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if you were thinking of BS/SD, they are actually very concept friendly, and versitile. I absolutely love my bs/sd
Fury flechette (I hope I spelled the name right), designed this build and those endurance problems you speek of, is of a non issue at 4.24 end/sec here it is. I absolutely love it, and I can solo almost any enemy type (ill masters hurt bad).
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(9), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(29), Mrcl-Heal(29), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8.94% Defense(Energy)
- 8.94% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.2% Defense(Ranged)
- 8.63% Defense(AoE)
- 5.85% Max End
- 41% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 150.6 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- 20% (0.33 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 5% Resistance(Fire)
- 3.13% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Hack)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Deflection)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Deflection)- 3% Defense(All)
(Slice)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Battle Agility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(True Grit)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(True Grit)- 2.5% (0.04 End/sec) Recovery
(Parry)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Parry)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Health)- 2.5% (0.04 End/sec) Recovery
(Whirling Sword)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Whirling Sword)- 10% (0.56 HP/sec) Regeneration
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Disembowel)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Head Splitter)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- 2% (0.03 End/sec) Recovery
(Physical Perfection)- 2.5% (0.04 End/sec) Recovery
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Phalanx Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
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Quote:I appreciate that. yeah that build was whipped up in about 10 minutes, just to give my self some stepping stones on where I need to be.It's not quite how I would go about things...
You loose a lot of global recharge with your slotting which you could get in with some minor changes. I want flashfires up as much as possible as well as my AOE epics and AOE holds.
There is no accuracy slotting in Transfusion, and even with your defense you'll get hit. Missing on a heal would really stink. I'd find some way to get Hasten another slot. You want to be fast if you are going to be a farmer. Speed is what defines a good farmer from an average to poor one.
You seem to be slotting for +rec which is good, but leave Hot Feet, your main +END hog with not enough -END. I'd slot for better effects in your powers and try to lesen your main end drag and you'll actually come out better for it.
In heal I'd take the +regen/+recovery over just the +regen. You have a brilliant heal, regen should not be much of a factor for you.
If you are a farming build, you have no reason to take ID or SB. However, you do farm with another toon there is some use for it. Still I'd never take ID on any farming toon ever. I'm much rather have the AOE hold.
Your flashfire is only up every 33 seconds, that should be your opener on every mob. I think you are going to be rather slow if you have to wait for that every time. It goes back to you global recharge being rather low. When hasten is down (abou 20% of the time, and if you haven't hit on Siphon Speed you have a long wait for your main alpha mitigation.
At level 50 I don't know that I'd bother with Siphon Power. It's kind of redundant for a farmer and over slotted for a character with Fulcrum Shift. You can use those slots to gain much more effect for your character.
I took ID... yeah I forgot about cinders. SB I will keep, for the said duo. Also like I said I won't be farming people, or chargeing them, basically this toon will be something I can get on when I ain't on my BS/SD. If some one wants on my team and I ain't as fast as another fire/kin, then they can kick rocks, cuz I ain't doing it for their lvl speed. That is why I slotted for the actualy holds, immobs, sets, cuz FS would cap my dmg.
I didn't realize transfusion didn't have acc in the numina set... thank you for pointing that out. I basically wanted the unique in there, just incase of a exzemption of some sort, ie lower lvl TF's. But I appreciate the advice and I will try to get some more global recharge out of it. I don't particularly enjoy farming persay so I guess I was building too broad of a playing field. I will keep that in check.
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Double post? naw this ain't no double post that other fire/kin builder was straight out ignorant. I didn't want to post my build there and automatically be slammed cuz of that person. -
Yeah, yeah, so I might get slaugthered for making a farmer... pfft. I put in my time. and I don't farm people generally. I usually farm for drops with my wife on her fire/kin/fire and my bs/sd scrap....
