife to husband? Why can't they enjoy the lack of restrictions?

I made two crafting toons (red/blue) before email. I just used the bins in the SG base, stock up, relog on new toon and get stuff.

So far I have seen in this game that the devs want to limit what we can do in the ways of storage/trading/etc. I can't see them letting up on that (but they may) just so a player can email more.


 

Posted

Quote:
Originally Posted by PennyPA View Post
I made two crafting toons (red/blue) before email. I just used the bins in the SG base, stock up, relog on new toon and get stuff.
I have characters spread over all three sides, on all 11 US servers. I have no free character slots. Most of the time, the base isn't going to do it for me (although I do use it where I can).

Also, as for the multiple accounts issue... well, I do have another topic below titled "linked accounts"...

Failing using the mail system, what abut repurposing the storage vaults as a global vault? (Yes, I know it's been proposed before, bear with me here.) Place a 5 second restriction on each item placement, allow no more than 300 vault transactions per day, and keep the 30 item limit, or up it to 50. You don't even have to replace the current functionality, you can add an extra tab.

Failing all of that, would it kill them to put the 15 second timer on the mail tab as a countdown (so that every second "Send (15)" becomes "Send (14)", etc.)?


 

Posted

Eh, just not seeing a pressing need for this. Very interesting on how much you email, but with things like the recent emails lost (and found - thanks GM Lloyd!) makes it sound like the email system is not a robust system.

Over time, well, then it could be another story.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Passing along stuff to oneself quickly so that you can juggle multiple personas to avoid being an obvious RMTer would be useful to RMTers, as well as being able to do it on a level one newly crafted account made free on a Trial or on a paying account opened with a bogus credit card, as well as having unlimited amounts of emails. So, multiple restrictions are put into place.

I would also imagine these restrictions are to stop legal accounts from quickly and easily emailing oneself unlimited amounts of inspirations to make most encounters danger-free. So, if you want a whole second tray of inspirations at your disposal through email (which you can), it will take a time commitment to set up.
Yeah as I already mentioned I realize ALL of these restrictions are currently in place to make it harder for RMTers to operate.

I personally only want to see self-mailing not have to require me to waste time having to PL alts up to level 10. The system is not preventing me from doing what I want to do, it's just making what I want to do needlessly annoying. I have no desires to have alts act as "secondary realtime INS trays" or anything silly like that. People can already do that kind of thing now between alts higher than level 10. I just want to have the ability to pass recipes and salvage back and forth between "mule" alts the same way I already do between my active 50s. *shrugs*

Do I seriously expect this to change in our favor? No not really. I just responded here mostly as a mini-rant to highlight the point that "legitimate" non-RMT uses of the email system are being hampered by the unfortunate need to limit what RMTers try to do.


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Posted

Quote:
Originally Posted by Traska View Post
The question is, is it necessary to put those restrictions on self-only mail? Outgoing mail would still be completely subject to the above restrictions (I'd even agree to increasing the restrictions... say 50 max per day, with 20-30 seconds between each mail).

Or do I (thankfully) not know much about gold farming?
Since emailing an item to yourself has to be done using your global name, I don't think the email system recognizes that you're sending it to yourself.

You're sending the item to that particular global name, and the email system may not be sophisticated enough to recognize that the sender and recipient are the same.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Since emailing an item to yourself has to be done using your global name, I don't think the email system recognizes that you're sending it to yourself.

You're sending the item to that particular global name, and the email system may not be sophisticated enough to recognize that the sender and recipient are the same.
I agree that may be the case with the way it's implemented now. But I hardly think it would be impossible to change the code to allow it to make that kind of self-check. I'm not assuming it would be a trivial change, but it certainly wouldn't be impossible either.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Both restrictions are in place to put a brake on the things that RMT farmers do. It is unlikely such restrictions would ever be removed.
It's also possible (I can't say for certain, being only a player, but it's a guess) that the Devs don't want the OP and others playing the game that way.


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Posted

Quote:
Originally Posted by Megajoule View Post
It's also possible (I can't say for certain, being only a player, but it's a guess) that the Devs don't want the OP and others playing the game that way.
I would just offer that there's a fine line between the Devs "encouraging" us to play the way they'd prefer us to play and simply making the system arbitrarily annoying for annoyance sake.

If the Devs want me to waste a few hours PLing a few of my low level mules up to level 10 to make them useful to store a few extra recipes, enhancements and salvage (something that's equivalent to what we can ALL readily do by using the market storage feature without any extra effort) then I'll do that. But that doesn't mean I can't vent my annoyance about having to do that here.


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