Speed TFs make me sad
It might make you "sad" but for a game that's almost 7 years old it's more reasonable to expect that "most" people still around are likely going to be more interested in speed runs than slow runs. I'm not saying that's bad or good - I'm just saying it's a safer expectation all things considered.
As always if you don't like it then play the way you want. Just don't be surprised or upset that you may be playing the game differently than most. *shrugs* |
I play for fun.
Why is there even an argument here?
There are good reasons for doing a "slow" run of a TF: shards, xp, purple drops, purity of the game.
There are good reasons for doing a speed run of a TF: components, more end rewards, mini-game "competition".
The game allows rewards for both styles, so why do we care when someone else does it differently than we do? There is room enough for all.
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
Speed runs get me 20 minutes of combat, 20 minutes of standing around, maybe 1 shard, and the end reward.
A standard run gets me 90 minutes of combat, as much as 8 shards, and the end reward.
I know which of those I consider the better Reward/Time.
Sometimes I like speed runs, especially certain TFs. They're faster (so I can actually do one without needing 2 hours free) and some TFs can get awfully repetitive so by the time I've taken down my 500th Crey or Council goon the idea of just stealthing a couple missions sounds pretty good.
That said, Lady Gray is one that I absolutely hate speed running unless I'm on a villain. I'm not really a full blown RPer but I do like to act "in character" and letting hostages get beaten down by Rikti just to fail the mission and move on annoys me to no end unless I'm on a villain character.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
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We shouldn't be focusing on speed TFs -- we should be focusing on efficient TFs. Most of the speed TFs I've been on aren't very efficient, or speedy for that matter. By trying to save time, the team gets spread out and unfocused, and it winds up taking longer than when everyone stays together as an unstoppable machine of mass destruction.
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The exceptions come in when you have competent players with either sufficiently survivable builds or adequate buffs that they can actually split up and remain effective. Being competent includes knowing when you can manage that and when it's going to lead to a lot of dead teammates.
A good example of when splitting up can save time? The Cyst caverns in the 1st mission of the ITF, on maps that branch in multiple directions. (I love the map that's a windy but non-branching path.) If you can have people go in the two or three branch directions all at the same time and not die (or spend all their time staying alive), it's a lot faster than the whole party staying clumped and backtracking to passages they didn't take before. But if splitting up is going to get you all dead, backtracking is faster. You just have to know what you're going to be capable of.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I have no problem finding TF or SF teams that don't speed, made of all levels of "vets" and non-vets, and who are very good players. And you may have missed that "sad" was a play on the thread title. Because, really? It's only a game. That people play a variety of ways.
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As always YMMV.

Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Why is there even an argument here?
There are good reasons for doing a "slow" run of a TF: shards, xp, purple drops, purity of the game. There are good reasons for doing a speed run of a TF: components, more end rewards, mini-game "competition". The game allows rewards for both styles, so why do we care when someone else does it differently than we do? There is room enough for all. |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
De minimis non curat Lex Luthor.
Yeah. In certain TFs, it's common for just a few people to race to particular places and TP other folks. This is very common in the LGTF, because the drones see through all stealth, and Rikti spawns are mez-heavy. This often leads to the "hard" characters racing through and teleporting the "squishy" ones. I have to say, though, it's rare for me to see folks doing it one person at a time. Usually someone has Assemble the Team.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My intention was not to start an argument, but to better understand a playstyle that seemed redundant and boring. I've heard from a variety of speed TFers on this thread, and certainly see their points, and do not begrudge their fun one bit. My assumption that people would do what you call "slow" runs stems from the fact that they made no indication that speed was their intention. If a TF is organized with no qualifiers, I assumed it would be run as intended by the devs. I realize now that is not the case, and I will be sure in the future that when I accept a TF invite, I understand the team's intentions and goals. I never insinuiated that speed TFs were wrong, I just sought a better understanding of the speed mentality. My sincere apologies if I came off as anything but inquisitive.
I don't like speed runs, but then I dislike TFs in general, because as a story experience they are absolute failures, since noone other than the team leader actually gets most of the narrative. This is particularly annoying for those TFs that are the culmination of an entire zone worth of story arcs - Hess, Caverns of Transcendance, Katie, and arguably the LGTF and ITF.
(Or for that matter they're the only reason for the zone to exist - i.e. all the Shadow Shard TFs.)
I still want - always have, always will - an option to solo these. I couldn't care less about the reward so if I get 0 merits or whatever for completing one solo that's fine by me. Not that I'd do it all the time, but at least once, just once, I'd like to be able to follow the plot of a TF while I was running it, rather than having to read up on the wiki afterwards to find out what I just did.
Speed runs get me 20 minutes of combat, 20 minutes of standing around, maybe 1 shard, and the end reward.
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So, "LGTF Speed Run" to me means about 30 minutes (including time to form), 37 merits, two shards, a Hero 1 DNA component.
