Plant/thorn build help plz
As always the question is what do YOU want to do with the build?
Farm solo? Team the majority of the time? You want Perma Dom or a defense softcap build? Will you be taking powers as set mules or do you intend to use all powers that you select? Is it a concept toon?
Telling us your intentions will get you better answers.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
As always the question is what do YOU want to do with the build?
Farm solo? Team the majority of the time? You want Perma Dom or a defense softcap build? Will you be taking powers as set mules or do you intend to use all powers that you select? Is it a concept toon? Telling us your intentions will get you better answers. |

ah sorry didn't rly specify. Can't do the aoe and confuse masses much without a team so yeah, definitely with a team. I've seen a little bit about what permadom is and how i shouldn't worry too much about it till later levels but i am, and would like to work toward it. For your 5th question thats kinda what i'm asking about. So far I am using all the moves i've chosen cuz i don't like wasting time standing around be it aoe single target down mobs in melee/range. Then again I don't mind getting set mules as long as its helpin me build to a more efficient dom. Finally, not a concept toon atm didn't want to limit myself to the powers i had open to me. Once i have them I can worry bout it then
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As far as powers and build options go, do what you like. Teaming options are few and far between red side unless you are on a high pop server like freedom or virtue. The opportunities to run strike forces are similarly limited both due to a lack of population and due to a shortage of available strike forces in the appropriate level ranges.
What I have found works well for me is running AE content early and saving up my tickets. I then blow them all on low level bronze rolls, vendor the crap, craft and slot what I want to use, and sell the rest on the market. After I hit level 25 I start running entirely in flashback mode to earn merits for pool c recipes. At level 30 I blow all the merits on pool C rolls and if I get every thing I want I craft it, slot it and continue on. If not, I level lock at 30 and continue to flashback until I have all the pool Cs I want in that range.
I then switch back to AE, scrounge up a bunch of tickets and blow them all on bronze rolls. I do this until I have all the matching pool A recipies I want. I then buy all the pool Bs that I need from the market, unlock and continue on.
As far as power choices, it depends on your play style. For me in the primary I skipped entangle and spore burst (though I'll take spore burst again when I start slotting purples). I've tried the build both with and without the pet and I'm leaning towards leaving the pet out of my final build.
Take seeds of confusion as soon as you can get it and 6 slot it as soon as you can. Likewise with Carrion Creepers. You can get away without Vines but I like it as a panic button for when I miss too many mobs with Seeds or if the pet aggros another spawn before I'm done with the first one, or if I'm up against things that resist confuse like Nemesis.
Take some kind of stealth (I use the stealth pool and super speed). This lets you get the entire spawn into the area of affect of Seeds safely. You can also stealth in and drop spirit tree while using stealth as it won't break stealth or alert the mobs. After throwing seeds I usually wait a few seconds to give the mobs a chance to self herd then I toss in roots to keep the confused mobs in melee range with each other.
I took and use all the attacks except for thorntrops, mainly because I like all the AoE that the Thorns secondary has available. I didn't take thorntrops because it has an avoid component in it and I want the confused mobs (especially the ones that resist immobilize and slows like War Wolves) spending all their time attacking each other rather than trying to get out of the thorntrop patch.
For Pool powers I went with, Speed for hasten and Super Speed, Leaping for Combat Jumping, Fitness for Stamina (all my non-perma doms seem to be serious end hogs), and Stealth for Stealth and I took Mace mastery as my PPP for Scorpion Sheild and PFF.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
ah sorry late reply but your input helped, loving this class even more every level. Not too concerned with permadom as you said, and do to my playstyle i go splat a couple times so defense isn't looking too bad anymore :P
At lvl 39 atm and think i'm gonna go for mace mastery. Only thing i'm still concerned about is what io sets i need, i've messed with it a little but its pretty overwhelming how many ther are, do you or anyone have any advice on what sets to use for this powerset? Right now i'm running with basic io's and i know its ok to wait to 50 to set up but any help would be awesome so i know what to save up for :P
Heres what i'm looking at so far, future slot placement can be changed, also have a respec if i need to use it.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Acc-I(3), Acc-I(3), Hold-I(5), Hold-I(5), RechRdx-I(43)
Level 1: Thorny Darts -- Acc-I(A), Acc-I(7), Dmg-I(43), Dmg-I(46), Dmg-I(46), RechRdx-I(46)
Level 2: Roots -- Acc-I(A), Acc-I(34), Immob-I(34)
Level 4: Fling Thorns -- Acc-I(A), Acc-I(7), Dmg-I(13), Dmg-I(15), Dmg-I(15), RechRdx-I(33)
Level 6: Combat Jumping -- Jump-I(A)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(9), Conf-I(9), Conf-I(11), RechRdx-I(11), RechRdx-I(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Skewer -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(25), Dmg-I(48), RechRdx-I(48)
Level 20: Thorn Burst -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(23), Dmg-I(23), RechRdx-I(25)
Level 22: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Carrion Creepers -- Acc-I(A), Dmg-I(27), Dmg-I(27), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 28: Recall Friend -- RechRdx-I(A)
Level 30: Swift -- Run-I(A)
Level 32: Fly Trap -- Acc-I(A), Acc-I(34), Dmg-I(37), Dmg-I(39), Dmg-I(39), Immob-I(39)
Level 35: Ripper -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Thorn Barrage -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), Dmg-I(42), RechRdx-I(42)
Level 41: Poisonous Ray -- Empty(A), Empty(42), Empty(43), Empty(45), Empty(50)
Level 44: Scorpion Shield -- Empty(A), Empty(45), Empty(45)
Level 47: Personal Force Field -- Empty(A), Empty(48)
Level 49: Disruptor Blast -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
hey howzit. Starting to get my highest toon close to lvl 30 and a little confused about what powers to get, what invention sets i should be looking out for, and what patron power pool i should go into in the future. I already know i have the bread and butter of the class but dumping powers on my trays that i don't even use just waiting for fly trap is kinda concerning. I'm addicted to confusing the masses, 10 creeper pets i don't have to control, and the great aoe damage thats pretty easy to control.
Code:
Any help, and/or your end game builds would be greatly appreciated.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 27 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Villain Profile:
Level 1: Strangler -- Empty(A)
Level 1: Thorny Darts -- Empty(A)
Level 2: Skewer -- Empty(A)
Level 4: Roots -- Empty(A)
Level 6: Fling Thorns -- Empty(A)
Level 8: Seeds of Confusion -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Aim -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Thorn Burst -- Empty(A)
Level 24: Hasten -- Empty(A)
Level 26: Carrion Creepers -- Empty(A)
Level 28: Recall Friend -- Empty(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 2: Ninja Run