BS/DA build critique
Since the BotZ nerf, I've shifted to typed defense builds for Dark Armor and have been VERY happy with the results. S/L and E/Ne defense bonuses are easier to acquire with out making sacrifices to damage enhancement or endurance management.
My DM/DA should be at 98% of her build when issue 19 goes live, at which point I'll be focusing on my BS/DA. I'm estimating I can have the following build up and running in about 30 days, probably less. It's designed to be soft capped to S/L and E/Ne.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Desnocta Blades I19 A: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(46), GA-3defTpProc(48)
Level 2: Slice -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(9), Erad-%Dam(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13), M'Strk-Acc/Dmg(13)
Level 4: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(15), Erad-Acc/Dmg/Rchg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Acc/Dmg(17), C'ngBlow-Acc/Rchg(19)
Level 6: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 8: Parry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(29), Theft-+End%(31), Nictus-Acc/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), H'zdH-Heal/EndRdx/Rchg(33)
Level 18: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(33), Erad-%Dam(33), M'Strk-Acc/Dmg(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(50)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 24: Boxing -- Empty(A)
Level 26: Disembowel -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39)
Level 28: Cloak of Fear -- SipInsght-%ToHit(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40), HO:Enzym(40)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Head Splitter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-%Dam(43), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(45)
Level 35: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46)
Level 47: Maneuvers -- HO:Enzym(A), HO:Enzym(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Acc/Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 1: Stamina -- P'Shift-EndMod(A), EndMod-I(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;743;1486;HEX;| |78DA8D53C9721251147DCD10C20C2184840C0C1919D2096E34BAB0826855AC6061D| |0AC54AA43BF104A4253DD589A9D1FE0CAAD66A10BFFC1F257FC01ABD45FC03B3C48| |AAB2B10BCE79EF4E7DEFE9F7EAEF6A2121DEDF175AE441CF709C56B36D1B8381B4B| |D75A3D36D276BD2E95BEDA191ADF60C533AD983CA5E76DF2784488F035B75D99352| |AFDA9661B69A6F2DDB5C9CB86AF254F61DA9D70CFB756BDF3EB7ECF841FF4CDAB23| |FD4C78B50C3B27AFAA13406DD7E274C9B47DDCED9107601DA3507529AD17194296D| |E7AC3B883F1C74DB7AD5322F5A75C3194AFB621E9A2AC0BF85DDD133F28806D0B27| |03D653A22F234994CA202866B14EE15790D4D532B4C19A2E91CD1768A68E7961BC9| |F0A924C8D27EB928EE3751E02FD390AA87DE300D888A90E556EF72FFA1B80827473| |839764E71B11ED18C4554822C2F67B9BDDCE10C7738CB1DCE72876D88F35157238F| |8F079FE3C1E778F0791E7C9E072F43B85F95F573D934974D73D9252E3B0771418ED| |38249585444F936EC3C6E910257985510E19F34C13698A21A35E18DC649ABA518D1| |CA0C538AE90915CF56892464C5959C715624CB8A6459CE1C0B98635573ACAA0E590| |9EECC95E0CE5667892A31A213084872592DF9090A25C4EA67220D3C29D5796A048F| |3805CB823A360BACDE1AABB7C6EAADB17A1BACDE0E842FAA4FB918A29136A699FC4| |49B01A6209352CC0D69CB4AF46516BDC0A21758F4028ABE293A1097518264F8A414| |5990220B52E42352E60353EEF39186ACBCFA547925887A711E5CEB6AE0F59240571| |33ADB52A6AD1215F8065FB3A40A94B214B5CD14877C5D7974557347F17328B4CB85| |5CBB5F28BCF295E99268C933B992F043B50F6F581A9EC98D121A59329EC9CD1CF96| |37073D8FB3F8FF7EA52ABF253372CBE2B8B261EF3E53EE61B7FDDF3D1754D85EFA1| |B1C77F14007C86D000D08E71F502E1256E5FE1CAC0D509421BB7A31FA1F1D0D13B3| |8DB1EC25D847B084998517CC0485F102088104208234410A208318404421AE11261| |F40F82D6ECD8| |-------------------------------------------------------------------|
Since the BotZ nerf, I've shifted to typed defense builds for Dark Armor and have been VERY happy with the results. S/L and E/Ne defense bonuses are easier to acquire with out making sacrifices to damage enhancement or endurance management.
|
I think I have a way to free up a couple slots for Stamina. My ranged defense is sitting at 47% on this build, so I can swap one of the Eradication sets out for a Scirocco's Dervish and keep the same AoE bonus, while my ranged will drop to about 45.5%.
