Issue 7 and the Hamidon


8_Ball

 

Posted

According to Cuppa's post from another thread a few days ago:

"Killing other players outside of a PvP zone is harassment/griefing and not as designed."

What I want to know is why are the devs creating a situation where this is easier now? And also the GMs apparently aren't doing anything to address petitions about the griefing. We should not be in a situation where the efforts of 50+ people can be undermined easily by one griefer.

I agree with the others who've said that Hami needs to be seriously revamped. He does not need to be made more tedious to take down. He needs to be more fun. I've suggested before that I think Hami should be replaced with an instanced trial (maybe for multiple teams).

I wish the devs would give us some insight into what prompted this change and how they envision the Hami encounter as a whole.


 

Posted

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I agree with the others who've said that Hami needs to be seriously revamped. He does not need to be made more tedious to take down. He needs to be more fun. I've suggested before that I think Hami should be replaced with an instanced trial (maybe for multiple teams).

I wish the devs would give us some insight into what prompted this change and how they envision the Hami encounter as a whole.

[/ QUOTE ]

Agreed. I wish they would let us know.


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]

 

Posted

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Seems to me, the people who do the actual work and want to contribute are the ones getting shafted because of the mito targetting changes. Why dont the dev's figure out how to give the super leeches their share of the risk and time commitment before they start punishing those willing to play the game and put themselves at risk for a Hami-O.

[/ QUOTE ]

QFT


 

Posted

It may come as an easy answer...the developers are the ones grieving on the different servers. That's what they do for fun.

We have one reported case where Statesman called down giant monsters on a group (and got a slap on the wrist for it).

So they probably grief regularly (which is why they don't post quality that they used to...) and want to make it easier to cause mass suffering.

Anyone else find it odd that a few times on Guardian when we had a raid planned for a week in advance, every week, that they picked that time to bring down Hamidon/server? I do...

Then again, maybe I am paranoid....
Maybe the developers are working hard on the "hero" side of things. Maybe they're not laughing at all of us when we fail and fail regularly. Maybe they're not on a beach on maui laughing as Positron messes with us...

Of course, it's kinda hard to prove such things aren't true with today's technology. ^-~

Yes, maybe they do really study game information and such changes are accidential (HAH!!!). Where are those who say the developers care about us after this blunder? Hmmm...I wonder....


 

Posted

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How do these changes increase the risk getting a HO requires, for all those people who pop into the hive when their friends tell them he is held? The number of people who do this is not insubstanial.

Seems to me, the people who do the actual work and want to contribute are the ones getting shafted because of the mito targetting changes. Why dont the dev's figure out how to give the super leeches their share of the risk and time commitment before they start punishing those willing to play the game and put themselves at risk for a Hami-O.

[/ QUOTE ]

/Frickin' Signed


Sign It : http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

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Then again, maybe I am paranoid....

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I believe you have assessed the situation correctly.


 

Posted

Yes that's exactly it. The devs are griefing. More specifically, they are griefing YOU, Kisaragi. That's all they have been doing from day one... planning and executing their evil plan to make your gaming life pure hell.


 

Posted

I always suspected that...not really but you sound like you have proof. Where at? Can you prove it's not true? ^-~


 

Posted

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How do these changes increase the risk getting a HO requires, for all those people who pop into the hive when their friends tell them he is held?

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Because Hami can't be held now?

...or is it because he has a Friggin' Laser Beam on his "head"? That he can use while he is "held"?

Honestly, I feel sorry for the trollers...if they can no longer "control" the fight (as their name dictates), what use -if any- will they have now in Hami raids (aside from the /emp's for extra heal spams)???


 

Posted

Maybe a Redname should just tell us how they think we should kill Hami if they don't like the way we are doing it now!

Even a small hint at the "True Plan" would be nice and maybe get us going in the right direction.

In the meantime maybe we should brain storm another strategy that they don't like, so they have something to nerf....change......balance......make better in I8.

And they don't even have to waste time putting it the patch notes. We will figure it out on our own.


 

Posted

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We have one reported case where Statesman called down giant monsters on a group (and got a slap on the wrist for it).

[/ QUOTE ]

Just to put this in context: this was in COH BETA. Never done on the live servers.

Kam


 

Posted

Seriously, if they wanted to make it more challenging, add more mitos.

The AI think I can kind of understand, it makes things more challenging and less brainless. The Agro issue makes sense, though makes things a lot more tricky.

Attacking through holds though is rather insane. Nothing else in the game can do this.

