My Spines/Regen


ClawsandEffect

 

Posted

just needed some opinions and help of people to see what people think of this build i put together, ive had experience with regen and abit of experience with spines and this is what ive come up with, i know i will get comments about the regen but im planning to go for the rech alpha so thats solved (sort of)but anyway just let me know what you think

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

spinesregen: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barb Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(3), Mako-Dmg/EndRdx(3), Mako-Dam%(5)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(7), Numna-Heal(40), Numna-Heal/Rchg(46)
Level 2: Spine Burst -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-%Dam(9), Oblit-Dmg(11), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Reconstruction -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/EndRdx(19), Efficacy-EndMod/Acc(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(46)
Level 12: Impale -- Decim-Acc/Dmg(A), Decim-Build%(21), Decim-Dmg/Rchg(23), Decim-Dmg/EndRdx(25), Decim-Acc/Dmg/Rchg(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
Level 18: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 20: Resilience -- ImpArm-ResPsi(A), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(34), S'fstPrt-ResDam/Def+(48)
Level 22: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 24: Dull Pain -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(36), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal(37)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40)
Level 28: Boxing -- RechRdx-I(A)
Level 30: Instant Healing -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(40)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dam%(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(43)
Level 35: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43)
Level 38: Moment of Glory -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx/Rchg(45)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(43)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(48)
Level 47: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(45), Heal-I(50)
Level 2: Stamina -- EndMod-I(A)



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Posted

Rule number 1 is a negative rule: Do not, on a regen, build for more regen.

Build for fat bags of recharge, and then defense, either s/l or melee. You choose, but do not need more of what you are already swimming in.

Typically, 32.5% melee (or s/l) defense is shot for to be able to reach 45% (softcap) with 1 luck inspiration. That's just a starting point to keep in mind, however.

Notable sets: Touch of death, obliteration, doctored wounds, LotG (not full sets, however), and performance shifter (procs for QR and Stamina).

If you're building for s/l defense, reactive armors in tough (and, if you have the slots, resilience) are good choices.
5 Doctored wounds in your 3 regen clickies. You won't need them in integration or FH, though.

MoG needs moar recharge. and it's a good place for a LotG 7.5% rech. One of those with a rech/def LotG, and 2 rech IOs will get you some extra regen, and hard-ED rech enhancement.

Also, consider actually getting the accolades (and turning them on in mids). They make a pretty big difference in endurance management and they ease the road to hp cap (hp accolades plus dull pain plus 1 hp set bonus = cap, yay)

Lastly: Consider soul mastery for Shadow Meld. It's all the rage these days with resistance (and regen) based toons. It's basically another MoG-style alpha soaker that can have a very nice uptime with enough recharge.

Gotta run to class now >.< Either I or someone else will finish later.

~~~Something to model off of:

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barb Swipe -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Heal-I(19)
Level 2: Spine Burst -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(9), Empty(11)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(17)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Build%(37)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Empty(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(21)
Level 18: Quills -- Empty(A), Empty(21), Empty(23), Empty(50), Empty(50)
Level 20: Lunge -- Empty(A), Empty(23), Empty(25), Empty(25), Empty(27)
Level 22: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 26: Ripper -- Empty(A), Empty(31), Empty(31), Empty(48), Empty(50)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34)
Level 30: Boxing -- Empty(A), Empty(46), Empty(46), Empty(46)
Level 32: Throw Spines -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 47: Weave -- LkGmblr-Rchg+(A), HO:Enzym(48), Ksmt-ToHit+(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), EndMod-I(39)



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Attacks aren't slotted because I haven't decided whether positional or typed defense would be better in this case. It's something to look at, however.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
Rule number 1 is a negative rule: Do not, on a regen, build for more regen.
True, but there is a caveat to that.

Don't build for regen, unless there is nothing else useful you can gain for the slots you're using.

Like Fast Healing for example. Chances are, you probably aren't going to need more recovery, so you can go ahead and put Numina's in there for the regen bonus, because none of the other heal sets offer anything useful.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.