BrokenPrey

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  1. Quote:
    I just find it hard to believe people don't play games for challenges.
    I don't know about you but I play a game to have fun...it doesn't matter if it is a challenge are easy if it is fun then I will play it...that is why I play a game to have fun.

    To the OP I like the it and would like to see something like this in the game.
  2. Quote:
    Originally Posted by StrykerX View Post
    My only gripe with DB / Regen would be that interrupting combos can make a serious dent in your DPS unless you are using an extreme recharge build. I'd much rather use Katana for /Regen simply because it also has nice flowing sword animations but doesn't doesn't lose any damage if you pop a heal at the wrong time.
    If you hit one heal your not going to interrupt your combos. DB combos stay up for about 2 sec so hitting your heal...Dull pain...MoG...IH you still have time to get your combos off. Now if you need to hit more then one then yes you will Interrupt your combos. I only do one with minds so it is not that bad and it is not that big of a lost of DPS if I need to hit more then one thing.
  3. membrane exposure is the one you want to put into Active Defense.
  4. Quote:
    /Regen to clicky to use with DB in my opinion.
    You Know...that is why I love my DB/regen it is so clicky it is a blast to play...but different people like different things
  5. Well a good first Scrapper is a Kat/WP. /wp doesn't have a great taunt aura like Inv but it does have one. With Kat you get Divine Avalanche which will give you good defense to Lethal and Melee. That +Def from Kat will make /WP really good and can fill in for a Tank on any team. Kat also has some good DPS numbers too so your not really losing anything. Kat/Inv would be good but I think Kat/WP would be a better pick.

    There are a lot of Scrapper combos that you could play and be really good with it just depends on what you like to play.
  6. Quote:
    Originally Posted by perwira View Post
    Just sayin', a scrapper hits the back ranks. Leave the front for the tanker.
    What?

    I have no clue what your saying here.
  7. Quote:
    Originally Posted by TRTerror View Post
    Stacking followups and postioning to get max targets requires time. SS bute clicks´footstomp and rage, gets no redraw on epic aoes.
    You also forget to say that with SS you have 10 sec every 2min were you can't attack because you don't do any damage.

    both are great sets and really just depends on the the player how good the set is going to be and played.
  8. BrokenPrey

    Softcappers

    Quote:
    How many soft-capped toons do you have? Builds?
    Lets see

    BS/SR Scrapper...Fire/SR Scrapper...Dark/SD Scrapper...MA/SD Scrapper...Elec/SD Brute...Widow and a Arch/MM Blaster that is soft capped to range.
    Quote:

    How many of your other toons do you plan to soft cap?
    My Claws/SR scrapper when I hit 50...My WP/WM Tank...my Inv/Fire tank and I think that may be it for right now.
  9. BrokenPrey

    Some questions

    Quote:
    Seems that we're having bad numbers today...
    Saw what I did just had the wrong cast time for Charged Brawl
  10. BrokenPrey

    Some questions

    Ok...So I was looking more at the numbers and saw for Scrappers that Havoc Punch was the better DPS attack then Charged Brawl. When I was looking at the numbers early on Brutes Charged Brawl was the better DPS attack. anyone else getting this? Or my numbers just really bad today.
  11. BrokenPrey

    Some questions

    Quote:
    6) I believe that Chain Induction > Charged Brawl > Jacobs Ladder > Charged Brawl is currently deals the highest ST DPS.

    The requirements...

    Chain Induction: 3.56 second recharge/293% recharge
    Charged Brawl: It already recharges fast-enough - 0
    Jacobs Ladder: 3.30 second recharge/142% recharge
    This is the best attack chain but your numbers are off some My numbers are going to be from mids...so I don't know if they are the same in the game.



    AdjustedCastTime = (ROUNDUP( 1/ 0.132)+1) * 0.132

    Chain Induction ACT=1.188
    Charged Brawl: ACT=1.056
    Jacobs Ladder ACT=1.848

    ((base recharge)/(required recharge)) - 1

    CI needs to recharge in 4.092(1.188+1.848+1.056)
    ((14)/(4.092))-1=2.42
    Which would need 242%


    CB Needs to recharge in 1.188
    ((3)/(1.188))-1=1.52
    Which would need 152%

    Jacobs Ladder needs to rechrage in 3.3(1.056+1.188+1.056)
    ((8)/(3.3))-1=1.43
    Which would need 143%

    Edit: had the wrong cast time for CB
  12. Well after looking at the secondry /SR will give you more damage bonuses from IO sets because of Red Fortunes. I don't see any from the Resis sets. But for over all more damage /Fire might give you more because of Fiery Embrace. Sadly you can't make a /SD which would be the best.
  13. I like Clamor better...I don't know why
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  15. I'm getting lots of Drops too. In about 4 mish I'm full on just about everything.
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  17. Quote:
    Originally Posted by BlazingBlue View Post
    I think six slotting True Grit with Numina's is the best option ; 12% regeneration, 1.87% HP, an awesome 3.75% ranged defense, and it's an ideal power to slot the unique into.
    It can be but it wasn't on my build I 5 slotted doctored wounds for the +rechrage because I needed it for the my attack chain and in the last slot I put the +3 PVP IO in. so there was no need for the +3.75% ranged defesne because the +3 PvP IO put me up over the soft cap for all three which was better for my build.
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  20. Quote:
    Any particular reason why you guys chose to go with Against all Odds so late? I think I got it as soon as it was available or something. And I took the fighting pool early on as well.
    The builds look like they are lvl 50 so it really doesn't matter when you take the power. Also with leveling up I didn't take it till lvl 22 I think because I couldn't take the arggo from it.

    Quote:
    Also, why all the doctored wounds in true grit?
    For the 5%+ recharge it has

    Quote:
    Is there a particular reason you didnt slot the three resistance slots there?
    You going to get more out of the +HP then +resis. Having over 200+ Hitpoints will help out more then just 5% resistance(made up number don't know the number it gives but it is not a lot)

    Edit: just looked at the numbers in mids it goes from 11.3% resis to 17.8% resis with 3 resis IOs in. so that would be 6.5% more so I was close
  21. BrokenPrey

    Ice options

    Quote:
    Originally Posted by Blood Spectre View Post
    A little bummed that there doesn't seem to be any way to get a black ice effect, but that's just a nitpick.
    ditto, I wanting to make my Dark/Ice Def to have black ice
  22. Quote:
    Nope you're not crazy I did do that lol oops! Sorry about that
    bad Santorican bad