Addicted to the Lightning ...
I just got my Electric/Electric Scrapper to 50 this weekend during Double XP, and I have to say that it's a real blast.
For a Scrapper, it seems to be a really tough set. It does wonderfully well against Rikti, Freakshow, Carnies (except for those cursed Strongmen). I've got several Regen Scrappers, a Fire Armor Brute, a WP Scrapper, and a couple of WP Brutes. Is there any set that gives the same rush that Elec/Elec does? (I love my other Brutes and Scrappers, but the Elec seems to really do well against the things that they crumble against.) I've thought doing a Shield Scrapper or Tank with Electric Melee as well, but I'm not sure how much fun that would be compared to Electric Armor ... Anyone done both who has some input for me? My BS/Shield Scrapper is stuck at 32 because the set just seemed so slow to me... |
I farm faster than my wifes purpled fire/kin/fire. Granted my build isn't cheap. electric/sd is like the new aged farmers. and they kinda have the fire/kin stigma too. people see them and say "just another farmer".
Broad sword lacks in AE damage that electric has, but it far surpasses in ST dmg.
Hero Plan by Mids' Hero Designer 1.601
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Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(9), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(29), Mrcl-Heal(29), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(42)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8.94% Defense(Energy)
- 8.94% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.2% Defense(Ranged)
- 8.63% Defense(AoE)
- 5.85% Max End
- 41% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 150.6 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- 20% (0.33 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 5% Resistance(Fire)
- 3.13% Resistance(Negative)
- 10% RunSpeed
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
To be fair, my BS/SD stalled out in Croatoa when I got into the Redcaps, and that's a bad foe to face with a defense set.
And I don't deny that BS is a heavy hitter.
My COX Fanfiction:
Blue's Assembled Story Links
To be fair, my BS/SD stalled out in Croatoa when I got into the Redcaps, and that's a bad foe to face with a defense set.
And I don't deny that BS is a heavy hitter. ![]() |
Maybe I need to exzempt down and face them. I would sure tare up snaptooh in his cave mish at winter event.
I will say with the snowbeasts, they would eat me up. but redcaps them selves? So long as I didn't forget about parry, I would do just fine.
Maybe I am missing something?
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
It was on the final Croatoa arc. I was level 32. Setting at level 2, probably. As I recall, the end usage even with stamina was horrendous which could have been part of the problem with it right there: I was running out of juice. And also, the Redcaps do -defense with their attacks and are fairly large mobs on that map, so it was probably more the guys hitting me at a distance than the ones in melee who were hurting me.
It isn't to say that you'd have the same trouble I did. Everyone has their own play style and tactics. I mean, I could probably PM you my build and you could try to exemp, but given that you still get an extra 5 levels when you do exemp it wouldn't be an exact match to what I was facing.
My COX Fanfiction:
Blue's Assembled Story Links
It was on the final Croatoa arc. I was level 32. Setting at level 2, probably. As I recall, the end usage even with stamina was horrendous which could have been part of the problem with it right there: I was running out of juice. And also, the Redcaps do -defense with their attacks and are fairly large mobs on that map, so it was probably more the guys hitting me at a distance than the ones in melee who were hurting me.
It isn't to say that you'd have the same trouble I did. Everyone has their own play style and tactics. I mean, I could probably PM you my build and you could try to exemp, but given that you still get an extra 5 levels when you do exemp it wouldn't be an exact match to what I was facing. |
If I were to give a tip to that situations (which I do while farming) I corner pull, fully saturate AAO+BU+SC= dead minions. Whirleing sword and LT's dead. That would leave the bosses, which are half way gone. Navigate the bosses, and target the boss behind the one you are faceing and hit Beheader, for a easy 400-500 dmg (if done quick enough with BU) or about 300 damage with out. If lined right you will lay out damage on both bosses. That is one thing I have learned with this scrapper, is how to navigate the heavy hitting, low arch heavy hitter.
Trust I am nothing compared to some scraps out there, I am sure, and I am not claiming too be. However if I solo which I do quite often set at +2x8, I do that above and rarely have problems, unless I am faceing things like master Ill's, which will out mez you very quickly.
It makes a difference when you scrapper can kill 3/4 the spawn in one hit, and then all but the bosses on the second hit.
Electric/SD, however will do this better. Electric isn't resisted as much as Lethal damage. I will say SD is very squshie, especially if not soft capped. The mitigation, comes from shield charge. You can actually go with out running toggles if shield charge is done right. Course when a boss hits you....
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
I just got my Electric/Electric Scrapper to 50 this weekend during Double XP, and I have to say that it's a real blast.
For a Scrapper, it seems to be a really tough set. It does wonderfully well against Rikti, Freakshow, Carnies (except for those cursed Strongmen).
I've got several Regen Scrappers, a Fire Armor Brute, a WP Scrapper, and a couple of WP Brutes.
Is there any set that gives the same rush that Elec/Elec does? (I love my other Brutes and Scrappers, but the Elec seems to really do well against the things that they crumble against.)
I've thought doing a Shield Scrapper or Tank with Electric Melee as well, but I'm not sure how much fun that would be compared to Electric Armor ...
Anyone done both who has some input for me?
My BS/Shield Scrapper is stuck at 32 because the set just seemed so slow to me...
My COX Fanfiction:
Blue's Assembled Story Links