I decided that RV needs more km/regen scappers. This is my first scrapper pvp build and I need some help with it. Money isnt a problem and Im willing to drop super jump. sorry for no mids shortcut I forgot to copy and paste that.
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Level 6: Power Siphon
(A) Adjusted Targeting - To Hit Buff
(19) Adjusted Targeting - To Hit Buff/Recharge
(19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(21) Adjusted Targeting - To Hit Buff/Endurance
(21) Adjusted Targeting - Recharge
------------
Set Bonuses:
Gladiator's Strike
(Quick Strike)
2.5% (0.04 End/sec) Recovery
2.25% Max End
15.1 HP (1.12%) HitPoints
Status Resistance 5%
2.5% DamageBuff(All)
Gladiator's Strike
(Concentrated Strike)
2.5% (0.04 End/sec) Recovery
2.25% Max End
15.1 HP (1.12%) HitPoints
Status Resistance 5%
2.5% DamageBuff(All)
Luck of the Gambler
(Maneuvers)
7.5% Enhancement(RechargeTime)
I decided that RV needs more km/regen scappers. This is my first scrapper pvp build and I need some help with it. Money isnt a problem and Im willing to drop super jump. sorry for no mids shortcut I forgot to copy and paste that.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
------------
Level 1: Quick Strike
(A) Gladiator's Strike - Accuracy/Damage
(3) Gladiator's Strike - Damage/Recharge
(3) Gladiator's Strike - Damage/Endurance/Recharge
(5) Gladiator's Strike - Accuracy/Endurance/Recharge
(5) Gladiator's Strike - Chance for Smashing Damage
(7) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 1: Fast Healing
(A) Miracle - Heal/Recharge
(7) Miracle - Heal/Endurance
(9) Miracle - Heal
Level 2: Smashing Blow
(A) Hecatomb - Damage
(9) Hecatomb - Damage/Recharge
(11) Hecatomb - Accuracy/Damage/Recharge
(11) Hecatomb - Accuracy/Recharge
(13) Hecatomb - Damage/Endurance
(13) Gladiator's Strike - Chance for Smashing Damage
Level 4: Reconstruction
(A) Doctored Wounds - Heal/Endurance
(15) Doctored Wounds - Endurance/Recharge
(15) Doctored Wounds - Heal/Recharge
(17) Doctored Wounds - Heal/Endurance/Recharge
(17) Doctored Wounds - Heal
Level 6: Power Siphon
(A) Adjusted Targeting - To Hit Buff
(19) Adjusted Targeting - To Hit Buff/Recharge
(19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(21) Adjusted Targeting - To Hit Buff/Endurance
(21) Adjusted Targeting - Recharge
Level 8: Quick Recovery
(A) Performance Shifter - Chance for +End
(23) Performance Shifter - EndMod
(23) Performance Shifter - EndMod/Accuracy
(25) Efficacy Adaptor - EndMod
(25) Efficacy Adaptor - EndMod/Endurance
Level 10: Dull Pain
(A) Doctored Wounds - Heal/Endurance
(27) Doctored Wounds - Endurance/Recharge
(27) Doctored Wounds - Heal/Recharge
(29) Doctored Wounds - Heal/Endurance/Recharge
(29) Doctored Wounds - Heal
Level 12: Hasten
(A) Recharge Reduction IO
(31) Recharge Reduction IO
Level 14: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Integration
(A) Panacea - Hea/Recharge
(31) Panacea - Heal/Endurance
(31) Panacea - Heal/Endurance/Recharge
(34) Panacea - Heal
(36) Panacea - +Hit Points/Endurance
Level 18: Stealth
(A) Luck of the Gambler - Recharge Speed
Level 20: Invisibility
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense
Level 22: Phase Shift
(A) Recharge Reduction IO
Level 24: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(37) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 26: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Instant Healing
(A) Doctored Wounds - Heal/Endurance
(37) Doctored Wounds - Endurance/Recharge
(37) Doctored Wounds - Heal/Recharge
(39) Doctored Wounds - Heal/Endurance/Recharge
(39) Doctored Wounds - Heal
Level 30: Focused Burst
(A) Apocalypse - Damage
(39) Apocalypse - Accuracy/Damage/Recharge
(40) Apocalypse - Chance of Damage(Negative)
(40) Gladiator's Javelin - Chance of Damage(Toxic)
(40) Gladiator's Javelin - Accuracy/Damage
Level 32: Concentrated Strike
(A) Gladiator's Strike - Accuracy/Damage/End/Rech
(33) Gladiator's Strike - Accuracy/Endurance/Recharge
(33) Gladiator's Strike - Damage/Endurance/Recharge
(33) Gladiator's Strike - Damage/Recharge
(34) Gladiator's Strike - Chance for Smashing Damage
(34) Gladiator's Strike - Accuracy/Damage
Level 35: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(42) Kismet - Accuracy +6%
