Tyger

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  1. I searched, it hasn't been posted that I could reasonably find.

    There's three of the Rebirth powers which give this heal credit:
    Partial Core Invocation
    Total Core Invocation
    Core Epiphany

    The reason is the +MaxHP component of the power which adds HP to any target and 'heals' them for the amount. I went with Total Core Invocation which has a wider radius and I was healing about 5K while waiting for a trial to start. When we were in the trial and getting damaged it meant I could potentially heal each single target from 354.8 if they were at full health to a maximum of 749.63 if they had taken the difference or more in damage. For fun I also worked out if I could manage to get 255 targets within the radius, I'd get anything from 95,574 to 191,155.65 heals

    And if you want to farm the healing badges: Cimerora has a line of Imperious' soldiers on the battlemounts behind him, both above and at ground level. Start a flashback (I used one of the Daedalus arcs and teleported to contact via the crystal), park in the middle of the line and just put the Rebirth power on auto. Took me a week to go from 145K to 10 million heals, most of it overnight.
  2. Okay, calmer now. This struck a few nerves with me (at least three that I could note) so I'll try and say way. And sorry to Zwillinger for being the messenger shot by that bullet.


    1. The time.
    The time, not the timing, being 4pm Pacific translated to 12am GMT for me and at least 1am for our friends on the continent. After a long day it got my inner conspiracy theorist going about how late the post was. As someone pointed out to me it's about the end of the 9-5 working day in Cali.

    2. The wording.
    Well the wording as you can see states that this is a MERGER of the server lists and it obviously isn't. It's an INTEGRATION of the EU servers onto the NA listing.

    I'll explain: I currently work for a company that bought out the last company I worked for (same place of work, different upper management now). It was a buyout of a private company to one that trades publically. To the day that the old head office shut our formers bosses kept wording it as a merger of our two companies, implying that it was an equal partnership coming together to form a new company and it wasn't. We had been BOUGHT OUT. It's not a merger if one side buys the other outright.

    So when I see 'merger' it implies that like the forum merger which was a merger of two seperate forum archives into a new database unlike the announcement which goes on to say over and over that only EU players are being affected by this amalgamation.


    3. The EU players second-class treatment.
    After so many years, posts and threads about being 'second-class citizens', we finally get something that has met with almost universal praise by everyone and it gets one last back-hand in that we are guaranteed to lose out one last time for the reason that 'it will affect the least amount of players'. I just found it so hard to stomach that we were basically being subverted one last time before we're finally considered equal.



    And to those who said 'like it or lump it'; remember the last time it happened? Not on the network itself but on the base price changes? Oh yeah, you remember now? No? Well, let's tell the story.

    The decision was made to revisit base prices around i13 and the verdict was that the prices would change and in order to benefit from the change you had to destroy your exisiting bases and reclaim the prestige that way, like it or lump it. And it was lumped, lumped a lot! Post after post about how hard-working base-builders had been here for years, that they deserved to be treated better and that the changes should be retroactive. And then the news came that they were going to be retroactive, once you'd popped into the editor for whatever scripting algorithmn to work its magic.

    The decision was 'like it or lump it'. it was lumped and things changed for the better. Long-term vets and new users benefited.


    Now, here's the situation I'm in:

    Game account wise; I actually HAVE the conflicting US account. I named both my first accounts for each version the same because four years ago when I set it up; I never thought the server lists would ever be merged. EVER! Now they have, I'm paying for a decision I made four years ago when our localisation staff were still around and seperation was 'a good thing'. I would prefer to rename my own account rather than have a prefix 'just because'.

    Global wise? Losing out. But I'll expand on that. When the forums were merged, we got lumped with an _EU or _NA for every conflict. I got Tyger_EU. Fair enough, I figure a solution would come later as merging the two together was the priority. Then it did, a first-come, first-served email to the support staff to get it changed back or to an alternative. Which was better than the alternative of 'who'd been here longest' because of Tyger_NA. I would've been beaten by 16 days by someone who'd registered, made one post and never logged in again.

    Now I have to compete with Tyger42 except he wins by default because he is on the NA listing. My main is actually called Tyger so when I log in, I'll get @Tyge instead. Tyger42 hasn't logged into the forum since the 3rd of January which might not be an indication of playing habits but given the statistics came back with at least 500 posts in the previous 18 months, he used to be a very frequent poster, at least 20 a month. He may not play anymore, he may have let his account lapse, he may feel his ears burning, log in tomorrow and prove he's still with us, shaking his fists at my daring challenge to 'his' name. Since global chat came in Issue 3 which was the European release and my choice was my main Tyger as well..... he still wins because he's on the NA list (maybe he'll just give me the finger instead ).

