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Not that I am aware of. I had everything available on test before it went live and everything that made it to live (that's maps, costumes, etc). I do know they plan to add more stuff we can buy with tickets eventually but have no time frame on when that may occur.
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I started with Issue 5 just before 6 came out. I remember trying hover so I didn't have to run the length of the Hollows. I also remember thinking that a turtle moves faster than this and never taking it again LOL
I remember when without a field hospital, a store or a trainer the Hollows was always packed with teams doing Frostfire and fighting Atta. Do any of the new players even know what Atta looks like?
Okay not to harp of the Hollows but I remember my first shift there as a Taxibot and all the people that I helped. The comments I'd get "We love all you Taxis!" Now we show up someplace and the older players can't believe we still exist and the newer ones need an explanation before they realize what we do LOL
*rolls eyes* I remember running everywhere until level 14 and the joy I felt when I got my travel power.
Okay this is a GOOD one.. I soloed a LOT with my Uber /Regen scrapper and I remember VIVIDLY getting to level 19 and completely running out of contacts with missions left. I had to street fight for half a level before I could access my new contacts in Talos and IP.
Ah the good old days these young kids have no idea how much fun we had. We did have fun back then right? My memory isn't what it used to be -
I have seen, or not seen, just what you are describing. Stalkers that simply aren't visible at all until they use use Assasin Strike and that was bugged so that with one shot you were dead. It's bugged and hopefully, SHORTLY PLEASE, it will be corrected when they get done testing this new patch.
Okay its been 3 hours now... get them servers back on line! LOL -
Okay I am not even sure I want to know what a Chesticles is but it sounds like it would make wearing a tank top a bit obscene. LOL I AM NOT going any further with that discussion but it is what popped into my head when I read that.
Oh and BTW some mis spells are on purpose. I have an arc involving a Country singer that is kidnapped by an Evil Record Company owner because he wants her to sign a long term contract with his label. Big Bubba and his brother Little Ennis are Good Old Boys (okay so actually they are BAD old boys) and drop the "G" off a lot of word ending and such. LOL I got feedback saying the story was great but I needed to correct spelling errors. I explained to the rater they were ON purpose and I do know how to spell GOING correctly. LOL
I love a good laugh and will have to check back here frequently for update. I will also start looking out for imput of my own. -
I think I know what you mean with #1 and I agree. I generally start out on heroic and placing a Field Rep inside the AE building so I don't need to leave every time I want to switch difficulty makes good sense.
Not sure about #3 the only place that is available now in game is arena battles and I am not sure it's possible to do it elsewhere.
I'd add a #5 Give me the abilty on Arc with several missions to test each seperately. The way I write is simple. I complete a story and then test. Make changes and test again until I have it the way I want it to be. Then I move on to the second story which at this point means I have to go through test again on Mission one before I can even LOOK at mission two. I tried dropping mission one on a story arc over the weekend and that does NOT work in test so at the moment we have no option here at all. I usually take at least 3 and sometimes more tests to get everything set just the way I want so by the time I have mission 2 set the way I want it I may have seen mission one as many as 7 or 8 times and am ready to pull my hair out and scream. LOL -
Talen You and I have crossed path before and I always enjoy a good debate so let me start the discussion
There is (Almost) Never a good reason for a defeat all. - On this I agree On test I ran into one arc after another on huge outdoor instance maps where some writer obviously thought he was doing us all a favor by let us roam for an hour searching for mobs so we could finally finish up. On a short map with a short arc (1 or 2 stories) I suppose it not unreasonable but I definately agree that on huge maps and long arcs defeat all will see me DEFEAT ARC and quit before I am done.
There is no excuse for not using a spell-checker. I am a typo queen but agonize over any mission I publish checking and rechecking for errors. Agreed.. Oh occasionally 1 or 2 may escape me but that's what FEEDBACK is for and I have been very lucky and gotten good feedback from people that have played mine and gone in and editted and republished after making things right.
