Who wants an offline/single player mode after CoH has ran it's course?


Anti_Proton

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Would I play a single player COH...
I'd play if they released the server for others to run, yes. COH as is now, single player, probably not for very long.
Personally, I'd say if they could bundle up the game with an old-fashioned peer-to-peer multiplayer mode like, say, the original Diablo or Dungeon Siege worked, then I would be willing to foot the FULL cost of the game all over again just to buy that version. Yeah, I won't see dozens of other people running around in our shared world, but it's not like I CARED about those, anyway. You'd still get multi-player teams, though.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

In my honest opinion i think if/when the power is cut to the COH/COV servers they should HAVE to give those that want it a way to play off line or on a private server if you will, just based on the fact that we have given them so much money in the first place. after i did not RENT that COH box i bought it and i accept the fact that i pay every month for the content and the server to run it. but when all is said and done i should be the one to decide when i stop playing COH for good.


 

Posted

As long as I can reall cut loose and break things on both sides, sure.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

I know it's been a while since anybody's posted for this subject ---but...

This game Could make a great offline/single player game - and yes it would be vastly different.

Almost ALL of the MMO features would be cut ie: Socialization, Base Raids, etc... One could also think that the City would be pretty barren, this could be replaced by a Player Created Population (ala Nintendo Mii(s), create other characters and while you are using one, the others free-roam, filling the void of the empty city and allowing a player to "invite" them to their team to help. Task Forces and other Team features can possibly be salvaged, and in fact create Single Player opportunity. For instance a Task Force that requires 6 level 6 characters to complete may intice the player to create and level at Least 6 characters to Level 6 to complete the Task Force. Fundamentally, your teams/Task Forces would consist 100% of characters you've created, I'll get into use later...

The Marketplace would have to be modified I agree, bidding is out, make it: pricy stuff, a Bank of all the items all of your characters possess, or make stuff more common and get rid of the market.

Multi-player (PvP/Team Play w/humans) should still be supported, even for just a few friends, ala games of old as previously discussed (player hosted servers).

But, to the meat of the game: Gameplay. Gameplay I imagine would be About the same. As a solo player myself there were very few missions I couldn't do myself. So, for people like myself, there would be little change, maybe an occasional mission with an extra teammate. For those who like to swamp their mission with giant teams and massive amounts of enemies...there would be change. This, I think, would be the most difficult issue with converting. Either an Advanced AI that would apply to your "Team" (as previously mentioned, 100% Player Created Characters) - I recall the Training Mission among others where you have an NPC Superhero, they have/use their super powers to assist you in fighting while you work through the level - and I'm aware that NOBODY is impressed with their skill as a player, as all they end up doing is attacking the nearest enemy/threat to you (like a Mastermind Pet, without the Pet Commands) - so either that could improve, based upon powerset and maybe input a little auto strategy. The OTHER ideas that could apply to Teammates are - advanced (and prolly messy) Team Controls-(pet controls) - definently the ability to change control of your primary character to that of your teammate (say, I want to use the Blaster instead of the controller to pull from afar) - or maybe, programmable strategy: The Ability to program a characters actions while not controlled, possibly using a general Situation:Action method. For Example: When Attacked, when player attacked, etc... very possibly different lists for different powersets (IE: Empathy, prolly pays more attention to Health status than attack status, and Controllers hold enemy's more than smack them) I know as a Mind Control/Empath how irritating it was to have a human/npc teammate wake up my sleeping enemies and not attack the Dominated enemies (which don't wake up when smacked) - so, a form of Player Programmed control, maybe a way to create and save/load several for different scenareos, and change them on the fly (via Powerset control?)

Expansion - if this single player thing takes off there will be no further game expansion as we currently know it. no new costume bits. no new story lines. no further change to the customization. I know this is one of the BIGGEST reasons that CoX Charges a monthly fee, along side server fees, is paying its awesome staff to keep up the innovation and expanding the game nearly indefinently. In fact, even as a fan of the single player idea, I anticipate the release of the Going Rogue, enabling Masterminds to pass into Hero Roles (and thus closing down the gap between Hero/Villian lovers, will definently enhance the Villian experience, it's kinda lonely over there.) However, this does not mean 0% Expansion. This means major expansions Could be released as a seperate product, like their costume upgrades currently sell for $10.00ish, the expansion (if expansive enough) could sell for an additional $50.00 - and yes, they can still offer expansions for $10.00 - which leads right into pricing...

