Issue 7 and the Hamidon


8_Ball

 

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How do these changes increase the risk getting a HO requires, for all those people who pop into the hive when their friends tell them he is held? The number of people who do this is not insubstanial.

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Back when I did raids on Freedom the hive would go from 75 to 140 once the hold phase had started. Currently on Virtue it is not that bad but still noticable.


The author of this post is speaking in generalities from his personal experience.
Your experience may vary.

 

Posted

Earlier someone made a comment that the lamest change the devs have ever made was allowing Hami to shoot his lazer while held. I have to contend that making a regen power which not only prevents regeneration but DRAINS health was the lamest change ever made...

But I digress...

This topic is a ball of complainers and whiners crying about how Hamiden has changed. I only know of two attempted raids on Virtue since I7 dropped and both failed only due to a lack of participation. It hasn't been tried enough times for this to be much other than whining.

Yes, Hami raids are not fun. They haven't been for a long time. They are in some cases 3-4 hours worth of work for the potential to get something completely useless - yet something about him keeps bringing people in to farm him consistantly (once a day).

The devs, in thier infinite wisdom, seem to think Hamiden wasn't unfun enough because the raids were usually successful. Clearly Hami needed to be more demoralizing to their player base because people were still bothering to log in and play thier level 50's for a chance to get a piece of Hami-O goodness.

The fact is the only thing that will tell our developer's they screwed up is if they stop getting money. You wan't Hami fixed or hero-like heroes who haven't been hit so hard with a nerf bat that they are cripples? It'll only happen when subscriptions plummet. Whining and crying on this forum will do you no good.

Hami-Raids have stopped on Virtue and there haven't been any real attempts to organize them again. The best message that can be sent to the Devs is to flat out ignore the Hive and stop playing your 50. I heard recently that post 50 content for the hero side was a priorty for developers post I7. Lets hope this will bring in a new TF that does rival the Recluse SF.

And I know there's a conflict of interest for your hero... here's this huge thing growing that theatens to take out the city but you know what? It's too tedious to bother killing soooo.... lets just leave it alone? It's just a big floaty ball of jello anyway... and there's always room for jello in a city.


 

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This topic is a ball of complainers and whiners crying about how Hamiden has changed. I only know of two attempted raids on Virtue since I7 dropped and both failed only due to a lack of participation. It hasn't been tried enough times for this to be much other than whining.

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Gee aren't we swell? Going against the game mechanics and making Hami attack while held makes no sense. It adds nothing to the challenge. Only makes it a gamble of whether or not he is held. As well as opens raids up to griefers during the attack phase to get the hold team wiped out and cause a pop and failure. So how about you take your smug [censored] attitude elsewhere?


 

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*Dons tinfoil hat*

I think the dev team or whomever its coding is outsourced to, inadvertently made the changes that affected the mitos and Hami. As such, for a matter of convenience, they added them to the patch notes.

*Takes off tinfoil hat*

G.


 

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The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.



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This is a terrible change. It makes the entire encounter SUPER cheezy.

It reminds me of a couple of kids having a fight on a playground:

(Kid1 pretends to shoot Kid2)

Kid2: Haha, you can't shoot me, I have a force field.
Kid1: Oh yeah? Well if you have a force field, you can't shoot out.
Kid2: Well... I have a special force field that lets me shoot out.

So now Hamidon is special and can shoot even when held/slept/stunned.

That's just dorky and cheap.


 

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Brutes have a single target taunt effect in their Primary.

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Brutes have a 5-target AoE taunt in their primary.

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Is this confirmed by a redname anywhere?


 

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Brutes have a single target taunt effect in their Primary.

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Brutes have a 5-target AoE taunt in their primary.

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Is this confirmed by a redname anywhere?

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Not a red name, but I play a brute periodically, and use the taunt to draw attention of a group to me.


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... The fact is the only thing that will tell our developer's they screwed up is if they stop getting money. You wan't Hami fixed or hero-like heroes who haven't been hit so hard with a nerf bat that they are cripples? It'll only happen when subscriptions plummet. Whining and crying on this forum will do you no good.

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QFT


 

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Brutes have a single target taunt effect in their Primary.

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Brutes have a 5-target AoE taunt in their primary.

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Is this confirmed by a redname anywhere?

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It's confirmed by my combat log every time I use Taunt.

However, the person I was replying to was actually talking about Brute punch-voke, which is indeed single-target. I misinterpreted their original post.


 

Posted

Give both villains and heroes a signature AV/Hero Task/Strike Force and give them both the Hamidon Raid.

Story: Lord Recluse is troubled by the fact that heroes have been increasing in strength from their battles with the Hamidon and even moreso now that he has discovered that Positron has synthesized the enhancing agents of the Hamidon. And so, Recluse is providing transportation to the Hive for all his destined ones so that they too might benefit from fighting the Hamidon and to learn its secrets.

The leads to Black Scorpion also finding a way to synthesize the Hamidon's enhancing agents. And so this becomes a side quest to Statesman's Task Force for heroes against Recluse and his Lieutenants. The heroes which accomplish such a TF also get SHOs.

