Elegost

I Survived PvP Bootcamp
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  1. Perma hasten is a bit tougher (even with spiritual core paragon), if you're not wanting purples.
    I made this up as an alternative build for comparison.
    Melee at base is around 25, ranged and AoE are 20, Shmeld throws them through the roof (which is useful against -def, just shooting for 45% will still get you in trouble).
    1 DA will throw you over 45 melee and about 41 lethal, and you have recharge to cycle between GC and DA if you need to super-stack defense for whatever ridiculous reason.
    Even with Spiritual Core Paragon, however, hasten isn't quite permanent. The downside to katana/regen is that you run out of 5% recharges *very* quickly (between crushing impact, doctored wounds, and obliterations) if you aren't willing to dive into purples.
    The endurance on this build should be fine, the only other downside is accuracy vs +4s is a bit lower than I'd prefer on Gambler's Cut, Flashing Steel, and DA (They're by no means "low" however). Your other 3 attacks are fine.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), Achilles-ResDeb%(43)
    Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(37), Heal-I(40)
    Level 2: Flashing Steel -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(3), Sciroc-Dam%(27), Sciroc-Acc/Dmg/EndRdx(37), LdyGrey-%Dam(37)
    Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Build%(45), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
    Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15), LkGmblr-Rchg+(15), LkGmblr-Def(17)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(46), Heal-I(46), RgnTis-Regen+(50)
    Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- ResDam-I(A), ResDam-I(25)
    Level 26: Soaring Dragon -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
    Level 28: Instant Healing -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(34), Mrcl-Heal/Rchg(36)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), HO:Enzym(31), Ksmt-ToHit+(46)
    Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(39)
    Level 41: Dark Blast -- DefEgo-ToHitDeb(A), DefEgo-ToHitDeb/Rchg(42)
    Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(45), HO:Membr(45)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), LkGmblr-Def/EndRdx(50)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)



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    It's also probably worth noting that the new softcap for the BAF trial is 59% defense. So overshooting will be helpful in that instance :]

    Enjoy
  2. this is either a trollbuild or you really don't know what you're doing...
  3. Quote:
    Originally Posted by Phillygirl View Post
    How about we all show up early on friday to at least get a warm up in.
    ^^^
  4. Sorry for not being there for the Yellow Spike Team. I was an hour away from my computer when Bro texted me, asking if I was anywhere near home :/
    Glad it was a good raid, anyway. Everyone being +1 seem to make any difference?
  5. eh. Obviously I've never played a Veat :P
    I didn't think players had access to that color scheme, either. Guess I'm wrong times two :O
  6. Week of the 13th - 18th, I would like to have one practice before Friday (or earlier Friday?) just to get a refresher. I had my physics test today, so next week should be much lighter on the workload for me.
    Wednesday evening is out I imagine due to Isos. I *really* want everyone to be there, however (whatever day we pick), so we can get a good feel for where we stand with the new setup.
  7. Notice his aura. He's not a crab, he's an invulnerability brute. He has that costume through a temp power, which changes your model to a crab if you are a "huge" body-type.
  8. I don't know if you want to Zone, Arena, 1v1 free style, or just fight club, but this is a general build that's a fairly good starting point for fight clubbing at least (which it seems is what you want).

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(21), Achilles-ResDeb%(37)
    Level 1: Fast Healing -- RgnTis-Regen+(A), Numna-Heal(40), Numna-Heal/EndRdx(40), Heal-I(48)
    Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(45)
    Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(7), RechRdx-I(7)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
    Level 12: Confront -- Zinger-Taunt(A), Zinger-Acc/Rchg(13), Zinger-Taunt/Rng(13), Zinger-Taunt/Rchg/Rng(15), Zinger-Dam%(50)
    Level 14: Super Jump -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(50)
    Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Heal-I(21)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 22: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25), LkGmblr-Rchg+(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29), LdyGrey-%Dam(34)
    Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(36), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx/Rchg(31)
    Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(34), LdyGrey-%Dam(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36), Ksmt-ToHit+(36)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(39)
    Level 41: Water Spout -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(46)
    Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Super Speed -- QckFt-EndRdx/RunSpd(A), QckFt-RunSpd(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Heal-I(46)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)



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    fairly good recharge (ignoring DR... which is stupid of me), double procs in all attacks (parry doesn't count), spout is annoyingly awesome, hibernoob so you'll never ever ever die, 27% passive damage buff (sets plus assault), good enough end to run SS and SJ if you need to kite, spiritual alpha boost will push your regen to something like 70hp/sec, which is groovy. If you're wanting a build that's made for 1v1 meleers, it'll be something like this.

