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Posts
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The Origins Pack has a beautiful Bio-Plasma Aura that beats the heck out of the existing Fire Auras. Also the Pack lets you have it right at Character Creation!
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We call it 'Recharge Time'. (Those silly,silly WoW players)
Quote:Its like saying you want a coke when you mean pop in the north because a coke in the south means something different than coke in the north. Pop Vs Soda map.
I understand some folks call it 'tonic'. I always think they want something to put in their hair... -
Even cooler that the trailer showed. My only 'beef' is the Atomic Aura doesn't have a Body and hands option(I am thrilled with Atomic!)
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Quote:You can put 10 enhancements into your tray instead of re-slotting them in respec.From wikis and boards (and pre-IO experience), my understanding was that a respec dumped your enhancements out in a pool and let you re-slot them. Anything you didn't slot before closing the window was converted to Inf (iirc).
But recently I thought I heard someone say they respecced to get some nice IOs out of one character and over to another. Is that possible now? -
I'm having a good time with KM/SR.
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Quote:I've been trick or Treating for hours--with costume active--Still have yet to have the Halloween tip drop once. It only took me 5 minutes on test...You absolutely MUST be under the influence of a Costume Power (gained either from the Halloween event or via a game-code handed out at the many Cons.) in order to receive the Halloween mission Tip.
EDIT: 3 hrs 20 min in, first tip -
Quote:Yep. APP WoC has been Overpowering instead of Dominating.Proper AT effects are very hit-or-miss with this latest round of APP/PPP proliferation, because it seems like someone at the office just copy-pasted powers and called it a day. So far they've had to remove crits from some MM APP powers (god knows why, since Blasters can't crit), Defender PPP powers can Scourge, Scrappers can't crit with PPP powers, and so on. If I recall, Domination doesn't affect WoC because someone forgot to remove the Controller-specific power attributes and replace them with the Dominator ones.
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Quote:I was wondering what was happening.the synaptic overload puts a confuse symbol on everything it hits because its still applying the -recov and -end portions of the power as well
its only a mag 3 confuse so it wont affect higher than a boss unless domination is up and its the first target in the chain, but it will still show the confuse symbols because of the -recov/end portions of the power -
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Quote:Want.To answer some questions:
Price
The City of Heroes Origins Pack will retail for $9.99 / 8.99 /£5.99.
Quote:When
November 2nd does sound like a good day. I think November 3rd is a better date though.
Quote:The Capes
It may not be obvious in the trailer, but the Impervium Mantle cape is Ultra-moded. The art team did some miraculous things to make that happen.
Quote:Nature Origin
It turns out that there is no Nature Origin, however, there is a Natural origin, which the updated trailer now reflects.
Quote:What's so Mutant about Founder's Falls
Penny Preston is in Founder's Falls. Plus it's a really cool looking zone.
Quote:Finally, as Ocho noted, these are themed. Your Technology Origin Praetorian Robot Corrupter is free to runaround with the Autumnal Cape and Bio Plasma aura, starting at Level 1. -
Quote:For sometime now I fancied a traps something, and I have been checking some figures on mids, which may be wrong but I thought i'd ask about it, and generally if I want a trapper am I better to go with Corruptor, Defender or Mastermind ?? (p.s - I dont fancy the mm option) so here's is my comparison... I am leaning towards a Corr for the damage as it's much greater than defender dmg... isn't it ???
Web Grenade - Defender one lasts longer 5sec, otherwise it's same
Caltrops - Corr + Defender versions exact same
Triage Beacon - Corr + Defender versions exact same
Acid Mortar - 6% less -def and 6% less -res on corr than def option
FFGenerator - Corr + Defender versions exact same
Poison Trap - Corr + Defender versions exact same
Seeker Drones - Slightly less -tohit on corr version by like 1.5%
Trip Mine - Defender dmg 126 Corr Damage 194 otherwise same
Time Bomb - Defender dmg 180 Corr Damage 268 otherwise same
So is it just me, or does the corruptor have a huge advatage over the defender when it comes to trapping??
If I got this wrong please tell me how.
Defenders Have the highest Buff debuff Values as Buff/Debuff is always their primary set.
Corruptors and Masterminds have lower buff/debuff(secondary) but are basically equal in values. Masterminds do less damage because they have pets(more damage overall via multiple sources). -
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Quote:If it was an easy fix, they would have fixed it a long time ago.Yes kick causes redraw have on my broadsword / regen scrapper and is very disheartening maybe is time they took time fix whole redraw issue instead focusing on lame packs and such.
Lame packs and such? You mean new content?
Yeah, stop adding to the game and fix that animation. *sigh* -
I have "R" bound to target Cairns and Quartz(also Sappers and Immunes Surgeons)
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I hadn't noticed.
Well, okay, I haven't missed them. -
Lose Multi-strike from Lightning Field; the Def bonuses from Multi-strike are too low to waste slots on. Slot for End Mod instead(Efficacy Adaptor).
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Quote:If will roll to fire on you when you summon, but will roll to fire on your Enforcers otherwise. Whether this is when they attack or every 10 seconds, I do not know.Ok, put one there, replacing one of three standard damage IOs. I assume this is building up for the enforcer and not for me, correct?
As the two IOs add 82% damage, vs. pushing 97% for three, I am also assuming this will amount to more than 17% average damage bonus. Good, bad, stupid?
ETA: It's the only thug who will accept it, BTW. I do not need it for myself as I don't do much direct damage.
The proc only has a 5% chance to fire, and that's just not often enough to be worth the slot in Enforcers. (I only ever slot it at all is to gain the full set bonus) -
I stopped bothering with them, because they never get sent.
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Your initial choice made in the Tutorial(or at creation if you skip the tutorial) will grant you Scott(Resistance) or Marshall(Loyalist). These are the guys you call before you enter the "Undercover" option mission. They give you new instructions and an optional objective.
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Meatshields? With no Resistances outside Energy, and no Mez protection? uh-uh.
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Quote:I have the proc in Freezing Rain. It's not easier to see whether or not it works as those Orange debuff markers always appear. I assume it does.Is it worthwhile to slot in Achilles' Heel: Chance of Resistance Debuff into a power like Sleet or Frozen Rain, which already has a Resistance Debuff component? My question is if the debuff stacks, or is the smaller debuff from Achilles' Heel ignored because it came from the same caster as the bigger one from, say, Sleet? Does it fire, since the sleet/frozen rain power is technically a pseudopet?
Quote:An extension of that second question concerns using procs in a power like Lightning Storm. For a long time I had a Devastation: Chance of Hold proc in there on my /storm controller, but it never seemed to go off. Do procs not really work with pseudopet powers like that? For that matter, would slotting Fortunata Hypnosis: Chance of Placate in Static Field be effective?
Chance for Placate seems like it should work better that it seems to. Both Sleep and Placate break when the affected target is attacked. I also am not sure if the procs roll every 10 seconds or every 2 in Static Field; I presume 10.