New Power set rumors.


8_Ball

 

Posted

[ QUOTE ]
[ QUOTE ]
We're thinking that Shields would be a Primary AND a Secondary Power Set for Tankers - and a Primary Set for Scrappers...but this thinking might change.

[/ QUOTE ]

Haha shields just a primary attack for scrappers. "I use this shield to bash the heck out of stuff. Oh no, they are throwing a knife at me...I better use my super reflexes so I don't get hit"

[/ QUOTE ]

Bad example since you have already extended the shield and would probably be best off actually dodging the attack in question because you couldn't pull the shield back in time to properly deflect the blow.


 

Posted

[ QUOTE ]
[ QUOTE ]
Haha shields just a primary attack for scrappers. "I use this shield to bash the heck out of stuff. Oh no, they are throwing a knife at me...I better use my super reflexes so I don't get hit"

[/ QUOTE ]
Bad example since you have already extended the shield and would probably be best off actually dodging the attack in question because you couldn't pull the shield back in time to properly deflect the blow.

[/ QUOTE ]
He wasn't talking about the precise moment of an attack. It's silly to consider a hero who attacks with a shield and never defends with it.


I team with the Repeat Offenders.

 

Posted

[ QUOTE ]
The new Pony power pool will be popular.

Pony Poo: You get a magic pony who excretes influence/infamy.

Pony Prance: Your magic pony can superjump to any spot on the the map in one leap.

Pony Pound: Your magic pony can one shot minions, two shot lieuts, three shot bosses.

Pony President: Your magic pony is elected President and because he is YOUR magic pony, everyone has to do what you say, all the time, or President Pony will call in a nuclear strike on them.

[/ QUOTE ]

What issue will that come in?

Personally we need the Incarnate or pistols


 

Posted

[ QUOTE ]
The new Pony power pool will be popular.

Pony Poo: You get a magic pony who excretes influence/infamy.

Pony Prance: Your magic pony can superjump to any spot on the the map in one leap.

Pony Pound: Your magic pony can one shot minions, two shot lieuts, three shot bosses.

Pony President: Your magic pony is elected President and because he is YOUR magic pony, everyone has to do what you say, all the time, or President Pony will call in a nuclear strike on them.

[/ QUOTE ]

ROFLMAO!!! Thnx for the new sig!


 

Posted

[ QUOTE ]
would be cool to see it as a Scrapper Defensive secondary.

Then you could have a Sword/Shield Scrapper. Can always make that knight i've always wanted to do.

[/ QUOTE ]

Lol. But you won't be able to have both out at once.


Dawnslayer on Virtue.

 

Posted

[ QUOTE ]
Neither are in I7 (fyi)...BUT Geko and I have talked a little about Shields. We're thinking that Shields would be a Primary AND a Secondary Power Set for Tankers - and a Primary Set for Scrappers...but this thinking might change. I'd imagine the set is mostly about Defense, but again, nothing has been designed yet.

[/ QUOTE ]

Honestly, I do not believe Shields would work as a Primary or Secondary Power set for any of the Archtypes. This is because you would have conflicts between powers. Especially if you tried to make a Defensive set for Scrappers? Could you imagine a Claws scrapper having to draw out a shield between each attack? Or a Dark Melee trying to Shadow Maul with a Shield? Just will not work. (Yes, I know he said it would be the Primary for Scrappers. But a Shield's primary purpose is defense. )

Even for Tanks, the conflicts with other power sets would just be too great.

The way I see it, the best solution for a Shield-user is to make it like the Epic Archtypes. A single Archtype dedicated to the Shield.

At least that is my opinion.


 

Posted

[ QUOTE ]
[ QUOTE ]
would be cool to see it as a Scrapper Defensive secondary.

Then you could have a Sword/Shield Scrapper. Can always make that knight i've always wanted to do.

[/ QUOTE ]

Lol. But you won't be able to have both out at once.

[/ QUOTE ]

Why not? There's nothing in the animations that prevents a shield strapped to the non-weapon arm? The only change they'd have to make is to make sure all blocks are done with the non-weapon holding arm.

I agree, that the best synergy of a Shield Set to the existing sets would be a Tank Primary/Secondary and a Scrapper Secondary. As for Captain America, his AT has been argued on these boards since CoH Beta, the last concensus was he's a Tank.