Pricing - I've stopped playing the game, Due to pricing. I had only played for just a little over a year when my finances said NO. I felt like a schmuck paying $15.00/mo for a game that frankly takes time to play. I looked to my games of yore, Zelda and Metroid for instance are also games that take forever to complete and have a certain amount of replay value, I've been playing all of them for years, and still do. I paid $20-$50 for those games, ONCE, and have played them many a time and can again. I paid nearly $150.00 for CoX and have nothing to come back to when I feel like continuing. in fact, after my year long investment, I LOST that which I gained and cannot get it back if I decide to pick up and play again. This irks me, irks me somethin' Fierce. BUT, all this said...I would gladly, GLADLY pay another $100.00 for a single player version of the game, after they add the Going Rogue content of course. Maybe pay a bit more. But, I know most people will go to the store and wonder, Why is this game so expensive? and not buy it. hence the expansions. Buy the base game, $50.00. play it, enjoy it. find that you can download/buy (and save? i hope) the next MAJOR expansion, $50.00. $50.00 would seem to me a reasonable price for the Large expansions to gameplay. $10.00 for minor expansion (costumes, emotes, dual pistols etc...) seems steep, but I would pay for those Minor expansion that I want, and avoid the ones I don't want.

With some considered and considerable modifications, this game could possibly live past it's prime, when and if that day comes. I understand fully that City of Heroes (and villans) is constantly expanding, there will be a day that another game comes along and blows CoX away, or MMOs become a thing of the past...and I will still long for the days where I could put on some tight blue spandex and fly around the city beating up the bad guys...or causing havoc =)


 

Posted

Quote:
Originally Posted by SignlePlaya1 View Post
I know it's been a while since anybody's posted for this subject ---but...

This game Could make a great offline/single player game - and yes it would be vastly different.

Almost ALL of the MMO features would be cut ie: Socialization, Base Raids, etc... One could also think that the City would be pretty barren, this could be replaced by a Player Created Population (ala Nintendo Mii(s), create other characters and while you are using one, the others free-roam, filling the void of the empty city and allowing a player to "invite" them to their team to help. Task Forces and other Team features can possibly be salvaged, and in fact create Single Player opportunity. For instance a Task Force that requires 6 level 6 characters to complete may intice the player to create and level at Least 6 characters to Level 6 to complete the Task Force. Fundamentally, your teams/Task Forces would consist 100% of characters you've created, I'll get into use later...

The Marketplace would have to be modified I agree, bidding is out, make it: pricy stuff, a Bank of all the items all of your characters possess, or make stuff more common and get rid of the market.

Multi-player (PvP/Team Play w/humans) should still be supported, even for just a few friends, ala games of old as previously discussed (player hosted servers).

But, to the meat of the game: Gameplay. Gameplay I imagine would be About the same. As a solo player myself there were very few missions I couldn't do myself. So, for people like myself, there would be little change, maybe an occasional mission with an extra teammate. For those who like to swamp their mission with giant teams and massive amounts of enemies...there would be change. This, I think, would be the most difficult issue with converting. Either an Advanced AI that would apply to your "Team" (as previously mentioned, 100% Player Created Characters) - I recall the Training Mission among others where you have an NPC Superhero, they have/use their super powers to assist you in fighting while you work through the level - and I'm aware that NOBODY is impressed with their skill as a player, as all they end up doing is attacking the nearest enemy/threat to you (like a Mastermind Pet, without the Pet Commands) - so either that could improve, based upon powerset and maybe input a little auto strategy. The OTHER ideas that could apply to Teammates are - advanced (and prolly messy) Team Controls-(pet controls) - definently the ability to change control of your primary character to that of your teammate (say, I want to use the Blaster instead of the controller to pull from afar) - or maybe, programmable strategy: The Ability to program a characters actions while not controlled, possibly using a general Situation:Action method. For Example: When Attacked, when player attacked, etc... very possibly different lists for different powersets (IE: Empathy, prolly pays more attention to Health status than attack status, and Controllers hold enemy's more than smack them) I know as a Mind Control/Empath how irritating it was to have a human/npc teammate wake up my sleeping enemies and not attack the Dominated enemies (which don't wake up when smacked) - so, a form of Player Programmed control, maybe a way to create and save/load several for different scenareos, and change them on the fly (via Powerset control?)

Expansion - if this single player thing takes off there will be no further game expansion as we currently know it. no new costume bits. no new story lines. no further change to the customization. I know this is one of the BIGGEST reasons that CoX Charges a monthly fee, along side server fees, is paying its awesome staff to keep up the innovation and expanding the game nearly indefinently. In fact, even as a fan of the single player idea, I anticipate the release of the Going Rogue, enabling Masterminds to pass into Hero Roles (and thus closing down the gap between Hero/Villian lovers, will definently enhance the Villian experience, it's kinda lonely over there.) However, this does not mean 0% Expansion. This means major expansions Could be released as a seperate product, like their costume upgrades currently sell for $10.00ish, the expansion (if expansive enough) could sell for an additional $50.00 - and yes, they can still offer expansions for $10.00 - which leads right into pricing...