    ~~~

    I should note that if you also want to do some regular pvping, +Perception is a must have, and is something that this build does not provide. Flopping out weave for tactics would be the most optimal choice if that be the case, while also manipulating slots to get some gaussian's or adjusted targeting.
  9. Practice at 8:30. have to push it back a bit, stupid real life.
  10. Let me know and I can help out with Antimatter. Have it stashed on a character or two.
  11. Quote:
    Originally Posted by War-Nugget View Post
    Code:
    Absolute Amazement Stun
    Absolute Amazement End/Stun
    Absolute Amazement Stun/Recharge
    Absolute Amazement Acc/Stun/Rech
    Absolute Amazement Acc/Rech
    
    Numina's Convalescence Heal x3
    Numina's Convalescence Heal/End/Rech x3
    Numina's Convalescence End/Rech
    Numina's Convalescence Heal/End x4
    Numina's Convalescence Heal/Rech x2
    
    Regenerative Tissue +Regeneration
    Above list is the following IOs I need to complete my new corruptor build.
    Alot of pricey Numi's in it, and I sadly do not have the influence to cover them .
    I do have 3 Soulbound Allegiances (Dam - Dam/Rech - Acc/Dam/Rech) that I can 'trade' with for some of these IOs .. just lemme know

    Will update this list when I get the IOs, I suppose thanks in advance!
    Let me know when you're on, or otherwise, I'll help you out tonight at practice. I have quite a few of these.
  12. 8pm Est tonight work for everyone? (4ish hours from now) I've gotta drill out some calculus from now until then. Depending on that, I might be open sooner, but I think 8 is good.
  13. Quote:
    Originally Posted by fireiceking View Post
    and despite all the single sets hes gone up against some pretty tough ppl and won
    I think our definitions of "tough people" are drastically different.

    Build Rating: |-1|
  14. I'm helping you with that one. We'll take care of that tomorrow.
  15. So, I've already talked to a couple of people about how to approach next Sunday, and I think we've pretty much figured out what needs to be done.
    Most of the fixes are on the back-end, and they're only for a few of us. Aside from that, however, we're gonna have to run a practice or (preferably) two this week. Tomorrow would be magical if possible (I know it's Isos Flux, but aren't you almost done?) And another one Thurdsay just to be sure. If not Thursday, Friday or Saturday *should* be ok for me, but whatever day it's on, it shouldn't take long so that we can all get back to RL and 2xexp weekend shenanigans.

    If the First practice is good enough, we may not even need a second one. Without a practice at all, however, I seriously believe we'll just see another repeat of last week.

    Please add your availability to practice for this week.
  16. a set of 5 glad strikes is probably the only reasonable way of getting a s/l resistance set bonus (about 1.9%). the other bonuses are recov, hp, and damage, and the 6th is accuracy, so it's not a bad set if you're not looking for more recharge or defenses... and also have the cash to get it.
  17. Elegost

    My Spines/Regen

    Rule number 1 is a negative rule: Do not, on a regen, build for more regen.

    Build for fat bags of recharge, and then defense, either s/l or melee. You choose, but do not need more of what you are already swimming in.

    Typically, 32.5% melee (or s/l) defense is shot for to be able to reach 45% (softcap) with 1 luck inspiration. That's just a starting point to keep in mind, however.

    Notable sets: Touch of death, obliteration, doctored wounds, LotG (not full sets, however), and performance shifter (procs for QR and Stamina).

    If you're building for s/l defense, reactive armors in tough (and, if you have the slots, resilience) are good choices.
    5 Doctored wounds in your 3 regen clickies. You won't need them in integration or FH, though.

    MoG needs moar recharge. and it's a good place for a LotG 7.5% rech. One of those with a rech/def LotG, and 2 rech IOs will get you some extra regen, and hard-ED rech enhancement.