 

Posted

[ QUOTE ]
Pistol-based heroes/villians:

Grifter (Pistol/Super Reflex) Image Comics :Wildcats #1
Ghost (Pistol/Dark Armor? w/ phase shift) Dark Horse Comics: Ghost #1
Nick Fury (Pistol/Devices) Marvel: Not sure of debute
Scourge (Pistol/Devices) Marvel: Debuted Iron Man #195
Jonah Hex (Pistol/Invuln.) DC (as seen on JLU)
Ghost Rider (Pistol/Dark Armor) Marvel (the Western one, not the guy on the motorcycle. Seen in the West Coast Avengers.)
Johnny Thunder (Pistol/Super Reflex) DC (The western one)
Vigelante (Pistol/Super Reflex) DC (as seen on JLU)
Adam Strange (Pistol/Super Reflex w/ Flight) DC
Crimson Avenger/Scarlet Avenger (Pistol/Devices) DC: The Crimson Avenger debuted in Detective Comics #20. For reference, Batman debuted in Detective Comics #27.
The Sandman [Original] (Pistols/Devices) DC: Debuted in Action Comics #40

I hope that helps.

[/ QUOTE ]

Not to mention Hellsing's Alucard.


 

Posted

I am sure something like this has been suggested but I'd love to see a Gunslinger archtype. Having a character duel wielding Magnums, Desert Eagles or even antique pistols would be really cool


 

Posted

Tanks have fresh blood...
problem is they keep leaving it in large pools on the floor now :P

I would like to see the weapon melee sets expanded to be available to more of the AT (why not mace and axe for scrappers? why not broadsword for tank? why NONE of those for brute?)

and other ideas for sets could be the ever popular dual-daggers in many fantasy games... also fencing, staves and polearms perhaps (possibly similar artwork between the two, depending on the combat style)

you could make an entire other game if you want too many options though... maybe someone could ask White Wolf about using the system they did for their system into an MMO setting (they did publish a Street Fighter RPG for a few years that allowed different moves at different experience cost based on combat style or school)

hmm... how much would it take to do a Big Eyes, Small Mouth MMO?


 

Posted

I would love to see shield as a primary and secondary for both tanks and scrappers. But given a choice, I would rather see it as a secondary for scrappers, rather than a primary, because broadsword is just begging for it. Katana could get like a small shield on each arm, so they could keep the whole two-handed thing intact. Or they could relegate it to one-handed, which could make for some interesting RP and background story options.


 

Posted

not to get off the topic of shield which would be neat i dont think anyones mentioned the winged archetypes and the incarnites (although i think its been said that incarnites aren't for a while). another thing that isnt so archetype related that might make its appearence in I7 is switching sides. just something to think about.


 

Posted

Well, you didn't rule out Pistols, Electric Melee, Electric Armor, or Power Customization .

Though I really doubt that power customization is ready .


 

Posted

There's nothing in the animations that prevents a shield strapped to the non-weapon arm?

There is also nothing in the animation that currently does this. You would have to produce new animations for all these attacks/defensive powers with both sword and shield drawn.


 

Posted

He wasn't talking about the precise moment of an attack

Whoops.

It's silly to consider a hero who attacks with a shield and never defends with it.

I'm sure someone out there would come up with a character who did this for some odd reason. I could also say that my shield is simply emulatng these abilities which are being represented by the actual powers they allow me to use in game. SR is just me whipping my shield around super fast to deflect incoming attacks or something similar.


 

Posted

[ QUOTE ]
There's nothing in the animations that prevents a shield strapped to the non-weapon arm?

There is also nothing in the animation that currently does this. You would have to produce new animations for all these attacks/defensive powers with both sword and shield drawn.

[/ QUOTE ]

That is not *entirely* true. It's largely dependant on how the game engine treats weapons. Either they're an integral part of the animations(which seems pretty unlikely), or they're just attached to the skeleton as it runs through the animations(which seems more likely given the behaviour when you draw or sheathe weapons while on-the-run, jumping, etc-- and this is how most game engines I've worked with modding as an artist work).

In the latter case, all you have to do is leave the sheild/mace/sword/whatever attached to it's connection point on the hand. It seems unlikely to me as an animator and ex-programmer, given the visible behaviour of weapons in-game, that they'd be using the first option. The second option is a little more complicated, but a lot more flexible and efficient. It would also account for the way my TA defender sometimes ends up with her bow "stuck" to her hand for an hour or more. I sincerely doubt they did a full set of emote animations with the bow out-- it's almost got to be attached to the skeleton. Also consider any of the temp-power jetpacks. They've got to be simply attached to the skeleton with a normal set of flight(and aerial-attack) animations running.

That said, it would make 'pinning' a sheild to an arm not a very big deal at all, in comparison to the assumption that they'd have to re-animate everything.


 

Posted

[ QUOTE ]
another thing that isnt so archetype related that might make its appearence in I7 is switching sides.

[/ QUOTE ]

It's not happening - not for awhile yet.


 

Posted

Either they're an integral part of the animations(which seems pretty unlikely), or they're just attached to the skeleton as it runs through the animations

You will sheathe your weapon when using almost any power outside of the set in question the only exceptions seem to be brawl, which has a different animation for a drawn katana or a bow, and the new low level attack powers. A female character with a drawn weaponoruns differently than a female character without. There was also a bug when you had a weapon drawn that you would attempt to fire an arrow every time you tried the ;bow emote.


 

Posted

Don't know if anyone's brought this up yet...

The Character in the korean video carries both a sword and a gun. Some have noted this in this thread.
What nobody's suggested is this: what if he's a broadsword/pistols scrapper?
Admitedly, pistols as a defense set isn't what first comes to mind, but what if its a set of medium range debuffs, with some pisol-whipping stuns, thus protecting the scrapper? Just a thought.


 

Posted

[ QUOTE ]
"Guns? That's your Super Power? You've got guns?"

(Hope I didn't butcher the quote too much, going from memory. Imaginary stars for whomever can name the movie.)

[/ QUOTE ]

Drumroll please..... MYSTERY MEN! DING DING DING!

Since I'm not going to put the movie on right now it is pretty close if not in fact accurate. Mr. Furious ranting to the disco boys during their failed attempt to get into Casanova Frankensteins mansion which led to a nice group beating. Much fun from the other guys.

Every superhero fan should have at least seen it once.


 

Posted

Does anyone else here think that Street Fighting is useless and they should just remake MA to include both punches and kicks together??

Because just like how an all kicking power set is annoying, wouldnt an all punching set be just as dumb??


 

Posted

[ QUOTE ]
Does anyone else here think that Street Fighting is useless and they should just remake MA to include both punches and kicks together??

Because just like how an all kicking power set is annoying, wouldnt an all punching set be just as dumb??

[/ QUOTE ]

No. Both Kick and Jump Kick (from the pools) are decent attacks. Just as I take both Air Superiority and Boxing for my /MA toons, I would likely take Kick/Jump Kick for my "Street fighting" toons.

Actually, the power pool kicks fit "Street fighting" much better than the power pool punches fit the "MA" set, in my opinion...


Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?

 

Posted

[ QUOTE ]
[ QUOTE ]
There's nothing in the animations that prevents a shield strapped to the non-weapon arm?

There is also nothing in the animation that currently does this. You would have to produce new animations for all these attacks/defensive powers with both sword and shield drawn.

[/ QUOTE ]

That is not *entirely* true. It's largely dependant on how the game engine treats weapons. Either they're an integral part of the animations(which seems pretty unlikely), or they're just attached to the skeleton as it runs through the animations(which seems more likely given the behaviour when you draw or sheathe weapons while on-the-run, jumping, etc-- and this is how most game engines I've worked with modding as an artist work).

In the latter case, all you have to do is leave the sheild/mace/sword/whatever attached to it's connection point on the hand. It seems unlikely to me as an animator and ex-programmer, given the visible behaviour of weapons in-game, that they'd be using the first option. The second option is a little more complicated, but a lot more flexible and efficient. It would also account for the way my TA defender sometimes ends up with her bow "stuck" to her hand for an hour or more. I sincerely doubt they did a full set of emote animations with the bow out-- it's almost got to be attached to the skeleton. Also consider any of the temp-power jetpacks. They've got to be simply attached to the skeleton with a normal set of flight(and aerial-attack) animations running.

That said, it would make 'pinning' a sheild to an arm not a very big deal at all, in comparison to the assumption that they'd have to re-animate everything.

[/ QUOTE ]

Weapons and effects are pinned to the character or bodypart or parts, doing any work with demo file animations shows that, a shield would be no different.


 

Posted

[ QUOTE ]
Either they're an integral part of the animations(which seems pretty unlikely), or they're just attached to the skeleton as it runs through the animations

You will sheathe your weapon when using almost any power outside of the set in question the only exceptions seem to be brawl, which has a different animation for a drawn katana or a bow, and the new low level attack powers. A female character with a drawn weaponoruns differently than a female character without. There was also a bug when you had a weapon drawn that you would attempt to fire an arrow every time you tried the ;bow emote.

[/ QUOTE ]

Through demofiles, I can do any character animations while holding any of the weapons. That's just how effects work, a shield would just be an effect like every other weapon. Limits to what animations keeps an effects on or not is subject only to the limits the devs set, and not prevented by the engine.


 

Posted

[ QUOTE ]

Secondary for Scrappers PLEASE Statesman. Think of how cool a BS Scrapper will look with the whole Paladin thing going on!

[/ QUOTE ]
Hell yeah Geko!
That's the first thing that came to mind to me as well when i first read Shields were being considered... i don't have a BS scrapper now, and i won't make a Shield scrapper either... but one who has both? Definitely!!! (do it to please us D&D/LotR/Fantasy geeks Statesman, pretty please )


Like Underworld? Then take a look at! http://moonid.net/account/recruitmen.../monstersgame/
And don't forget to join the fight for our City! http://www.cohtitan.com/forum/index....ard,134.0.html