I don't care about your character. Or your friends. Or your friends' friends. Define MY character for me please. I have a total of one story where I use myself not only as the mission contact but also show up as an ally inside. Now that one revolves around the Taxibots and will be published this weekend as a suprise for the SG on our adventure night .. after that it will probably get pulled for others. However I have created a few of my own contacts to introduce story arcs and even used one or two in missions as either allies or simply captives. If it fits with the story and I don't make myself the focal point I see no harm in that. Do you?
There are other archetypes than scrappers. - Oh LORD signed. Every other arc I have played seems to be written by a fencing instructor. Granted Scrappers and Tankers hold up a bit longer in combat than a Blaster but come ON people you can pick and chose powesets here. So what's wrong with an Archery Blaster than has Willpower as a secondary? Won't do as much damage but has better defense.
There are enough arcs where the player is an idiot. - I am not sure what you mean by this. In several of my arcs the Villains insult and belittle the hero upon seeing him/her. Seems natural they are enemies so when 1 hero shows up to battle a warehouse filled with villains why wouldn't they be overconfident and taunt the hero assuming they are about to kick butt.
Custom monsters are not necessary for a good arc - Are we referring to the hundreds of Vampire, Zombie, etc arcs here or Custom characters in general. Frankly I am avoiding arcs using characters I can battle any day or night in the regular game. I look for custom villains for the change of pace and quite frankly have found a few, more than a few actually, that have done a very good job designing their villain group. I think the custom groups are what is making this so popular.. a chance to battle something new and different.
Level ranges are good things. - Absolutely no argument here. I had up an arc briefly that contained 2 allies. I had them available and though people might enjoy having Back Alley Brawler and Numina helping them. Then I realized that this limited the arc to players from, if I recall correctly, 40 -50. Didn't seem fair and since I also want feedback and ratings from as many people as possible it also seemed I was limiting my audience. So I deleted those two and created my own "heroes" to assist. I like seeing arcs that are available from 1-54 because its allowing every player out there a chance to enjoy the story.
Can I add a few to your list?
* Glowies and destructables are not meant to be a map wide decoration. - I am finding way too many missions (and suprising getting high ratings.. from the badge hounds I assume) that have 30 glowies to click, 25 things to destroy, 18 kidnap victims to rescue.. oh and maybe one boss to battle. People may not be able to farm for the old badges but as always they have found a way to farm for the MA ones.
* Multiple ambushes WHILE I am battling your AV/EB will result in me just quitting your mission. - I did an arc recently where at 3/4, 1/2 and 1/4 life the AV (a Mastermind set to extreme so she already had a ton of backup) called for and got huge ambushes. I was on a Regen Scrapper so the first time I died I hit self rez and was ready to continue. Then the 2nd amush hit and as I laid there on the floor I saw a collection of minions and lieutenants waiting for me to return from the hospital. End of story.. I went to hospital, quit the arc, and gave the story 2 stars. I want a challenge don't get me wrong people but if I can't solo it on heroic with a Regen Scrapper that HAD and used MoG.. how many other people do you think will every be able to finish it?
* every minion does not have to create a life and death struggle. - If its not Scrapper R Us and at times its both.. then it is Dark Mellee set to extreme. In Test gauge your minions to present a good fight but every battle doesn't have to see the player's character near death. I generally set minons to no higher than hard.. sometimes if thier powers are a bit low damage I will go extreme with an attack power and then hard with defense. They will do some damage but as long as the player is doing damage back they won't last long enough to put you into the red zone on your health bar every time you find a trio of minions. Save the heavy stuff for Bosses or EB/Avs A few good battles is fun twenty in one mission is TORTURE.
Okay that's my two cents worth. Have fun all and see you on line -
[ QUOTE ]
Being an adherent to old-school writer ethics, I never make anything publicly available that I haven't done my best with.
Relevant here? Not really, more of an old habit.
[/ QUOTE ]
/signed
I agree I find that even after several test runs I still get feed back that makes me aware of one or two small things that slipped through as I was adding dialogue, ect. Of course when someone points this out I go back in edit and republish because I want to have the best possible story I can. I'd never even consider just throwing the basic story together and then posting. Tickets, the real ones not virtual, are just not that hard to some by. I have already accumulated enough in the few days since I14 went live that I am running out of added maps, costumes, and enemy groups to buy. Soon I'll be using them like merits to but whatever else I feel I want.. so skipping a few while I make certain what I publish isn't full of typos etc is really not an issue. -
Out of simply curiousity my question to this is So WHAT? Look I'd love to have more slots and I am sure all of us would but I also realize that if everyone had 10, 15 or whatever amount of story arcs out there the servers couldn't handle the load. Would I love the distiction of having a story as a Dev's choice or in the Hall of Fame? Sure who wouldn't? But in the first day it went live there were already over 10,000 arcs out there and if they handed out Dev's choice and Hall of Fame like candy I honestly think it would lose it's status.
I have three arcs up at the moment and another already waiting in the wings. Mine are all short and at the moment designed to be light hearted and fun (still a challenge but more to make people smile than anything else). Two of those arcs are consistantly hovering at 4 stars .. not the BEST anyone has seen but above 3 which is supposedly mediocre. So apparently my ability to craft a decent story falls into the "Good" but not Fantastic range. Guess what I can live with that and if you watch some of the junk that is on TV these days apparently some poeple can make a good living at that level or lower.
I figure I will leave up stories for a while and then simply unpublish and replace with new ones as my creative urges dictate. As of now I am already considering unpublishing the one that is getting only 3 stars so I can post my new one and leave the two people seem to like up so my friends can enjoy them. Once I unpublish I don't lose any badges or tickets I have earned and if the arc isn't getting high ratings why not replace it with one that might?
If you are right and no one can ever expect to get more than one story into the Dev's choice And they plan to consistantly award 1% of eligible missions that honor then by process of elimination eventually almost anyone that posts has a shot at it. Simply because as more and more writers get that story into Dev's choice no matter how good the next one may be it is out of the running. Frankly that seems unfair to the writer out there with the talent to impress the people that do this for a living.
I am enjoying exploring my creative side and every comment I get that my story was fun to play makes me feel good. If I never make the hall of fame I could care less. LOL I am playing a game and having fun which is the whole idea to begiun with. Relax, enjoy and have a good time.. Life is short Don't spend it worrying about why your story arc isn't in the hall.. play the game and have some fun! -
May be a server difference LOL I am on Virtue the "RP" server so most players are in a huge rush to level as quick as possible so they can get to Pocket D and spend three hours emoting before bed time.
All kidding aside if your seeing better results on Champion its good to know but I play every day and usually from around or 5 PM until bedtime and the majority of the Pick-Up Groups I hook up with want little or nothing to do with sides. Maybe its just the leaders since I do often see the question come up... "Sides? or Bank and then Exit?" The problem is more often than not the answer here is I Hate sides we hit the bank and leave! I have even had leaders with a TON of Vet Reward badges admit they have NO idea where the sides are located.. because I enjoy them I have most of those down to memory.
Good to hear some one some where is having better luck but for the most part if I want to work Side Mission badges I have to work them solo because it just doesn't seem like many players here on Virtue care to take on the beast errr beasts -
This may or may not have been brought up in the past but I have decided to voice an opinion on the state of the Safeguard. Frankly, and it may just be me, it may just be on Virtue, or it may be everywhere but it seems like most players simply don't want to be bothered these days. No I don't mean they avoid doing them I mean they run in, stop the Bank robbery, if it's their first time they will usually go find the exploration badge but that's it. The side missions seem to be treated like some form of torture by the majority of the teams I have been on.. and I play a lot. I think even NC Soft realized this was the case when they created the new accolade for getting all of the side mission badges and the one for defeating 25 signature villains. The problem is since it's an accolade that offers up no bonus.. ie added Hit Points, Endurance, etc. aside from the truly serious badgers out there that have that Pokemon mentality "GOT TO HAVE EM ALL" most players still could care less about sides. They like the bank mission because with a big enough team they may actually get to face an AV for a TON of XP but then it's time to exit!!!
I've run a few, very few, Safeguards with an 8 man team and its a great way to pick up a ton of XP and a few added badges along the way. On one 8 man team we actually took on so many Clockwork bosses that by the time I left I had Gearsmasher and do a few of them at lower levels and you are well all your way to badges for Hellion bosses (50), Skull bosses (50) a good start on Embalmed Cadavers, and Skull Minions/lieutenants and a host of others. Of course the problem is aside from those same dedicated badgers not that many people care about any of those since they aren't a requirement for any accolade.
So here are a few suggestions that MAY help get a few more people interested:
1. Attach a power to the accolade for getting all the side mission badges. It doesn't need to be anything REALLY fantastic maybe a permanent Team Teleport like the one they give out as a Vet reward. Like most other accolade powers set it up so it can be only be used once every 30 minutes and it's a huge incentive to anyone that teams a good deal to try and acquire. That's just an idea off the top of my head it and it could be anything but I think if a player puts in the time and effort to collect all those badges he shoud get something useful out of it no matter what it is.
2. Reset the mission standards so that everyone on a team gets credit for a side mission completed NOT just the one that had the mission. Hey let's face facts here.. an 8 man team doing a safeguard even on heroic means a good chance of an AV or at least an EB in the bank and LOTS of Bosses in those sides. If I'm taking the same risks of debt as the player with the mission why should I want to do sides if I am not getting any credit for completing them?
3. Okay this one is off the wall a bit but might interest the badgers.. Readjust a few of the villain groups we face. It starts off fine.. Atlas SG has Hellions and Vaz and both show up in Atlas. Kings Row ... Clockwork and Skull so that's okay too but then we hit the Steel Canyon safeguard. Now there are Tsoo in Steel so that's fine but I don't ever recall seeing any Family in Steel in fact the first time we ever see them is in IP and can't say I have ever seen any Arachnos roaming the streets either. How about changing those to Outcast and maybe COT? Give those badge hounds another way to earn the badges for Outcast bosses and COT mages and both those groups can be found in Steel Canyon. Skyway SG is okay since both Trolls and the Lost roam there and so is the IP with Family and Council. Talos??? Okay Tsoo again is fine but we are back facing Arachnos?? How about changing that to Warriors or maybe Freakshow? Once again both those group actually show up in Talos and on a big team it gives the badgers another way to work on Warrior and Freakshow bosses. Brickstown is another that is a bit confused.. Council there is fine but I have never ever seen any Nemesis in Bricktown just Crey and Freakshow.. So how about swapping out and putting Crey in that one which would give our badge hounds another way to work on Crey Tanks and Paragon Protectors. Do that and then switch FF up leaving Council but replacing Crey there with Rikti. At that level especially if it allows them to earn a few Vanguard merits players will kill to get inside! Now let's talk about PI. By the time players get to this level one of two things happen they either run in do the bank and exit or they just say NO to the detective and get 5 more radio missions. Problem is the two prevailing groups ...Carnies are bad enough but adding in Malta Sappers roaming the streets and no one want to stick around for sides. NOW.. you put Nemesis in here and give everyone a shot at a number of Fake Nemesis bosses .. leave the Carnies since on an 8 man team its a shot at some Fake illusionists and players may actually stay around a while.
LOL I realize that's a LOT of revamping and probably will never happen but it does make each safeguard mirror what players find in those zones and gives them a shot at a few added badges.