Level 38: Tactics
(A) Adjusted Targeting - To Hit Buff
(42) Adjusted Targeting - To Hit Buff/Recharge
(42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(43) Adjusted Targeting - Endurance/Recharge
(43) Adjusted Targeting - To Hit Buff/Endurance
(43) Rectified Reticle - Increased Perception
Level 41: Water Spout
(A) Javelin Volley - Chance of Damage(Lethal)
(45) Javelin Volley - Accuracy/Damage
(45) Javelin Volley - Damage/Recharge
(45) Javelin Volley - Damage/Endurance/Recharge
(46) Javelin Volley - Accuracy/Endurance/Recharge
(46) Javelin Volley - Accuracy/Damage/End/Rech
Level 44: Hibernate
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 47: Moment of Glory
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense
(48) Luck of the Gambler - Defense/Recharge
Level 49: Vengeance
(A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
(A) Empty
Level 1: Critical Hit
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Miracle - +Recovery
(46) Miracle - Heal
(48) Miracle - Heal/Endurance
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - Chance for +End
(36) Performance Shifter - EndMod/Accuracy
(36) Performance Shifter - EndMod/Accuracy/Recharge
(50) Performance Shifter - EndMod/Recharge
(50) Performance Shifter - EndMod
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
6.25% Defense(Smashing)
6.25% Defense(Lethal)
3.13% Defense(Energy)
3.13% Defense(Negative)
3.13% Defense(Melee)
1.56% Defense(Ranged)
4.5% Max End
12% Enhancement(Heal)
22.5% Enhancement(Range)
102.5% Enhancement(RechargeTime)
54% Enhancement(Accuracy)
10% FlySpeed
220.9 HP (16.5%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 20%
MezResist(Held) 20%
MezResist(Immobilize) 20%
MezResist(Repel) 3000% (10% chance)
MezResist(Sleep) 20%
MezResist(Stun) 20%
MezResist(Terrorized) 26.6%
20% Perception
18.5% (0.31 End/sec) Recovery
56% (3.12 HP/sec) Regeneration
10% ResEffect(FlySpeed)
10% ResEffect(RechargeTime)
10% ResEffect(RunSpeed)
8.36% Resistance(Smashing)
8.36% Resistance(Lethal)
11.2% Resistance(Fire)
11.2% Resistance(Cold)
5.52% Resistance(Energy)
5.52% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
10% RunSpeed
------------
Set Bonuses:
Gladiator's Strike
(Quick Strike)
2.5% (0.04 End/sec) Recovery
2.25% Max End
15.1 HP (1.12%) HitPoints
Status Resistance 5%
2.5% DamageBuff(All)
Miracle
(Fast Healing)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
Hecatomb
(Smashing Blow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Doctored Wounds
(Reconstruction)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Adjusted Targeting
(Power Siphon)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
Efficacy Adaptor
(Quick Recovery)
15.1 HP (1.12%) HitPoints
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
Knockback (Mag -4), Knockup (Mag -4)
Panacea
(Integration)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Smashing,Lethal)
10% (0.56 HP/sec) Regeneration
MezResist(Repel) 1000% (10% chance)
Luck of the Gambler
(Stealth)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
10% (0.56 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Shield Wall
(Combat Jumping)
3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Blessing of the Zephyr
(Super Jump)
Knockback (Mag -4), Knockup (Mag -4)
Doctored Wounds
(Instant Healing)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Apocalypse
(Focused Burst)
16% (0.89 HP/sec) Regeneration
40.2 HP (3%) HitPoints
Gladiator's Javelin
(Focused Burst)
2.5% (0.04 End/sec) Recovery
Gladiator's Strike
(Concentrated Strike)
2.5% (0.04 End/sec) Recovery
2.25% Max End
15.1 HP (1.12%) HitPoints
Status Resistance 5%
2.5% DamageBuff(All)
Luck of the Gambler
(Maneuvers)
7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Rectified Reticle
(Tactics)
20% Perception
Javelin Volley
(Water Spout)
2% (0.03 End/sec) Recovery
7.5% Enhancement(Range)
10% (0.56 HP/sec) Regeneration
Status Resistance 5%
2.5% DamageBuff(All)
Luck of the Gambler
(Moment of Glory)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
7.5% Enhancement(RechargeTime)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
25.1 HP (1.87%) HitPoints
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
2.5% DamageBuff(All)