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Posts
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As you can see there was a lot of dying.
Our Shield Defense Scrapper tanked Recluse for us, I believe. -
We did it without nukes:
I LOVE it that I got the screenshot just as Lord Recluse was saying this was impossible.
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We've done an all Scrapper STF. It was really fun.
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That's a good question. I'll leave that to the math people.
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I'm still waiting on Ice Armor to make the Spines/Ice I have in mind. Bleh, I hope I19 has power proliferation in it.
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Awesome. Thanks for giving us the looksie.
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Quote:I think people are just doing a before/after comparison kind of thing. Technically it is a proc, but technically it is a damage buff, considering it gets augmented by damage and the damage an attack does. Buff, proc, it doesn't really matter to me. I just call it Awesome.Fiery Embrace is not a damage buff, and thus has nothing to do with the damage buff cap (and what we call the "damage cap" is really the "damage buff cap"). Fiery Embrace is more like a proc: when its up your attacks do a separate "tick" of damage. That tick is pure damage, not a damage buff.
Saying FE allows you to go over the damage cap is kind of like saying putting five damage procs into Brawl allow it to go over the damage cap of Brawl. I understand the sentiment that is being attempted to be expressed, but its something to avoid because it can cause confusion when people try to figure out what's going on and end up thinking the wrong things about the power. -
Quote:I think this is awesome, and definitely deserves even more advertising reach!Also noticed some adds on various game related sites in banners and boxes.
And MMORPG.com is currently hosting a GR sweepstakes with the top prize being a 5870 card and input on naming an NPC in GR. Many other good prizes over there. Has center placement currently on their homepage.
Finally some visible marketing presence for the game! -
Quote:On my Fire/Fire with the way Burn is set up now, I can give some forgiveness that Scrappers got Cremate instead of Combustion. My Fire/* Scrappers still grumble a little bit.Does it not take PbAOE sets? If it does (I know the Tanker version does, as I picked it up again on my main, a Fire/Fire Tank), then you can get accuracy that way.
But yeah, you definitely should fit this in if you can... my tank was good for AOE before with Combustion and FSC. Took out Combustion and grabbed Burn and... yeah. Makes the old setup look weak. -
Five dead targets right out of the gate is something you don't really want to skip.
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Though only slightly different in playstyle, I just can't get myself to play a Brute. I just enjoy seeing CRITICAL pop up over my enemies. I think it would be great if one of the Incarnate levels augmented AT Inherent abilities in some way.
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So I guess we'll know what the goods are next week, huh? Argh, I can't wait that long! I must know now!
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Quote:Best AoE damage, fine with me. At least that's something to cling onto to, considering it has one of the worst amount of damage mitigation.Mostly AAO, although to be honest I haven't done any calculations based on the new Burn. Between that and the new Fiery Embrace, its possible Fire/Fire is up there especially on AoE damage with Burn.
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Bug. For now, the only way to get around this problem is Accuracy through IOs and global Accuracy/ToHit bonuses.
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Fiery Aura doesn't get much talk.
The first thing I noticed is, wowies the endurance drain is out of control. Your attacks also have less Endurance Reduction than I am comfortable with.
I agree with mauk2, you're going to be putting Consume to work and dropping most, if not all of the Leadership pool in favor of better mitigation would help a lot. -
Quote:Man, why isn't Fire/Fire the best DPS?Bottom line: if you're looking for the absolute best on-paper level 50 money is no object scrapper damage dealer, you're probably looking at either Dark Melee/Shields or Fiery Melee/Shields. Maybe Claws/Shields for AoE more than single target. Or, if you're going all out on recharge and willing to do the homework yourself, KM/Shields for single target may be a strong play.
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Quote:Soo... the tl;dr is "Everybody's fun is subjective. Just don't cross the streams."I enjoy number crunching. Some people enjoy leveling as fast as possible. Some people enjoy speed running task forces. Some people enjoy being able to buy all the best equipment and then retire the character. I don't think anyone but gold farmers are doing this as a job. We're all here to have fun. We just have fun in different ways.