If I can find one more slot somewhere, I can 3 slot Stamina and get at least closer to endurance sustainable. Since I had room for Hasten in this build, my lack of recharge bonuses won't be as big of an issue as they were before.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I've been messing around with a Katana/DA build. I went through each set I could find and calculated out Ranged and AoE defense bonus slot efficiency to try and weed out which sets were better than others. Some interesting stuff came out of it, like Aegis being far more efficient per slot at 5 slots than 3 slots, and how awesome Blessing of the Zephyr still is. Blessing of the Zephyr is still, by far, the most efficient defense booster per slot, post-nerf. Nothing really comes close. Red Fortune ends up being really inefficient and not worth using.
Gaussian was middle-of-the-road in terms of defensive offering, not as good as Aegis in terms of total defensive bonuses, but better than Mako's Bite, Eradication, Scirocco's Dervish, and almost any other set that only boosted one defense. However, Gaussian is really bad in the sense that you're wasting slots that are essentially useless. Also, if you value ranged defense over AoE defense (Which you probably should, since Aegis is so good at providing AoE defense and nothing exists like Aegis for ranged defense...), then sets like Mako's Bite and Eradication at 3 slots start to push ahead. A good option for Cloak of Fear came up with Cloud Senses as well, which provides the same ranged defense per slot as Mako's Bite.
In the vein of wasting slots, a surprisingly good set comes out of Knockback IOs in Explosive Strike, which offers a decent ranged defense bonus for little slot investment. Taking Kick instead of Boxing and 3 slotting it with Explosive Strike was an easy way to boost ranged defense. The downside to doing this is that you're not using Kick, so those 3 IOs exist solely to provide a little bit of ranged defense.
The end build has 45.6% ranged defense, 44.7% AoE defense, and has at least decent slotting of all the main abilities. It does rely on 2x Divine Avalanche to cap Melee defense, but there are worse things in the world. It manages to have enough spare slots to get 4 LotG recharge IOs as well. It lacks almost any accuracy bonuses at all, unfortunately, so it may be worthwhile to look into the Accuracy alpha slot for soloing +4s (The +defense offered in that alpha slot wouldn't hurt either, especially against +4s). Anyway, here's the build:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Floriana De Luca: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (9) Mako's Bite - Chance of Damage(Lethal): Level 50
- (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Damage/Endurance: Level 50
- (45) Mako's Bite - Damage/Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (3) Aegis - Resistance/Endurance: Level 50
- (3) Aegis - Resistance/Recharge: Level 50
- (5) Aegis - Endurance/Recharge: Level 50
- (5) Aegis - Resistance/Endurance/Recharge: Level 50
- (50) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Eradication - Damage: Level 30
- (21) Eradication - Damage/Recharge: Level 30
- (33) Eradication - Chance for Energy Damage: Level 30
- (A) Aegis - Resistance: Level 50
- (17) Aegis - Resistance/Endurance: Level 50
- (17) Aegis - Resistance/Recharge: Level 50
- (27) Aegis - Endurance/Recharge: Level 50
- (33) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Explosive Strike - Damage/Knockback: Level 20
- (9) Explosive Strike - Accuracy/Knockback: Level 20
- (21) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (42) Mako's Bite - Damage/Endurance: Level 50
- (42) Mako's Bite - Damage/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Aegis - Resistance: Level 50
- (11) Aegis - Resistance/Endurance: Level 50
- (11) Aegis - Resistance/Recharge: Level 50
- (46) Aegis - Endurance/Recharge: Level 50
- (46) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance: Level 50
- (15) Aegis - Resistance/Endurance: Level 50
- (15) Aegis - Resistance/Recharge: Level 50
- (46) Aegis - Endurance/Recharge: Level 50
- (50) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Touch of the Nictus - Accuracy/Healing: Level 30
- (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (23) Eradication - Accuracy/Damage/Recharge: Level 30