I guess I'm a bit passionate about this because I enjoy safegaurds and find sides challenging and fun. I tend to solo them a lot and have a number of Tanks, Scrappers and Controllers that have all the badges. I also tend to clear the map before I go and normally come out with a full tray of enhancements, My salvage bulging at the seams, and a ton of recipes to boot. Best part is some of that salvage and those recipes are rare and are only found in SAFEGUARDS so they can provide a good bit of influence at Wentworths because NO ONE is doing sides or clearing the mission map! Hmmm maybe I should just shut up? LOL
The new accolade is nice and does ackowledge the effort some of us put in to earn it but throwing one worthless badge at the problem simply hasn't fixed the problem.. A lot of players just don't want to take the time to stay in there and do damage and maybe..MAYBE one of my ideas will help fix that a bit.
Okay I am done.. If anyone even takes the time to read this let the trash talk begin! LOL -
Geez there are so many but if I had to pick one it would be with DEFBOT ONE my Rad/Rad. Now I'd always heard that Rad/Rads were GM busters so I decided to try one. One night I see a message that Babbage is up in Skyway and the TF is begging for help. I can't remember what zone I was in but I decided this was THE time to prove myslef as a Rad. I arrived and tried to get on a team....... was ignored completely. Being stubborn I decided to heck with it I am going anyway!
Now as I head to the location the TF gave I can hear that things are NOT going well with the battle. I arrive and hit the giant rusted metal thing with both my debuffs and within minutes he's down.
Of course I wasn't on the team and did no where near enough damage to earn the badge, that came later, but as I flew off I could hear the teams patting themselves on the back for how they'd turned it around. LOL Uh huh magically the same tactics you were using before the poor little Rad no one wanted arrived just suddenly started to work. heheheh
Of course no way I can take all the credit for that victory.. the Blasters and Scrappers still had to actually do the damage needed , Tanks held aggro, etc. But I couldn't help but smile as I headed off to my next mission knowing it was a GOOD does of radiation that turned the tide that day.
Yep that one will always stick in my head as one of the best! if not THE best moment as a Defender. -
Overall I love the new merit system. I'm sure everyone has their own way of utilizing it and mine is Tier 3 Inspirations. I am quickly filling the inpsiration collectors at my SG with them as I complete TFs, Trials, Story Arcs, etc. I saw it mentioned earlier and I agree there do seem to be a lot more TFs running at every level. It's even a lot easier to find a team to take on a Giant Moster these days thanks to the system.
Okay Now for my negative comments. I understand merit awards were based on time involved doing a TF. But there has got to be a bit more thought put into some awards. I did the Statesman TF the other day and as I was in IP waiting on the team to arrive a number of players were finishing up an attack on Lusca. The comment was made about it awarding only 2 merits and tonight I joined a Lusca team and got exactly that .. 2 MERITS. Earlier I had helped defeat Jack and Eochia in Croatoa .. 2 Merits each. Okay fine but battling Lusca involves taking out 8 tentacles (each a GM in itself almost) and then the head. That's nine battles and nine opportunities to incur debt for the same amount of merits I got for Defeating Jack in Irons earlier. 2 Merits for one battle vs 2 merits for 9 seperate battles hardly seems equitable. I think a bit more thought needs to go into that award set up
On to the TFS .. I did the Katie Hannon TF last weekend and forget exactly how many merits it paid off but due to the constant speed TFs it has always spawned it wasn't much (I am almost sure THAT was 2 merits as well). Prior to that I'd completed the first story arc in Croatoa and got 7 merits (or maybe 8) for it. Yes I understand everyone stealths KHTF but in that FIRST mission you have to defeat Mary 10 times. That's 10 AVs that gradually get higher in level until your battling a 37 level AV by the 10th time. Somehow getting 2 merits for defeating 10 Arch villians just doesn't seem quite right when I can get 7 or 8 for a couple of hunts and a few door missions. Heck Dave Wincott's arc in the Hollows pays out 2 merits and its 4 missions long (2 hunts and 2 doors). Okay so Katie doesn't rate 40 or 50 merits like some of the longer TFs but for goodness sake ... 10 Arch Villians in one mission rates a little higher than 2! Can we do a bit of re-evaluating there as well please? LOL