Unfortunately, when someone who's fun involves speed running a task force gets on a team with someone who's fun involves reading all the dialogue and role playing, there's GOING to be a problem. Best people can do, I think, is be clear about what BRAND of fun they enjoy if their brand of fun is anything other than the vanilla, "Eh, whatever. I just like teaming up and running around and doing missions and beating things up and chatting and..." -
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I don't want to write that wall of text again. It may not look like it, but this is the shortened version:
FA, DA, and Nin should not have their lack of KB protection because of thematic reasons. Giving these three KB protection would not make them the same. FA is still offensively focused, DA still has utility and an extreme heal while being a Resist set, and Nin has utility and a decent heal being a Defense set. Something like Shield Defense, however, can be built into an offense powerhouse and still has one of the best (if not the best) status protection covering Stun, Sleep, Hold, Confusion, Fear, Immobilization, Knockback, Repel, and with high end builds lets a Shield Defense user in on SR's shtick of capped Defense Debuff Resist. This game is going in an upward direction starting with the next Issue. With content to match the heights players will achieve from their new-found Incarnate powers.
Covering the KB hole with powers or IOs still presents the problem of stacked KB magnitude. Slotting for 4 KB protection when KB attacks that have higher magnitude than 4 will 100% knockback a person every time, and stacking KB magnitude will overcome higher numbers. Acrobatics and IOs provide no Knockback Resist at all, let alone 10,000% percent.
My Defense build with decent Recharge build would be able to get away with 4 KB protection as you suggest, but a decent Defense build with excellent Recharge and excellent Regeneration won't fare as well. My build is not the only one out there for the high end.
Hurricane, Tornado, Psionic Tornado, Bonfire, Force Bubble, Repulsion Field, Repel, Sonic Repulsion, Lightning Clap, Electron Haze, Solar Flare, Dawn Strike, Gravitic Emanation, Quasar, Torrent, and Singularity Repel. These are the ones without a Smashing/Lethal component to them. All of them listed are over 4 KB magnitude. Some of them don't even do any Damage to be dodged. There are many more that do use Smashing/Lethal Damage. Sure I can build whatever I want, but so can everybody else. Those that do not build for Smashing/Lethal Defense, instead focusing on other aspects of their characters are worse off from the lack of KB protection. Again, my build isn't the only one out there possible.
I'm not going to suggest a person with a high end build to do a "in those cases I have frequently turned my difficulty up past +1 / X4" kind of mission. I'm going to tell them to do a +4/x8 TF. Or solo a an AV. Or get a better Pylon time. Or do a RWZ Challenge. It's kind of what the subset of people on the Scrapper forums pushing our characters to the ragged edge like to do. In I19 the edge is going to be pushed even further, with new high end content to go along with it. -
****. I just lost the entire post I was making. ****!
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Quote:Oh here we go again with "should be fine." I will not settle for mediocre on a high end build. I know how much I get knocked back with only 4KB protection, because that is all some of my squishies have on them, and it is far too much for my likes.With capped defense to smashing/lethal and near cap to melee, you should be fine with just 4 pts. of KB protection. You should consider switching to the new build, but keep the Karma KB in CJ instead of the PvP IO in there.
What's going to stop the Energy KB attacks against me? What about Psionic ones? Or even Cold KB? Ranged KB and AoE KB attacks? I am not dropping any KB protection to allow those kinds of attacks to knock me back, regardless of how prevalent Smashing/Lethal might be mixed in with any of the listed attacks.
Where is your reply to this post? -
Depends on what you are going for. Is it better than KM/WP in what aspects? Tell me your goals and I'll give you the answers you seek.
As for soloing, Fiery Melee/Fiery Aura can be be sturdy enough, but your main attitude (at least before IOs are involved) is going to be kill things fast before they kill you.