Derangedpolygot

Caption Champ 3/19/10
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  1. The Origins Pack has a beautiful Bio-Plasma Aura that beats the heck out of the existing Fire Auras. Also the Pack lets you have it right at Character Creation!
  2. Derangedpolygot

    Tanker HP Cap

    Quote:
    Originally Posted by TBoxer View Post
    On my Ice Tanker, I cap out at 3534 hp. No idea how Flints reached 3542.
    His figure was an estimate; it's only off by 8.
  3. Derangedpolygot

    Devices Question

    Quote:
    Originally Posted by SouthernCross View Post
    Hello all, I have a quick question about Targeting Drone.Is it worthwhile to put Gaussian's Synchronized Fire-Control chance for build up in one of my slots?
    Thanks for any help
    Yes. Even more so if you slot the full set.
  4. Quote:
    Originally Posted by SynakulOne View Post
    Im not sure what a cooldown is because im a coh player.
    We call it 'Recharge Time'. (Those silly,silly WoW players)


    Quote:
    Its like saying you want a coke when you mean pop in the north because a coke in the south means something different than coke in the north. Pop Vs Soda map.
    Here in the North we'll give you a Coca-Cola(or ask if Pepsi is o.k.) I very occasionally hear someone call it pop, or even 'soda-pop'.

    I understand some folks call it 'tonic'. I always think they want something to put in their hair...
  5. Even cooler that the trailer showed. My only 'beef' is the Atomic Aura doesn't have a Body and hands option(I am thrilled with Atomic!)
  6. Quote:
    Originally Posted by Tommy_Atomic View Post
    From wikis and boards (and pre-IO experience), my understanding was that a respec dumped your enhancements out in a pool and let you re-slot them. Anything you didn't slot before closing the window was converted to Inf (iirc).

    But recently I thought I heard someone say they respecced to get some nice IOs out of one character and over to another. Is that possible now?
    You can put 10 enhancements into your tray instead of re-slotting them in respec.
  7. I'm having a good time with KM/SR.
  8. Quote:
    Originally Posted by Positron View Post
    You absolutely MUST be under the influence of a Costume Power (gained either from the Halloween event or via a game-code handed out at the many Cons.) in order to receive the Halloween mission Tip.
    I've been trick or Treating for hours--with costume active--Still have yet to have the Halloween tip drop once. It only took me 5 minutes on test...

    EDIT: 3 hrs 20 min in, first tip
  9. Quote:
    Originally Posted by macskull View Post
    Proper AT effects are very hit-or-miss with this latest round of APP/PPP proliferation, because it seems like someone at the office just copy-pasted powers and called it a day. So far they've had to remove crits from some MM APP powers (god knows why, since Blasters can't crit), Defender PPP powers can Scourge, Scrappers can't crit with PPP powers, and so on. If I recall, Domination doesn't affect WoC because someone forgot to remove the Controller-specific power attributes and replace them with the Dominator ones.
    Yep. APP WoC has been Overpowering instead of Dominating.
  10. Quote:
    Originally Posted by Necrotech_Master View Post
    the synaptic overload puts a confuse symbol on everything it hits because its still applying the -recov and -end portions of the power as well

    its only a mag 3 confuse so it wont affect higher than a boss unless domination is up and its the first target in the chain, but it will still show the confuse symbols because of the -recov/end portions of the power
    I was wondering what was happening.
  11. Quote:
    Originally Posted by CaptainMoodswing View Post
    Well, it's not like the packs are "limited edition" or anything.
    You can buy any of them still, at any time.
    Except right now *CURSES!*

  12. Quote:
    Originally Posted by Black Pebble View Post
    To answer some questions:

    Price
    The City of Heroes Origins Pack will retail for $9.99 /€ 8.99 /£5.99.
    Want.

    Quote:
    When
    November 2nd does sound like a good day. I think November 3rd is a better date though.
    Want NOW.

    Quote:
    The Capes
    It may not be obvious in the trailer, but the Impervium Mantle cape is Ultra-moded. The art team did some miraculous things to make that happen.
    Want better video card.

    Quote:
    Nature Origin
    It turns out that there is no Nature Origin, however, there is a Natural origin, which the updated trailer now reflects.
    Not nitpicky, want.

    Quote:
    What's so Mutant about Founder's Falls
    Penny Preston is in Founder's Falls. Plus it's a really cool looking zone.
    Plus what the DE have done to the surrounding area. Oh, and want.

    Quote:
    Finally, as Ocho noted, these are themed. Your Technology Origin Praetorian Robot Corrupter is free to runaround with the Autumnal Cape and Bio Plasma aura, starting at Level 1.
    Did I mention want? WANT.
  13. Derangedpolygot

    *Traps*

    Quote:
    Originally Posted by Donna_ View Post
    For sometime now I fancied a traps something, and I have been checking some figures on mids, which may be wrong but I thought i'd ask about it, and generally if I want a trapper am I better to go with Corruptor, Defender or Mastermind ?? (p.s - I dont fancy the mm option) so here's is my comparison... I am leaning towards a Corr for the damage as it's much greater than defender dmg... isn't it ???

