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Posts
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Joined
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Wow! Thanks. This clears up my confusion. Thanks BurninUP!
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I am curious what influence people are receiving when they play.
I noticed on Tenacious (level 2), an MK1 Zenith Warcry will earn you 3,335 influence, while an MK1 Zenith Warcry on Rugged (level 3), will earn you 4,515 influence.
Is there anything you have encountered in this game that brings in greater influence than 4,515? If so, what was it, and what challenge level did you play at the time? -
COH/COV is already a very flexible game. I like to have choices. Having a Rez IO provides this. Now, I don't have to go to the hospital, combine 3 inspirations, or wait on another player to rez me. A Rez IO sounds great!
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Different circumstances require different approaches and tactics. Sometimes a player doesn't have to think and gets to jump into a mob swinging and be the last one standing after all is said and done. Other times, the only way to get through an encounter is by pulling, being stealthy, or planning accordingly. Luckily, players able to do missions they like over and over again, while avoiding those they find too challenging, and just don't like.
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Thank you for creating AE and providing a platform for players to unleash their creativity. Great story lines, well thought out characters, with congruent maps are rare, but do exist. Although they are not my own; story arcs 9852 and 1152 are extremely well written and thought out. They are both worthy of Dev's Choice Recognition.
Some players love to farm, others whatever comes their way. For myself, I prefer stories for experienced players and teams who crave intense good old fashioned fun while putting their skills and abilities to the test.
JoeAW1 -
Great Story Arcs
9852 The Golden Scepter by @Mystic Fortune
100293 The Revenge of Dr. Radium, by Cobalt Queen
Best 3-part story arc I've played:
ID: 56830 Part I-III DR MINDBENDERS FORMULA
ID: 57819 PART IV DR MINDBENDERS FORMULA
ID: 111418 PART V DR MINDBENDERS FORMULA
by @geopsi
Silly, fun 1-Mission Story Arc created by a player's 9-year old:
85813 When Donut Stealing Robots Attack by @iceracer
Right now I'm working my way through 1152 - the Doctor Returns and its proving to be a really well put together and fun story arc. -
I will test and rate your mission. I thank you for playing and rating mine too. I am looking forward to receiving your feedback because this will be mutually beneficial.
Here is my arc's details:
Description:
Dr. Mindbender lost his wife Stella and her twin sister Shelly to a horrific automobile accident on a stormy night. Mindbender consumed with grief does the unthinking and discovers a way to bring people back from the grave; but only as flesh feasting zombies! Now, everyone wants to lay claim to Mindbenders Formula, and will stop at nothing to obtain it!
Mission starts with Dr Mindbender asking you to investigate and contain zombies popping up throughout the city.
Arc Name:
ID: 56830 Part I-III DR MINDBENDERS FORMULA
ID: 57819 PART IV DR MINDBENDERS FORMULA
ID: 111418 PART V DR MINDBENDERS FORMULA)
Faction: Neutral
Creator: @geopsi
Length: 5 missions, short to medium.
Enemies: 5th Column, Council, Nictus, Custom Groups (Zombies, Scottish Warriors, Female Pirates)
Difficulty: Staggered; Custom group are scaling level range 1-54, and up to arch-villains.
Suggested Level: 30+ I have beaten this with a team of level 10's and level 50's
Estimated Playtime: About an hour, depends how much you want to fight, as some missions can be completed with stealth.
Created and designed for experienced players who crave fun, challenging, intense gameplay. -
Have you been at the tailors selecting or changing a costume, designing a mission or story arc in the Mission Architect window, or doing something to your SG when you receive an invite to a team or someone sends you a tell? You don't want to ignore anyone, but you also don't want to stop what you're doing. Because I forget to enable hide from the world mode, and the do not invite to team option, I would love for the game to automate these features, to also include having a chat pop-up or portion of the screen (bottom 1/4) appear when I receive tells. This way I am able to send a quick reply without having to save and exit each time.
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I'd like a pop-up chat feature accessible in MA when tells are sent because I do not want to keep saving and exiting. I find it funny how annoyed some people get when a few seconds have passed before you are able to answer their tells because you are at the tailors changing your costume, or designing a mission and story arc in the Mission Architect. A pop-up chat feature similar to what skype has would work well.
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Continue to ask other players questions. They may know your answer, or have available links to share with you related to your question/s. Also use whatever search tool works best for you. As great as the search feature is in this forum, I continue to find Google.com achieves a higher search success rate.
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Guides can be a great starting point. Also find players you consider successful with the toons you want to have and ask them how they set up their current character and what they found to be good and bad with their powers and slotting. Make adjustments and tweak your characters according to how you play because not everyone will play or approach their characters or the game in the same exact way.
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I like how you said when the power becomes available at specific levels. This helps in the building and planning process. Big Thumbs up to your guide.