- (23) Eradication - Damage/Recharge: Level 30
- (27) Damage Increase IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) HamiO:Enzyme Exposure
- (25) Luck of the Gambler - Recharge Speed: Level 50
- (A) HamiO:Enzyme Exposure
- (25) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (37) Mako's Bite - Damage/Endurance: Level 50
- (37) Mako's Bite - Damage/Recharge: Level 50
- (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (39) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Cloud Senses - ToHit Debuff: Level 30
- (29) Cloud Senses - Accuracy/ToHitDebuff: Level 30
- (31) Cloud Senses - Accuracy/Recharge: Level 30
- (34) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
- (36) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
- (36) Cloud Senses - Chance for Negative Energy Damage: Level 30
- (A) HamiO:Enzyme Exposure
- (31) Luck of the Gambler - Recharge Speed: Level 50
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (39) Eradication - Accuracy/Damage/Recharge: Level 30
- (40) Eradication - Damage/Recharge: Level 30
- (40) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (A) HamiO:Enzyme Exposure
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (7) Miracle - +Recovery: Level 40
- (A) Performance Shifter - Chance for +End: Level 50
- (19) Performance Shifter - EndMod: Level 50
- (19) Endurance Modification IO: Level 50
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 24.56% Defense(Fire)
- 24.56% Defense(Cold)
- 22.69% Defense(Energy)
- 22.69% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 28.31% Defense(Ranged)
- 27.38% Defense(AoE)
- 7.65% Max End
- 9% Enhancement(Accuracy)
- 36.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 85.34 HP (6.373%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 2.5%
- MezResist(Held) 12.4%
- MezResist(Immobilize) 12.4%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 22% (1.23 HP/sec) Regeneration
- 30% RunSpeed
- 10% XPDebtProtection
Ghostveil, as drawn by Shia
There's a vast difference in price points, so this isn't exactly a fair comparison. But here's the build I'm currently playing.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;779;1558;HEX;| |78DAA5945B4F135110C7CFB2ADB537DA52CAFD7EE9956E5B0145301A144D149A202| |04F6AB396A5ADD4B6D9F601DEFC001A0D1A7DF24D513F82F1C94F61A27E012FA05F| |C0D4B99C16923EDAC0FCCECE9CF9EFCC9C9EA677975C423CBC2494F62B45BD5ACDA| |C674DBD52314C6B5ACF15B2A7168BC6AE51B00921028D48266D140D435BD66B7A49| |EF6F7A978C6DA35435B425DDDCC92C9A0FCAA6EF7A296F9846A9A63516CED572B9A| |85D2B1672F99A9BD7B82C94721E7A5A31F42DC3ACE60B1557E3B90241DFD54A21AB| |5D2E6FED65D27AB566987B3D50D02CFC3FC6CAE853B78A609B1029D116664408962| |8234638F509E01711CC52645642A54892703AC53843704C13E23384286429324BF9| |0E4283C2F183E0FAC9F845683F641C116290A57296459D5150C89B24F4A508A3D38| |4F1598213B65BB92161FD46453F05978D5E5CB7D82E006CAAE890EC3C27795F9056| |8044A620C3CEEF14F66E05CB78022EA7D475CE73921D7C6ED9905B0A7959A1E3AFC| |0AC2EAEA0E70B61EA2B210E691EAEC7EA99E3B4BE050A0D74A89836B0462243EB8C| |0DC23EA4F9E451F9787C433CBE111EDF088F6F84C737CAE3D320CBCF352A7E59639| |7A402B180EC2950878F50C1D32D77775FE45D3D92CF20D62BDFDFBB4DE31ACF31F2| |848902834739B143484056BF54EC3FCB4AC1CFD4900542833234284B0AF2F89E436| |858BE6B987B0D72AF21EE35C4BD86B8D708F7EA83AC3129382605232CE887D0A43C| |AAC9D734EBC81B42F480F196F18E4FEA3DA10BB2C252302C05A758701D0E2A26671| |78B51AB076E2134B95BBB018B90488CD237BF137492727372995C0396E6C5833F9C| |FDCA494F9C14572DF29A814BA14DC396E6CDFBAFCF075743C7BEE600BB8166158CB| |289ABDB68EEE0E35D5CE9B8BA87268B8FF58FAE46A99E392CE83C9A79340B68025E| |308F70A70DAF8C138D0B8D1B4D3B1A0F1A2F1A3F9A3E34AFD0D4ED90AC72CFF5434| |7F3174328E33492A393AE30B97E3B4EFCAEDCA4D389F3058AF3054AF0054ADC22A4| |36097F8EB3DA949774DCA9178C7D42B2E584A22D9E548B67E6F88060B62434DDB2E| |9F81CFE0186E425AD| |-------------------------------------------------------------------|
75% or 52% melee defense (2 vs. 1 DA)The resistances are currently a little lower (don't even have the uncommon alpha yet), and my endurance isn't sustainable. I did have enough endurance with toggle management to solo a pylon, and I have no problem in actual spawns due to time between enemies and dropping blues. I only very rarely hit conserve power in normal play.
