Sending Inf. From Hero to Villain


Aggelakis

 

Posted

Not at this time and given their stance on hoarding, probably not for another 6 years.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Sukothai View Post
OK I know when the next issue comes out, we will be able to send stuff threw the mail from hero to villain and viceversa. But will they do a global vault for our toons?
The new email feature is your global vault. You can use it to store 20 items, 1 per email.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
The new email feature is your global vault. You can use it to store 20 items, 1 per email.
As long as you take it out and put it back in every 60 days (or it gets deleted).


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by je_saist View Post
Quote:
Originally Posted by Avatea View Post
Patch notes for build 1800.201006040036.3T

Global Email
  • Increased the time before stored emails are deleted from 30 days to 60 days. There is now a column after the date that indicates how much longer an email will be stored.
No, 60 days.


 

Posted

Quote:
Originally Posted by je_saist View Post
http://boards.cityofheroes.com/showthread.php?t=227056

60 days.

(nyah nyah nyah)


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Interesting. I would have figured the time would have been reduced, not extended. Oh well.


 

Posted

Quote:
Originally Posted by je_saist View Post
Interesting. I would have figured the time would have been reduced, not extended. Oh well.
What can you say, angry mob with torches and pitchforks.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by je_saist View Post
Interesting. I would have figured the time would have been reduced, not extended. Oh well.

Yes, but you've an unfortunate habit of being wrong a fair chunk of the time in fairness.*


The whole idea of the expiry is to prevent the Email Server being clogged up. Given their moves with changing how Bids expire in the AH this was fairly likely to be changed anyway, although the fact they forgot to announce it initially and the poostorm that kicked up probably hastened the upgrade.


Now when are we getting the ability to send from EU to US characters? (the final frontier)


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
although the fact they forgot to announce it initially
That was a major screwup

Quote:
Now when are we getting the ability to send from EU to US characters? (the final frontier)
Sometime after they merge the server lists so EU and NA players can play together.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Yes, but you've an unfortunate habit of being wrong a fair chunk of the time in fairness.*


The whole idea of the expiry is to prevent the Email Server being clogged up. Given their moves with changing how Bids expire in the AH this was fairly likely to be changed anyway, although the fact they forgot to announce it initially and the poostorm that kicked up probably hastened the upgrade.


Now when are we getting the ability to send from EU to US characters? (the final frontier)
I've emailed stuff to EU players.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Yes, but you've an unfortunate habit of being wrong a fair chunk of the time in fairness.*


The whole idea of the expiry is to prevent the Email Server being clogged up. Given their moves with changing how Bids expire in the AH this was fairly likely to be changed anyway, although the fact they forgot to announce it initially and the poostorm that kicked up probably hastened the upgrade.


Now when are we getting the ability to send from EU to US characters? (the final frontier)
Actually this would be the first time I have missed something in the game on the forums in years. So, hey, I can deal with a 99% accuracy rating.

Anyways, the whole idea of the expiry wasn't just to keep the database from getting overloaded. It was also established, in part, to keep players from hording particular items, and to try and keep the in-game economy moving.

Granted, I've got my own issues with the way the "current" economy works, and my opinion is that more could be done to lesson the reliance of the "casual" player upon the AH system to begin with, taking away the "need" to store particular items in a vault.

Quote:
What can you say, angry mob with torches and pitchforks.
I can say this: PAY ATTENTION

Seriously, the only people who Lost Out as it were, were indeed the people getting "cute" and using the email system as a global storage utility. I have no sympathy for them. Then again, I already made my feelings on this clear when I brickwalled the original complaint thread.

Hitting the abusers over the head with a load of common sense didn't seem to work though. Oh well.


 

Posted

Quote:
Originally Posted by je_saist View Post
Actually this would be the first time I have missed something in the game on the forums in years. So, hey, I can deal with a 99% accuracy rating.
It's not just in the forums it's also in the Email window now telling you how many days untill the email expires.


 

Posted

Quote:
Seriously, the only people who Lost Out as it were, were indeed the people getting "cute" and using the email system as a global storage utility. I have no sympathy for them. Then again, I already made my feelings on this clear when I brickwalled the original complaint thread.

Hitting the abusers over the head with a load of common sense didn't seem to work though. Oh well.
So clearly it's working as intended when you put in 2-billion-inf bids on items that don't exist, but common sense tells us it's abuse when you fail to pick up your email for a month? Fascinating.

/em spockeyebrow


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by je_saist View Post
Actually this would be the first time I have missed something in the game on the forums in years. So, hey, I can deal with a 99% accuracy rating.
Well, there was that one time when you proclaimed very matter-of-factly that this game didn't support SLI and that you "knew what you were talking about." Then there was that one time you insisted the solution to problems with the markets didn't need to have anything to do with the markets, and that those of us who said inf sinks were the answer were wrong. Then there was that time you said they'd never merge the markets... see where I'm going with this one?

Quote:
Anyways, the whole idea of the expiry wasn't just to keep the database from getting overloaded. It was also established, in part, to keep players from hording particular items, and to try and keep the in-game economy moving.
Wouldn't be an issue at all if we'd known about an expiration date when the feature was implemented. Nevermind that the simplest way around it is just to return email to yourself and send it again, so the 60-day limit might as well not even exist. Also nevermind that base bins, market slots, and alts allow for far more hoarding than the email system allows for.