So here it is, it came 5% shy of t he soft cap on S/L, however with many of the mystic fortunes, you generally can make up that 5%
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Hunk N Stuff: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/Hold(37)
Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Rchg(13)
Level 4: Siphon Power -- Acc(A), Acc(46), RechRdx(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx(A), RechRdx(9)
Level 10: Siphon Speed -- RechRdx(A), RechRdx(13), Acc(40), Acc(43)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15), Mrcl-Heal(15)
Level 16: Flashfire -- RzDz-Immob%(A), RzDz-Acc/Stun/Rchg(17), RzDz-Acc/Rchg(17), RzDz-EndRdx/Stun(19), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(25)
Level 18: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Speed Boost -- Winter-ResSlow(A), EnManip-EndMod(23), EnManip-EndMod/Rchg(23)
Level 24: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(31)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Rchg(46)
Level 30: Increase Density -- Aegis-Psi/Status(A)
Level 32: Fire Imps -- SvgnRt-PetResDam(A), C'Arms-+Def(Pets)(33), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(34), C'Arms-Acc/Rchg(34)
Level 35: Transference -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), Acc(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Fissure -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Stpfy-EndRdx/Stun(43), Stpfy-Acc/Stun/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Earth's Embrace -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx(48), RechRdx(48)
Level 49: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 5% Defense
- 8.31% Defense(Smashing)
- 8.31% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 8% Defense(Ranged)
- 5.5% Defense(AoE)
- 43% Enhancement(Accuracy)
- 2% Enhancement(Stun)
- 6% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 133.5 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 2.2%
- 21% (0.35 End/sec) Recovery
- 64% (2.72 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 11.9% Resistance(Smashing)
- 11.9% Resistance(Lethal)
- 11.6% Resistance(Fire)
- 11.6% Resistance(Cold)
- 10% Resistance(Energy)
- 15% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 5% RunSpeed
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There are times where I think of having hasten and self heal. if I had hasten I would hit 117.5% global recharge.
I usually use inspirations, but there are times where "damn it would be nice to have a heal."
Would swaping the the lil bit of def from sj bonus, and regen from PP (I would keep the miracle unique in aid self), be a fair trade off for the extra recharge and heal?
I don't ever use conserve power, I have 4.24 end/sec recovery. I forgot what a blue bar even was. Just curious what people think. if the hastened attack chain would benefit, than the meager def/regen?
[edit] again CW shows 47.5% recharge, but mids shows 55% I really am confused on which one I should go by
here is my build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(9), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(29), Mrcl-Heal(29), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8.94% Defense(Energy)
- 8.94% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.2% Defense(Ranged)
- 8.63% Defense(AoE)
- 5.85% Max End
- 41% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 150.6 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- 20% (0.33 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 5% Resistance(Fire)
- 3.13% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Hack)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Deflection)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Deflection)- 3% Defense(All)
(Slice)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Battle Agility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(True Grit)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(True Grit)- 2.5% (0.04 End/sec) Recovery
(Parry)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Parry)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Health)- 2.5% (0.04 End/sec) Recovery
(Whirling Sword)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Whirling Sword)- 10% (0.56 HP/sec) Regeneration
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Disembowel)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Head Splitter)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- 2% (0.03 End/sec) Recovery
(Physical Perfection)- 2.5% (0.04 End/sec) Recovery
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Phalanx Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
-
Quote:See I made the build, for general game play. Then she told me she wanted to turn her into a AV killer.AVs like to mix up their attacks, so you'll be pounded by melee, ranged and AoE. So you'll want soft-capped melee, ranged and AoE. Now, 40.5% AoE defense might seem close enough to the soft cap of 45%. But actually, it will have you taking almost twice as much AoE damage as you'd otherwise take. Now, if everything else is solid, you can probably weather that storm. But it's much easier to just think of soft-capping all positions as being a requirement. Have a look at Blessing of the Zephyr for one easy boost.
Resistance is decent. You've taken and slotted Tough for actual use. Good.
Hit points, as long as she has the accolades, are passable at 1750. I'd want more, but it should do.
Very high passive regeneration at 29 hit points per second (assuming you have the hit point accolades). Good.