I'm not even sure the Statesman TF is paying off well enough. Like I said we did it over the weekend and yes its not a really long one but there are AVs in every single mission. We did a quick tally and I think it was a total of 16 in all. 30 merits? That doesn't even work out to 2 per Villian! We did pretty well until the last mission and ended up taking over 5 hours to complete it. In that time the Arachnos Flyer respawned numerous times and we defeated it 5 times.. we got 2 merits each time we took it down. So we got 30 merits for defeating 16 Arch villians and TEN for taking down the Flyer 5 times? Adjust a bit there as well please that just doesn't seem right LOL
Okay done griping .. like I said overall I like the system. At present I have almost 600 inspirations in 8 collectors and half are Tier 3 from merits. That will certainly come in handy on any TF, Trial, or whatever the members need them for to complete in the future. -
Oh Dang! *hurried attempt to erase comment about mobs not HEARING weapons fire ten feet from where they stand*
Sure I make a post and the VERY next poster is BAB ! Ummm I was just kidding really nothing like that ever occurs.
Hey I'll take Shields, Day Jobs, Merits, and lower base prices over being able to slow down any day.
BTW BAB .. I thought it was really great that you and several others showed up on Virtue for Sin's Comic. Thanks for the title and keep up the great work. -
Hate to say it because I tend to agree with you. I certainly feel a little silly when I decide to go to Pocket D to hang out or where ever and everytime I move I am in a race. However this has been an issue that has been discussed and suggested time and time again and unfortunately with the mechanics involved I just don't think it will happen.
Of course there are other things that DO seem a bit odd in the game (and I have NO desire to see change). My AR Blaster can stand and fire at a small mob and wipe them out. A few feet, yards, whatever from that mob is another that are obviously out of aggro range so while they are in the same hallway and practically touching the mob I'm attacking they ignore me. I am firing a machine gun and using grenades.. What are they all deaf?Shhhhh don't tell the Devs last thing my squishy Blaster needs is 3 more minions attacking cause they heard my gun!
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I am a Defender... I am the one you invite as an afterthought when the team gets to 7 strong and suddenly a small "dim" bulb goes on above your head... "oh gee half the team are Sk's and we'll be facing a ton of Purple bosses on Invincible. Maybe we needs us a H3al0r!"
I have attacks.. But half the time I don't have time to use them because I am so busy clicking my Aura followed by my Heal other to try and keep the team alive
I shake my head and roll my eyes at comments like "I never carry and respites or awakes" I see so I'm supposed to scrabble around the map, because instead of staying where I can easily reach all of you with my heals ... you've broken into 2 or 3 small groups and managed to aggro 4 mobs. And if you die its "my" fault for not healing fast enough. Of course it is WHY would you even think that maybe you could make my job a bit easier by popping a green so I can babysit the 5 level SG mate your powerleveling on our 50+ AV mission.
Empathy sucks? No empathy is the purist healing powerset in the game and, OH MY GOD!, the only one that with a few exceptions actually allows me to benefit from the same powers I am using to HEAL you. I let the screams for CM roll off my back like falling rain... "Ummm excuse me but at the moment I am being held here too. And since I am the ONLY one on the entire team that has CM it's just a bit hard for me to wake you up when I'm sound asleep.
I take pride in what I do ... If anyone on a team I have joined, aside from me , dies I feel like I have failed in some way. But so many seem determined to die. I keep the team list up so I can watch for team mates in peril. One drops into the danger zone and I try to activate Heal Other only to find he's wandered off solo to another part of the map altogether and is now taking on a mob designed to challenge an 8 man team alone. I LET HIM DIE. I have 6 other souls to tend and have no desire to join him in death.
