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Posts
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Joined
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Hmm, why is un-auto-Exing so clunky? Why do you have to quit the team? Why not just use the existing UI element of the UnEx button in the team window? That sounds much simpler to me. You click it, you're your natural level again. Click it again, now that it says "Exem," you're exemplared to the team leader again. Much less clunky.
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Quote:Nah, I think I'd rather have the 35 second recharge/33 end version. I got plenty of quick, functional attacks; a slow, incredibly devastating single-target attack would be sweet.
As it stands, to bring Total Focus up to the same level of DPA as Energy Punch, it would need to get its damage scalar increased to 6.125 (354.25 damage unenhanced). That would increase the endurance cost to roughly 33 end and the recharge to roughly 35 seconds.
If you really want to try to get it made into a better attack, you're better off asking for the animation time to be reduced to roughly 2 seconds. That'll keep all of the recharge and endurance costs the same while making the attack actually competitive against other melee powers. -
Quote:Total Focus is not as good as it appears to be on the surface. It has inferior DPA and DPS to both Bone Smasher and Energy Punch thanks to its long activation time. It used to be a worthy tier 9 when it had a mag 4 stun and could stun most bosses in one shot, but now many people don't even take it. I did, because I love the bugger, but even I admit that I rarely find myself using it because the effects aren't worth the 3.3 second activation time. It really could use a buff since losing the mag 4 stun, since it really wasn't that overpowered in the hands of Blasters as it was for Tankers etc.
I think there are 2 reasons that it didn't get the "increase the base damage" treatment (which also increases recharge and endurance thanks to the damage formula): it's already got a recharge on it that makes it incapable of being put into an attack string easily and it's already a really strong power (based on single source of damage rather than DPS). Increasing the damage/recharge/end of the other punches made them less integral to Blaster attack strings than they were before. The intent, as I recall, was to make the primary the foundation of Blaster attack strings rather than the melee attacks of certain secondaries.
And lets not even get into the major disappointment it is in the Power Mastery pool for Defenders... -
Okay, so Power Burst seems like it should be a seriously scary single-target blast, right? Only it's not, Bitter Ice Blast, Blaze, and Blazing Arrow, the equivalent blasts in other sets, all do more damage and activate faster, which is totally unfair, and we all know how fairness is a central tenet of MMOs. Power Burst doesn't even get a cool or even reliable secondary effect like other powers like Cosmic Burst to make up for it. The solution!: MOAR DAMAGE. It should do at least as much damage as Blaze, and maybe even have 100% chance of knockback!
Now, secondary-wise: Bone Smasher and Energy Punch, for Blasters, are slower and stronger than the versions for Tankers. This is because, for Blasters, we want them to be more burst-damagey and less attack-chainy, DPS-ey than for Tankers because Blasters get more attacks than melee types, and because going into melee is a risky proposition for them unlike melee ATs where it's SOP. But Total Focus is left out! Whuuuhh???Yes friends, Total Focus is exactly the same in Energy Manipulation as it is in Energy Melee. Why? Why didn't it get the longer-recharge, higher-endurance, more damage-treatment too? I don't know, and neither do you! Let's make it so!
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The current system for Day Job accolades is pretty bad. First, you have to log off for a month and a half in specific places, then log back in and then log back off AGAIN after you've earned the necessary badge to earn charges for the Day Job powers. If the devs are going to continue to stand by this awful Day Job system, can we at least get full charges on the Day Job Accolades like Revive Ally and Fragmentation Grenade when we earn them before we have to spend more time logged out to earn the charges?
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Actually, it's worse now because before the weapon draw didn't increase the total activation time of the power.
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Actually Venture, an Expy is a character that's similar to another character by the same creator; when the characters have different creators, the term is Captain Ersatz.
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Quote:Super-rare and hard-to-find monsters for badges don't lead to feelings of satisfaction or specialness, they just lead to frustration. That is exactly why the zone event notifications were added in the first place.Its too easy to find burning houses, troll ravers, paladin construction site etc. We need something real rare and difficult to find. So you can play six months and maybe found two or three of let say about ten. Then you can be littlebit happy if you found all of the monsters. Horror theme is NOT point. Classics was my suggestion because I like them, but not important itself. Its nothing to go and collect troll ravers badge. Just go and take. No point at all.
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Anyone else notice the tags for this thread? :P
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It's the exact same numerical increase in damage no matter when you use it. Say you have an attack that does base 100 damage, enhanced to +95% damage.
195 damage w/o BU
275 damage w/ BU - increase of 80 damage points
395 damage w/ max Fury w/o BU
475 damage w/ max Fury & BU - increase of 80 damage points
So it doesn't matter when you use Build Up, since you're getting the same net gain of damage output. All that matters numerically is what attacks you manage to use during the BU period. -
I'm looking for a slash command that I can bind to a key to make a tray appear and disappear. For example, I'd bind it to numpadenter, and when I hit the number pad's enter key the tray would appear, and when I hit it again it'd disappear. This is so I don't have to pixel hunt for that tiny + on the normal tray to make the tray appear and then again on the open tray for a spot with no powers to right-click and close the tray.
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The General forum hasn't gone anywhere, it's just fine. If you bookmark this link you'll see the list of forums as they used to appear.
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It was actually 11pt, not 12 pt as I was searching for. >.>
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Quote:That looks great, but the most of the text is in 12 pt instead of 10pt, and I can't find any place in the script where 12 pt is mentioned to change it to 10 pt.Vanden, this style sheet is as close as I can come to what you want. Hope it helps.
Other than that, you can't get through airport security, because you are the bomb! -
Thanks for that, but the star I was talking about wasn't the big star next to the forums, but the little ones next to individual post that turns red on new posts and white on read posts.
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I'm going to be a big jerk and post some big pictures to help communicate what I'm asking for in this style.
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This is great, but can you make it so that hyperlinks are also Bold, and topics lists are also colored green?
EDIT: Oh, and the star pictures that indicate new posts, how can I get them to point to other images? -
Did Smurphy seriously put Poison on the same level as Dark or Thermal for MMs? Really?
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Interpol is the International Criminal Police Organization, basically the UN for police. It's a real organization, by the way.
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Slotting it in a toggle that you toggle on and off constantly does nothing to circumvent the "every 10 seconds" rule. Techncally it checks every time a toggle refreshes, but every time it has a chance to go off it's forcefully suppressed and prevented from activating for ten seconds. This suppression is global; meaning no matter how much you toggle the power, you still only get a chance every ten seconds.
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The NA lounge is everything that isn't labeled the EU lounge.
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Quote:Hah, this made me smile.
.\texture_library\GUI\Icons\Powers has 136 files
Anyway, I had the exact same problem as you once, and I completely forgot how I fixed it. Hope that reinstalling the drivers works for you. -
Candy Monsters, eh? I know you guys said you wouldn't use AE, but let's just say you might enjoy arc 2595, The Extadine Lab, given your theme.