    Also, consider actually getting the accolades (and turning them on in mids). They make a pretty big difference in endurance management and they ease the road to hp cap (hp accolades plus dull pain plus 1 hp set bonus = cap, yay)

    Lastly: Consider soul mastery for Shadow Meld. It's all the rage these days with resistance (and regen) based toons. It's basically another MoG-style alpha soaker that can have a very nice uptime with enough recharge.

    Gotta run to class now >.< Either I or someone else will finish later.

    ~~~Something to model off of:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Barb Swipe -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Heal-I(19)
    Level 2: Spine Burst -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(9), Empty(11)
    Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(17)
    Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Build%(37)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(21)
    Level 18: Quills -- Empty(A), Empty(21), Empty(23), Empty(50), Empty(50)
    Level 20: Lunge -- Empty(A), Empty(23), Empty(25), Empty(25), Empty(27)
    Level 22: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(29)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 26: Ripper -- Empty(A), Empty(31), Empty(31), Empty(48), Empty(50)
    Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 30: Boxing -- Empty(A), Empty(46), Empty(46), Empty(46)
    Level 32: Throw Spines -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
    Level 41: Dark Blast -- Empty(A)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
    Level 47: Weave -- LkGmblr-Rchg+(A), HO:Enzym(48), Ksmt-ToHit+(48)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), EndMod-I(39)



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    Attacks aren't slotted because I haven't decided whether positional or typed defense would be better in this case. It's something to look at, however.
  18. You'll be with me if you're on a regen :]

    This is the second week in a row we skipped the 1/4 phase. Last week we did it as well as a spontaneous idea (I blame me for that one). Had more deaths that time because the tanks weren't completely ready, but it ended up working anyway.
    I imagine it'll become the norm as long as the teams don't suck in general.
  19. Quote:
    Originally Posted by War-Nugget View Post
    ...and then hunting for Fake Nemesis' in Founder's Falls....
    You want to be doing this in FBZ. not FF...

    Quote:
    [*]Maria Jenkin's "A Hero's Epic" along with the Shrouded and Multidimensional Badges (will be missing Anti-Matter.. can run Tina Macintyre's arc through Oro if needed..)
    This mission is being held by multiple people in the boot camp, myself and fmp included. I'm sure we can throw you that bone whenever needed.
  20. is that not when the regular ship raid starts?

    I mean, I don't personally care... but some people might wanna do both :/
    stacking events is like, teh roodsauce
  21. Quote:
    Originally Posted by Fractured View Post
    So, if you could either make a case for what else is skippable, or convince me I don't want Fireball as much as I think I do, I'd appreciate your time. Thanks!
    *waves hand*
    You don't want fireball. You want ball lightning.
  22. Quote:
    Originally Posted by Grey Pilgrim View Post
    Stalkers are kind of a surprise, since they're supposedly the most "sucky" AT at this point,
    I'd take a Stalker over a peacebringer any day. At least stalkers are good at something.


    I don't think the numbers are suprising, they're pretty much what I would expect. Brutes and scrappers are very good soloists, so those numbers can be largely reflecting new people coming in testing the new content for themselves. MMs and Doms I would assume are largely wanted blueside, and making them purple initially is a more content-friendly way of getting them blue.
    Almost every scrapper and his mother has gone redside to get shadow meld it seems. That's no surprise.
    I'm not actually sure as to why blasters would from a building perspective...mace mastery is worse than ice; so it doesn't seem to be for defensive reasons. Same for trollers. Doesn't seem to be that the masteries are the reasons why they switched.

    I'm a little more curious as to the number of accounts that have been activated since GR, rather than just the toon-count.
  23. Elegost

    Kinetic Melee?

    Quote:
    Originally Posted by Granite Agent View Post
    What's the optimal KM chain for DPS, and what recharge is needed?

    Also what is typical slotting on Power Siphon - 6-slot Gaussian?
    depends on what you're running. I prefer either 5 adjusted targetting, or 2 adjusted targetting and 1 rech IO. or if you want s/l defense, 2 rectified reticles and 2 rech IOs.
    I'm not big on gaussians in it, but again, largely depends on what secondary you're running and what you're squeezing out of it.

    Chain:

    power siphon-> BB SB QS BB SB CS

    CS: 204%
    SB: 195%
    BB: 100%
    QS: 0%

    Focussed burst not required. Ramping is much easier and faster with the first 3 attacks, anyway.