macskull

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  1. Nice! I decided to go with the Hami-O instead of the merits this time around and got a Peroxisome. That'll teach me, I guess.
  2. macskull

    PvP Questions

    Quote:
    Originally Posted by trainway1 View Post
    Here a few questions:

    1) Is there anyway to counter Parry besides popping accuracy inspirations?

    2) What is the KB cap?

    3) Is Energy Aura worthless in PvP? I've never seen one in. And that's probably why.
    1) Aim, Build Up, defense debuffs, global accuracy bonuses, accuracy slotting in attacks, Kismet IO, Tactics, Focused Accuracy, etc...

    2) What do you mean?

    3) Pretty much. It's all defense which means it's not all that good.
  3. macskull

    Dead PvP

    It's because cages are considered a mez (god knows why, but they are). Still think they need to last like 10 or 12 seconds and be standardized across all ATs, and have the immob removed for PvP, but that's just me.
  4. I'd do a cross and say Dark/WP, but if I had to choose between the two you listed I'd say Dark/Elec. I'm still not sold on Elec's usefulness for Scrappers but I suppose it would only be marginally worse than it is for Brutes (difference in resistance caps notwithstanding), and after the buffs it's a solid set.
  5. Quote:
    Originally Posted by B_L_Angel View Post
    Just from what I remember from last year, I think the elimination of baby new year is going to have a bigger effect on candy cane prices than anything else. I was getting candy canes and powerleveling myself like mad off that mission last year. I can't speak for others but the idea that the winterlord is just a frozen Reichsman on a timer isn't appealing
    Pretty sure they still have BNY mishes.

    EDIT: But with the SK changes in I16 it means people won't be blowing through lower-level missions just for the reward.
  6. macskull

    Read this thread

    Quote:
    Originally Posted by Ry_Ry View Post
    Few union SG's said they were coming to freedom, and they are competive. I think we should be seeing some people starting more SG's/VG's and getting some stuff going. I think a Tournie or a League will give people the push they need and what not. We'll have to see what happens though.
    There really isn't the support nor the population to get a league started on Freedom, I'm afraid.
  7. No one PvPs on test anymore, most of the better players are on Freedom now.
  8. Grats Uber. Haven't had any new billionaires recently as I've been focusing my efforts on one of my Fire/Kin trollers, who is now up to about 5 billion.
  9. macskull

    Farming options

    Quote:
    Originally Posted by Debt_Magnet View Post
    i already have a fire/ss/fire tank and i'm not really one to replay the same combo regardless of class.
    The difference is that even though the two have the same powerset combinations (except Mu Mastery instead of Pyre Mastery), they play nothing alike.
  10. Anything with a few spare minutes every day and access to Wentworths/Black Market is a money-making build. If you're talking about farming... what side? What AT? What enemy types?
  11. macskull

    Hiatus over

    Nothing's changed since I13 except a few arena tweaks. Mechanics-wise, everything's in the busted-*** state it was in when you left.
  12. Yes, you want to be kiting. You have less HP than a melee AT (except a Stalker) and no self-heals or real resistance to speak of (40% base plus whatever you get from your epic shield sounds nice but it gets DR'd quite a bit and you've got low HP to begin with). Your strength is at range, play it as such. Total Focus is mostly there for a finisher if you happen to be in melee range at that time, and it won't happen often.
  13. Quote:
    Originally Posted by Supermax View Post
    I think he must have found out that the whole Noah's Arc thing didn't really happen. That's a tough thing to handle.
    Noah's Arc was very real, but the slot it was in got locked because the devs determined that because it was holding two of every animal, it was a farm, and because it allowed Noah to survive while the rest of mankind died, it was using exploits. In addition to having the slot locked, Noah was perma-banned and his characters were deleted.
  14. Don't need, but it's very useful. As a Regen the only resistance you have outside of MoG is the free 10% base resistance - Tough adds another 16 ish which means you'll have resistance to all in the low 20s after DR kicks in. Kick is also one of the better attacks, and while I wouldn't take Weave, Kick + Tough is a good enough reason to take the Fighting pool.
  15. macskull

    Mayhem missions

    Quote:
    Originally Posted by hardknight View Post
    if I was going to park toons and not worry about the Grey areas

    get a toon to lvl 6 - 9 park it
    get a toon to lvl 11 - 14 park it
    get a toon to lvl 16 - 19 park it

    and so on
    I know I can do that, but I was wanting to avoid having to level a character to each range, which is why I want to be certain I can get both mayhem missions at will on a particular character.

    Quote:
    Originally Posted by SunGryphon View Post
    I've never NOT chosen a contact, and at level 10 I've had the KR first followed by the Atlas.
    Thanks... can anyone else confirm behavior like this?
  16. Welcome to the US servers... we really do need more good players here, hope you have fun.
  17. macskull

    Read this thread

    Quote:
    Originally Posted by Supermax View Post
    How would a tauntbot slot taunt currently?

    On my melee, since I just **** around in zones, I just have it slotted with 3 range SO's, and I rely on it just for -range. But when being a tauntbot for a team, what's the best current way to do it?
    It needs acc and taunt duration, or at the very least acc.
  18. Quote:
    Originally Posted by Grid_Lock View Post
    I'd be down for this for sure, I agree with Silit however. Preset teams this early would make for stacked pwnage. The arena player base isn't large enough to go for a "league" right off the bat.

    Hoping this doesnt turn into rangefest like KB allways does...
    About the only useful melees in team PvP are Stalkers. Tankers, Brutes, and to a lesser extent Scrappers are more or less there for disruption via taunt and occasional contribution to damage spikes. Simple fact is ranged damage is king.
  19. Same goes for Speed Boost. You can turn PvP travel suppression off as an arena option, but then travel powers don't suppress at all (before I13 travel suppression was the same in PvP as it was in PvE), which means SB and IR aren't needed. Just be grateful you're not a /Sonic Corruptor, as that set got hammered even worse.
  20. macskull

    Mayhem missions

    Quote:
    Originally Posted by SunGryphon View Post
    Actually, if you are level 10, you have a 50/50 chance of getting either the Atlas or King's Row mission. I assume it's the same for the other 'in betweens' as well.
    Yes... I know that's how it works the first time you get the mission, but after that I'm not sure if I will still have the 50/50 chance. For example, if I don't choose a contact will I be stuck with the lower-level one, or if I do choose a contact will I be stuck with the higher-level one?
  21. PBU doesn't boost resists. The numbers you're seeing for damage types there are damage buffs, not resistance buffs (Power Build Up is essentially a combination of Power Boost and Build Up, so in addition to the +special you also get +tohit and +dam).
  22. macskull

    rad/pain corr

    In PvP? Odd... usually regen buffs aren't affected by things like PB, but it might be a hold-over from the PvE aspects where PB would buff the heal ticks.
  23. macskull

    rad/pain corr

    Could use the acc/mez and dam/mez hamis for at least part of it. PB won't affect Soothing Aura since it's a regen buff not a heal in PvP.
  24. macskull

    Farming Tanks

    Woah, old thread. Farming Tankers, in a nutshell:

    Everything else is better than a Tanker. That being said... some combination of Elec Melee, Super Strength, or Fiery Melee along with Shields, Fiery Aura, or Willpower and Pyre mastery will be okay. Compared to a Dom, Scrapper, Blaster, Brute, or Corruptor a Tanker will be slow, but they're workable.