How do you slot your travel powers?
i slot mine with at least 2 bleesing of the zypher's (1 being the kb protect.)
I slot 2 SO's worth of enhancement in SJ and SS. For fly, I go with 3.
You really want to be at the speed cap with all your travels. Because others will be, and that's the difference between cathing up to someone or not....or getting away from them or not.
I'm just wondering how do you folks slot your travel powers? Normally I just try to get my hands on a Microfilament, place it on the default slot and call it a day (although sometimes I also slot KB protection or stealth IOs depending on the char, but those don't contribute to the travel power per se).
So how do you slot your travel powers? Is there an advantage to slotting more than one jump/running IOs in a travel power? Would someone with say, 3 jump/running IOs be able to outrun someone with just 1 or is it not that significant?
Thanks for any input.