Twilight_Snow

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  1. I think an EA brute can handle a few even con "generic" mobs easily. I guess the 4 even con mobs mentioned in the first post are not easy mobs. It mentioned CoT. The poster didn't give more details. But if the 4 mobs involve Earth thorn casters, they can debuff defense and have nasty quicksand.

    I guess the cycle of debating EA starts again. I think if a power set is not the standard "defense-resistance-regen-hp" survival model, but with some fancy and debatable capabilities like energy aura, then it's always problematic. Players expect brutes to be tankish, tough, taking steriods. Energy aura can have these features, but it's not that tankish and tough by design. While players can be disappointed after trying out the power set, but what can be done about it? Shall we put a warning in the power set description saying that energy aura is not what you think?
  2. Quote:
    I built an EM/EA brute and took him to the AE to be experimented upon.
    At level 37 where I pulled him out of the AE, I discovered a few things about EA. Keep in mind that of course these are all my own opinions.

    1.) EA does not suit my playstyle. I like to play a toon with a tiny shred of a chance for survival against four even con minions. Against four even con COT, I got my *** kicked every time. Same with CoS. Took ONE even leveled boss, got my *** handed to me.
    If you just take your toon out of AE, the toon probably is a little under slotted, I believe. You should see if everything is slotted properly, and take the appropriate power pools to increase survival. At level 37, you can start IO slotting as well. You can softcap-defense an EA brute pretty easily, and your toon will be a lot more fun to play.

    Quote:
    2.) The END/HP lifesuck they get is worthless. Slotted with two heal and two end mod (40) it was a grand total of 126 hp I get back. Just stupid.
    The heal is small. I guess the intention is that the heal is supposed to help when fighting large group of mobs.

    Quote:
    Do please make the effort to type and not just use acronyms all the time. I thought you were talking about Electric Armor until you mentioned an "END/HP life suck," which is more something Energy Drain would be. Still not sure if you mean Electric Melee or Energy Melee.
    Usually, EA for energy aura, ElA for electric armor, EM for energy melee, and ElM for electric melee.
  3. Minor tweaks:

    1. For frozen aura, you can try 3 eradication and 3 cleaving blows

    2. With #1, you can move the 3rd slot of CJ to somewhere else and still remain soft-capped.

    3. Unless you like to stack ice patch, I would put an endurance reduction and a recharge reduction there instead of 2 recharge reduction IOs.

    4. For tough hide, you can consider 1 common defense IO, and the other 2 slots using IO sets, if there are bonus that you can benefit from 2-slotting.
  4. I have a forcefield mastermind. I can bubble only my pets, or only my team. However, I think bubbling my pets is nearly the only thing I can do for them. I do want to bubble my team as well, and in fact, this is also nearly the only thing I can do for the team. There are other tricks like kb, kd and repel in forcefield, but the bubbles are the most significant contribution to both my pets and the team.

    In principle, bubbling 7 people and 6 pets take only 1 minute. Since the bubbles can last 4 minutes, so that is only 25% of my time. In practice, bubbling will take more than that as people don't line up in front of me to be bubbled. And if I want the bubbles to be always on, I usually start rebubbling a little earlier before the old bubbles drop.

    I would love some QoL improvements on bubbling, in particular for masterminds. Maybe, just simplifying pet bubbling. When I play my force-field defender, I think the bubbling is ok. Force-field masterminds are a bit too much in my opinion.
  5. I think it's a good idea. The actual implementation and the user interface can be left to the dev. It seems like the idea cannot be easily fitted into existing framework, and some coding needs to be done.
  6. Twilight_Snow

    City of Cute...

    I love your cute drawings. I would appreciate if you can cutify mine as well. Thanks a lot. Hugs! Here is the link to the image.

    Edit: Sorry, didn't noticed that the queue is closed except whose name starts with X or Y.
  7. It would be nice to choose the direction rather than the target for targeted AoE. You probably don't need two power icons though. If you have a mob targeted, it will work in the old way. If no mobs are selected, a targeting reticle will come up and you can pick your direction.

