Rescuing the Safeguard missions
Not trash talk, just that I have the opposite experience. Almost every team I get on that does a safeguard finds and runs all the sides, minimum, and they frequently sweep most of the street mobs, too.
It's very rare, in my experience, for them to just stop the robbery and get out.
I don't know if it's a server difference, or what.
The Safegaurd teams I end up on seem to get confused after the bank is safe. We scatter a bit and sometimes a key is found and half the group goes and the other half just beats up on random baddies tills someone goes "I think we are done..." and every just leaves without a word.
I've got to admit my experience is more often like Tripp's. I'll get the occasional team that wants to rush through, but usually we'll watch for sides. About the only time that's *not* true is with the Tsoo - being slowed to a standstill just isn't fun.
My main issue with attaching an accolade (other than the one you mentioned - I don't think people should end up with two of them, but that's neither here nor there) is potentially that they're not able to be "gone back and gotten." You can't Ouro the missions, you need to track down a lowbie that's running them when you want to do them. Minor (to me) issue, but it's still there.
May be a server difference LOL I am on Virtue the "RP" server so most players are in a huge rush to level as quick as possible so they can get to Pocket D and spend three hours emoting before bed time.
All kidding aside if your seeing better results on Champion its good to know but I play every day and usually from around or 5 PM until bedtime and the majority of the Pick-Up Groups I hook up with want little or nothing to do with sides. Maybe its just the leaders since I do often see the question come up... "Sides? or Bank and then Exit?" The problem is more often than not the answer here is I Hate sides we hit the bank and leave! I have even had leaders with a TON of Vet Reward badges admit they have NO idea where the sides are located.. because I enjoy them I have most of those down to memory.
Good to hear some one some where is having better luck but for the most part if I want to work Side Mission badges I have to work them solo because it just doesn't seem like many players here on Virtue care to take on the beast errr beasts
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
While I agree with most of your suggestion the only problem I have is the accolade power.
Bill makes 2 very good points about that, and I have a third,
You're adding an accolade to one side without considering an equal one for the other. And now that we've largely gotten past the blue/red disparity (except for some content issues) I don't want to see anything that can start it up again.
I played on Virtue for the better part of 3 years (With short forays into Triumph and Guardian). Teams I got on would almost always clear Safeguards and Mayhems -fully-. Why? Because it's -fantastic- xp.
I'm thinking it's less 'Virtue' or 'Safeguards being broken' and more a string of -really- bad luck on teams you've picked.
Alternatively it might be because I'm one of the -many- RPers that almost never hits the D to 'emote for three hours' before bed. Instead I'm the kind of RPer that puts up full posts between attacks in the middle of a fight.
So I won't be signing the idea of adding accolades. But I -will- sign the idea of people no longer using labels (RPer, PvPer, L337) to divide each other into smaller groups for the purposes of insulting them En Masse? =-3
-Rachel-
Personally I love to do the safeguard missions. Although I prefer doing them solo. I just love all that sweet XP. The badges and temp powers are a side bonus I rarely pay attention too. I get them when I get them.
Heck From 5 to 10 all I run is scanner and safeguards in KR for all that sweet sweet magic salvage.
This may or may not have been brought up in the past but I have decided to voice an opinion on the state of the Safeguard. Frankly, and it may just be me, it may just be on Virtue, or it may be everywhere but it seems like most players simply don't want to be bothered these days. No I don't mean they avoid doing them I mean they run in, stop the Bank robbery, if it's their first time they will usually go find the exploration badge but that's it. The side missions seem to be treated like some form of torture by the majority of the teams I have been on.. and I play a lot. I think even NC Soft realized this was the case when they created the new accolade for getting all of the side mission badges and the one for defeating 25 signature villains. The problem is since it's an accolade that offers up no bonus.. ie added Hit Points, Endurance, etc. aside from the truly serious badgers out there that have that Pokemon mentality "GOT TO HAVE EM ALL" most players still could care less about sides. They like the bank mission because with a big enough team they may actually get to face an AV for a TON of XP but then it's time to exit!!!
