Invul/Ice Tank Build Critique
Whoa, either you a) haven't checked recipe prices lately, or b) are sitting on a mountain of influence the size of Mt. Everest.
In case a) is true, last time I checked, the PvP +Def recipe was selling for 1 *billion* influence, and the Blessing of the Zephyr -KB recipes for around 50 million each. Even if you have that kind of cash, you honestly don't need them to soft-cap your build--which is what I'm guessing is your goal with this build.
The main problem I see is that the sets you've selected is that the defense bonuses are a mix of typed and positional defense. Sure, you get both now with set bonuses, but one is always twice as large as the other, so you need to concentrate on the one kind that is best for Invul--typed defense. In case you weren't aware, Invinc and Tough Hide have typed defense, so you want to build on that rather than going for positional defense where you'd have to start from zero.
Here's what I recommend:
1.) Forget about the PvP +Def IO, it is not needed to reach the soft-cap. If you're really determined to waste all that influence, I have some suggestions.
2.) Reactive Armor is a good pick, but the Endurance IO is absolutely not needed. Four-slot TI, UY and Tough with Resistance, Res/End, Res/Rchg, and Res/End/Rchg.
3.) Drop the BotZ -KB IOs from CJ and SJ. Invul simply doesn't need KB protection since it has it in UY, and there are better ways to get F/C defense.
4.) 3-slot the resistance passives with Aegis--Resistance, Res/End, Res/Rchg. One set of three gives 3.13% F/C defense, as much as the two BotZ bonuses combined.
5.) Replace three of the Scirocco's Dervish slots with Eradication for a 3.13% E/NE defense bonus. I usually use Dam, Dam/Rchg, and Acc/Dam/Rchg, and supplement with Dam/End and Acc/Dam/End from Scirocco's.
6.) Six-slot Build-Up with Gaussian's for a 1.25% def bonus to S/L/E/NE/F/C. This is optional, since you'd soft-cap S/L without it, but it will allow you to soft-cap E/NE defense.
7.) I don't know what's going on with your Weave slotting, but I'd recommend 4-slotting with either LotG or GotA.
With the changes I've recommended--including the Gaussian's set--you'll have 46.5% S/L def, 45.2% E/NE, and 46.2% to F/C. Since that's with one foe in range of Invinc, you should be *plenty* sturdy against everything but pure Psi and Toxic attacks.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I have to mostly agree with Finduilas, you're looking at extremely expensive IO's to do what MUCH cheaper ones can do equally well or better. For the cost of only one of those Zephyr KB IO's you can probably buy EVERYTHING else you need to soft cap... your posted build would cost around a Billion inf in today's market... the soft capped reference build in my guide, in today's market, would be well under 50 million. At the time I wrote the guide it cost under 10 million. Adding in the Miracle & Numina uniques and you're still only around 150 million or so.
One area I disagree is with Build Up; I just don't see any point in getting that power on a tanker, particularly on an Ice melee tank. If it were me, I'd drop Build Up, Resist Elements and probably Unstoppable in order to pick up an epic set; the ranged damage will come in quite handy.
I'd suggest finishing Taunt out with the 6th Mocking Beratement for the recharge bonus. I'd also change the power order quite a bit; RPD is fine in the 20's; Res Energies I typically plan on getting in the 40's... usually as a 49 power. Invincibility I see as a "get ASAP at 18" power.
But absolutely drop the KB IO's from the Zephyr set; they're WAY too expensive for the minimal benefit they'd provide... Fire/Cold is nearly the rarest damage type in the game; roughly 30% def to it is, in my experience, more than enough. Plan your defenses for S/L first and foremost, then E/N. F/C is almost an afterthought once you have the S/L/E/N bases covered.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Ok, cool. *looks at mids and realizes the suggestions would cut the price down to an affordable amount*.
Hmmmm.
This version I did with most of the suggestions. S/L and F/C are at the softcap with E/N short by .2%. That .2 I'm not too concerned about though. I also swapped the location of Invincible and Superjump. I left the autopowers where they are, as that's not where they're going to be when I'm leveling. I'll be respecing and reordering them later to where they are now.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Tanker Final: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), S'fstPrt-ResDam/Def+:30(13), RctvArm-ResDam/Rchg:40(29)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17), T'Death-Dam%:40(34), Zinger-Dam%:50(46)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(17), Dct'dW-Rchg:50(33)
Level 4: Resist Physical Damage -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(19), Aegis-ResDam:40(42)
Level 6: Frost -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(7), Det'tn-Dmg/Rchg:50(7), Det'tn-Acc/Dmg/EndRdx:50(13), Det'tn-Dmg/EndRdx/Rng:50(33), RechRdx-I:50(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(9), RctvArm-EndRdx:40(15)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:40(43)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15)
Level 16: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19), DefBuff-I:50(34)
Level 18: Invincibility -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(23), GftotA-Def/EndRdx/Rchg:40(25), LkGmblr-Def/EndRdx:50(29), LkGmblr-Rchg+:50(34), Taunt-I:50(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(40)
Level 22: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23)
Level 24: Ice Patch -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
Level 28: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(37), DefBuff-I:50(48)
Level 30: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31), Mocking-Taunt:50(43), Mocking-Acc/Rchg:50(50)
Level 32: Boxing -- Acc-I:50(A)
Level 35: Freezing Touch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), BasGaze-Acc/Rchg:30(37), BasGaze-Rchg/Hold:30(37)
Level 38: Frozen Aura -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Zinger-Dam%:50(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(42), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 44: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(45), GftotA-Def/EndRdx/Rchg:40(45)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam:40(48), Aegis-ResDam/Rchg:40(50)
Level 49: Unstoppable -- RechRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 17.7% Defense(Fire)
- 17.7% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 12.4% Defense(Melee)
- 16.4% Defense(Ranged)
- 13.6% Defense(AoE)
- 3.6% Max End
- 20% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 168.7 HP (9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 9% (0.15 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
- 6.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.88% Resistance(Energy)
- 25% RunSpeed
- 3% XPDebtProtection
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Two very small changes:
I recommend against using five Eradication slots for a couple of reasons: first, the set is very low in end reduction, so you're better off using one or two IOs from another set that *does* have end reduction; second, the Erad quad is *very* hard to find and expensive, so why not save yourself some infl and aggravation and skip it entirely.
