Color coded search function creates problems for those who are color blind


Chaos Creator

 

Posted

In case the title isn't clear, I am referring to this:

The new color scheme works like this:
Jade green: Same team as you
Red: They have 'not looking for group' set
Yellow: They can't be invited to team with you because they're on a mission map or in an arena match
Orange: They're the opposite faction to you and not on a mixed team, so you have to go to their map to team with them
Violet: They're the leader of a team with less than 8 people on it
Pale blue: They're not on a team and you can invite them
Green/grey: They're on a team but not the leader, so you can't invite them and they can't invite you

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The reason that this is a problem is that a member of my super group is color blind, and the different colors makes it difficult (if not impossible) for him to search for a team. I went through all the options to see if there was a color blind setting, or at least a way to turn off the different colored text (in the teaming panel), and I didn't see any. If we both missed it, please let me know where I can find it.

I thought it was an issue that should be taken a look at, and that the devs might like to know. It'd be awesome if you can make it so the teaming panel text colors can be colored to the player's liking or converted to gray-scale.


 

Posted

I'm going to agree with this, although for slightly different reasons. I'm not color blind, but I find the color coding to be rather non-mnemonic and difficult to remember and work with, and there's no help available.

I applaud the dev team for making changes to the Find Member window, but I think it's not quite there yet. At risk of showing off my very meager Photoshop skillz, I'll post up some ideas how I think it could work better.

First, I'll note that the current Find Member window has a near-useless column, the Origin. I have no idea why this would be even slightly relevant to selecting a team member. There's even pop up help for it.

Voila:





What I would suggest is to remove the Origin column and replace it with icons that duplicate the color coding, and those icons could provide a somewhat more mnemonic indication of the status.

In addition, pop up help could be provided on the icons, so memory challenged folks like myself could just mouse hover over the icon to be reminded what it means.

I think the icons and the pop up help would also obviate problems for folks with every sort of color blindness.

Here I've mocked up an example with bad Photoshop skillz::





Next imagine that you can get short pop-up help for each of these icons if you mouse hover over them.


OK, I think that does it. Color blind folks and general UI mavens are free to comment.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
I'm going to agree with this, although for slightly different reasons. I'm not color blind, but I find the color coding to be rather non-mnemonic and difficult to remember and work with, and there's no help available.

I applaud the dev team for making changes to the Find Member window, but I think it's not quite there yet. At risk of showing off my very meager Photoshop skillz, I'll post up some ideas how I think it could work better.

First, I'll note that the current Find Member window has a near-useless column, the Origin. I have no idea why this would be even slightly relevant to selecting a team member. There's even pop up help for it.

Voila:





What I would suggest is to remove the Origin column and replace it with icons that duplicate the color coding, and those icons could provide a somewhat more mnemonic indication of the status.

In addition, pop up help could be provided on the icons, so memory challenged folks like myself could just mouse hover over the icon to be reminded what it means.

I think the icons and the pop up help would also obviate problems for folks with every sort of color blindness.

Here I've mocked up an example with bad Photoshop skillz::





Next imagine that you can get short pop-up help for each of these icons if you mouse hover over them.


OK, I think that does it. Color blind folks and general UI mavens are free to comment.
I'd say for ease of use change the red No to a Red X and the grey No to another symbol. Perhaps also make the orange No an orange frowning face. Ideally all symbols would be different.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
I'd say for ease of use change the red No to a Red X and the grey No to another symbol. Perhaps also make the orange No an orange frowning face. Ideally all symbols would be different.

But other than that the basic idea would be useful? Get rid of Origin and replace it with some icons relating to team/invite status?


Making more unique icons would be fine with me, I was running low on ideas as I did this.

On Mission Map: maybe a little door icon, since so many instances are "door missions."

Also, what's the difference between a team leader on a full team (who can't invite you) and a team leader on a less than full team (who can)? I didn't see that one listed.

Some thought should go into making sure the pop-up help is useful too, if it's too cryptic it might end up needing more work.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
But other than that the basic idea would be useful? Get rid of Origin and replace it with some icons relating to team/invite status?


Making more unique icons would be fine with me, I was running low on ideas as I did this.

On Mission Map: maybe a little door icon, since so many instances are "door missions."

Also, what's the difference between a team leader on a full team (who can't invite you) and a team leader on a less than full team (who can)? I didn't see that one listed.

Some thought should go into making sure the pop-up help is useful too, if it's too cryptic it might end up needing more work.
I'd find it useful but of course I have no problem with people wanting to join my team I know lots of people in beta commented they'd /hide when they lead teams now.


 

Posted

I'm sure having symbols would be helpful as well (I'd honestly rather have colored symbols than colored text as well). Thank you for posting that, Gameboy. That is an excellent suggestion. I agree that all the symbols should (ideally) be different, though.