Sending Inf. From Hero to Villain
Quote:
1. Hoarding is not the cause of the problem but rather the result of a problem. If people had reasonable expectation that they could purchase an item for the same price six months from now as they can today, they wouldn't sock that item away in a base bin. Hoarding won't stop, and there's really no good reason to make it stop - putting an item in an IO bin in the base is no different than slotting that same IO on a character. Either way, an item's being essentially taken out of circulation and out of the supply pool. If a solution could be found to rising prices (not by forcing people to part with excess inf, but either an increase in supply or something to allow people to spend inf, i.e. an inf sink) hoarding wouldn't be perceived as a problem.
I agree with the SPIRIT of what Father X-Mas is saying... just not the actual method of it. Making e-mail one at a time would make it virtually useless. However, the overarching theme of limiting storage and cutting surplus influence/infamy is certainly a good one, I think.
For what it's worth, when the markets merge, ALL bids will be canceled and everything will be sent back to its owner. If this works the way I hope, lots of people will lose BILLIONS. It would be fantastic to create a demand for influence again, hopefully shifting prices down. But, it will probably not work that way and everyone will plan ahead and store their inf on throwaway characters via the e-mail system (if they haven't already) and we will be just where we started. As a further aside, ALL of the non-existant items should be taken OFF the market. That might help. |
2. You're assuming that when the market merge happens, all bids will be cancelled and that inf over 2 billion will vanish. I'm not sure I'd bank on that happening, but even if it does those people with large stockpiles of inf are also usually fairly knowledgeable about what's going on with the game and will have pulled their items off the market anyways. I know I'm going to be pulling down all bids and listed/stored items, just in case. I also know I won't be the only one.
3. As I said earlier, removing level 51+ items from the market will only remove one possible way of storing excess inf. It doesn't solve the problem and requires extra programming work.
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Your avatar made me squee until I had a horrendous coughing fit.
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Are you sure? How does that work given that Global Names aren't shared across the divide (There is two @Carnifax, both of which happen to be me).
Did you get confirmation back from them that they'd received what you sent? Or did it go to a lucky NA player who happened to have the same Global...
Did you get confirmation back from them that they'd received what you sent? Or did it go to a lucky NA player who happened to have the same Global...
I've been on the developers side of the dilemma where a feature or combination of features in a software product were used in a way not intended by the development team. And since accidental feature wasn't documented it was broken multiple times as the documented features evolved, only to be forced back because users have grown accustom to it working that way. Even when a separate function was provided to do what the series of other functions were doing by accident, we still couldn't get rid of the unintended "feature" from the code.
It's tough to write eloquent software when you have to maintain a side effect from the original code from a decade ago.
My point is if the devs don't want to give us a player item bank then don't use the e-mail trading system as such, then you won't get bent out of shape when items simply vanish as they try to keep disk storage requirements under control. Don't use the market to hold vast amounts of INF for items that shouldn't have appeared in the market database to begin with. Someday some new guy could come along and "fix" that and poof all of that wealth either disappears or is spent on an item you didn't want in the first place.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
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