Gakuun

Citizen
  • Posts

    3
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  1. ah sorry late reply but your input helped, loving this class even more every level. Not too concerned with permadom as you said, and do to my playstyle i go splat a couple times so defense isn't looking too bad anymore :P

    At lvl 39 atm and think i'm gonna go for mace mastery. Only thing i'm still concerned about is what io sets i need, i've messed with it a little but its pretty overwhelming how many ther are, do you or anyone have any advice on what sets to use for this powerset? Right now i'm running with basic io's and i know its ok to wait to 50 to set up but any help would be awesome so i know what to save up for :P

    Heres what i'm looking at so far, future slot placement can be changed, also have a respec if i need to use it.

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Strangler -- Acc-I(A), Acc-I(3), Acc-I(3), Hold-I(5), Hold-I(5), RechRdx-I(43)
    Level 1: Thorny Darts -- Acc-I(A), Acc-I(7), Dmg-I(43), Dmg-I(46), Dmg-I(46), RechRdx-I(46)
    Level 2: Roots -- Acc-I(A), Acc-I(34), Immob-I(34)
    Level 4: Fling Thorns -- Acc-I(A), Acc-I(7), Dmg-I(13), Dmg-I(15), Dmg-I(15), RechRdx-I(33)
    Level 6: Combat Jumping -- Jump-I(A)
    Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(9), Conf-I(9), Conf-I(11), RechRdx-I(11), RechRdx-I(13)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Health -- Heal-I(A)
    Level 16: Aim -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Skewer -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(25), Dmg-I(48), RechRdx-I(48)
    Level 20: Thorn Burst -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(23), Dmg-I(23), RechRdx-I(25)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 26: Carrion Creepers -- Acc-I(A), Dmg-I(27), Dmg-I(27), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
    Level 28: Recall Friend -- RechRdx-I(A)
    Level 30: Swift -- Run-I(A)
    Level 32: Fly Trap -- Acc-I(A), Acc-I(34), Dmg-I(37), Dmg-I(39), Dmg-I(39), Immob-I(39)
    Level 35: Ripper -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37), RechRdx-I(37)
    Level 38: Thorn Barrage -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), Dmg-I(42), RechRdx-I(42)
    Level 41: Poisonous Ray -- Empty(A), Empty(42), Empty(43), Empty(45), Empty(50)
    Level 44: Scorpion Shield -- Empty(A), Empty(45), Empty(45)
    Level 47: Personal Force Field -- Empty(A), Empty(48)
    Level 49: Disruptor Blast -- Empty(A), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run




  2. Quote:
    Originally Posted by Miladys_Knight View Post
    As always the question is what do YOU want to do with the build?

    Farm solo? Team the majority of the time? You want Perma Dom or a defense softcap build? Will you be taking powers as set mules or do you intend to use all powers that you select? Is it a concept toon?

    Telling us your intentions will get you better answers.
    ah sorry didn't rly specify. Can't do the aoe and confuse masses much without a team so yeah, definitely with a team. I've seen a little bit about what permadom is and how i shouldn't worry too much about it till later levels but i am, and would like to work toward it. For your 5th question thats kinda what i'm asking about. So far I am using all the moves i've chosen cuz i don't like wasting time standing around be it aoe single target down mobs in melee/range. Then again I don't mind getting set mules as long as its helpin me build to a more efficient dom. Finally, not a concept toon atm didn't want to limit myself to the powers i had open to me. Once i have them I can worry bout it then
  3. hey howzit. Starting to get my highest toon close to lvl 30 and a little confused about what powers to get, what invention sets i should be looking out for, and what patron power pool i should go into in the future. I already know i have the bread and butter of the class but dumping powers on my trays that i don't even use just waiting for fly trap is kinda concerning. I'm addicted to confusing the masses, 10 creeper pets i don't have to control, and the great aoe damage thats pretty easy to control.

    Any help, and/or your end game builds would be greatly appreciated.

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 27 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Teleportation

    Villain Profile:
    Level 1: Strangler -- Empty(A)
    Level 1: Thorny Darts -- Empty(A)
    Level 2: Skewer -- Empty(A)
    Level 4: Roots -- Empty(A)
    Level 6: Fling Thorns -- Empty(A)
    Level 8: Seeds of Confusion -- Empty(A)
    Level 10: Hurdle -- Empty(A)
    Level 12: Combat Jumping -- Empty(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Aim -- Empty(A)
    Level 18: Health -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Thorn Burst -- Empty(A)
    Level 24: Hasten -- Empty(A)
    Level 26: Carrion Creepers -- Empty(A)
    Level 28: Recall Friend -- Empty(A)
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 2: Ninja Run



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