    Quote:
    And maybe, with parallel powers, we could even have different versions of powers with different effects! Strong single-target attacks or weaker area of effects! A slow-recharging buff which would increase resistance or defense! And maybe we could; the combinations would be endless.
    I always want to control kb and kd in real time with similar idea. I would hate to have several icons in the tray for 1 power though. I would like a click for kd (weaker version), but a shift-click for a kb (stronger version). This type of idea will bring more fun and tactics to combat.

    I'm not sure about extending it too far as to switching between single-target attacks and AoE attacks this way. This is because the two types of attacks are cosidered different in the game, and there are different IO sets for them. While the idea would be nice for this case, but it's a bit too late to change at this stage of the game, I think.
  8. You can create a character on Virtue, for example, and see if there are improvements. Virtue is not an east coast server. Since you bought the computer from ibuypower, I think you should have a detailed specification of all the components that you ordered. For the motherboard, you just need to know what the chipset is, then you can download the corresponding driver.
  9. Twilight_Snow

    Brute? MEH!

    Quote:
    Originally Posted by Mageman View Post
    Dark/Willpower - Nice on Endurance, but I can't take an alpha strike. I haven't figured out how to get Tough into my build (everything in /WP seems great, and I need attacks, although I do have Haste/SS). And now that I'm 35+, I'm starting to run into problems - An endurance sucking boss from the Carnival of Shadows had me running to rest (a blue won't help when everything detoggles), and a Fire/Fire tank boss at the end of a bank mission almost took me out (if not for the greens).
    I have a willpower tanker instead of a brute. I think there is a problem if you face mobs that hit really hard, or a big wave of alpha. Willpower is a mixed bag of defense, resistance and regeneration, and not strong in any particular area. I suggest to fit in tough and weave when you get to higher level, and also start using IO. I found that defense bonus helps a lot, in particular against alpha. Another route is to use make of your spare endurance, and pick up darkest night as your patron power.

    As a tanker, I have also problems with the Ring Mistress from Carnival of Shadows too. Ring Mistress has Mask of Vitiation, which is only typed as ranged, without a negative energy or psionic attribute. So, willpower doesn't have any defense against it. I think it's ok. They are mobs designed to give us challenges. Next time you see Ring Mistress, you've to prepare yourself with a few purples or a lot of blues, and not just blindly rush in.
  10. Quote:
    Originally Posted by ChaosExMachina View Post
    I'm not seeing any good arguments against this, just against the nerfs or overpoweredness that some assume it would involve. The only increase in power for a defender who usually buffs the whole team would be buffing summons, and that would be trivial in most teams. I could see it being used to send minions to tank, but that can be done anyway if the bubbler simply targets them instead.
    The idea is good, nobody want to be a mechanical buffing machine, so of coz there won't be any good arguments against it. The issue is more about the implementation of the idea.

    If you're just thinking a defender buffing 7 other people in the team, then I think the suggestion is fine and should be a good QoL improvement. I think there is an issue with a team with a lot of masterminds. Let's say it's a full team with only masterminds. Currently, if you want to buff every pet in the team, you have to buff them individually. I believe that no one want to do this now, except for their own pets. With this suggestion, all pets can be buffed with a click. If there are a couple other people who can bubble or shield, then there will be a large number of pets with capped defense and resistance. You need some kind of max target or an option such that you can't buff everything.
  11. Twilight_Snow

    Ice/Ice Brutes?

    Or maybe a tweak to the mechanics of fury generation. For example, fury can generated by having mobs around, or based on the hate list, instead of using mob attacks as part of the generation.
  12. I think the original intention is that the bubbles are a strong buff, so a player needs to spend time to maintain the bubbles. While the buffing is not very tedious, it does get repetitive after a while.

    The suggestion pops up in the forum quite often. I think the issue is that if the buff becomes an AoE, how should it be done? First, what should be the endurance cost? I think there needs to be a way to control who will get the buffs even if it's AoE. For example, should the pets or people not in a team get the buff as well? In particular, masterminds will be very concerned about their pets. Also, I think there ought to be a way to control whether the buff is an AoE buff or a single-target buff (like click the power to single-target buff, but shift-click to AoE buff). For example, if a teammate misses my AoE bubble buff, I can single-target buff that teammate the old-fashion way. Then there is no need to ask people to gather around me for buffs, I can just throw out an AoE buff, and single-target buff people who don't catch the AoE.
  13. 1. There are Hamidon raid and Rikti raid. There are high-level taskforces, for example Imperious taskforce in Cimerora, Lady Grey taskforce in Rikti War Zone and various taskforces in the Shadow Shard.