I've run a few, very few, Safeguards with an 8 man team and its a great way to pick up a ton of XP and a few added badges along the way. On one 8 man team we actually took on so many Clockwork bosses that by the time I left I had Gearsmasher and do a few of them at lower levels and you are well all your way to badges for Hellion bosses (50), Skull bosses (50) a good start on Embalmed Cadavers, and Skull Minions/lieutenants and a host of others. Of course the problem is aside from those same dedicated badgers not that many people care about any of those since they aren't a requirement for any accolade.
So here are a few suggestions that MAY help get a few more people interested:
1. Attach a power to the accolade for getting all the side mission badges. It doesn't need to be anything REALLY fantastic maybe a permanent Team Teleport like the one they give out as a Vet reward. Like most other accolade powers set it up so it can be only be used once every 30 minutes and it's a huge incentive to anyone that teams a good deal to try and acquire. That's just an idea off the top of my head it and it could be anything but I think if a player puts in the time and effort to collect all those badges he shoud get something useful out of it no matter what it is.
2. Reset the mission standards so that everyone on a team gets credit for a side mission completed NOT just the one that had the mission. Hey let's face facts here.. an 8 man team doing a safeguard even on heroic means a good chance of an AV or at least an EB in the bank and LOTS of Bosses in those sides. If I'm taking the same risks of debt as the player with the mission why should I want to do sides if I am not getting any credit for completing them?
3. Okay this one is off the wall a bit but might interest the badgers.. Readjust a few of the villain groups we face. It starts off fine.. Atlas SG has Hellions and Vaz and both show up in Atlas. Kings Row ... Clockwork and Skull so that's okay too but then we hit the Steel Canyon safeguard. Now there are Tsoo in Steel so that's fine but I don't ever recall seeing any Family in Steel in fact the first time we ever see them is in IP and can't say I have ever seen any Arachnos roaming the streets either. How about changing those to Outcast and maybe COT? Give those badge hounds another way to earn the badges for Outcast bosses and COT mages and both those groups can be found in Steel Canyon. Skyway SG is okay since both Trolls and the Lost roam there and so is the IP with Family and Council. Talos??? Okay Tsoo again is fine but we are back facing Arachnos?? How about changing that to Warriors or maybe Freakshow? Once again both those group actually show up in Talos and on a big team it gives the badgers another way to work on Warrior and Freakshow bosses. Brickstown is another that is a bit confused.. Council there is fine but I have never ever seen any Nemesis in Bricktown just Crey and Freakshow.. So how about swapping out and putting Crey in that one which would give our badge hounds another way to work on Crey Tanks and Paragon Protectors. Do that and then switch FF up leaving Council but replacing Crey there with Rikti. At that level especially if it allows them to earn a few Vanguard merits players will kill to get inside! Now let's talk about PI. By the time players get to this level one of two things happen they either run in do the bank and exit or they just say NO to the detective and get 5 more radio missions. Problem is the two prevailing groups ...Carnies are bad enough but adding in Malta Sappers roaming the streets and no one want to stick around for sides. NOW.. you put Nemesis in here and give everyone a shot at a number of Fake Nemesis bosses .. leave the Carnies since on an 8 man team its a shot at some Fake illusionists and players may actually stay around a while.
LOL I realize that's a LOT of revamping and probably will never happen but it does make each safeguard mirror what players find in those zones and gives them a shot at a few added badges.
I guess I'm a bit passionate about this because I enjoy safegaurds and find sides challenging and fun. I tend to solo them a lot and have a number of Tanks, Scrappers and Controllers that have all the badges. I also tend to clear the map before I go and normally come out with a full tray of enhancements, My salvage bulging at the seams, and a ton of recipes to boot. Best part is some of that salvage and those recipes are rare and are only found in SAFEGUARDS so they can provide a good bit of influence at Wentworths because NO ONE is doing sides or clearing the mission map! Hmmm maybe I should just shut up? LOL
The new accolade is nice and does ackowledge the effort some of us put in to earn it but throwing one worthless badge at the problem simply hasn't fixed the problem.. A lot of players just don't want to take the time to stay in there and do damage and maybe..MAYBE one of my ideas will help fix that a bit.
Okay I am done.. If anyone even takes the time to read this let the trash talk begin! LOL
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon