Speed TFs make me sad


Anti_Proton

 

Posted

Quote:
Originally Posted by Jophiel View Post
Beyond the most basic reward/time equations, the Weeklies give a series of badges for running the same TFs over and over and over and over...

If you're interested in the badge, it's in your best interest to make the TFs as short as possible.
This. The Partner badge is the last one I need on my badging character so I'm quite happy to speed through these WSTs as quick as possible so I can fit in a couple of runs a day although that's not my preferred play style.


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Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

The whole "Shard run" phenomena is interesting. I'm glad it's happening, because it does tend to align better with the play goals of folks who don't want to speed run.

On the one hand, I'm certain that you get more Shards/time from at least some TFs by actually fighting. If there's a fixed probability of a shard drop per defeat, and your defeats/time decreases because you are spending time stealthing to objectives, for example, your shard rate/time has to go down.

On the other hand, several of the newer TFs we have absolutely require you to defeat large numbers of foes. You have no choice but to defeat several hundred foes in the ITF. You have to defeat nearly everything in the Apex TF. You have to defeat probably 2/3 of the total mobs spawned in the Tin Mage TF. Lady Grey? Not so much. Traditional speed tactics for that involve a few characters racing past dozens of Rikti spawns to get to key objectives, and while plenty of defeats are required, there's no question that people spend time doing nothing, waiting for objectives to be cleared or reached.

My own experience, though, is that if I'm running TFs galore (and I am), I'm getting plenty of Shards even if I'm getting less per time than I could be. Since I am running TFs, I am getting components, and thus I don't have to spend shards creating most of them.* So I basically only need the shards that are absolutely required to craft my uncommon components or Favor of the Well. I have 9 50s, and right now all but one of them has enough shards to create two Very Rare slots.

* I always end up creating the Cathedral of Pain component from Shards. No one on my home server runs that with any regularity, at least not openly.


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Posted

Speed TFs don't make me sad. Neither do kill-all TFs. Bad players, I nickname them the TF Law Enforcement Agency, who think that starting a Task Force gives them the final say in how it should be run.

Sure, they start it and have the power to kick players out. Fine. I get that. But when they spam the channels looking for anyone and inviting anyone just to fill the roster without saying it's a 'speed run' or a 'kill all' and wait until the first mish is up, all the while seeing the chatter about how the other players want to run, before declaring "DO THIS!"

And that's not quite enough for them either. If anyone goes off script, they freak out. Even if it fits the strategy. Even if it doesn't hurt the time or the shard count. "WE MUST DO EVERYTHING PERFECT NAO!"

Now, I ask before joining. Once joined, I provide ideas and suggestions. If someone has an equally good suggestion, I'm fine with that. And I will butt my nose in when people bicker about silly details. As long as it gets done and people get what they want out of it, why get all huffy?

Luckily, my SG likes to stroll through content so I have a group when I want to do everything in a Task Force. If I need speed, I can find that too in those powergroups.

There are worse things than speed runs.... failed runs.


 

Posted

I used to speedrun back in the day just for fun. Some friends I remember used to do this just because we could. I recall doing speed ITFs on +4 (before it got removed, and re-added again).

Haven't done a speedrun since WST started. Intend to keep it that way. Since I need shards.

But I imagine speedrunners hate the "kill every blue enemy for shards" thing just as much. Different people have different tastes. I find both kind of dull. Would rather run something on +4 or do an Apex/Tin.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Irish, You might want to set up and post on your server's board that you wish to run a "non-speed TF of _________" and see who else is interested. You might also want to explain WHY you wish to run the TF this way. As others have said they have run the TFs for 5+ years so they know the story. But as a newer player if you let them know that you wish to experience the "stroy" well then I am sure you will be able to get players who would be willing to help out.


 

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Quote:
Originally Posted by DanZero View Post
Speed TFs don't make me sad. Neither do kill-all TFs. Bad players, I nickname them the TF Law Enforcement Agency, who think that starting a Task Force gives them the final say in how it should be run.

Sure, they start it and have the power to kick players out. Fine. I get that. But when they spam the channels looking for anyone and inviting anyone just to fill the roster without saying it's a 'speed run' or a 'kill all' and wait until the first mish is up, all the while seeing the chatter about how the other players want to run, before declaring "DO THIS!"

And that's not quite enough for them either. If anyone goes off script, they freak out. Even if it fits the strategy. Even if it doesn't hurt the time or the shard count. "WE MUST DO EVERYTHING PERFECT NAO!"

Now, I ask before joining. Once joined, I provide ideas and suggestions. If someone has an equally good suggestion, I'm fine with that. And I will butt my nose in when people bicker about silly details. As long as it gets done and people get what they want out of it, why get all huffy?

Luckily, my SG likes to stroll through content so I have a group when I want to do everything in a Task Force. If I need speed, I can find that too in those powergroups.

There are worse things than speed runs.... failed runs.
That is frustrting for me too. If I am looking for and am invited to a TF, I assume, unless otherwise stated, that it is not a speed run. I get frustrated when we ge to the first missions and the team leader says, everyone wait here while "X player" ghosts to the objective. I feel that I've commited myself to the team, so I can't bring myself to quit, even though I know I am in for exactly what I tried to avoid by not accepting invites to advertised speed TFs.


 

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Originally Posted by Irish Fury View Post
I would never suggest changing the current reward structure to accomodate the way I want to play the game at the expense of other players. My $15 is no more valuable than anyone else's, but adding additional rewards for playing the TFs as intended would be nice. Granted, incarnate shards have done just that for the high level TFs and I am glad for that, but for the lower level stuff...not so much.
I suspect figuring out ways to reward people for doing them the "intended" way would actually be harder than you think.

As it is now I consider it a strength of the current system that we have the CHOICE to either run them fast or slow. Ultimately this satisfies the most types of players.


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Posted

Quote:
Originally Posted by Irish Fury View Post
That is frustrting for me too. If I am looking for and am invited to a TF, I assume, unless otherwise stated, that it is not a speed run. I get frustrated when we ge to the first missions and the team leader says, everyone wait here while "X player" ghosts to the objective. I feel that I've commited myself to the team, so I can't bring myself to quit, even though I know I am in for exactly what I tried to avoid by not accepting invites to advertised speed TFs.
If speed runs frustrate you enough you could always make that dislike clear to the team leader up front. If the team leader doesn't respond or responds that it'll be a speed run then drop before they start.

And has been pointed out your ability to start your own team to "direct" things your own way is always an option.


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Posted

My stance on it is about 50/50.

Sometimes I like a speed run if my playtime for the day is limited and I really want to run that TF for whatever reason.

The vast majority of the time I like to slaughter everything that steps up in front of me. Because at the end of the day that's still why I REALLY play the game.

Rewards be damned, I'm here to kill $#!@.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Irish Fury View Post
That is frustrting for me too. If I am looking for and am invited to a TF, I assume, unless otherwise stated, that it is not a speed run. I get frustrated when we ge to the first missions and the team leader says, everyone wait here while "X player" ghosts to the objective. I feel that I've commited myself to the team, so I can't bring myself to quit, even though I know I am in for exactly what I tried to avoid by not accepting invites to advertised speed TFs.
I always ask first thing now, if they aren't clear when they advertise. I can't see WHY they start and then bark orders, knowing if people quit, they have to restart. Then, yes, everyone feels obligated to finish.

I even ask before joining now. If I don't want a speed run, I send a tell, like, "I'd like to join, but I need shards and don't want to do a speed run," or "I'd like to join, but I've never done the task force and want to see the whol thing."

9 times out of ten, they don't even reply... which means... they are the 'too busy to respond types", and I'm better off waiting.

I've been around a while, so I kinda know who's who on my server and there are some I KNOW to avoid, but I STILL find myself stuck doing a TF with a "BOSS" every now and then. I'll finish and then log to take a shower. Makes me feel dirty.


 

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Quote:
Originally Posted by Irish Fury View Post
You are obviously not a fat kid. I savor my baconator with the same vigor as a filet mignon.
Irish, you just made my day!

I pick the huge toon and reduce the shoulder, shorten the legs, reduce the chest, increase the waist and hips, and I STILL don't look like me irl!

6'6" and 390lbs. means I have had my share of baconators my friend!

If you are EVER on Virtue, look for pretty much ANY character with "Beorn" in the name and it'll probably be me. Send me a tell and we will merrily meander through a TF/SF of your choosing!

Color me pleased!


 

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Originally Posted by ClawsandEffect View Post
Rewards be damned, I'm here to kill $#!@.
And that is going in my signature. Thanks Claws.


 

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Originally Posted by Chaos Creator View Post
Reward/Time
The only way to get shards is to defeat mobs. Similarly, purple recipes drop from defeated mobs, with bosses having a significantly higher drop chance. Those are rewards most people find worthwhile, so you want to maximize the number of mobs defeated to maximize those rewards.

We shouldn't be focusing on speed TFs -- we should be focusing on efficient TFs. Most of the speed TFs I've been on aren't very efficient, or speedy for that matter. By trying to save time, the team gets spread out and unfocused, and it winds up taking longer than when everyone stays together as an unstoppable machine of mass destruction.

The ITF is a good example. That TF is structured in a way that offers you little incentive to skip large sections. The maps are small enough that you can basically bulldoze through every spawn you meet on your way to the goal.

After having done the LGTF many times in the last week, it's obvious it should be changed, especially mission 3. It should more closely resemble the ITF. The mission 3 map is just too big and convoluted. The best way to fix it would be to remove all but the two important NPC hostages or spawn them all in obvious locations so that you can go through the mission in a linear fashion in a reasonable amount of time. Then the failure gimmick can be removed, and the team can be forced to defeat the AV, and everyone will be a lot happier.

You should be able to complete most TFs in 60-90 minutes with a good team. Making players run around on an near-empty map to find the last hostage hidden away in some cesspool at the extreme edges of the map is not fun. It's just a tedious waste of time.


 

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Quote:
Originally Posted by Irish Fury View Post
You are obviously not a fat kid. I savor my baconator with the same vigor as a filet mignon.
The issue is when you start sucking down your filet mignon as though it were a Baconator.


 

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Quote:
Originally Posted by Chaos Creator View Post
Reward/Time
See I disagree with that .. I have done both Kill All and Speed Runs since the incarnate system started and sure speeding you can get to the end of a TF faster for the reward BUT.. if you are a hero there are only 4 TFs a day you can do to get the bonus component (ITF, LGTF, KTF and STF) now Rogues and Vigilantes can add in the LRSF and Barracuda TF while Villains get the same 4 SF option (LRSF, BSF, ITF and LGTF). After that spee runs are rediculous because you can't get another component for 20 hours. Kill alls still give you that component and HOW MANY added shards did you get as opposed to racing through or past everything?

Best part was the other day on a LGTF the team was trying SOOOOO hard to stealth to the end and free Penny so they could LET HER DIE? Well no one had good enough stealth to get past the Rikti Drones alive and kept having to start over. I couldn't help thinking.. If we had just fought our way to the end we'd be there by now! And the really STUPID part was they actually let Penny die.. We had any number of players with ATT from Vet rewards that could have tped everyone, including Penny, back to the entrance. Then we could have defeated the Clockwork King (for a pile of INF) and gotten the end bonus.

My biggest problem with speed runs is it almost always seems to be some STONE TANKER in charge that just walks past mobs without taking much damage and can't understand why most of the team is face down in some cave because they CANT do that. Sure at level 50 all it takes is a couple mobs and your back out of debt but frankly i like to PARTICIPATE in a TF not lay on the ground watching some TANK have fun.

Then there are all the other things you give up rushing... Purple drops you can SELL for XXX millions of INF or use o make you character stronger. Salvage, Recipes, INF and of course if your the 45-49 level on the team XP.. which of course that 50 (+1) level Stone Tank completely ignores since it's been years since he worried about it. I have yet to even mention the potential Prestige you give away since not everyone belongs to an SG or may not even be in SG mode at level 50.

All Speed Runners think about is.. the Merits or the Component .. i often wonder if any of them take into account all the other things they lose by rushing it


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Posted

Quote:
Originally Posted by Wicked_Wendy View Post
See I disagree with that .. I have done both Kill All and Speed Runs since the incarnate system started and sure speeding you can get to the end of a TF faster for the reward BUT.. if you are a hero there are only 4 TFs a day you can do to get the bonus component (ITF, LGTF, KTF and STF) now Rogues and Vigilantes can add in the LRSF and Barracuda TF while Villains get the same 4 SF option (LRSF, BSF, ITF and LGTF). After that spee runs are rediculous because you can't get another component for 20 hours. Kill alls still give you that component and HOW MANY added shards did you get as opposed to racing through or past everything?

Best part was the other day on a LGTF the team was trying SOOOOO hard to stealth to the end and free Penny so they could LET HER DIE? Well no one had good enough stealth to get past the Rikti Drones alive and kept having to start over. I couldn't help thinking.. If we had just fought our way to the end we'd be there by now! And the really STUPID part was they actually let Penny die.. We had any number of players with ATT from Vet rewards that could have tped everyone, including Penny, back to the entrance. Then we could have defeated the Clockwork King (for a pile of INF) and gotten the end bonus.

My biggest problem with speed runs is it almost always seems to be some STONE TANKER in charge that just walks past mobs without taking much damage and can't understand why most of the team is face down in some cave because they CANT do that. Sure at level 50 all it takes is a couple mobs and your back out of debt but frankly i like to PARTICIPATE in a TF not lay on the ground watching some TANK have fun.

Then there are all the other things you give up rushing... Purple drops you can SELL for XXX millions of INF or use o make you character stronger. Salvage, Recipes, INF and of course if your the 45-49 level on the team XP.. which of course that 50 (+1) level Stone Tank completely ignores since it's been years since he worried about it. I have yet to even mention the potential Prestige you give away since not everyone belongs to an SG or may not even be in SG mode at level 50.

All Speed Runners think about is.. the Merits or the Component .. i often wonder if any of them take into account all the other things they lose by rushing it
But that's just it I'm NOT giving up any of those things.
You run a LGTF in 2 hours (example)
I run 4 LGTFs in the same 2 hours.

We both kill a bunch of mobs but I get 4x the end rewards.


 

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Quote:
Originally Posted by BeornAgain View Post
Irish, you just made my day!

I pick the huge toon and reduce the shoulder, shorten the legs, reduce the chest, increase the waist and hips, and I STILL don't look like me irl!

6'6" and 390lbs. means I have had my share of baconators my friend!

If you are EVER on Virtue, look for pretty much ANY character with "Beorn" in the name and it'll probably be me. Send me a tell and we will merrily meander through a TF/SF of your choosing!

Color me pleased!
Glad I could make you chuckle. Freedom is my home, but I do vacation in Virtue from time to time. My highest level toon on Virtue is a fresh from Praetoria lvl 20 KM/regen scrapper. Next time I'm there, I'll look you up.


 

Posted

I (personally) dislike speedruns. As a Bots/Traps MM it's a particular pain, because my pets are derpily pants-on-head 'special'. I refuse the sudden Team Teleport, I get left behind. I accept it, and my bots will jump straight back the way they came, usually aggroing other mobs that were skipped. One particular case I found was on the LRSF where I suddnely found it was jsut me versus MoG'd up Valkyrie...cheers, thanks guys. I'm softcapped and all, but all it takes is one lucky hit and Im down another bot...

I tend to run what I call 'Alpha Runs'. Due to, y'know, being called Alpha
My 'Rules';
1) If it moves, Kill it
2) Repeat 1 until it's dead. Use fire/death/nuking from orbit as necessary
3) If it doesn't move....kill it anyway.
4) If it won't die...stick a burn patch on it/booby trap it to hell
5) Pause only to move to the next killing field...I mean map

Much fun.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
All Speed Runners think about is.. the Merits or the Component .. i often wonder if any of them take into account all the other things they lose by rushing it
Reward versus Time, like everything else, is in the eye of the beholder.

In these last few weeks I was mostly interested in running WST TF/SFs as fast as possible. As someone who enjoys badging I wanted to finish 50 runs to get my Partner badge (the badge for running 50 assisted WST runs). Sure I was interested in other rewards like shards and merits, but my PRIMARY concern at the time was simply finishing the runs.

I've played this game for seven years so I've run all these TF/SFs in question dozens of times before the WST started both fast and slow. Now that I'm done with the Partner badge I'll probably eventually run those TF/SFs again fast OR slow depending on the situation.

So I don't think fast or slow is either always good or always bad. Just play the way you want and don't get "upset" when other people have different priorities than you do. *shrugs*


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Posted

All this "when you're a vet, you'll only want to speed run, too!" makes ME sad.

I've been here since i4, so I guess you could call me a veteran player. I play quite a bit, and I have a lot of alts. I've done all the task forces and strike forces many, many times.

However, I don't enjoy speed runs, at all. I like "killing" things, or else I'd probably be playing another type of game. With recipe and salvage drops, there's plenty of rewards to be had by actually killing things instead of skipping as much as possible, too.

I'm not saying speed runs are wrong or shouldn't be done, only that there are other ways to do things, even for us "vets." That's one of the best things about this game. There are plenty of options and variations to find something that entertains you.

As long as you let people know that you're doing a "non-speed," or "kill all/most" run, you'll find plenty of people who enjoy the same. Even vets.


 

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Quote:
Originally Posted by FyreHex View Post
All this "when you're a vet, you'll only want to speed run, too!" makes ME sad.
It might make you "sad" but for a game that's almost 7 years old it's more reasonable to expect that "most" people still around are likely going to be more interested in speed runs than slow runs. I'm not saying that's bad or good - I'm just saying it's a safer expectation all things considered.

As always if you don't like it then play the way you want.
Just don't be surprised or upset that you may be playing the game differently than most. *shrugs*


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Posted

Lol the "when you're a vet..." is BS

I've been here since preorder headstart and i still prefer to do TFs slowly (and i know i'm not alone in this!). I've done a couple of speed runs and i just hate it, its was fun to see how quick it can be done, but its a one time thing. I much rather gather up as much stuff as we can and then mow it down.

But i can see the appeal of it, from a competitive standpoint, getting it done quicker and quicker is an accomplishment. It takes skill and coordination to get the really fast times and kudos to those who manage and enjoy it.

Just not my cup of tea.


Tho there might be a diffrence in speed and speed. The TFs i do are kind of speedy keeping a pretty high pace in the killing department, but not skipping stuff.


On the other hand, i don't feel the need to farm shards and notices for ALL my 50s, i just took the three i enjoy playing the most And have decent variety.


 

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Quote:
Originally Posted by Lothic View Post
It might make you "sad" but for a game that's almost 7 years old it's more reasonable to expect that "most" people still around are likely going to be more interested in speed runs than slow runs. I'm not saying that's bad or good - I'm just saying it's a safer expectation all things considered.

As always if you don't like it then play the way you want.
Just don't be surprised or upset that you may be playing the game differently than most. *shrugs*
This.

Also as has been pointed out, what exactly am I missing in story for not wanting to read the idiotic "your princess is in another castle" style of the older tfs?

LGTF, ITF, even khan to an extent have interesting stories from mission to mission within their tfs.

The older Task Force Commander tfs? NO.


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Posted

Quote:
Originally Posted by Sapphic_Neko View Post
Lol the "when you're a vet..." is BS

I've been here since preorder headstart and i still prefer to do TFs slowly (and i know i'm not alone in this!). I've done a couple of speed runs and i just hate it, its was fun to see how quick it can be done, but its a one time thing. I much rather gather up as much stuff as we can and then mow it down.

But i can see the appeal of it, from a competitive standpoint, getting it done quicker and quicker is an accomplishment. It takes skill and coordination to get the really fast times and kudos to those who manage and enjoy it.

Just not my cup of tea.


Tho there might be a diffrence in speed and speed. The TFs i do are kind of speedy keeping a pretty high pace in the killing department, but not skipping stuff.


On the other hand, i don't feel the need to farm shards and notices for ALL my 50s, i just took the three i enjoy playing the most And have decent variety.
One WST reward gives 4-6 shards, if you don't need the Notice of the Well. Thank the devs for helping to INCREASE th amount of speed runs we see.

Just my opininon but the introduction of Shards/Alpha helped to make folks want to run more slowly for shards. The WST system and it's Notice of the Well, which GAURANDAMNTEES at least 4 shards PLUS(for the level 50 tfs) the component (which saves you 4 shards or gives you 1 extra depending on how you use it) moved us away from what the Alpha did.

As has been said once I20 comes folks will be getting shards for lower level tfs.

It's too bad the low level WST came out BEFORE that happened.


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Posted

Been here for a while... and for me the ones that i tend to "speed run" are Lady Gray and Imperious...

Now on the flip side, I also do "kill most" runs for them as well... with the ITF typically taking 1 hour to kill pretty much everything, and Lady Gray taking about 90 minutes.

It really depends on what the group is after as well...I prefer "kill all" missions as i am *not* set up properly for a proper stealth run, but if there are people on the team who can help us "jump" ahead of annoying parts, then I am also all for it.

But because i generally only play a few hours a week... Speeeeed ITF if one group of friends is online, and "Kill all" if another group is on.