74% or 51% lethal defense (2 vs. 1 DA)
45% ranged/AoE defense
27% psionic defense
60% smashing/lethal resistance
57% psionic resistance
55% negative resistance
45% fire/cold resistance
30% toxic resistance
29% energy resistance
1848 hit points
12 second recharge on Dark Regeneration healing 765 per target
186 DPS calculated, 187 from my one pylon run
95% accuracy against +4s with attack chain
sustainable endurance
Either I'm not understanding or you may be miscalculating a bit on how valuable different sets are. For instance, the Gaussian set offers 7.5% positional defense (2.5% to each position). You say it's not as good as Aegis, but Aegis offers only 4.7% positional defense. Not that 4.7% is shabby by any means, but 7.5% is better. Or are you calculating per slot? 1.25% vs. 0.94%, still better. Per slot compared to what you might have put there if... if you were using some other set? If you were using Hamios? I guess I'm not following what you're saying.
Also of note, +4s have the same to hit as +0s, so extra defense from the alpha slot won't help much against them. They get accuracy modifiers (applied after defense is already subtracted), not to hit buffs. Only when you get up to +6 do enemies start to get to hit buffs from their level, so that's when more defense than soft cap actually helps.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The resistances are currently a little lower (don't even have the uncommon alpha yet), and my endurance isn't sustainable. I did have enough endurance with toggle management to solo a pylon, and I have no problem in actual spawns due to time between enemies and dropping blues. I only very rarely hit conserve power in normal play.
Either I'm not understanding or you may be miscalculating a bit on how valuable different sets are. For instance, the Gaussian set offers 7.5% positional defense (2.5% to each position). You say it's not as good as Aegis, but Aegis offers only 4.7% positional defense. Not that 4.7% is shabby by any means, but 7.5% is better. Or are you calculating per slot? 1.25% vs. 0.94%, still better. Per slot compared to what you might have put there if... if you were using some other set? If you were using Hamios? I guess I'm not following what you're saying. Also of note, +4s have the same to hit as +0s, so extra defense from the alpha slot won't help much against them. They get accuracy modifiers (applied after defense is already subtracted), not to hit buffs. Only when you get up to +6 do enemies start to get to hit buffs from their level, so that's when more defense than soft cap actually helps. |
I wasn't concerned with increasing my melee defense, since a 2 stack of DA (Which is trivially easy to get) more than makes up for that. So really, I'm getting 2.5% defense to ranged and AoE if I forget melee.
Spread over the 5 slots you had to spend to get it, that means you're getting 0.5% ranged and 0.5% AoE defense per slot, or a total of 1.0% defense per slot. Aegis, on the other hand, gets 1.172% defense per slot spent.
Because Aegis covers AoE defense so well, and Ranged defense is harder to find, I also tend to value Ranged defense over AoE defense, meaning that Gaussian is actually very expensive for 0.5% ranged defense per slot. If I'm looking for more ranged defense, I'm better off looking elsewhere.
If you need all three positional defenses buffed, however, then Gaussian is almost a no-brainer, it's ridiculously good.
Ghostveil, as drawn by Shia
Your Divine Avalanche slotting is fantastic. I may try to steal that to see what I can do with it. With that slotting, and 2.5% more melee defense (Which Gaussian would provide, so more reason to get that now!), I'd be at 45% melee defense with one Divine Avalanche, which I admit would feel a lot more comfortable.
I'm not a fan of how Mids calculates procs into abilities. Looking at the build you posted, I was sort of shocked to see 57% +tohit, but 40% of that was coming from a Tactics proc with a 5% proc rate and short duration. Took out that one proc, and it dropped down to 17%, which is way more like what I expected.