No Aid Self. This may or may not be something you want to address. People can and do solo AVs without a self heal, and high passive regeneration like you have is the name of the game with that approach. Also, unless I'm specifically going for no temps no insps, I'd rather have a few greens than Aid Self. But if your wife specifically wants to solo AVs no temps no insps, OR if she finds it nerve wracking waiting for passive regeneration to do its thing, all the while hoping desperately not to get hit again, then you'll probably want to add Aid Self to the build.
Endurance use - assuming you have the endurance accolades, it looks MORE than sufficient on the surface, with a net recovery of 3.47 EPS before factoring in the attack chain, and with an average Claws attack chain probably taking less than 3 EPS. While I can't say for sure without doing a lot of calculation, you could probably trade some endurance recovery for other things you need.
Attack Chain. On the surface, the attacks look a bit of a mess to me, like you haven't really chosen what you're after. With the global recharge you're already packing, I'd probably grab Hasten, drop an attack or two, and use one of the high end attack chains. While not THE top, my favorite is Follow Up -> Eviscerate -> Focus because it includes an AoE. Not needed for AVs, but more practical for tearing apart most normal content. Hmmm, that takes +274% recharge in Eviscerate. Even with Hasten and the purple set in Eviscerate, that's only +254%. Might still be the best chain for you, but it might also be nice to scrounge up another 20% recharge. I'd probably try to get the recharge myself. Shockwave with five Ragnaroks would be 10%.
So if we go for that chain, Strike doesn't get slotted, and Slash is replaced by Hasten. That frees up a LOT of slots, so that's going to cause a giant cascade in the build, so it's hard to make recommendations past that point.
I can at least suggest how I'd slot the three attacks, though. In Follow Up, five Hecatombs (all but damage/recharge), and if your endurance is under control, the Mako proc. In Eviscerate, five Armageddon (all but damage) and the Fury of the Gladiator proc. In Focus, five Apocalypse (all but damage/recharge) and if your endurance is under control, Gladiator's Javelin proc. If endurance isn't under control, do something else with the final slot in Eviscerate and Focus, up to and including slotting a mere common endurance IO.
While it may not be necessary, dropping Super Jump is one way to free up a power pick. Hurdle + Ninja Run seems fast enough to me for a travel power, and Hurdle + Combat Jumping is good unsuppressed speed.
She orginally had hasten... Also with the defense numbers.... In the CW in game, sr's def+weave+CJ+steadfast global 3% def, shows everything at 45% defense. So I am really confused. which is right? is mids right or is CW right? Or am I seeing a mystic buff? I never thought to look at that....
So should I go with iggy's build, or modify this one? she read this post and would rather go the inspirations route, than self heal. -
I created a higher-end build for my wifes claws/sr scrapper. but she tells me she wants to become a AV killer. I know there is another thread down below me, but I am just putting my build here for some freash eyes...
[edit] that over cap on Hp the 15. whatever... that just happened and I am aware of it... I altered the build before putting it on here.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
GROWL POWER: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(17), Hectmb-Dmg(17), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(48)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def/Rchg(50)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(48)
Level 4: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/Rchg(25)
Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(7), Armgdn-Dmg(13), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Rchg(50)
Level 8: Follow Up -- GS-Acc/Dmg/End/Rech(A), GS-Acc/Dmg(9), GS-Dam/End/Rech(9), GS-Acc/End/Rech(11), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11)
Level 12: Swift -- Run(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15), Numna-Regen/Rcvry+(43), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 16: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 18: Focus -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Dmg(19), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Dmg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(40)
Level 35: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(42)
Level 38: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-End%(45), P'Shift-EndMod(45)
Level 47: Quickness -- Run(A)
Level 49: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 8% Defense(Smashing) (in PvP)
- 8% Defense(Lethal) (in PvP)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 9.88% Defense(Psionic)
- 8.31% Defense(Melee) (in PvP)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 9.45% Max End
- 46% Enhancement(Accuracy)
- 75% Enhancement(RechargeTime)
- 5% FlySpeed
- 140.6 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 5% (in PvP)
- MezResist(Immobilize) 7.2%
- MezResist(Sleep) 5% (in PvP)
- MezResist(Stun) 7.2% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 25% (0.42 End/sec) Recovery
- 90% (5.03 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 15% Resistance(Fire)
- 10% Resistance(Cold)
- 10% Resistance(Toxic)
- 2.5% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Hecatomb
(Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Focused Fighting)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Slash)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Senses)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Spin)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Follow Up)- 2.5% (0.04 End/sec) Recovery, 2.25% Max End (in PvP)
- 15.1 HP (1.12%) HitPointsStatus Resistance 5% (in PvP)
- 2.5% DamageBuff(All)3.13% Defense(Smashing,Lethal) (in PvP), 1.56% Defense(Melee) (in PvP)
(Health)- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Agile)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Focus)- 16% (0.89 HP/sec) Regeneration
- 40.2 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Dodge)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Eviscerate)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Tough)- 3% Defense(All)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Evasion)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Physical Perfection)- 12% (0.67 HP/sec) Regeneration
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Super Jump)- 5% Resistance(Cold)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
-
It really doesn't take much to farm on a /sd build. mine is a bs/sd and isn't geared for farming, and she does great.
