Fire/Kinetic - Build Critique Please?
I don't have time to examine the whole build right now, but here's a couple of things I would change myself. Take the Basilisks Gaze out of Cinders, with 5 purples it should be enough. I would also take the end reduction out of Flashfire and maybe put in Hot Feet instead since there's no end red slotted. Also, the Grav Anchor proc works really well in Fire Cages since you'll be using it often, it can become a psuedo-hold for minions and LT's. It's also a good place for damage procs, so maybe you can switch the end red with one. Those changes can save a slot or two which could probably be better used elsewhere.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I will try those suggestions. I experienced a funny bug today. I had 50.06% S/L defense and after I removed Neuronic Shutdown from Charr, it went down to 43,82% :-P. Fun thing is NS only gives 1.25% S/L :-P
Anyway, I still need help.
I'm not a fan of def trollers, but War_Admiral swears by them, so I took your build and changed a few things around. I wish I could have done more with FS, but this should be good.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Kin-Tricks: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Acc/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx(9)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(11), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13), GravAnch-Hold%(13), EndRdx-I(50)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(15), Oblit-%Dam(15), Armgdn-Dam%(43), EndRdx-I(46), EndRdx-I(50)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(40)
Level 14: Siphon Speed -- Acc-I(A), Acc-I(25), RechRdx-I(27), RechRdx-I(34)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)
Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(34)
Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(37), SvgnRt-Acc/EndRdx(39), SvgnRt-Acc/Dmg/EndRdx(39), SvgnRt-Acc(40), SvgnRt-PetResDam(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Tell me again why going for +regeneration bonus is so awesome on a kin that heals 400+ hp every 2 seconds?
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Tell me again why you're posting such abrasive comments while I'm clearly asking for help to improve my build?
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On a fire/kin, I would go for 2, maybe 3 things: recharge, defense and recovery. With more recharge you kill faster and get your buffs to stack more (3x siphon speed should be perma). With the added recovery, you'll be able to compensate some for the insane burn rate of endurance that you get with the increased speed, thus avoiding having to use transference as much to refill your end bar, which lowers your dps.
The reason to why I reacted on the +regen is because I see it alot across the boards, but I really can't see the point of it with the low HP of the controller AT, especially when you can heal from near death to full in 2 applications in less than 4 seconds total. If you're taking enough damage to not survive with your heal, then the regen won't keep you alive either.
So my advice, drop the regen tissue in health and use that slot somewhere else, like as an end redux in hot feet. 5-slot the imps with 4x call to arms and one nucleolus, move around some slots and equip char with basilisk gaze and brawl with 4 kinetic combat.
I'd pick Speed Boost instead of something else, because I like when my imps keep up with me, but that's all personal taste.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(25)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(11), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13), GravAnch-Immob/EndRdx(13), EndRdx-I(50)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(15), Oblit-%Dam(15), EndRdx-I(19), Armgdn-Dam%(43), ImpSwft-Dam%(50)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(40)
Level 14: Siphon Speed -- RechRdx-I(A), RechRdx-I(34)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- Efficacy-EndMod(A), P'Shift-EndMod(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(46)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 26: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(34)
Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Build%(37), BldM'dt-Acc/Dmg(39), BldM'dt-Dmg(39), HO:Nucle(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(46)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), HO:Nucle(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Earth's Embrace -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Here's build with less purples, 83,5% global recharge, 46% s/l def and a bit different approach.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Kinpin: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(50)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Hold%(3), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9), EndRdx-I(43)
Level 4: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(37), RechRdx-I(45)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(19)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(27), EndRdx-I(40)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost -- Run-I(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(33), HO:Nucle(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), HO:Nucle(50)
Level 49: Earth's Embrace -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Thanks for the suggestions. It seems everyone puts an End Redux in Hot Feet - I can see why now!
One quick question : Do the Procs from Obliteration + Impeded Swiftness stack or the second would be useless?
I'll post more questions as I got them coming
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char
- (A) Neuronic Shutdown - Accuracy/Recharge
- (3) Neuronic Shutdown - Endurance/Hold
- (3) Neuronic Shutdown - Accuracy/Endurance
- (5) Neuronic Shutdown - Hold/Range
- (5) Neuronic Shutdown - Accuracy/Hold/Recharge
- (7) Neuronic Shutdown - Chance of Damage(Psionic)
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (9) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (25) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Siphon Power- (A) Accuracy IO
Level 4: Fire Cages- (A) Gravitational Anchor - Immobilize
- (11) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (13) Gravitational Anchor - Accuracy/Recharge
- (13) Gravitational Anchor - Immobilize/Endurance
- (50) Endurance Reduction IO
Level 6: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Hurdle- (A) Jumping IO
Level 10: Hot Feet- (A) Eradication - Chance for Energy Damage
- (15) Scirocco's Dervish - Chance of Damage(Lethal)
- (15) Obliteration - Chance for Smashing Damage
- (43) Armageddon - Chance for Fire Damage
- (50) Impeded Swiftness - Chance of Damage(Smashing)
Level 12: Flashfire- (A) Absolute Amazement - Stun
- (31) Absolute Amazement - Stun/Recharge
- (31) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Accuracy/Recharge
- (40) Absolute Amazement - Endurance/Stun
- (50) Endurance Reduction IO
Level 14: Siphon Speed- (A) Recharge Reduction IO
Level 16: Tough- (A) Steadfast Protection - Resistance/Endurance
- (17) Steadfast Protection - Resistance/+Def 3%
- (17) Steadfast Protection - Knockback Protection
Level 18: Health- (A) Regenerative Tissue - +Regeneration
- (19) Miracle - +Recovery
- (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina- (A) Efficacy Adaptor - EndMod
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
Level 22: Weave- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
Level 24: Combat Jumping- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
Level 26: Super Speed- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 28: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 30: Cinders- (A) Unbreakable Constraint - Hold
- (33) Unbreakable Constraint - Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Recharge
- (34) Unbreakable Constraint - Endurance/Hold
- (34) Basilisk's Gaze - Accuracy/Hold
Level 32: Fire Imps- (A) Soulbound Allegiance - Damage
- (37) Soulbound Allegiance - Chance for Build Up
- (39) Blood Mandate - Accuracy/Damage
- (39) Blood Mandate - Damage
- (40) HamiO:Nucleolus Exposure
- (40) HamiO:Nucleolus Exposure
Level 35: Transference- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift- (A) Accuracy IO
- (39) Recharge Reduction IO
Level 41: Fissure- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
Level 47: Rock Armor- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
Level 49: Earth's Embrace- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Containment