I sacrifice my HP and my pride to rez the Blapper or Scrapper the team needs to defeat an EB and wind up staring at the carpet for my efforts. But I'm not giving the team near enough DPS so I am NOT pulling my weight.
I watch in disbelief as time and again team mates use up an awake, when they actually carry them, as I am heading toward them to rez and restore them to full END/HP. I wonder does anyone aside from ME ever bother to check out their team mates profile to see what powers anyone has?
I AM A DEFENDER .. and yes I'm just a llittle bit crazy! -
Very detailed list Good work... Can I add one item which has always been sort a pain in my side?
Base Rent: Come up with a slash command or simply allow the base leader to set up an automatic withdrawl when the rent is due. YES I realize many base leader work the system by purposely exceeeding the normal 30 day rent requirement knowing the lights wont go out for a few extra weeks but supposedly we are in Paragon City, RI in the year 2008. I can pick up a phone and make a phone call or log on to the internet and pay my bills without ever leaving my house but a leader of a high powered Super Group Lair has to go to Atlas Park every month and physically hand the rent to the Registar in City Hall? What happened there we suddenly time warp back to 1950?even if we went with the slash command and as long as the permissions were set so that while anyone may know the command only those authorized in base permissions could make it work would bring rent payment into the 21st century
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Okay Doc,
A question for you and I already know the answer (hope I am wrong). I have a scrapper that just made level 44 and just completed her 26th story arc... there are a few TFs she can still do (mostly for NO exp) and a few trials. She has stayed in SG mode from inception at level 2 through 44 (earning the SG over 890,000 prestige) and making her hard earned influence by selling off the unwanted enhancements she gets. SO ... short of spending a fortune paying for stuff at Wentworth's when it open... how does she accumulate any of this "special" salvage?
Unfortunately .. unless you can tell me different .. the answer is She can't Right?
Fortunately I have lower level alts that are all in the same SG so transfering pieces to her shouldn't be to bad but it's a shame (for all of the older players with a slew of 50s that have done evereything and been everywhere) that there simply is no way, based on what you described. for any of them to get that salvage on their own. -
Hi Red.. Just wanted to say I love your site. I keep it running in the background so I can refer to it for info on the next mission and its been very, very, very helpful.
Can I make a small suggestion? IF at all possibly can you some how rate the AV we face at higher levels so we know how to prepare for them. I'm just starting to run the Praetor Story Arc on my main after finishing up the Crey and Nemesis ones. I soloed Countess Crey with no problem and Nemesis turned out to be a huge wimp that went down faster than Countess Crey.
Then I took on the Clockwork King in "Another Dimension" ... LOL I got in one shot, mainly because I caught him from behind, before he took me out with 1 of his own. After I rezzed in the hospital I regrouped, invited a friend with a controller to join me, reset mission, and had no problem. But a list outlining what powers those AVs have would be very useful in planning for missions. -
Wow That is really great. Very powerful... a little scary (that's good btw
) Fatanstic job Graver
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I think it looks great. A very nice job and I think your team mates will love what you do with it and their characters
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Awww Tony Now I'm embarassed! Thanks for the kind words I love my job as a taxi
Wait? I'm off the list? what list? no one told me about a list? Was I suppose to be on the list? I'd ask Dave Wincott about the list but all he talks about these days is wanting I8 to release so he can finally get that new squad car off the Test server.
On or off the list Thanks again Foo and you too Tony .. now stop embaracing me and for goodness sakes and get Scar'd fixed. A robot shouldn't be coughing like that all the time (Inside joke only other taxis will understand)
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Oh Thanks so much. It's wonderful and I really do appreciate you taking the time to do it for me.
So if your ever on Infinity and need a cab.. Just hollows errr holler Sorry I spend so much time standing next to Dave Wincott I think my mind has gone!
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Taxibot Sara -
I'd love to see what you can come up with
Here are a couple of pics of TaxiBot Sara if you get to her I'd enjoy seeing what you create
Sara Front
Sara Side