Looking at the set bonuses you're getting, I don't feel as guilty about not having +tohit or more than 9% +accuracy...would love to have more, but in builds that are this tight on slots, it's just not happening.
Edit: I just noticed the Gladiator's Armor +3% defense IO. How the hell did I miss that, that changes *everything*.
Edit: New build:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1605;773;1546;HEX;| |78DAA554596F125114BEC380941DDA22DD68E94ACB32405BE31A8D8A4D6A8B696CE| |D934A463A052C021930B66FFE008DA69AF8E4ABFFC1F84FD437F7A5D57F8067B974| |098F4EE0FBEE3DF39D73CF39F7DEC96D67DD423CBE2414EFD58ADE68E4570BA65EA| |F1BA62DA717CB05FF42A56696F5AA1EC91A91E58705DD2E8408B635F99C51310C6D| |496F8262F0C09A35368D6AC3D0B2BAB995BF6C3EA89981C56AC9308D6A536B0F3C2| |BB55A455B28174BCD72B5E8E25905A76E1A2F1B7A1D5EF8DA930DC36C94CAF5C0B5| |7AB9A05DA96DECE4737AA369983B7D90D029F83FC5CCE869D9C4265046746D11B9C| |B4CF7896245A244896806BD14E935AFA0C99266CA10596799E688BA42406111032F| |85BD2CCA0520AB10BD9223618192384854295139B09F03FB39B0050436CED7627B6| |411A2479CD861DA267A0E023BADD2B2DA3138CC67DA7C5A729062C5B8B404581C72| |4D07AFE9E4359DBCE63310B8784DE18A938F0A260FFBA81EF6F1B28F977DBA6755A| |424E87C82B3F105552C71E8060946D79842A44BF412ED823C207723B06741F9C9DF| |4CBF88067E30FD244AEE13B9EC583817D0F3DE82817A3F10653E1269200872B64A5| |0F6A08F7B60856148BE0A1D7FF50286FD32997E3E1A137C0A26F8144CF00999E236| |4EF1B14981D7A03C1A839F28BFA1CF44C35F8846BF128D7F63FACEE5815798BDAC6| |14A4315C35C43846B48725229AEEF25E847646E23DCA808F7648AFB15E57E45B95F| |516E5400BCC664B163B2D8718E9B81E1246F9498E43D0E81695AB6759A974D1C6BA| |B0304712988B320C582D4126DE72AA0260F8EC641DF788448730A227D91AEC590F5| |E00AC20F1EB17CD49224BF15ABBC70605238D488F5E012FED7F3D6DD8EE3B8E9045| |C43580150D671741BE10E4EEFE248C7D13D84024E5BEFDCED5C7D6730A1B308E710| |CE2304FD004F5069C72BE44270237810BC083E043F420FC200C26B8496039C552EB| |AB5E73CF87808857BB27FD4344DA63F87265559A79D1DBEC597FD3A5054241789FE| |3A8F7C8A5ED19E75EFF2DE462850BA6353621D964C8765BEC332D761396CFC3F8AB| |2267D| |-------------------------------------------------------------------|
Ghostveil, as drawn by Shia
OK, now I see what you're saying about the defense bonuses and what makes one set better than another. Makes sense. I did want some melee since I was trying to get 45% with one hit of Divine Avalanche, though I ended up overshooting. And you're right that it's harder to get ranged than AoE on these builds, so it makes sense to value ranged defense highest, AoE next, and melee lowest when assigning a value to the sets for this combination.
Yeah, I don't like what Mids' is doing with the Gaussian proc, but I understand it. It's using the little selection dot to both say whether you count a proc and whether you count that power. So in Tactics, you either count both or neither. What I do is remove the proc when I'm trying to look at my accuracy, and put it back in when I'm trying to look at my defense. Annoying, but workable.
As for the Gladiator's Armor +3% defense, I'd assumed you'd left it out intentionally based on price and availability - it costs 2 billion on the market, and you have to get in line with hundreds of others willing to pay 2 billion for one. Or you can spend more than 2 billion and buy one off market. Or you can accumulate 30 (?) alignment merits, but that takes some time. But yeah, if you can get your hands on one, it's great. Not as great as the drastically cheaper Steadfast Protection unique, but great. I see you also picked up the Shield Wall +3% resistance in the new build. That one can run 2 billion as well, though you can get one for less if you're patient. If you're OK with spending that kind of influence or saving up alignment merits, that's fine. Just want to make sure you're aware of what you're getting into, assuming you were actually thinking of building this.
I'd love to claim credit for the Divine Avalanche slotting, but I can't. I got the idea from Moonlighter, who actually suggested four slotting it. I just hadn't considered shorting the power on slots, particularly when I'm trying to get so much out of a single power. Yet the benefits seemed to outweigh the drawbacks, even if I settled on five slots instead of four.
I'm happy to see the new build hitting 47% melee and lethal with one hit of Divine Avalanche. Needing two isn't bad, but only needing one is much better, both for surviving the alpha strike and allowing for misses. And when your survivability isn't being pressured, that can let you switch to a higher DPS chain, Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut. You appear to have the recharge for it. I'll also mention that the Achilles' Heel makes a big difference in DPS on hard targets like EBs, AVs and pylons. If that matters to you, you might want to look for ways to fit it in and get the ranged defense back from somewhere else. If you mostly do normal missions, you won't really notice its absence, and are probably better off with the Mako's set like you have.
The main issue for me would be the accuracy, which is well below 95% against +4s (Golden Dragonfly and The Lotus Drops are down at 67%). And in a sense, what's the point of the HUGE survivability you get out of a build like this if you're not hunting uplevel? Well, AVs, sure. But if it's for AVs, then I'd want the Achilles' Heel. On the other hand, you might be where I was when I first started this project so long ago - to me, it was a build in search of a reason to exist. That seems kind of where you're at - it's an awesome build in many ways, but what do you DO with it? It's not really set up for DPS, so while you could solo AVs, it would go slowly. It's not really set up for accuracy, so while you could fight uplevel, you'd have some issues with hitting them, so it would go slowly. It'll cream regular content without even challenging your survivability, so then why have that much survivability.
My answer pretty much came to "I don't care. I love it, so I'm building it." The previous iteration of my build probably had DPS lower than what yours would pull off, which was honestly just fine. It had more accuracy, but I didn't actually fight a lot of +4s, even though I could. I did solo some AVs, and it was easy, but I didn't really get into it the way I had with some other characters of mine. Really, I just use him for a bit of everything. And as a general purpose bit of everything character, I'm having a blast with him. It's not for everyone (see higher in the thread for someone that was very disappointed with this general approach), but if you do decide to build it, hopefully you'll enjoy yours just as much as I have.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
30 alignment merits isn't terrible to get. Villain-side tip missions go really fast and are easy to do. Right now I have my DM/SR farming them every day, takes less than half an hour to run 5 tip missions, and most of that time is spent actually getting the tip missions themselves. If I have two characters running these tips, then it wouldn't take long to build up enough alignment merits to at least get the inf to buy the +3% defense IO. However, looking at the market, currently, the recipe isn't even being sold on Virtue. So saving up 30 alignments would take a full 60 days. Not fun, but it gives me a long term goal.
I'll be dropping the 3% resistance one for sure though. May try to shore up some +to hit, which is as simple as dropping the self-res power, replacing it with tactics, and working in the Kismet +6% to hit.
As for what I want to do with the build...a generic "Be awesome" about describes it.
Edit: Brand newer build. I keep finding ways to tweak it here and there, it's the sort of thing I'll probably never be done with. Ever. Just constant iteration...but I get a little happier with it each time.
I would love to fit in Achilles Heel in Gambler's, but ranged defense is really hard to come by. The best bet for it would be to fit it into something like Golden Dragonfly, but that would involve all sorts of nastiness, like dropping that power down 2 slots, and leaving it with 3 slots of Eradication, 1 slot of the Achilles Heel proc, and nothing else. Just ugh...I just can't find any way to replace my Gambler's Cut slotting.
I tried doing something like 6 slotting Numina's in health and then using Nucleolus Exposures and a Damage/Recharge IO along with Achilles Heel to 4-slot Gambler's Cut, but that pushes the recharge on the ability to about 1.7 seconds, leaving a significant gap in the chain when using Soaring Dragon or Divine Avalanche.