Eveybody gets to do everything.

Then, sometime in the future, you can have a Pocket D contact give out a combined hero and villian Hamidon Raid as a special event.


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Then, sometime in the future, you can have a Pocket D contact give out a combined hero and villian Hamidon Raid as a special event.

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I kinda like this idea

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This probably won't ever happen. There are already enough problems with dozens of Heroes gathered at the bottom of Hami's nucleus. Add dozens of villains and all you'll get is Hive 2 and lots of lag.

Besides, Villains don't need Hami anymore. They just need Corruptors ... you know ... specific ones to complete the LRSF.

Or so it would seem.


 

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Then, sometime in the future, you can have a Pocket D contact give out a combined hero and villian Hamidon Raid as a special event.

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I kinda like this idea

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This probably won't ever happen. There are already enough problems with dozens of Heroes gathered at the bottom of Hami's nucleus. Add dozens of villains and all you'll get is Hive 2 and lots of lag.

Besides, Villains don't need Hami anymore. They just need Corruptors ... you know ... specific ones to complete the LRSF.

Or so it would seem.

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For now. Once the AV Regen gets rolled back to 20% of the buff, I would imagine that you'll only need 3 or 4 Corruptors to complete it

Still, I look forward to more Hero/Villain team ups in Pocket D.


Sign It : http://www.change.org/petitions/ncso...city-of-heroes

 

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So - here it is.

Added to the patch notes:

The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.

Evidently Hammy got a laser beam on it's head a long time ago but just now figured out how to use it.


The Mitos are AVs and are acting according to this patch note:

AVs/Heroes and Giant Monsters now ignore threat level damage multipliers for different Archetypes. They are still affected by Taunt as before.

As for the drops? Bug.

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Why is Hamidon so difficult compared to the Recluse Strike Force?
Hamidon:It requires 60+ Heroes to defeat the Hamidon.
Recluse SF: Doesn't require a vastly larger force than the Hamidon, requiring at the most 8 Villains.
Hamidon: Can wipe out an entire raid, respawning every Arch-Villain you just took an hour to kill.
Recluse SF: Doubtful that Statesman can reproduce himself like a blob of Jello can.

Anyway, here's my opinion: don't make Hamidon any harder than it already is. The enhancements were totally wrecked in the Enhancement Diversification patch. If anything, make the Recluse SF harder.

Added: Is the villain SF farmable?
Removed: Time taken to kill Hamidon, since in theory you could just drop a bunch of nukes on him.


 

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Hamidon: Is surrounded by new Arch-Villain type NPCs, that will take at -least- an hour of clear time to kill them for little to no reward.
Recluse SF: Oh noes, not three Elite Bosses. What ever will we do?

<snip>

If anything, make the Recluse SF harder.

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Done!

*waves magic wand*

Now, instead of 3 Elite Bosses, your team of 8 will face 5 level 53 Heroes (Archvillain class) followed by 8 level 54 Heroes!

I'm so good to you.


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Sadly, still not hard enough.


 

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So - here it is.

Added to the patch notes:

The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.

Evidently Hammy got a laser beam on it's head a long time ago but just now figured out how to use it.


The Mitos are AVs and are acting according to this patch note:

AVs/Heroes and Giant Monsters now ignore threat level damage multipliers for different Archetypes. They are still affected by Taunt as before.

As for the drops? Bug.

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Why is Hamidon so difficult compared to the Recluse Strike Force?
Hamidon:It requires 60+ Heroes to defeat the Hamidon.
Recluse SF: Doesn't require a vastly larger force than the Hamidon, requiring at the most 8 Villains.
Hamidon: Can wipe out an entire raid, respawning every Arch-Villain you just took an hour to kill.
Recluse SF: Doubtful that Statesman can reproduce himself like a blob of Jello can.

Anyway, here's my opinion: don't make Hamidon any harder than it already is. The enhancements were totally wrecked in the Enhancement Diversification patch. If anything, make the Recluse SF harder.

Added: Is the villain SF farmable?
Removed: Time taken to kill Hamidon, since in theory you could just drop a bunch of nukes on him.

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Nevermind that you HAVE to have 8 to do the SF.

Also, Hami doesn't have 5-then-8 AV class mobs with various powersets, that (from the description) play fairly smart.


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This topic is a ball of complainers and whiners crying about how Hamiden has changed. I only know of two attempted raids on Virtue since I7 dropped and both failed only due to a lack of participation. It hasn't been tried enough times for this to be much other than whining.

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Gee aren't we swell? Going against the game mechanics and making Hami attack while held makes no sense. It adds nothing to the challenge. Only makes it a gamble of whether or not he is held. As well as opens raids up to griefers during the attack phase to get the hold team wiped out and cause a pop and failure. So how about you take your smug [censored] attitude elsewhere?

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I'm just saying it wasn't even a week after I7 drops before everyone claims these changes have broken the game. Yet you find plenty of people who have rationally attacked Hamiden since the change, and succeeded, claiming it's no more or less difficult... the tactics to defeat him haven't changed... it just takes longer to do on something that's already boring to do in the first place.