Shield charge with build up will kill your Minions, you use LR and your LT's are dead and bosses half dead. Only thing is, you gotta have high amounts of recharge, because you lack the ST damage it takes to take down bosses quickly. -
Quote:I am still on o dem common folk. I can see the power being useful in the lower lvls where a boss can actually hurt you. it helped on my brute that I deleted. But I could very well see respecing out once you have the power behind your scrapper.Something to remember, Werner, is that you're long past most of the conditions I describe. Your Scrappers all have very high +Def by design, and you mostly know your target build early on, barring tweaks and adjustments. You skip straight past all the conditions I mentioned where Scrappers might find the power useful.
That's fine, I think we should remembver that not everyone is going to be as advanced as some of the regulars here; in particular they may not play on very high virtual team size settings or plan on soloing AVs. At least not at first.IMO ToF is a strong power for people in those settings.
Hell, I sometimes miss the control aspects even on my IO'd out Scrappers. My DM/Regen would like to be able to terrorize +3 Cim bosses - it'd actually make the fights faster. It's just not worth what I'd have to lose to put it back in the build, which I think is where you're at, based on your comments.
I tryed it, I thought it was cool, but it is a waste when you have to stack it to lock a boss. the time spent trying to lock something, you would already have it killed. I stand by werner on this one. Maybe if it was a small cone, even the size of beheader, it would be good. but it just looses it's luster. -
Quote:Very true. I like having a aura on a scrapper too!It's certainly harder to hold aggro with a Willpower Tank. But I was a Blaster on a dedicated leveling team of Fire Blaster, Fire Blaster and Willpower Tank. Granted, we gave the Tank a head start to get the aggro, but he could very reliably hold it up to +4s, and hold it well enough that we could usually handle +5s as well.
I can see it being an issue on a normal team, though. Who wants to give the Tank time to make sure they have solid control? But I suppose normal teams don't grind on +4s and +5s, and there's no reason to anyway since the XP probably flows faster from +3s or below. Well slotted, I'd think a Willpower Tank would be fine for normal play.
But I'll also agree that if you leave it unslotted for taunt on a Scrapper, you're not going to be stealing any Tank aggro unless the Tank isn't in control of the situation, and you're mopping up leftovers. And I think it's nice having a taunt aura to help keep bad guys on me. And for team play, if the Tank IS having a hard time, grabbing some spare aggro will help the team.
The other half of the reason I went with something that wasn't shield is cuz my wife whines when I kill too fast on my Seraphima. She has a purpled fire/kin, she hates running with my bs/sd.
I will post a fm/wp build on a later date. thanks, all for the advice. -
Quote:throw a taunt SO or two in RTTC and the WP does really good. I left a taunt duration in invincibility... invince don't need it....WP's taunt aura is so weak I don't think you'll have any issue stealing too much aggro. It's the biggest reason I don't play WP tanks.
I agree though, an unslotted RTTC is actually comical. a baddie will juggle between me and a blaster, and not actually attack anythingTanker side...
-
Quote:I understand other AT's need development. I wasn't saying "I want it NOW!". I don't see why a multi weapon animations wouldn't be right. BS/WM/WA Have all the same animationsI wouldn't mind seeing a melee effect swap set i it came with a ranged combo set.
The issue with a multi weapon set is the animations and weapons aren't linked so it would be damn near impossible to animate right.
Also Dominators and Masterminds really need more love before we go into more melee sets.
The worse it could be is redraw hell. But I wasn't thinking of pulling out my firebrand, then pulling out my lightning hammer, and then pulling out my ice axe for a nice beheader.
I wasn't thinking of it as I am gonna make diff weapon for each attack (which I am sure, some one would). You make a good point there.
It was merely a pitch, that is why I pitched skins, not power sets. some one else said give a weapons aura option, as a aura option that you can achieve at lvl 30. That isn't a bad Idea either. Infernal has a fire axe, and Battle Maiden has a fire broad sword. Been that way for years, it can't be that hard to do.
You think it would have been re-vamped when they did Shields. I got a fire shield, where is my fire broad sword to match? -
I went with FM/WP. it fits my theme. Breath of fire is wicked, except the anime time.
I had a WP/SM tanker that got up to lvl 38, and I just never did like the feel of WP. At the time of the Mass AE boss farms, WP would fall short. even with fortitude, and fault.
I couldn't ever grab reins on WP, it always seemed to be a weaker form of invun, IMO. I know that isn't the case, it just had that feel for me. This scrap will let me try WP, with out the demands of hogging the agro. A unslotted RTTC for taunt will ensure I don't steal agro, and make tankers feel bad, like "Timeless Seraphima."
Yeah again thanks for that build on her. I see so many try to do it like Seraphima, and just simply can't. That is my only regret with that toon, the build isn't mine :'( Ahh well. -
A "no" because devs desired elemental damage with the weapon... Okay so make a new melee power set for all melee classes. You can do a kinda dual pistol thing like with switch ammo.
That would actually be sick. and for concept allow it to have all the skins of swords, hammers, and axes. Course I bet t hat is a much harder pitch than that of just elemntal skins.
But think of a elemental blade to which you can summon the spirit of fire, earth, water, wind, holy, and dark. -
So the shields have elemntal skins, how bout swords, claws, hammers, and axes?
Battle Maiden has em. I wouldn't mind having them. Just curious who is with me, and it can be put into the works. -
Quote:Trying to avoid another SD toon. I see fm/sd all over the place and I am trying to avoid that whole farmer thing. My BS/SD already farms, and does just about anything else I will it to do.Well for a good mix of ST and AoE damage Fire would be the best.
Now Fire/SD would give you great ST damage and With FCS and SC will have really good AoE.
For the three you said /DA would give you the more help with AoE with Death Shroud.
Any of the three you said would be good but I like Fire/WP the most. It just non-stop killing which I like a lot
Looking for something a lil out side of the box. I was thinking trying the fm/da as a scrap. How does OG fair? is there a proc or someting I could stack in it, to bump the mag of stun? The fear aura is tight...
I was thinking of going a LoK Raziel, and possible Kain look.
What can people tell me of fm/da? I have some xp brute side... Was a blast to play till I got too deep into end drain.
Plus greater fire sword can be made to look simular, to Raziel's soul reaver.
-
I have a lvl 50 db/regen, lvl 50 spines/sr/bod, and a lvl 50 bs/sd/bod.
I was thinking of something that is out side of Lethal and is a nice mix of AoE, and ST damage.
I tryed dm/sr brute (delete), dm/invun scrap (delete). I tryed a FM/DA brute ( got him to lvl 28 then delete). I actually liked that toon, despite the endurance drain. The thing that got to me was chaseing that fury bar while my blue bar dwindled on empty.
However I am not sure if I will make something and miss the damage of SD. I can't play fire armor for more than 5 minutes with out major head aches.
What would be a decent balance of mixed AE/ST attacks, and a good layered mitigation secondary?