    And then what about the US players? I notice that it's only EU players that get a rename in cases of conflict but what if the US players wanted to change? Maybe they're sick of having their current (conflicting) global and wouldn't mind a change to something else but no rename token to do it with?

    I still think the forum solution would be a better choice; of appending _NA and _EU to conflicting globals and letting us fight it out. At least that's a choice and:

    99.9% of us would accept that choice, even if there's a chance we could lose anyway.
  3. Quote:
    Originally Posted by Zwillinger View Post
    Concerns over how we will be handling account/global naming collisions are completely understandable and I sincerely apologize if you will be inconvenienced by this in a significant manner.

    Please understand, we spent a lot of time reviewing possibilities and options when it came to handling accounts and globals with naming collisions. Pretty much all of the options mentioned above were discussed and weighed seriously in the decision making process. This was not an easy decision to make.

    When making this decision, we had to realize that whatever solution we implemented would have to be explained to every player who ever decided to return to the game. Unfortunately a first come/first serve rule wouldn't be the easiest to explain, nor would it be the most fair to enforce. Date of account creation creates an additional collision possibility. Ultimately, we decided that the most direct, and easiest to understand method to accomplish this is to simply rename the accounts.

    Again, I do understand preemptive frustration, especially if you are one of the few players actually effected by this policy. I sincerely hope that should you be effected you will view this as a minor bump in the road to creating a truly global Community.
    Not good enough.

    You have emails, forums, website, MOTD and now the launcher to deliver messages. That's five that I can think of now without trying.

    As I pointed out the first-come, first serve would be fairest as anyone who actually plays frequently will see at least one of the five methods I mentioned. The rename system is also in-game which colectively you already knew since that's been decided how we'll fix this.

    Keep your apologies. And goodbye.
  4. Quote:
    Originally Posted by Arcanaville View Post
    "The European players that are affected by the chat handle collision will receive a global name change. This name change will only be offered to the players affected by the automatic name change."
    As pointed out though, a vet in the EU will lose out regardless if an NA vet has been here 5 years, 5 weeks or isn't even playing anymore. And if it was the other way round; you'd be cheesed off too.
  5. Quote:
    Originally Posted by TrueMetal View Post
    Oh please. How else do you want to solve this?
    This way:

    Quote:
    Originally Posted by Techbot Alpha View Post
    Tyger's post pretty much solves it. Rather than the current method.
    Which is:

    Quote:
    Originally Posted by Tyger View Post
    I'd much prefer they did the same as they did with the forum; prefix NA and EU and then let it be a first-come, first-serve with the global rename feature since then it would be the system rather than the support staff that gets lumbered with the renaming and those who actually still play often get to keep their names.
    Because if it was the other way round, I know the NA players would be just as angry.

    The forum method was the fairest. It was left to the players to send in and on a first-served basis. This time the rename system already exists in-game to each and every player and it would be first-come by the system's hand and both support and staff would be out of the picture. Frequent players get their names back while occasionals have to settle for _NA, _EU or a rename of their choosing from what's left.
  6. Quote:
    Originally Posted by Coolio View Post
    Will out of subscription NA accounts that have been inactive for over 30 days count against the EU players making them name change?
    To follow-on:

    If an EU player decided on the global @Cheesemix on EU launch and still plays to this day and an NA player chose the same but quit after their month was up; wouldn't, no shouldn't the NA account be forefit?

    I'd much prefer they did the same as they did with the forum; prefix NA and EU and then let it be a first-come, first-serve with the global rename feature since then it would be the system rather than the support staff that gets lumbered with the renaming and those who actually still play often get to keep their names.

    Then there's the US-EU transfers who probably chose the same global when they jumped ship to their localised version. If they can't afford to reactivate their account or have forgotten their old global; they have no way to check.

    And would we be able to change our game account names before the merger so we can choose our own?

    Why would it matter if the codes are region specific or will this be because billing is still region specific for payment options?
  7. Quote:
    Originally Posted by HardRider View Post
    sucks to all those EU folks who went to NA servers and lost all their vets n stuff hahahaha sucks to be you
    On the upside those who migrated to the EU can now rest in their new home or transfer back to the old one.
  8. Tyger

    AE Removal?