Edit 2:
Found a way to do it. Had to drop one slot from Divine Avalanche, and moved some of my Aegis slots into 3 slotted BotZs, but that added the 2 extra slots needed to make this work. From there, I just 6 slotted Numina's in health, and changed Gambler's Cut to a 5 slotted Crushing Impact with a 6th slot as the Achilles Heel proc. That also leaves that set open to a Hecatomb upgrade should I choose to invest in that.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1605;781;1562;HEX;| |78DAA554594F135114BED3692DDD684B2965A78050E85E96B82646AD242A3508C89| |35A8732B495DA36D31AE0CD1FA0D1A0894FBEFA1F8C4FFE0DF5CD7D01FD03A69EE5| |B660FAE804BEEF9E33DF39F79C73E736B393760AF1E09C503A2F96B45A2DBB9233B| |46A55372C192D5FCC79164A15A3A895B5605A0F2EDECF69562184BFA9C966F492AE| |C7AF6A75500CB4BC697D532FD7F4785A33B6B2E78D7B15C37BB95CD00DBD5C8F371| |7AEA54AA5145F28E60BF56239EF60AB84A693D68BBA568517EEA6B1A11BB542B1EA| |BD542DE6E2172A1BBBD98C56ABEBC66E2F14340FFF8FB0327A1A16710728253AD68| |9EC6F4C42F884334796738328AC134D639422A3E6147499924C2922F30CD32C5147| |00684884214AE128937216C82C44B7E4E0B640490424AA94A89CD8C3893D9CD8040| |20BD76BB26C5385C7769976889E80C04ABB34CC564C0EB6FD0F259F96E6F409C97E| |4A1985A58DF714B628F5F7185C0EDE453822E452C1E56295EAE2CA3AE799B8C0AE1| |91529063AB7E0FDDD3D2AEE3B788D04A3AB4C01D245BB89F640EE95F3F7EE9B50DE| |F393E90751FF37A6EF44B1032287155BE529F8DE9A3051F73BA2D47BA23808FC5CA| |DE297EDF672BB665806E4ABC0BFAF9EC2B24F16D3B7496D1FCF3315988A44937799| |B688121035203F86810F54DFE047A2E14F44A39F89C6BF307DE5F6206A88A3CC435| |4862A86B98720F710E3A212DCDF33D08FC8DA467850419EC924CF2BC4F30AF1BC42| |3C282F448DC966C764B3E39CD707CB0979EC13A3D449005C5372AC53BC6D986B497| |165361044A420C28228BF49B06E050E352E3F9C387F382F5D4224E53EC92B741106| |CDAD4B077FF088C5A39E18C52D99E5150397C2A946CCAD6BF75FCF2B67338F6DD90| |EB88AB004A0ACE1EA26C22D346FE34AC3D53A420ECDC66B67B356F7492CE814C269| |8433087E0FC043545AF10A39109C082E844E04378207C187D08FF002A1618360959| |B6EECDB5B3F1742E1991C1C754D91EBD7A1CBA2ACD1C90EDF200AAF0085447499AC| |D82A5989EB64FDB61FF9297A4E47D7B5C7271DA4B4C9B6230AB779526D9EB936CF6| |C9BE7F018FE02E2CE283C| |-------------------------------------------------------------------|
Ghostveil, as drawn by Shia
Maybe something like this? I dunno was messing around..looks alright.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Endurance/Recharge
- (9) Aegis - Resistance
- (9) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance
- (17) Aegis - Resistance/Endurance/Recharge
- (17) Steadfast Protection - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (50) Crushing Impact - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (27) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Theft of Essence - Accuracy/Endurance/Healing
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (29) Theft of Essence - Accuracy/Endurance/Recharge
- (31) Touch of the Nictus - Accuracy/Endurance/Recharge
- (31) Theft of Essence - Chance for +Endurance
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance
- (33) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (36) Touch of Death - Damage/Endurance
- (37) Touch of Death - Damage/Recharge
- (37) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Stun
- (46) Absolute Amazement - Stun/Recharge
- (46) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Accuracy/Recharge
- (48) Absolute Amazement - Chance for ToHit Debuff
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 11.75% Defense(Smashing)
- 11.75% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 11.75% Defense(AoE)
- 1.8% Max End
- 67.5% Enhancement(RechargeTime)
- 58% Enhancement(Accuracy)
- 15% FlySpeed
- 160.63 HP (12%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 9% (0.15 End/sec) Recovery
- 30% (1.677 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 35% RunSpeed
Set Bonuses:
Touch of Death
(Hack)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Dark Embrace)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Dark Embrace)
- 3% Defense(All)
(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Murky Cloud)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Murky Cloud)
- Knockback Protection (Mag -4)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Parry)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Obsidian Shield)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Super Speed)
- Knockback Protection (Mag -4)
(Dark Regeneration)
- 10% (0.559 HP/sec) Regeneration
- 1.8% Max End
(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Weave)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Cloak of Darkness)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Disembowel)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Stealth)
- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Soul Transfer)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Focused Accuracy)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
(Super Jump)
- Knockback Protection (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1584;751;1502;HEX;| |78DAA593594F13611486BFE9622974A5964259652BB450DA8089CB8511D104A44A8| |470A1409DB60334D6B699D6853B7F80579AE8956B14F52718FF8A7FC1E5DEA59E73| |DE6921E9A593F23E33E73BE7F0CEF79DC93C5CF228F5E882D27C974A7AAD965DCF9| |B7AB56A981D997B75BD5EAC94954B29156D86B319A36418C945B3A217B2EB0F2A66| |A1BFB5B464EC1AE59A915CD2CD3BD98BE6DD8A195C2EEF1BA651AE279B379D6B954| |A29B95E358C82576EAF14F7F6EBC5F25E509E96CBF78BB562AE582AD60F3C125935| |F42A2F5FAE16F3C9C54AE1209BD16B75C33CE8255BA7E92FCBFEE46A38D54D424CD| |96E015B02C736B0233891154C739526557695A29BB43A312FE85800228441A5BBAC| |34EAAEFDB2F14AE76FE08FC0F31768087CCACE485095DDEA6E47771FDA06F04F02B| |DD23D47794EABBBF39D74E87E0F1C0A4E7E003E0A7A3E09F254E512570DA7EBB692| |155DD09B03F28268419036043354E586279B1B66A2B09686A7514AE882195B57426| |A6681343046095E2428EF57B1324B21BF062BFE809DDF69E09A741B08CAD3504436| |64A81B4F1BB2A65155D06A146CD0A5EC140959E6427035028F2330E7A084B0B5A3E| |1305682825301202448525EC46A14091F4F1843C22E25F4595BDE877119C3B88C63| |5CC6312EE31897498C8B97AAFA2DC7FD68EB73F11B213488D01E8586ADDEC318964| |90CCB24862586618961586218961EAA1AB51A8DA2519A42133861C7C40A76FA2AB0| |2A98CB00D7051BD4670A1D1C532F2534FD0A780DBC11C4DF0A0EE91013D65E269E4| |868E629F00C782E58A7B649B4D5921881392042FE5296E5142661C0D1FA0CE9C767| |BADA165973B43E26A54964D8D1FA0CFFEBFAEC69F671DFE824DD605923D136F96E8| |B659B1F77F84E67C9B1E4591A5F3C4DA7FE336CE82CCB3996F32CE100C963CE74F1| |F7D1C5E261F1B2F858FC2C0196104B94E5054BC34DC576BC73E31B3BD08EBFFFF7B| |6C88FA388A66D627257349EC19F472B360DC716C7B1C5716CA9B60D8FB745D26D91| |85B6C87C5BE468A3FF014DC932FD| |-------------------------------------------------------------------|
Well, I managed to pull it off, but I don't know if it is endurance sustainable, I'm thinking probably not.
Crap, the link broke when I copy/pasted it. If you copy/paste the whole thing, it should pop up in Mid's just fine, I've done it that way with other peoples' broken links. I need to find a couple slots for inherent Stamina for the endurance, but I'm kind of at a loss as to where to find them.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(25)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 6: Slice -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(39)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(17), RedFtn-Def(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Dmg/Rchg(27), Numna-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx(29), Theft-+End%(31)
Level 18: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Dmg/Rchg(25), Erad-Dmg/Rchg(31), Erad-Acc/Rchg(33), Erad-%Dam(43)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-Build%(34), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(36), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(45)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Acc/Rchg(42)
Level 35: Oppressive Gloom -- Stpfy-Acc/EndRdx(A)
Level 38: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
Level 41: Weave -- HO:Enzym(A), HO:Enzym(43)
Level 44: Maneuvers -- HO:Enzym(A), HO:Enzym(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Mrcl-Rcvry+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.