    In my opinion, the so-called endgame in other games is basically farming for equipments. This is the same in CoH, the endgame is to equip your character with better IO.

    2. People here are quite friendly, not elitist. It might be problematic if you say that certain power sets are gimped, or go to the market forum and say that the market is bad and make people poor, then somebody will reply that you don't know how to play. Otherwise, people are pretty helpful in general.

    4. For people coming from other mmo, they usually complain that CoH has "no depth." Usually, the "depth" boils down to the fact that there are no armors and weapons in CoH, and no complicated attributes and abilities for players to min/max their characters. CoH is like picking a power, then you're nearly done. For this aspect, CoH now has the invention system or IO, and you can spend months improving your characters.

    If you consider the "depth" as gameplay content, I think CoH has a lot of story arcs that explain the history, and the stories are inter-connected sometimes. This is a lot more depth than other games where the game lore have nothing to do with the real gameplay.

    5. See #1. There are also a lot of missions, taskforces and trials in this game, which I really doubt that you can do them all in a short period of time with 1 character.

    You can also min/max your character with IO, collect badges and accolades for various bonus, pvp. Actually, we all create a lot of alternates to try out different power sets.
  14. Quote:
    Originally Posted by Kruunch View Post
    It was a toggle in beta ... at least from beta 3 on.
    Seems like poor Tyrant gets a click version.
  15. Quote:
    Originally Posted by Vox_Populi View Post
    This is why my final fix for Invulnerability would be re-naming TI. My suggestion is "Bulletproof", feel free to throw in your own idea.
    I read from somewhere that temporary invulnerability was actually temporary in beta. It was a click instead of a toggle.
  16. Controllers and defenders are the archetypes that have support power sets. If a player wants to play team support, he/she will either pick a controller or a defender. I think it is natural that a player will tend to pick a better or more useful archetype. And your statistics show that controller is a more popular choice compared to defender. I would have concluded that controllers are better, conceived to be better, or more fun to play than defenders. I don't think there is sufficient information to say whether it is the defenders that are underpowered, or the controllers that are overpowered from your collected statistics.

    I don't really think that controllers as a whole are overpowered. And it is never popular to nerf. Maybe defenders can be improved a little such that their support can be more outstanding compared to other archetypes.
  17. I don't have a problem, but I'll also post my output for CoH helper. Maybe you can compare and see what the difference is.

    Edit: I'm using Vista while yours is XP. But you can check if a video driver update is available for you.

    ---System information gathered by CoH Helper version 0.1.1.8---

    DxDiag gathered at August 10, 2009 10:29 (-05:00)
    Operating System: Windows Vistaâ„¢ Business (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
    System Manufacturer: LENOVO
    System Model: 2613CTO
    BIOS: Phoenix FirstBIOS(tm) Notebook Pro Version 2.0 for ThinkPad
    Central Processor: Intel(R) Core(TM)2 CPU T7200 @ 2.00GHz (2 CPUs), ~2.0GHz
    Memory: 2046MB
    .Net Memory Report: 1148MB out of 2045MB available
    Page File: 3136MB (1198MB currently in use)
    C Drive: (ST910021AS) 44134MB out of 88743MB (49%) free
    E Drive: (HL-DT-ST DVDRAM GSA-4083N ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 10
    DirectX Diag version: 6.00.6001.18000 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: ThinkPad Display 1400x1050
    Monitor's Max Resolution: (blank)
    Video Device Name: ATI MOBILITY FireGL V5250
    Manufacturer / Chip: ATI Technologies Inc. / ATI MOBILITY FireGL V5250 (0x71D4)
    Video Memory: 1022 MB
    Driver Version: 7.14.0010.0503
    Driver Date: 6/21/2007 5:15:48 PM
    Driver Language: English