Also, CJ's base defense is so low that the Def IO in the third slot is getting you less and 1% of additional def. I'd recommend using it as a fourth GotA slot in Weave. The amount of def will be nearly the same, but you'll get the nice +end bonus from GotA.
So, does this mean I don't get a cut of the 1 billion you saved by not buying the PvP IO?
EDIT: I just noticed that you still have Reactive Armor Endurance IOs in UY and Tough--be sure to swap those out for a Res/Rchg. (Though I suppose it doesn't matter in Tough since you're at the cap, but I hate to see slots go to waste!)
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I'm at the resistance cap for S/L. I left the Endurace IOs in there to help out somewhere where the numbers still do something. I also agree on that slot in CJ. I'll shufle it around in mids', as well as the eradication quad. Thanks for all the advice everyone!
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Yeah, that's why I said it wouldn't matter for Tough. Unyielding, however, is your main source of exotic resistance other than the passives, so underslotting it for resistance does have an impact, though admittedly a small one.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

One area I disagree is with Build Up; I just don't see any point in getting that power on a tanker, particularly on an Ice melee tank. If it were me, I'd drop Build Up, Resist Elements and probably Unstoppable in order to pick up an epic set; the ranged damage will come in quite handy.
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My Characters
Knight Court--A CoH Story Complete 2/3/2012

I refuse not to take Build Up or Ain when they're available to me.
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Minor tweaks:
1. For frozen aura, you can try 3 eradication and 3 cleaving blows
2. With #1, you can move the 3rd slot of CJ to somewhere else and still remain soft-capped.
3. Unless you like to stack ice patch, I would put an endurance reduction and a recharge reduction there instead of 2 recharge reduction IOs.
4. For tough hide, you can consider 1 common defense IO, and the other 2 slots using IO sets, if there are bonus that you can benefit from 2-slotting.
Leveling my new Invul/Ice tank has been hard, sure. But something tells me it's going to be worth it. After looking around at Call_Me_Awesome's Guide for Invul, I think I've settled on a build I like any advice anyone has would be much appreciated. I've been posting builds for critique like crazy today, hopefully I can get his one settled before I get to 50 so I dont waste any time.
Note: The empty slot in that one auto power is for the PvP +3% Defense IO.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), RctvArm-EndRdx:40(13), RctvArm-ResDam/Rchg:40(29), S'fstPrt-ResDam/Def+:30(46)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17), T'Death-Dam%:40(34), Zinger-Dam%:50(46)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(17), Dct'dW-Rchg:50(33)
Level 4: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam:40(42), Empty(43)
Level 6: Frost -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(7), Det'tn-Dmg/Rchg:50(7), Det'tn-Acc/Dmg/EndRdx:50(13), Det'tn-Dmg/EndRdx/Rng:50(33), RechRdx-I:50(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(9), RctvArm-EndRdx:40(15)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(43), RctvArm-ResDam/Rchg:40(48)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15)
Level 16: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-ResKB:50(33), DefBuff-I:50(34)
Level 18: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(34), Zephyr-ResKB:50(50)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(40)
Level 22: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx/Rchg:50(23), Mocking-Acc/Rchg:50(25), Mocking-Taunt:50(29), LkGmblr-Rchg+:50(46)
Level 24: Ice Patch -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(27), RechRdx-I:50(27)
Level 28: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(37), DefBuff-I:50(48)
Level 30: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31), Mocking-Acc/Rchg:50(50)
Level 32: Boxing -- Acc-I:50(A)
Level 35: Freezing Touch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), BasGaze-Acc/Rchg:30(37), BasGaze-Rchg/Hold:30(37)
Level 38: Frozen Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Zinger-Dam%:50(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(42)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), RedFtn-Def/EndRdx:50(45), DefBuff-I:50(45)
Level 47: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam:40(50)
Level 49: Unstoppable -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide