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Posts
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Joined
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just my .02 inf thown in, but I could see some sort of mass placate being thrown in there...
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its becoming my second fav AT... have a Plant/Earth Assault that is a riot to play, just started an elec/elec and a mind
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Alternate thugs (Skulls or Hellions)
Alternate mercs (Family, because of the assault rifle primary)
Alternate necro (Banished Pantheon)
Alternate bots (Clockwork old and/or new) -
I decided I wanted to get a Tommy-gun for my rogue mastermind. I had 8 bosses towards the badge already so I hop into Stirga and start blasting away, after 7 or so had been dispatched I checked the count and it still showed 8, I sent a /bug report and went back to Port Oakes, defeated one boss and it showed up... are family on the blue side different then the family on the red side?
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Im pondering a Demon MM but I dont want the whip attack. for the secondary I'm thinking pain. I dont want him completely defenseless, so Im considering Flurry, Boxing & Air Superiority... thoughts?
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Quote:type: /stuck <enter>, then type: /stuck <enter> again and you will end up at the entrance portalIf I had a prime character only, I could deal with this but I have 7 characters and all the bases are similar is style(mazelike - designed to stop raids). I just won't be able to get anything done if I continue. In the above mentioned SG, I had to logout to get out of the SG. That's too much in my humble opinion.
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dont really want to start a big debate about this, I have been convinced that a lvl 50 SS/FA brute i the way to go, but what about one locked at 25?
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How does this look?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch- (A) Pounding Slugfest - Accuracy/Damage
- (17) Pounding Slugfest - Damage/Endurance
- (34) Pounding Slugfest - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (5) Reactive Armor - Endurance
- (A) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Chance for Smashing Damage
- (A) Pounding Slugfest - Accuracy/Damage
- (34) Pounding Slugfest - Damage/Endurance
- (36) Pounding Slugfest - Damage/Recharge
- (A) Pounding Slugfest - Accuracy/Damage
- (36) Pounding Slugfest - Damage/Endurance
- (36) Pounding Slugfest - Damage/Recharge
- (A) Pounding Slugfest - Accuracy/Damage
- (37) Pounding Slugfest - Damage/Endurance
- (37) Pounding Slugfest - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance
- (15) Reactive Armor - Endurance
- (A) Miracle - Heal/Recharge
- (15) Harmonized Healing - Heal/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (39) Reactive Armor - Endurance
- (A) Steadfast Protection - Resistance/Endurance
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) Rectified Reticle - To Hit Buff/Recharge
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Recharge
- (23) Performance Shifter - EndMod/Recharge
- (33) Energy Manipulator - EndMod/Recharge
- (33) Adrenal Adjustment - EndMod/Recharge
- (33) Multi Strike - Accuracy/Damage
- (34) Cleaving Blow - Accuracy/Damage
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Serendipity - Defense/Endurance
- (25) Serendipity - Defense/Recharge
- (25) Serendipity - Defense/Endurance/Recharge
- (27) Serendipity - Defense
- (27) Serendipity - Endurance
- (29) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Luck of the Gambler - Recharge Speed
- (31) Kismet - Accuracy +6%
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Pounding Slugfest - Accuracy/Damage
- (40) Pounding Slugfest - Damage/Endurance
- (40) Pounding Slugfest - Damage/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Damage Increase IO
- (A) Accuracy IO
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Bruising Blow - Accuracy/Damage
- (50) Bruising Blow - Damage/Endurance
- (50) Bruising Blow - Damage/Recharge
Level 1: Brawl- (A) Smashing Haymaker - Accuracy/Damage
- (40) Smashing Haymaker - Damage/Endurance
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (42) Endurance Modification IO
Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 12.38% Defense(Smashing)
- 12.38% Defense(Lethal)
- 6.438% Defense(Fire)
- 6.438% Defense(Cold)
- 9.875% Defense(Energy)
- 9.875% Defense(Negative)
- 3% Defense(Psionic)
- 16.13% Defense(Melee)
- 7.375% Defense(Ranged)
- 9.875% Defense(AoE)
- 30% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 22.49 HP (1.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 6.6%
- 5% (0.083 End/sec) Recovery
- 44% (2.754 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
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I've quit playing in Preatoria until they fix this issue, it makes it next to impossible to run any missions in the lab complexes, and isn't worth the time or effort invested
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I see there is nothing for the doors in the labs in Preatoria which have both red and blue doors overlaid. When the blue door is opened the red door remains blocking your path, thus causing missions to be uncompletable.
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I was teleported into the room where I had to defeat the 4 experimental psychics... while my teammate was still on the other side of the door... needless to say I gave up after faceplanting (we had already used the auto complete on the map prior
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Quote:just experienced that myself a couple of nights ago, very annoying, happened in two missions in a row at which point I gave up in frustrationI am on Triumph, in Praetoria, and since last night, I have had serious problems in missions in Praetoria, regardless of which Praetorian toon I am playing. On certain missions (which appear to all use the same map), I will get to a spot where the map tells me I should be able to go through a door to continue, but the door is red, and unopenable.
I have noticed that if you look closely at the door, there appears to be another door or entryway z-fighting with the red door. Also, enemies seem to be able to walk through the walls near the door and attack me. This has happened on three missions and two toons, and needless to say, I am unable to complete the missions.
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anyone else having issues with locked and unlocked doors overlaying on each other, happened in two missions in a row, the door was supposed to open, one did, at least the animation opened it, but there was the red door in its place as well, and we could not pass or finish the missions
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I have a low level Aegis: +Mez resist) and I want to slot it in "Tough"... other than that enhancement (and maybe one more like it) tough is pretty much worthless to me.
I read that it doesnt matter when I acquire tough (can be greyed out) as long as the enhancement is low enough level. so when I respec and I put tough in at 50 and slot Aegis +mez resist is lvl 25, I will get the benefit from the +mez resist it all the way down to level 22? or am I misreading that? -
After a few days of play I have to say this is the funnest blaster I have played, (granted, part of it is thematic, I built a small hawk using the animal pack).
Plenty of damage (mostly via frankenslotting) and the debuffs help the team a lot. already see some chages im going to want to do... thankfully the WST this week is the terra volta respec mission -
report card... ran it last night in 1 hour 44 minutes, didnt do the option in the first phase. we had a hard time figuring out where to go to get out of the first ship. the AV battle in the sewer was ... wow ... loved it, thought there was plenty of face-planting going on around me. my wife found out that she had neglected the enhancements on her Katana/Electric Armor scrapper and was having a hard time of it
the only grip I had (and maybe someone can help me here) in the last phase... how do you get out of the hosp? I found my way out the first time with no trouble, but from that point on it I got turned around or something and couldn't find it. -
Friday will be the first time our SG has run this TF, being as such it will not be a speed run, so how long should we expect it to take?
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No MIDs build yet, but just wanting an opinion on the combo. and pitfalls to watch for? I will probably be frankenslotting for end/range/damage.
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Quote:Im not sure what the criteria is either, but when I did the praetorian event solo, I didn't receive the option for the emote I was there for, I petitioned and was told to participate more. apparently there is a "trigger" minion you have to hit in that particular case...This is just a theory though. It's obviously not just damage done, because you can "pass" the Praetorian events without attacking. I doubt the "participation" mechanic is anything too complicated. Just checking the length of combat log information seems pretty straightforward.
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Quote:that's a reasonable assumption but it has been going on for weeks now (I know I didn't say that in the initial post, so my badSince there is maintenance going on with both the Live servers as well as the scheduled Account maintenance, I'm going to go out on a limb and say it's probably responsible
)
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one of the main reasons I even ask is that I have some other friends (even more gasps) who were in early on Ashron's Call.
There was a bug where early subscribers to the game seemed to be the target of all mob aggro, where as the mob would go out of its way to attack his character, completely ignoring everything in its path, the devs said it WAI... until one happened to team with said character... then they looked at the algorithm the RNG was using and found out why he was the target (had something to do with his account's ID number or something like that). -
Quote:I have no idea if he is playing at the x8 setting but he has played for 7 years and has multiple 50s that he is always running.And playing solo? At a x8 setting? A lot. I mean, a really, really, really, really lot?
*any claims that the grammar in that last sentence is wrong will be denied.
Every time I have gotten one I was on a team, the last time was with a level 10 character.