Pricing - I've stopped playing the game, Due to pricing. I had only played for just a little over a year when my finances said NO. I felt like a schmuck paying $15.00/mo for a game that frankly takes time to play. I looked to my games of yore, Zelda and Metroid for instance are also games that take forever to complete and have a certain amount of replay value, I've been playing all of them for years, and still do. I paid $20-$50 for those games, ONCE, and have played them many a time and can again. I paid nearly $150.00 for CoX and have nothing to come back to when I feel like continuing. in fact, after my year long investment, I LOST that which I gained and cannot get it back if I decide to pick up and play again. This irks me, irks me somethin' Fierce. BUT, all this said...I would gladly, GLADLY pay another $100.00 for a single player version of the game, after they add the Going Rogue content of course. Maybe pay a bit more. But, I know most people will go to the store and wonder, Why is this game so expensive? and not buy it. hence the expansions. Buy the base game, $50.00. play it, enjoy it. find that you can download/buy (and save? i hope) the next MAJOR expansion, $50.00. $50.00 would seem to me a reasonable price for the Large expansions to gameplay. $10.00 for minor expansion (costumes, emotes, dual pistols etc...) seems steep, but I would pay for those Minor expansion that I want, and avoid the ones I don't want.

With some considered and considerable modifications, this game could possibly live past it's prime, when and if that day comes. I understand fully that City of Heroes (and villans) is constantly expanding, there will be a day that another game comes along and blows CoX away, or MMOs become a thing of the past...and I will still long for the days where I could put on some tight blue spandex and fly around the city beating up the bad guys...or causing havoc =)
wow. zombies keep popping up all over the place....


 

Posted

I can't understand why it keeps reviving, this theme has existed since ... what, issue 3? Earlier? And guess what....


That's right... game's still here.

And this doesn't make any sense:

Quote:
Pricing - I've stopped playing the game, Due to pricing. I had only played for just a little over a year when my finances said NO. I felt like a schmuck paying $15.00/mo for a game that frankly takes time to play.
Good for you, don't bother wasting your money if you can't get instant gratification, porn would be a far better investment for that 15 bucks, right?

Quote:
I looked to my games of yore, Zelda and Metroid for instance are also games that take forever to complete and have a certain amount of replay value, I've been playing all of them for years, and still do. I paid $20-$50 for those games, ONCE, and have played them many a time and can again.
And those are console games which are designed for single-player use. Not mmo's, designed for online persistent play.

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I paid nearly $150.00 for CoX
Cry me a river, pal, I paid... well over 1k for my 6 years and several accounts and upgrades.

Quote:
and have nothing to come back to when I feel like continuing. in fact, after my year long investment, I LOST that which I gained and cannot get it back if I decide to pick up and play again.
Nothing in this game is deleted. Unless you got your account BANNED, which is YOUR problem, not the game's. So if you "forgot" your login, had issues with getting on, or whatever else on your end, which is what this sounds like... Unless of course you mean your mega-ubar-phat-loot stuck in Wentworths that would be deleted after 60 days (didn't they change that?) or your 'hardly earned' supergroup base / supergroup leadership which changes every 45 days at the LONGEST? In which case, once more, your issue, not the game's.

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This irks me, irks me somethin' Fierce.
Stop projecting on the game then. Any of the scenarios I can think of that would cause you to "lose" anything from the game are on your end, not the game's.

But then here's the irony.
Quote:
BUT, all this said...I would gladly, GLADLY pay another $100.00 for a single player version of the game, after they add the Going Rogue content of course. Maybe pay a bit more.
Why? If you're already pissed that you "lost" something in the game, you *still won't have it now* in your sandbox.

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But, I know most people will go to the store and wonder, Why is this game so expensive? and not buy it.
It wouldn't be more than 50 bucks. But then, it can't be sold that way at any rate, due to restrictions on their lawsuit issues.

Quote:
hence the expansions. Buy the base game, $50.00. play it, enjoy it. find that you can download/buy (and save? i hope) the next MAJOR expansion, $50.00. $50.00 would seem to me a reasonable price for the Large expansions to gameplay. $10.00 for minor expansion (costumes, emotes, dual pistols etc...) seems steep, but I would pay for those Minor expansion that I want, and avoid the ones I don't want.
You just described *the game as it exists now*. Everything in the game *remains in the game* while you're gone. Heck you can't even delete your own account - so... Not really sure why if paying that much for all this other stuff won't be an issue - and paying 100$ for the 'basic' sandbox - 15 a month (or 11.95 if you're on a year plan) seems to be a pittance.

It's two meals at a fast food place. It's three or four Starbucks drinks. It's two packs of cigarettes in many states. It's a box of cat litter. It's a large meaty pizza from a delivery place. It's not even a movie and popcorn.

Seriously... I don't get either the complaints that 15 a month is too much, since nothing vanishes when you leave and come back, OR "what will we do with the property when it's run its course". This game is and has been *successful* for 6 years now, and is only getting STRONGER in the market. Attrition will most certainly kill off other "similar" games, and frankly by the time this one's "run its course" online... No one will be particularly interested in it any longer *anyway*. Because better/cooler things WILL have come out by then.

I'd love to have a single player sandbox. But they can't oversee what gets done in it, and that's part of the issue. They know we'd like an offline character generator. They can't offer that either - at least not in the States. So... we get online, and there it is.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Aim for the head, it's the only way to stop them.


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If you are using Latin in your post you are probably trolling

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