Quote:
Granted, I've got my own issues with the way the "current" economy works, and my opinion is that more could be done to lesson the reliance of the "casual" player upon the AH system to begin with, taking away the "need" to store particular items in a vault.
Good thing the casual player (or any player for that matter) doesn't rely on the auction house even the smallest bit, since you gain enough inf just from playing and vendoring drops to afford enhancements as you level.


Quote:
Seriously, the only people who Lost Out as it were, were indeed the people getting "cute" and using the email system as a global storage utility. I have no sympathy for them. Then again, I already made my feelings on this clear when I brickwalled the original complaint thread.

Hitting the abusers over the head with a load of common sense didn't seem to work though. Oh well.
Right, those people who were using an attachment-supported email system to send attachments were totally abusing the system. The whole point of the revamped email system is to provide storage for items until the recipient has a chance to claim those items. Whether that takes the recipient 30 seconds, a day, or six weeks, it's all the same. Newsflash: using in-game features for their intended purpose is not abusing those features.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Newsflash: using in-game features for their intended purpose is not abusing those features.
I can't resist this.

Unfortunately there was a 30 day time limit so using your logic they weren't using the feature as the devs intended.


That was fun.

I'm glad that the devs changed their minds on this and extended the time limit to 60 days. Hopefully they'll see fit to remove it completely in the future.


 

Posted

Quote:
Originally Posted by Fulmens View Post
Quote:
Originally Posted by je_saist View Post
Quote:
Originally Posted by Father Xmas View Post
Quote:
Originally Posted by je_saist View Post
Interesting. I would have figured the time would have been reduced, not extended. Oh well.
What can you say, angry mob with torches and pitchforks.
I can say this: PAY ATTENTION

Seriously, the only people who Lost Out as it were, were indeed the people getting "cute" and using the email system as a global storage utility. I have no sympathy for them. Then again, I already made my feelings on this clear when I brickwalled the original complaint thread.

Hitting the abusers over the head with a load of common sense didn't seem to work though. Oh well.
So clearly it's working as intended when you put in 2-billion-inf bids on items that don't exist, but common sense tells us it's abuse when you fail to pick up your email for a month? Fascinating.

/em spockeyebrow
Sorry for the pyramid, I wanted to include the entire train of thought.

I'm of the opinion that the obvious hole in the market allowing inf storage needs to be blocked up and a way to a prevent item trading via e-mail from turning into a per player storage system. Yes I know I'm a minority in this opinion, hence the "torches and pitchforks" comment.

The easiest fix to the e-mail system is to reduce the number of self to self global e-mails to 1 of 1 item. This would force people to pick up their mail. Annoying if you are transferring a lot but hey, it's better than nothing.

The closing of the 2 billion inf per imaginary item loop hole, coupled with the 2 billion limit per character, would flush hopefully a lot of inf away. Right now it's ridiculous how pricey the "good stuff" has gotten over the years and without a suitable inf sink the money supply has gotten way out of control.

Now if the devs really want to give us a nearly unlimited character bank of 9E18 inf (63-bits from the current 31-bits) fine but "exploiting" a loophole in another system isn't the way it should be done and players shouldn't expect it to last forever. Same is true with a player bank/storage system. Do it for real or come up with a way so the e-mail system, which was meant for trading items and inf and not storing them, can't be abused.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Father Xmas View Post
Sorry for the pyramid, I wanted to include the entire train of thought.

I'm of the opinion that the obvious hole in the market allowing inf storage needs to be blocked up and a way to a prevent item trading via e-mail from turning into a per player storage system. Yes I know I'm a minority in this opinion, hence the "torches and pitchforks" comment.

The easiest fix to the e-mail system is to reduce the number of self to self global e-mails to 1 of 1 item. This would force people to pick up their mail. Annoying if you are transferring a lot but hey, it's better than nothing.

The closing of the 2 billion inf per imaginary item loop hole, coupled with the 2 billion limit per character, would flush hopefully a lot of inf away. Right now it's ridiculous how pricey the "good stuff" has gotten over the years and without a suitable inf sink the money supply has gotten way out of control.

Now if the devs really want to give us a nearly unlimited character bank of 9E18 inf (63-bits from the current 31-bits) fine but "exploiting" a loophole in another system isn't the way it should be done and players shouldn't expect it to last forever. Same is true with a player bank/storage system. Do it for real or come up with a way so the e-mail system, which was meant for trading items and inf and not storing them, can't be abused.
i don't understand. Is this some sort of "moral" hypothesis?
Restricting email to one item at a time would do nothing to restrict hoarding, but it would greatly reduce convenience.

Do you feel that it's immoral for players to do things easily, that it should be work, a significant time sink to store and transfer items between alts on an account? After all, it's not like there's any precedent in any game ever for a player being able to access items across an account.

The one item limit would be even more brilliant for those of us who like to help other players out. If i decide to email a new player the recipe and salvage for some costume item they saw in game and asked about here it should be a slow and laborious process that require that they be logged on at the same time, right?

i don't understand where this idea that being able to easily access resources across your account is somehow wrong or unintended by the Devs. Can you at least provide a link to a Dev post that states this? i don't catch every single interview and post made by the Devs and i obviously missed this one.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by je_saist View Post
Actually this would be the first time I have missed something in the game on the forums in years. So, hey, I can deal with a 99% accuracy rating.
Wait. How do you know if you've missed something if you don't know about it?

i certainly don't know everything about what i don't know. i know there are many, many things that i don't know, and i even know the general nature of some of those things, but one of the things i do know is that i cannot know the nature of all the things i don't know. You know?


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Unfortunately there was a 30 day time limit so using your logic they weren't using the feature as the devs intended.
It was intended to store items up to 30 days. Now it's 60 days. That's sort of how the market used to work (if you didn't access the market for 60 days your stuff went bye-bye), but fortunately they realized how stupid a restriction that was so they removed that restriction (for active accounts, at least, which I suppose is meant as both a resource-saving tool and an incentive to keep subbed even if you're not actively playing). I'm perfectly okay with the 60-day limit (even the 30-day, really) but the issue isn't the limit so much as we weren't told about it until after people started to lose items due to emails expiring. *shrug* Two months is more than enough time for me to sock a few things away and then put them in more permanent storage, such as a base bin.

Quote:
Originally Posted by Father Xmas View Post
I'm of the opinion that the obvious hole in the market allowing inf storage needs to be blocked up and a way to a prevent item trading via e-mail from turning into a per player storage system. Yes I know I'm a minority in this opinion, hence the "torches and pitchforks" comment.

The easiest fix to the e-mail system is to reduce the number of self to self global e-mails to 1 of 1 item. This would force people to pick up their mail. Annoying if you are transferring a lot but hey, it's better than nothing.

The closing of the 2 billion inf per imaginary item loop hole, coupled with the 2 billion limit per character, would flush hopefully a lot of inf away. Right now it's ridiculous how pricey the "good stuff" has gotten over the years and without a suitable inf sink the money supply has gotten way out of control.

Now if the devs really want to give us a nearly unlimited character bank of 9E18 inf (63-bits from the current 31-bits) fine but "exploiting" a loophole in another system isn't the way it should be done and players shouldn't expect it to last forever. Same is true with a player bank/storage system. Do it for real or come up with a way so the e-mail system, which was meant for trading items and inf and not storing them, can't be abused.
The issue with reducing email capacity to one at a time means people can't use the system as, well, an email system (rather than an item service). Imagine if you could have attachments of any size with your Gmail (or Hotmail, or Yahoo, or Comcast, or SBC, or your company domain, or whatever...) but could only have one item in your inbox. The problem with such a system is that once you have that one email in your inbox, all other incoming mail (whether from yourself or anyone else) either gets eaten or bounced back, which then fills the sender's mailbox. The maximum number of emails an account can have is 20, which is already pretty low (999,999,999 inf per email, or one item, so it's not feasible as a mass-storage unit). There are already much more efficient ways to store items and inf, and none of them have an expiration date, so the ability to store items short-time via email is likely a very insignificant contributor to hoarding and price hikes.

The issue with removing the ability to bid on non-existent items seems nice in theory but it won't actually solve anything - instead of bidding 2 billion on a level 53 recipe, I'll just bid a stack of 10 bids at 200 million on one of the +3% def PvP IOs. Virtually zero risk that inf will get spent (since that item will never sell for 200 million, and if it does I can just turn around and sell it off-market for 3-4 billion) and it accomplishes the same thing. If you remove the ability to hold more than 2 billion inf total on a character including market slots, people will just shuffle their inf around to alts and email it to themselves when they need it (or create a bunch of level 1's on a server they don't use, and mail the inf there, and send it back later). Removing the ability to store excess inf on the market won't solve any problems because people will just find different, less-obvious, still-legal ways to do the same thing.

Any potential inf sinks offered to the players should be desirable enough that a player chooses to part with his excess inf, not something that forces players to part with inf, because that only penalizes players that actually have inf in the first place.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I agree with the SPIRIT of what Father X-Mas is saying... just not the actual method of it. Making e-mail one at a time would make it virtually useless. However, the overarching theme of limiting storage and cutting surplus influence/infamy is certainly a good one, I think.

For what it's worth, when the markets merge, ALL bids will be canceled and everything will be sent back to its owner. If this works the way I hope, lots of people will lose BILLIONS. It would be fantastic to create a demand for influence again, hopefully shifting prices down. But, it will probably not work that way and everyone will plan ahead and store their inf on throwaway characters via the e-mail system (if they haven't already) and we will be just where we started.

As a further aside, ALL of the non-existant items should be taken OFF the market. That might help.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
For what it's worth, when the markets merge, ALL bids will be canceled and everything will be sent back to its owner. If this works the way I hope, lots of people will lose BILLIONS. It would be fantastic to create a demand for influence again, hopefully shifting prices down.
And as an added bonus, this would also decrease the load on the market server and shards!




And people complained about ED!


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!