Oh... and comments about it being easier to grief doesn't hold that much weight to me. Even before the changes, idiots could bring GM's into the ISS group or hold team anyway. People could Taunt Hami away before... that's left unchanged and no more or less easy to wipe the ISS out prior to the hold phase... The only difference is griefers can now exploit the hold phase. Yay. How about spreading out the hold team around Hami? Your taunt team should be taking the majority of the agro anyway. And why doesn't your taunt team win that battle more often than the one griefer?

So far I haven't heard of a griefer griefing since the Hami changed, only hypotheticals of how much easier it would be. I'd like to see evidence that a griefer really can demolish the hold team in a way that wasn't previously possible just because Hami can fire while held before I pass judgement.


 

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So far I haven't heard of a griefer griefing since the Hami changed, only hypotheticals of how much easier it would be. I'd like to see evidence that a griefer really can demolish the hold team in a way that wasn't previously possible just because Hami can fire while held before I pass judgement.

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How do you not get it? Hami has only one attack which is an AOE blast. He continues firing while he is held. During the ATTACK phase while he is below 50% health if a griefer were to taunt into the hold team and kill some off then Hami will break free and pop.


 

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I get it.

But your hold team has healing, dispertion field for Mez protection, and heals going off like mad, and thier own taunt team with more taunter's than the one greifer. One stray shot isn't going to nuke the hold team.

*added* It will take a talented griefer with great timing to get multiple successive shots into the hold team to be successful. It's not easy when the griefer is competing with a taunt team, under laggy conditions, and unable to see Hami rendered to time the taunts to it's attacks.


 

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The hold team doesn't normally spam heals since all does it increase the chance of people lagging out. It has been my experience of not just being single individuals but sometimes entire SGs hell bent on causing failures. The fact remains that by doing this the devs ARE opening it up for griefing that will pretty much guareentee a failure. In the past if a greifer taunted into the hold team and cause some deaths when Hami was not held to begin with it didn't matter as far as him popping.


 

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Well, you can't do anything about an entire team of retards... that's insurmountable... but I doubt if that were the case that you'd get past the mito phase with them around dragging GM's into the frey and nuking your ISS and Taunt teams during the Mito phase.

I suppose the sick bastards could get a kick out of waiting till Hami was way under control before doing that, but even before this change, they could still drag GM's into the hold team during the phase. Now it's only slightly more convienient. *shrugs* You can't do anything about jerks, recent changes or not.

The point I'm making is you're not going to get an influx of griefers just because of this change. They've only got a new option in nuking a raid, not a new motive. They've always been empowered to break up a raid at any time by luring in GM's... so whats the BFD?


 

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But your hold team has healing, dispertion field for Mez protection, and heals going off like mad,

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Er... it's almost required to have people turn off all bubbles and heals during the hold phase. As well as most buffs, debuffs and self-protective powers. When you get 100+ characters all packed into a small area, the graphics can easily overwhelm low- and mid-range systems. That's really what's behind the negative feelings over this change. If it were simply a matter of keeping Hami taunted off of the holders, it wouldn't be a problem. 2 or 3 extra taunt teams spaced out and well away from the holders would take care of that.

The problem that people are trying to point out is that we're at the edge of the envelope now, due to the constant "improvements" in the graphics and engine. People are already restarting the game in safe mode just to keep framerates in the double digits, many still can't handle the graphical stress after that. Throw a Giant Monster into the bowl, start spamming heals and turning on self-protective powers, and you're going to lose many of your holders very quickly when their machines go into convulsions.

To go a step further, once a hold phase starts, anyone without a hold is usually asked to go wait out of visual range of the holders, to cut down on the possibility of crashing or freezing. That's going to leave a lot of controllers and defenders, the ATs with the lowest HP, alone in the bowl. If they switch targets to defend themselves from a Giant Monster, whatever hold they had on Hami will likely drop and the raid will fail. If they don't, they just get wiped out, and the raid fails. If they start spamming their heals and self-protective powers between holds, people start crashing, the hold slips, and the raid fails. And if the scrappers, blasters, Kheldians, and tanks all come down en masse to protect the holders, the graphics again threaten to overwhelm some of the holders, the hold slips, and the raid fails.

Given the engine limitations, it really was a poorly thought out decision.


 

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...The point I'm making is you're not going to get an influx of griefers just because of this change. They've only got a new option in nuking a raid, not a new motive. They've always been empowered to break up a raid at any time by luring in GM's... so whats the BFD?

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Maybe if we hadn't been told here that CS takes the griefing of Hami raids serious and led to believe that steps would be taken to address the issue when petitioning, we might not be so anxious about this change providing more options for the behavior.

It is a BFD.

Maybe some of us wish there were as strong a priority by this dev team on curbing anti-social behavior in game as there is on PLing, herding, and PvP balancing.

Given how much they'd been nerfed & how very little the Hero side of this game has been given in content and features in the past year, I'd say the Villain update that was I7 was not the correct time to reevaluate the only significant end game Heroes have.