-
Posts
1563 -
Joined
-
What? You couldn't solo it Kahlan....fail.
Seriously though, congratz. -
Although, Elec Fences is pretty good for using with Burn it cancels the knockdown mitigation from Foot Stomp. All of the patron sets are pretty good in there own regards, it really depends what you want out of them.
Personally, I switched from Mu Mastery to Soul. There was a minimal drop in AoE damage, although I personally like the upfront damage from Dark Obliteration compared to the DoT of Ball Lighting. Soul Tentacles isn't that hard to use if you know how to leverage cones correctly. And the cream of the crop, Gloom, significantly increases the ST damage I can put out. -
I'm rooting for the Jets to win, but honestly I think it can go either way. The game is going to depend on Peyton.
-
Alright, got my shivans, nukes, and heavy so I'm ready to go. PM if you're interested in the yellow spike team. I'd like to have 6 brutes(or other melee if needed) and 2 therms/pains.
-
I sent a PM to PG with my build and it's floating around in a couple of Spines/Fire threads in the Scrapper forums. Although like I told PG, I only get those numbers in a specific mission so don't expect to go into say a demon farm and get that.
And, yes before the boss farm nerf I soloed 52 bosses at the aggro cap. The settings I use are +2/x8, but I'm sure I can handle +3s. I mean I can do +4/x8 demon farm except they do fire damage and +4s are not worth it. -
Lol....how do you go from a forum post to saying you're a better player?
But yes, VEATS have the same HP cap as Scrappers while Brutes have the same as Tanks. -
If I can make it to Thursdays raid I will since I still need a HVAS. And that would be great if you could run another raid Trev if people still need it.
Also, the thing about scheduling say a nuke run is, you run the risk of getting griefed by PvP'ers. Although, if there's enough of you that's a moot point. Personally, I still need to get nukes and shivans also, but I can get them quickly enough so that's not a problem. -
My "dream" team is rolling with 8 corrs.
Seriously, 3 or 4 corrs on the team is always good, along with a few VEATS and a Brute maybe is an excellent team makeup which our team usually consists of. That'll take us 30 minutes. And bring a Mind Dom if you're going for MoLRSF or can't stand up to the FP. Otherwise the pulling technique takes too long for my tastes. -
I don't have time to examine the whole build right now, but here's a couple of things I would change myself. Take the Basilisks Gaze out of Cinders, with 5 purples it should be enough. I would also take the end reduction out of Flashfire and maybe put in Hot Feet instead since there's no end red slotted. Also, the Grav Anchor proc works really well in Fire Cages since you'll be using it often, it can become a psuedo-hold for minions and LT's. It's also a good place for damage procs, so maybe you can switch the end red with one. Those changes can save a slot or two which could probably be better used elsewhere.
-
Why stop at 80%? You should just go for the hardcap!
-
My Mind/Earth Dom hit 50 the other day.
-
Generally, slotting for global recharge really isn't cheap. Some sets are cheaper than others like Harkness described, but for perma ML you will need around 90% global recharge.
-
It's been almost 3 years since the last one? Wow how time flies by.
-
Less recharge and more (useless) defense. Cool.
-
In most cases the SS/Fire out damages the Spines/Fire. It's just Spines has more AoE's and I have Burn on the Scrapper, but not the Brute. It has the advantage in a specific mission, also the rage crash might be a factor.
-
Quote:I would assume so. I personally downloaded it.Well hell. I tried the installation tonight. Disc One was no problem at all. I put Disc Two in and the DVD drive starts clicking at me and the install wizard freezes up. /headthump
Computer's not reading Disc Two at all.
I needs to return/exchange it, right?
As far as classes go it all depends, what do you usually play in CoX?
- Chanter is mainly a buffer with some heals.
- Cleric is a healer with some buffs.
- Assassin is a stealth DPS class like a Stalker.
- Ranger is just that, ranged DPS mostly.
- Gladiator I would say is like a Brute, it does damage and has tanking abilities.
- Templar is the Tank of the game, that's enough said.
- Sorcerer is a DPS and crowd control class.
- Spirit Master does damage, has a pet and has some crowd control
-
Yea so the run I did before was with my SS/Fire. Decided to run my Spines/Fire on the same map and clocked in about 905k/minute solo or 565k with 2 people.
-
Was the second person helping out too or just an alt? If you were fighting alone it would be 736k like I posted before.
460k / 1.25 =
368k * 2 =
736k -
You slotted for too much defense IMO. Instead, like Harkness said, go for some recharge to get Mind Link perma. Not only does that help you, but also when teaming.
Try and get 45% defense to all positions plus perma ML and you'd be set. That way you'd be sitting at 60% defense at all times to counteract tohit buffs and defense debuffs along with having a big chunk of recharge for your offense. -
Yea I was solo. The only way I can see you getting 736k/minute (solo) is if you were farming bosses at the aggro cap, or those henchman?
I wonder how much my pre-i15 Fire/Psi would've gotten on the same map. -
Just did a quick run with herostats and ended up with 585k/minute (still going up) before the mission ended.
-
I still lol at the fact that you think farming is a competition. You do know farming isn't the only way to generate inf, right?
-
-
You seem to be boasting about your farming abilities, but then not willing to say what you farm? Okay. I may have to agree with Soul then about using an exploitive AE mission. I would gladly post my numbers if I knew what you were using to make a fair comparison.