    Holy Necro Thread, Batman!
  9. Quote:
    Originally Posted by TameDragon View Post
    Chips in england are america's fries
    Crisps are chips
    But Doritos are universal, mmmm.
  10. Tyger

    Dear Mods/Devs

    I'm also wondering how the listing will affect globals since I have a counterpart in the US with the same handle. My US global is unique but it will be a shame if I lose my name after all this time.
  11. I already had two second homes on Infinity (heroes) and Virtue (villains). This just means I'll be able to invite my own alts on every server now.
  12. Quote:
    Originally Posted by Dispari View Post
    Images of the new NPCs:
    Prime8, the High Roller
    Prime-8 has been there for a while already. He was the EU contest winner for the design-an-NPC contest.
  13. I don't since the only friends I know who want to play City already are.

    "It makes our 50s stronger" is probably what I'd summarise it, "Like inventions" to clarify it...


    ... then explain inventions.
  14. Quote:
    Originally Posted by mscats View Post
    While I ran one toon through the new zone and never ran out of contacts, I am not having that situation with my new one. She's only level 3, finished Praetor White's arc, and I have no idea who to go to next. In Rogue Isle and Paragon City, the contacts moved you along to the next contact. And with the one toon that made it through to level 20, I went from one contact to the next just fine. So how do I get a new contact?
    Quote:
    Originally Posted by Fleeting Whisper View Post
    Call Provost Marchand/Calvin Scott.
    Who will only tell you to call later as they introduce themselves at level 4.


    So street-sweep or tag along with someone till you ding 4 and then you'll never run out because their arcs should take you to level 5 which is when Message Man/Clockwork A87952 introduce themselves with their repeatable missions.
  15. Some PMs are getting through but I was unable to reply to one I got.


    Someone needs to change the hamsters again.
  16. Actually it was reduced during the great SG Badge adjustment. It now requires only 1 million heal points in SG mode.

    See here for Tree of Wonders, unlocked by Auto-Doc Plans. It will buy pretty much everything a vendor will except for special stuff like winter present insps.
  17. Tyger

    It is Over

    Quote:
    Originally Posted by MrHassenpheffer View Post
    I'm making it known that the BBC needs to recruit more members for the base builders forums, it would help to let it be known that -you- <as in any base builder reading this> has interest in joining.

    Strength in numbers.
    I would be. I'm an avid builder, have collected several bases over my years here and I am currently (re)drafting my base wish lists.
  18. I've had fraud issues with my card for purchasing anything City related the FIRST time it happens because NCSoft comes up as an overseas company (since the store is either US or Korean). I've had at least two cards put on hold because of the small booster prices being charged even though it was me both times.


    I'd check with your bank/card handler as well, especially if you've had a new card issued recently. Mine tend to reset the 'favourites' when they issue a new one.
  19. The worse part is you now can't target ALLIES during the rez animation either. So popping shields, mez-resist or healing on them is like dancing on a knife edge.
  20. Revamps ARE new content. Faultline, RCS/RWZ and Praetoria (it bled into the old Portal Corp arcs after all). I would welcome going back and fixing a lot of the tedious old content as it would entice me to play it rather than look upon it with scorn.


    And there's two/three islands that could be opened up for the missing villain ranges.
  21. It came with Issue 19 along with the set bonus display fix.

    You can still get a rough idea what someone's alignment is if they have faction-specific day jobs. Nice that it defaults as off rather than on.
  22. Just checking as I don't want to mess it up again; the level ranges for Nova, Imperial and Neutropolis are 10, 15 and 20 respectively so can you still get the moral choice single-player missions for each zone at these levels?
  23. Quote:
    Originally Posted by BlueTurbo View Post
    I would like to bring up the suggestion again for being able to invite my alts to my sg

    offline. Is there a technical issue preventing this? I know the workaround, I just think this

    is a matter of convenience. Thanks for reading.
    The only technical issue I've noted was that there's some kind of online validation check done when you invite someone to your group (I invited an alt from one client, logged off the inviter and then tried to accept it but it came back with '<character> is offline', etc.).

    I'd sign but it's kinda redundant at this point.
  24. Quote:
    Originally Posted by Slazenger View Post
    Can never remember but is Bug Hunter awarded for Live bugs only?

    Just that for those that never get invited to closed betas or are on the EU servers don't stand much chance of getting this badge.
    Yeah which kinda makes the badger in me die a little each time it's mentioned.

    Quote:
    Originally Posted by Lothic View Post
    Only the Devs know exactly what a Bug Hunter badge is awarded for.
    And that's the fundamental problem with it as a badge.

    If the Devs wanted to have a system to reward players who found bugs for them they should have come up with a unique award that recognizes those players globally in some manner. Locking this concept into a whimsically awarded badge that's stuck on only one character was "stupid incarnate".
    I posted a bug that made it to live but I guess it wasn't game-breaking enough for Bug Hunter. One reason why I haven't reported the other bug I've found. It probably won't be enough and it'll just get closed off after I do report it.