    Web Grenade - Defender one lasts longer 5sec, otherwise it's same
    Caltrops - Corr + Defender versions exact same
    Triage Beacon - Corr + Defender versions exact same
    Acid Mortar - 6% less -def and 6% less -res on corr than def option
    FFGenerator - Corr + Defender versions exact same
    Poison Trap - Corr + Defender versions exact same
    Seeker Drones - Slightly less -tohit on corr version by like 1.5%
    Trip Mine - Defender dmg 126 Corr Damage 194 otherwise same
    Time Bomb - Defender dmg 180 Corr Damage 268 otherwise same

    So is it just me, or does the corruptor have a huge advatage over the defender when it comes to trapping??

    If I got this wrong please tell me how.

    Defenders Have the highest Buff debuff Values as Buff/Debuff is always their primary set.

    Corruptors and Masterminds have lower buff/debuff(secondary) but are basically equal in values. Masterminds do less damage because they have pets(more damage overall via multiple sources).
  14. Quote:
    Originally Posted by StarGeek View Post
    A friend is contemplating putting a damage proc in his blind power, but is wondering if the proc will affect critters hit by the aoe sleep part, and if so, will it break the sleep? Anyone know?
    If it fires on a slept foe, it most likely will.
  15. Quote:
    Originally Posted by Roleplayer606 View Post
    Yes kick causes redraw have on my broadsword / regen scrapper and is very disheartening maybe is time they took time fix whole redraw issue instead focusing on lame packs and such.
    If it was an easy fix, they would have fixed it a long time ago.

    Lame packs and such? You mean new content?
    Yeah, stop adding to the game and fix that animation. *sigh*
  16. Quote:
    Originally Posted by Satanic_Hamster View Post
    Eh. Swarms were never a concern. DE aren't really a problem, as long as the team goes after the Quartzes and Cairns. Christ does that irritate me when teammates ignore the Emitter drops.
    I have "R" bound to target Cairns and Quartz(also Sappers and Immunes Surgeons)
  17. I hadn't noticed.

    Well, okay, I haven't missed them.
  18. Lose Multi-strike from Lightning Field; the Def bonuses from Multi-strike are too low to waste slots on. Slot for End Mod instead(Efficacy Adaptor).
  19. Quote:
    Originally Posted by Halon View Post
    Ok, put one there, replacing one of three standard damage IOs. I assume this is building up for the enforcer and not for me, correct?

    As the two IOs add 82% damage, vs. pushing 97% for three, I am also assuming this will amount to more than 17% average damage bonus. Good, bad, stupid?


    ETA: It's the only thug who will accept it, BTW. I do not need it for myself as I don't do much direct damage.
    If will roll to fire on you when you summon, but will roll to fire on your Enforcers otherwise. Whether this is when they attack or every 10 seconds, I do not know.

    The proc only has a 5% chance to fire, and that's just not often enough to be worth the slot in Enforcers. (I only ever slot it at all is to gain the full set bonus)
  20. I stopped bothering with them, because they never get sent.
  21. Your initial choice made in the Tutorial(or at creation if you skip the tutorial) will grant you Scott(Resistance) or Marshall(Loyalist). These are the guys you call before you enter the "Undercover" option mission. They give you new instructions and an optional objective.
  22. Quote:
    Originally Posted by Hart View Post
    Mex protection? What, like.. gentrification and really big fences?
    Spellcheck gone mad.
  23. Quote:
    Originally Posted by Jibikao View Post
    Wait what? Gremlins have "damage aura"? mmmm, I need to pay more attention tonight then. lol


    They don't deal crazy damage but they add control and most importantly, they are meatshields. If Gremlins suck on a large, so are the Imps.
    Meatshields? With no Resistances outside Energy, and no Mez protection? uh-uh.
  24. Lets assume, yes, it's been fixed.
  25. Quote:
    Originally Posted by Doc_Reverend View Post
    Is it worthwhile to slot in Achilles' Heel: Chance of Resistance Debuff into a power like Sleet or Frozen Rain, which already has a Resistance Debuff component? My question is if the debuff stacks, or is the smaller debuff from Achilles' Heel ignored because it came from the same caster as the bigger one from, say, Sleet? Does it fire, since the sleet/frozen rain power is technically a pseudopet?
    I have the proc in Freezing Rain. It's not easier to see whether or not it works as those Orange debuff markers always appear. I assume it does.

    Quote:
    An extension of that second question concerns using procs in a power like Lightning Storm. For a long time I had a Devastation: Chance of Hold proc in there on my /storm controller, but it never seemed to go off. Do procs not really work with pseudopet powers like that? For that matter, would slotting Fortunata Hypnosis: Chance of Placate in Static Field be effective?
    The Hold proc should work, but I have not tried it. It's possible it effects the pseudo pet itself, but the 'tesla cage' would appear on the storm itself.

    Chance for Placate seems like it should work better that it seems to. Both Sleep and Placate break when the affected target is attacked. I also am not sure if the procs roll every 10 seconds or every 2 in Static Field; I presume 10.