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Posts
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Joined
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I know it won't change for me post-Going Rogue. In non co-op and co-op zones alike I'll see if I need damage, aggro management, or support. Some ATs can do more than one of those but it matters to me not who joins, so long as they are active in their role I've recruited them for.
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Hot damn would I ever love Katana/Regen without any weapon redraws.
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The price of CoH/V for me pretty much comes down to a little over a dollar a day. The amount of entertainment I get from that much money is just plain ridiculous.
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I believe mine is somewhere above $2000. Very well spent money on entertainment over the course of five years, I'd say.
This is what my account looks like these days:
Code:Never rented the 30 day jetpack, no character transfers, renames, or respecs bought. All of the different retail boxes, collector's or otherwise. 36 character slots on the only server I play on, all of the superbooster packs as well as the Wedding Pack, GvE, and Mac Special Edition stuff.Preorder Apr 22, 2004 XXXX-XXXX-XXXX-XXXX-XXXX Retail Apr 28, 2004 XXXX-XXXX-XXXX-XXXX-XXXX Preorder Oct 18, 2005 XXXX-XXXX-XXXX-XXXX-XXXX Retail Nov 1, 2005 XXXX-XXXX-XXXX-XXXX-XXXX City of Heroes® Good Versus Evil Special In-Game Item Pack Oct 5, 2006 XXXX-XXXX-XXXX-XXXX-XXXX City of Heroes® Wedding Pack Feb 13, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Collector Apr 21, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Perk May 22, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Perk Jun 23, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Perk Sep 3, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Perk Sep 4, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Perk Sep 17, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Perk Oct 29, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Perk Dec 3, 2008 XXXX-XXXX-XXXX-XXXX-XXXX Retail Jan 8, 2009 XXXX-XXXX-XXXX-XXXX-XXXX DVD Feb 23, 2009 XXXX-XXXX-XXXX-XXXX-XXXX Perk Apr 15, 2009 XXXX-XXXX-XXXX-XXXX-XXXX Retail Apr 16, 2009 XXXX-XXXX-XXXX-XXXX-XXXX Perk Jul 15, 2009 XXXX-XXXX-XXXX-XXXX-XXXX Perk Jul 28, 2009 XXXX-XXXX-XXXX-XXXX-XXXX Perk Nov 12, 2009 XXXX-XXXX-XXXX-XXXX-XXXX
Still. Need. More. Character. Slots. Please. Let me buy moar character slots before Going Rogue comes out, pretty pretty please! -
The Ajax letter had a great twist to it. I hope more of these are forthcoming in the next few days.
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Wow! On the whole, I enjoyed all of them but the one that really stood out to me was the Tin Mage's letter.
Thanks a whole lot to whoever put these together, they were fantastic. Now I want to know more about these people! -
Hoping with the GeForce GTX 285 I can run it at 1920x1200 max settings with at least 30 frames a second.
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Quote:We'd have to figure out if they will support SLI in Going Rogue before you could get that answer.Thanks for the info - now I can start ramping up the hints to mom and dad
EDIT: Would one GeForce GTX 285 be ok, or would you recommend two, to avoid any graphical lag? -
*foams at the mouth*
Graarrghhh... must know what screen resolution they're testing the hardware at... -
WOO HOO!
A GeForce GTX 285 is exactly what I have! I is set!
May I ask one thing Positron? What is the resolution that the hardware is being tested against? -
Another great video! Love it! Ooohh can't wait for Going Rogue.
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I enjoy Brutes greatly, when I'm in the mood to play one. Otherwise, it is usually 95% Scrapper-time for me. I would agree at this point it comes down to playstyle preference, content preference, and powerset preference. One of those will change post Going Rogue and another when powerset proliferation finalizes so in the end, you're left with playstyle preference.
So what'll it be, Ferocious or Rabid? Either one is going to kick *** and look good doing it. -
Thanks Iggy! I'll take a look at that in detail later in the evening.
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Oh geez. Never even thought about that combo. So tell me, what do you and others like about Katana/Electric Armor?
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Ah yes. I definitely understand the eggs in one basket deal now. It's something I'm fine with and I feel am capable in dealing with the shortcomings of such a build. Great input on here all around! It seems like I'll be keeping an eye on the endurance consumption when I get the whole thing set up and see if I need to buy those two Enzymes to stick into Weave.
It will be good to play my "main" again, which I so happened to neglect for a very very long time. -
I'm confused Werner. Isn't that 20% Defense getting hit more to begin with, which makes it even worse when the debuff brings it to 0% and the Defense build still has 25%?
I think the high Defense build would be on the pro for me simply because +Recharge would compound my problem with pressing the Secondary powers more often. I'm not saying I would like to completely reduce the use of Regeneration. That would be absurd and I would soon just make a Katana/Willpower instead. What I want to do is to reduce the usage of said click powers, where possible. What do you think? Would this be good for most situations?