I can understand why you don't like speed runs if that is all you are getting for your time. However, many of us "speeders" are getting a lot more than that.
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
If a TF is organized with no qualifiers, I assumed it would be run as intended by the devs. I realize now that is not the case, and I will be sure in the future that when I accept a TF invite, I understand the team's intentions and goals. I never insinuiated that speed TFs were wrong, I just sought a better understanding of the speed mentality. My sincere apologies if I came off as anything but inquisitive.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Edit: For myself, I've been joining a few Pugs lately, usually people who aren't specifically advertising a speed run. I usually ask "Speed or smash?" when I join, and so far the answer has been smash.
De minimis non curat Lex Luthor.
What I hate about speeds is that leaders think everyone has stealth of Superspeed. Squishies are getting killed just trying to keep up.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
As others have mentioned; it's about the reward for me (and most likely others).
When I'm doing it for 'fun' I don't mind kill-alls/kill-most. But now that there is that shiny count badge of "help out with the weekly strike targets 50 times"....I "have to have it" as soon as possible.
So...if I'm doing it only for the reward (counting towards the badge) I want to do it as fast as possible; nothing else matters to my main toon (he doesn't need shards or merits or xp (since he's 50 ) or whatever....just want that badge).
So when I can do an LGTF in 22 mins (fastest I've ever done it)...yeah...I'd rather do speed runs of a TF/SF than kill-most since that is usually anywhere from 3-5x slower than a speed run.
What I 'hate' is (now it's not too bad because LGTF isn't the strike target) when people say "speed LGTF" and then I join and we start out and then...nope it's not a speed TF....it's a kill-most Ugh....1.5 hours later....false advertisement! :P
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My stance on it is about 50/50.
Sometimes I like a speed run if my playtime for the day is limited and I really want to run that TF for whatever reason. The vast majority of the time I like to slaughter everything that steps up in front of me. Because at the end of the day that's still why I REALLY play the game. Rewards be damned, I'm here to kill $#!@. |
I posted this in the 'things I don't like about alpha strike' thread, but it seems more appropriate here.
The level 50 TFs that've been in the game for years don't present any kind of challenge anymore. If you turn the difficulty up to +4 and run it that way, the TF isn't really any more challenging; it just takes longer to complete than it would if you plowed through at even level. Nothing qualitative about the experience changes other than how long the mobs take to die. As far as I'm concerned, that isn't very much fun. On the other hand, seeing how quickly you can blow through an ITF is kind of an enjoyable challenge. It encourages your group to think of new strategies for completing the content and about how the different members of the team work together. If the group figures out a new way to do something that speeds up the run, that's gratifying. My personal record for the ITF is a little over 19 minutes, by the way (this is with a semi-regular group of folks.) I haven't bettered that number in a while (and we aren't really trying anymore either), but it's somethign more interesting than clearing the same spawns of romans the same ways for the millionth time. There seems to be this impression that speed runs are the domain of powergamefarmers or whatever the term of art is these days, and I guess that's true as far as it goes, but they're also one of the last ways to make old content fun. The idea that "min-max play" is the least interesting way to play kind of makes me laugh. Min-maxing's about pushing limits and finding new ways to do things; the preferred alternative, apparently, is to run stuff the same way over and over. |
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
On the other hand, seeing how quickly you can blow through an ITF is kind of an enjoyable challenge. It encourages your group to think of new strategies for completing the content and about how the different members of the team work together. If the group figures out a new way to do something that speeds up the run, that's gratifying. |
City has always made things more interesting by throwing more enemies at you, not numerically tougher enemies.
De minimis non curat Lex Luthor.
I also think it's interesting that, in a quick perusal of the thread, the folks who don't like speed runs largely focus on how good the rewards are for killing enemies and how the folks who prefer speed runs are misguided. Who's the farmer again?
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Yeah, but that's a long cooldown, no? (I don't have ATT.) During the Riders mish, for example, our Bane ran ahead to each room with the Riders to port everyone in. Can't ATT four times in one mish. Otherwise we did use ATT as available.
Edit: For myself, I've been joining a few Pugs lately, usually people who aren't specifically advertising a speed run. I usually ask "Speed or smash?" when I join, and so far the answer has been smash. |

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Now on the flip side, I also do "kill most" runs for them as well... with the ITF typically taking 1 hour to kill pretty much everything, and Lady Gray taking about 90 minutes.
It really depends on what the group is after as well...I prefer "kill all" missions as i am *not* set up properly for a proper stealth run, but if there are people on the team who can help us "jump" ahead of annoying parts, then I am also all for it.
But because i generally only play a few hours a week... Speeeeed ITF if one group of friends is online, and "Kill all" if another group is on.
The devs seem to have hit the sweet spot with that one. Apex and Tin Mage, I admit, come close.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!