    Sound Device Description: Speakers (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0001.5500
    Driver Date: 7/24/2007 2:34:36 PM

    Sound Device Description: Digital Output Device (SPDIF) (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0001.5500
    Driver Date: 7/24/2007 2:34:36 PM


    WMI Information
    Motherboard Manufacturer: LENOVO
    Motherboard Model: (empty)
    Motherboard Product: 2613CTO
    Motherboard Version: Not Available
    BIOS Manufacturer: LENOVO
    BIOS Name: Phoenix FirstBIOS(tm) Notebook Pro Version 2.0 for ThinkPad
    BIOS Version: LENOVO - 2160
    BIOS Release: 20070713000000.000000+000

    Registry Information for Current User
    Resolution: 1384x1000
    3D Resolution: 1384x1000 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No

    Physics Quality: Medium
    Maximum Particles: 3898
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: Unknown (0)
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: None
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: No
    Shader Detail: Medium

    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: No
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of Extra Player FX Enabled: No
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 1.000
    Music Sound Volume: 0.600

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.600
    Reverse Mouse Buttons: No
    Save Login Username: No
    Transfer Rate: 94856 bytes/second
    Current Game Version: 19.20090716.3T
    Installation Directory: C:\Program Files\City of Heroes

    Mod files in the Data directory
    No modifications found
  18. I have a T60p as well with Fire GL5250. For me, CoH runs ok on it without going to safe mode. It looks like we have a similar setup. But I don't have much idea what causes your problem. Thinkpad has a system update that you can try. You can also check if a video driver update will help.
  19. I don't notice any real ad or pop-up from AVG free edition. There is an ad at the bottom of the window asking me to upgrade AVG, but that's the only one I got.
  20. I think the aggro cap is a bit artificial. If I were a dev and decide to remove the cap, I would make sure that 17 mobs could defeat a tanker no matter how well equipped or buffed the character is.
  21. Here is a cottage rule thread for those unfamiliar with the term. I believe the original post where the term originated is purged already. But the link does have a red name confirming its meaning.
  22. The performance of energy aura is ok after you soft cap your defense. Soft capping defense is not really expensive. Since you already started the toon, you can give it a try. A build is attached below. I don't know your preference, so it's just a "generic" build with aid self and all defense soft capped except psionic. I used some other IO bonus to increase regeneration but it is not crucial. You can tweak the build to fit your style.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Level 48 Science Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine

    Villain Profile:
    Level 1: Energy Punch -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(11), P'ngFist-Acc/Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(17)
    Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), S'dpty-Def/EndRdx(3), S'dpty-Def/EndRdx/Rchg(25)
    Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(33)
    Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), S'dpty-Def/EndRdx(5), S'dpty-Def/EndRdx/Rchg(31)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7)
    Level 8: Swift -- Run-I(A)
    Level 10: Entropy Shield -- EndRdx-I(A), EndRdx-I(11)
    Level 12: Build Up -- RechRdx-I(A), RechRdx-I(17)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(15)
    Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(34), Heal-I(34), Heal-I(34)
    Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(46)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
    Level 22: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), S'dpty-Def/EndRdx(23), S'dpty-Def/EndRdx/Rchg(33)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-EndRdx(29), S'fstPrt-ResDam/Def+(29)
    Level 28: Energy Drain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Numna-Heal(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), S'dpty-Def/EndRdx(31), S'dpty-Def/EndRdx/Rchg(33)
    Level 32: Stimulant -- Empty(A)
    Level 35: Aid Self -- IntRdx-I(A), IntRdx-I(37), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Dct'dW-Heal/Rchg(45)
    Level 38: Whirling Hands -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
    Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
    Level 44: Dampening Field -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45)
    Level 47: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
    Level 49: [Empty]
    ------------

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  23. To the OP:

    Another strategy is to stand away from the tank, and then activate force bubble. You can tell the team that your force bubble is activated, people can hide inside to avoid melee aggro. Your decision to push the mobs to a corner is also ok. I might have done the same thing as well. Sometimes, there are chemistries in the team that doesn't mix well.
  24. I solo quite a lot with my tanker, and I notice the issue that the OP described. In addition, if I taunt a mob, he may even continue to attack the buff pet.