On a side note: I think this would be so much easier if Inventions let me add +Resists from set bonuses. Significant bonuses. Not those pathetic little pebbles of Resist you can find here and there. -
Thanks everyone so far for the input. After looking and looking at this thing from all angles, it's really helpful getting someone else's input on it. A new pair of eyes, as it were.
I purposefully didn't say how I tend to play my characters because I really wanted a different perspective on what I had created, so hopefully you all won't think the following is just a bunch of "No, you're wrong. My build is perfect."
I actually don't mind small gaps in my attack chains. That is, if I ever did attack chains. Usually I just press whatever happens to be up in the moment. Sorta like attack-a-mole on my Primary powers.
Thanks for the heads up on the Enzymes. I always forget to look at those HOs in the builder. If it turns out that I am running out of Endurance then I will definitely switch out the regular Defense IOs in Weave for the Enzymes.
I think a Defense build on a Regen is far better than otherwise. Going from easily hittable to impossible to miss is a bad starting point. I'd rather begin at the very hard to hit mark and go down from there, relying on my many click Secondaries when Defense fails. Hell, even with Defense cascading, I can pop Moment of Glory and it will be enough time for all Defense Debuffs to wear off and I can start from the top again.
At one point I pretty much abandoned Regeneration in disgust over Willpower. I went on and made three level 50 Willpower characters within a very short timespan. I was having so much fun because there was nothing to click. I could just focus on attacking, attacking, attacking with that Secondary. My solution to offsetting the click survivability of Regen? Make it so I don't have to press those stupid buttons as often with positional Defense.
Thanks again, everyone. -
Folks, I need your thoughts on this Katana/Regen build. Does it need improving? Can it be improved? Should I go in a different direction? Would it be silly to play this kind of build? Does it give up too much Regen for its soft-cap? Anything you have to say on it, really.
Quote:I've been off the Regeneration boat for a long time now. Once upon a time it was my number one secondary to go to. These days, not so much. I'm trying to get back into this character and with that I'm going to upgrade her. Any comments and suggestions would be great, fellow Scrappers.Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Tsumetai Kokoro: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut- (A) Mako's Bite - Accuracy/Damage
- (25) Mako's Bite - Damage/Endurance
- (31) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
- (A) Miracle - +Recovery
- (A) Multi Strike - Accuracy/Damage
- (3) Multi Strike - Damage/Endurance
- (3) Multi Strike - Damage/Recharge
- (7) Multi Strike - Accuracy/Endurance
- (23) Multi Strike - Accuracy/Damage/Endurance
- (A) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Recharge
- (5) Performance Shifter - EndMod/Accuracy
- (7) Performance Shifter - Chance for +End
- (A) Miracle - Heal/Endurance
- (40) Miracle - Endurance/Recharge
- (42) Miracle - Heal/Recharge
- (43) Miracle - Heal/Endurance/Recharge
- (43) Miracle - Heal
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (40) Defense Buff IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (19) Multi Strike - Damage/Recharge
- (21) Multi Strike - Accuracy/Endurance
- (21) Multi Strike - Accuracy/Damage/Endurance
- (A) Miracle - Heal/Endurance
- (25) Miracle - Endurance/Recharge
- (46) Miracle - Heal/Recharge
- (48) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Endurance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Miracle - Heal/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (39) Numina's Convalescence - Heal/Recharge
- (A) Serendipity - Defense/Endurance
- (31) Serendipity - Defense/Recharge
- (42) Serendipity - Endurance/Recharge
- (50) Serendipity - Defense/Endurance/Recharge
- (50) Serendipity - Defense
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Defense Buff IO
- (48) Defense Buff IO
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanks. -
Don't think you can go to the soft-cap without sacrificing some stuff. This is what Sacred Fire is running at the moment:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Just feels like I have to devote my entire build to getting to the soft-cap in order to even get there, but it feels great on my Fire/Fire/Fire. -
You know you can put the Gaussian proc in Invincibility.
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Would you consider getting higher S/L Defense and soft-capped Melee Defense?
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Do you really need those powers from Body Mastery? I would drop the Body Mastery stuff and get Tough Hide, Tough, and Weave to increase survivability. At the very least, get Tough. One of the greatest benefits of Invulnerability is the ability to get very close to the Smashing/Lethal Scrapper Resist cap. Without that, it can be a real hole in your damage mitigation for Smashing/Lethal damage heavy areas like Cimerora.
Here is my Martial Arts/Invulnerability character you can use for example, if you like:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Changing the F/C/E/N Defense I gathered up in that build to S/L will be a good direction for being unstobable in the ITF, though you still have to worry about the E/N damage from the Nictus. Try to build it so that you reach the S/L Defense soft-cap with just one enemy in melee range.