I was thinking WP/invun/DA. DA takes some key slotting.....
I have a elm/ice tanker, and she can pump out some respectable damage with BU, however I only have one single target attack with her....
Any unique ideas would be helpful. Thanks -
Well I generally pick, based on individual toon concept, however my favorate is a mix of hurdle, super speed, combat jumping.
However I don't even worry about travel powers any more. Martial Arts, Ninja run is suffice. Mixed with hurdle. it works nice. Oh so what a SJ beat me to the door 10 or so seconds before me pfft. Gimmie the extra power slot plz! -
Quote:You didn't say you were solo at +2 either... Yeah I could imagine no blue candy would have you at a loss. I was not trying to say you were doing something wrong, I was just curious...It was on the final Croatoa arc. I was level 32. Setting at level 2, probably. As I recall, the end usage even with stamina was horrendous which could have been part of the problem with it right there: I was running out of juice. And also, the Redcaps do -defense with their attacks and are fairly large mobs on that map, so it was probably more the guys hitting me at a distance than the ones in melee who were hurting me.
It isn't to say that you'd have the same trouble I did. Everyone has their own play style and tactics. I mean, I could probably PM you my build and you could try to exemp, but given that you still get an extra 5 levels when you do exemp it wouldn't be an exact match to what I was facing.
If I were to give a tip to that situations (which I do while farming) I corner pull, fully saturate AAO+BU+SC= dead minions. Whirleing sword and LT's dead. That would leave the bosses, which are half way gone. Navigate the bosses, and target the boss behind the one you are faceing and hit Beheader, for a easy 400-500 dmg (if done quick enough with BU) or about 300 damage with out. If lined right you will lay out damage on both bosses. That is one thing I have learned with this scrapper, is how to navigate the heavy hitting, low arch heavy hitter.
Trust I am nothing compared to some scraps out there, I am sure, and I am not claiming too be. However if I solo which I do quite often set at +2x8, I do that above and rarely have problems, unless I am faceing things like master Ill's, which will out mez you very quickly.
It makes a difference when you scrapper can kill 3/4 the spawn in one hit, and then all but the bosses on the second hit.
Electric/SD, however will do this better. Electric isn't resisted as much as Lethal damage. I will say SD is very squshie, especially if not soft capped. The mitigation, comes from shield charge. You can actually go with out running toggles if shield charge is done right. Course when a boss hits you.... -
Quote:Your bs/sd stalled faceing redcaps you say. You can soft cap your melee, and leathal defense with parry.To be fair, my BS/SD stalled out in Croatoa when I got into the Redcaps, and that's a bad foe to face with a defense set.
And I don't deny that BS is a heavy hitter.
Maybe I need to exzempt down and face them. I would sure tare up snaptooh in his cave mish at winter event.
I will say with the snowbeasts, they would eat me up. but redcaps them selves? So long as I didn't forget about parry, I would do just fine.
Maybe I am missing something? -
Quote:I don't have electric/sd but I have a bs/sd. Seemed slow? I can drop lvl 53 minions in one hit, LT's in two hits.I just got my Electric/Electric Scrapper to 50 this weekend during Double XP, and I have to say that it's a real blast.
For a Scrapper, it seems to be a really tough set. It does wonderfully well against Rikti, Freakshow, Carnies (except for those cursed Strongmen).
I've got several Regen Scrappers, a Fire Armor Brute, a WP Scrapper, and a couple of WP Brutes.
Is there any set that gives the same rush that Elec/Elec does? (I love my other Brutes and Scrappers, but the Elec seems to really do well against the things that they crumble against.)
I've thought doing a Shield Scrapper or Tank with Electric Melee as well, but I'm not sure how much fun that would be compared to Electric Armor ...
Anyone done both who has some input for me?
My BS/Shield Scrapper is stuck at 32 because the set just seemed so slow to me...
I farm faster than my wifes purpled fire/kin/fire. Granted my build isn't cheap. electric/sd is like the new aged farmers. and they kinda have the fire/kin stigma too. people see them and say "just another farmer".
Broad sword lacks in AE damage that electric has, but it far surpasses in ST dmg.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(9), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(29), Mrcl-Heal(29), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(42)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8.94% Defense(Energy)
- 8.94% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.2% Defense(Ranged)
- 8.63% Defense(AoE)
- 5.85% Max End
- 41% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 150.6 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- 20% (0.33 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 5% Resistance(Fire)
- 3.13% Resistance(Negative)
- 10% RunSpeed
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My wife has a Claws/Sr and fell in love with it. She wants to IO the toon out, so I made this build. She is very endurance heavy. Mids shows her ranged defense at 43%, but with just cj, weave, and steadfast unique the in game "CW" shows her at soft caps for all positions. so I don't know which one is off. Anyways here is the build I whipped up. If it is a decent build let me know, if you think you can make it better, please post it. Thanks in advance.
{edit} I went over cap on a buff so I edited the build to not push it over
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
GROWL POWER: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def/Rchg(50)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(34)
Level 4: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/Rchg(25)
Level 6: Spin -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(7), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(50)
Level 8: Follow Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(50)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11), RechRdx(48)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15), Numna-Regen/Rcvry+(43), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 16: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 18: Focus -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg(19), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(48)
Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Dmg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 28: Lucky -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(29), LkGmblr-Def/EndRdx(29)
Level 30: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(40)
Level 35: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(42)
Level 38: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(48)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-End%(45), P'Shift-EndMod(45)
Level 47: Quickness -- Run(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 8% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 8.63% Defense(AoE)
- 7.2% Max End
- 32% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 155.6 HP (11.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 2.2%
- 20.5% (0.34 End/sec) Recovery
- 76% (4.25 HP/sec) Regeneration
- 10% Resistance(Fire)
- 3.13% Resistance(Negative)
- 10% RunSpeed
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So I have a BS/SD scrapper. She has about 1.5 billion in her, and just absolutely WOW!
However I figured I would try roleing a SD/ tanker. I originally went sd/ss. But re-roled as a SD/NRG. He is only lvl 23 so shield charge isn't present yet, but AAO is. with whireling hands six slotted (2 acc 2 dmg 1 rech redux 1 end redux). I would think it would do more than 80 dmg with a fully saturated AAO.
I was very worried this would happen, that I would see the dmg potental of my scrapper, and then be totally turned off to the set tank side.
Either that, or I rember when NRG was nerfed... Was it nerfed that bad? Or am I not giving this set enough time? I am hopeing that nrg transfer and total focus will help the set. I know shield charge, the way I use it, will devestate spawns... I try to hang on to atleast shield charge lvl's before I make a true judgement.
Just hard to justify this toon when parry makes my scrapper stronger than the tank counter part.
At one time, didn't NRG have the highest Burst damage out of the sets? I like the toon, and my skill shines through him..... Maybe I have just been caught up by scrapper lock. IDK, ty for reading... -
I have tryed multiple brutes lvl 28 fm/da, sm/invun, electric/energy aura, claws/wp, dm/sr. I just can't seem to grab hold of a villian toon and run with them.
I was (still am) a avid tank player blue side, and I tryed a few scrappers. I now tend to prefer the scrapper, becasue of the damage potential, and also when you IO slot them, they show vast improvement in survival, over the tanker counter part.
Maybe what I am doing is trying to stick to a brute, but would really need to be playing a stalker. I tryed a couple stalkers, it is just they are so damn squshie...
Now I say this before SO's cuz I only carried one toon over that point. What is the major differences between the two sets?
[edit] I have seen people talk about energy defesne, aura, w hatever the defensive set is called. What is so bad about it? that is all I hear is it is a terrible set. curious as to why? -
So I am running a Ill/Rad, and I thought it would be so cool to have CC. Then I started to noticed it was missing, so I check, to see if it allows accuracy enhancements. It doesn't.
Now even not, the power is nice, but it takes so long to stack holds, if it wasn't for my decoys, I would be toast.
Is that power skippable, or am I missing something?