I would rather have them increase the mito total, which coupled with the AI/agro changes makes this much more difficult, but at the same time gives the heroes a reward for clearing through them. After all, with each mito defeated, heroes fighting it have a chance at aquiring a +3 SO, Salvage and a large inspiration. More risk vs more reward. Nothing has been added to make the reward better here, and with the massive HO farming that has gone on over the last year, many will look at this content as something skippable if it can't be done without too much stress.

Previously, Zerging the Hamidon in a controlled fashion as in previous raids would get enough people to do this moderatly easily. Now, Zerging isn't possible, coordination is paramont. It's hard enough to get 100 people to do something together, it will be even harder to get them to do something specific to accomplish it.

I predict a server will accomplish this soon. I also predict that after it is accomplished, interest in it will significantly drop off. Servers that raided daily will cut back to 1-2 times a week.

This is highly unfair for people who just got a character to the 45-50 range, and did not have access to raiding earlier. Without hero buffs to counter it, accomplishing this is going to take more effort than people are willing to offer routinely.


 

Posted

[ QUOTE ]
So - here it is.

Added to the patch notes:

The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.

Evidently Hammy got a laser beam on it's head a long time ago but just now figured out how to use it.


The Mitos are AVs and are acting according to this patch note:

AVs/Heroes and Giant Monsters now ignore threat level damage multipliers for different Archetypes. They are still affected by Taunt as before.

As for the drops? Bug.

[/ QUOTE ]

Why in the hell would you put something in a game and then make it so damn difficult to do that no one bothers with it? Then, when they take the effort to actually figure out how to beat it, you find a way to make it tougher. And then continue on this course until the event becomes so unfun that people just throw up their hands in disgust and find other things to do...some of which are not even related to the game...if you know what I mean. How is that a good thing? If you don't want the players to have Hami-O's, just remove them from the game. Really, it's that simple.

Personally, I gave up on Hami a long time ago, but it still amazes me that the devs are regularly making this event even more tedious.


 

Posted

I guess it's obvious that the HOs are just way too powerful. And there weren't enough griefers in The Hive.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

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I predict a server will accomplish this soon. I also predict that after it is accomplished, interest in it will significantly drop off. Servers that raided daily will cut back to 1-2 times a week.

[/ QUOTE ]

What do you mean, accomplish this soon? Multiple servers have had successful raids since these changes. Pinnacle has had two successful raids and no failures - the rush of people playing 40+ villains has cut our daily raids to a couple a week, but we're still kicking.


 

Posted

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Okay, maybe I'm a newb or something but can someone explain to me the "hate" thing and pecking order of damage, I read that patch note about it and just didnt get it.

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The amount of aggro ("hate") you cause to a mob is determined by the amount of damage you cause, multiplied by your AT modifier.

For heroes
Tankers have the largest aggro multiplier.
Kheldians and Scrappers are close (kheldians might be a little higher)
I think Blasters are third, but since they cause alot of damage, it tends to bring their net aggro up.
controllers and defenders round out the bottom.

For villains
Brutes have the highest aggro multiplier

Not sure about Corruptors, Masterminds, Stalkers and Dominators.... I think Stalkers have the lowest, but because their Assassin Strike causes so much damage at once, they can get alot of aggro.

[/ QUOTE ]

What is your source of information? Testing or guessing?

I wouldn't be suprised to find out MM pets have = or > hate than brutes.


 

Posted

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Will the proposed AV Regen rollback effect Mitos and Hami?

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The Hamidon and the Mitochandria were specifically exempted from the original AV/GM changes. As such, there is nothing to roll back for them, in this regard.

[/ QUOTE ]
Castle

You and Cuppajo are at odds. She says one thing you say another.

Clean up your act guys and try to get this stuff in patch notes and have a concensous first before telling us this inaccurate data.
-Teklord


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Will the proposed AV Regen rollback effect Mitos and Hami?

[/ QUOTE ]

The Hamidon and the Mitochandria were specifically exempted from the original AV/GM changes. As such, there is nothing to roll back for them, in this regard.

[/ QUOTE ]
Castle

You and Cuppajo are at odds. She says one thing you say another.

Clean up your act guys and try to get this stuff in patch notes and have a concensous first before telling us this inaccurate data.
-Teklord

[/ QUOTE ]

No, actually they aren't. One is referring to AV/GM AI (Cuppa), the other to the Health buff (Castle). They are not the same thing. Hammy and Friends behave like AV/GM's - but they were excluded from the AV/GM Health Buff that was published.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

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Then again, maybe I am paranoid...

[/ QUOTE ]
Ya think?


 

Posted

[ QUOTE ]
[ QUOTE ]
So - here it is.

Added to the patch notes:

The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.

[/ QUOTE ]

Can this please be reconsidered? The potential for griefing a Hami raid has just dramatically increased with this change. Before, if hami was held, the hold team knew that they were relatively safe, even if the hold was dropped for a second. Now that is no longer the case. Any character with a taunt power can now grief the raid at any point. Even after Hami is held and being killed. And if a griefer does this when Hami is below half health it will cause a mito spawn and therefore a failed raid. I have personally witnessed griefers attempt to draw Hamidon aggro onto the hold team many times in the past. The attempt would fail because Hami did not attack while held.

In fact, now that I think of it, even a well-meaning tank who is just trying to get their hit in so they get a Hami-O could fail the raid if they attack during the hold phase. Again, please reconsider this change.

[/ QUOTE ]

/agreed
There is enough griefing in the Hive. Don't make it easier for the few to diminish the fun of the many.


 

Posted

[ QUOTE ]
So - here it is.

Added to the patch notes:

The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.

Evidently Hammy got a laser beam on it's head a long time ago but just now figured out how to use it.


The Mitos are AVs and are acting according to this patch note:

AVs/Heroes and Giant Monsters now ignore threat level damage multipliers for different Archetypes. They are still affected by Taunt as before.

As for the drops? Bug.

[/ QUOTE ]

Adding it to the patch notes late does not make this change in the least bit fair or right.

It needs to be changed, again, and changed back to being the way it was.

This little "accident" is far from over.


 

Posted

[ QUOTE ]
We have one reported case where Statesman called down giant monsters on a group (and got a slap on the wrist for it).

So they probably grief regularly (which is why they don't post quality that they used to...) and want to make it easier to cause mass suffering.

[/ QUOTE ]

Wow... way to take something out of context and create one helluva conspiracy theory out of it.


 

Posted

[ QUOTE ]
[ QUOTE ]
We have one reported case where Statesman called down giant monsters on a group (and got a slap on the wrist for it).

So they probably grief regularly (which is why they don't post quality that they used to...) and want to make it easier to cause mass suffering.

[/ QUOTE ]

Wow... way to take something out of context and create one helluva conspiracy theory out of it.

[/ QUOTE ]

That is one awesome conspiracy theory. Cryptic Studios is actually not a game-development company trying to make money - they're a club of MMO griefers who cleverly designed an award-winning MMO to lure players in so they can be viciously griefed by shadowy dev figures who are immune from all authority MWA HA HA HA!

Zeb Cook left because he uncovered the truth, and the truth was too evil even for Lord Recluse.

The guy spamming racist epithets on AP broadcast? That's actually Cuppa.

Slow GM response time? The GMs are actually hanging out in your timed mission, watching you sweat and listening to you swear on team chat.


 

Posted

[ QUOTE ]
Cryptic Studios is actually not a game-development company trying to make money - they're a club of MMO griefers who cleverly designed an award-winning MMO to lure players in so they can be viciously griefed by shadowy dev figures who are immune from all authority

[/ QUOTE ]

QFT!


 

Posted

[ QUOTE ]
[ QUOTE ]
So - here it is.

Added to the patch notes:

The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.

Evidently Hammy got a laser beam on it's head a long time ago but just now figured out how to use it.


The Mitos are AVs and are acting according to this patch note:

AVs/Heroes and Giant Monsters now ignore threat level damage multipliers for different Archetypes. They are still affected by Taunt as before.

As for the drops? Bug.

[/ QUOTE ]

Adding it to the patch notes late does not make this change in the least bit fair or right.

It needs to be changed, again, and changed back to being the way it was.

This little "accident" is far from over.

[/ QUOTE ]

The thing is.. when it was added to the patch notes, I had already read it. Does this mean, every day, I need to check my printed copy of the patch notes, compare it word for word to see what they "admited" to changing?

I have a feeling, this was not a planned change. It was a bug-change, just like when the Mitos over-dropped 53 SO's. Remember that night..... I got over 3 trays of 53's... and I was healing the taunt tank!

But, in hindsight, the Dev's have decided this is a either

a) too much work to figure out the design error
b) a nice change and and easy way out to balance the game.

Here's a suggestion.. since this is a BIG change.. at least for the 100-150 characters a server/night... where's our respec? If i'm not going to be dragging BOTH of my accounts to the raid, i better figure out what it's gonna take to kill these over powered AV's & GM's.