Twilight_Snow

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  1. If everything runs fine, let's not change it. If you want to buy a new power supply and worry that it won't fit in, you can take out your power supply from your computer to the store and compare the size before you buy. I think there are only a couple standard sizes, which correspond to the size of the computer case.
  2. Quote:
    Originally Posted by Postagulous View Post
    Half through the first mish I asked if her kb was irritating/ridiculous. The tank responded that it wasn't a big deal as they were just crashing into walls [warehouse mish] and it wasn't irritating him. Another person said it was fun.

    I'm not deleting her.
    It's a good idea not to delete the toon. The game changes with time. Back in the old days, I made characters with the worst combo, and some of them become the favorite nowadays.

    The problem with kb is that there are minimal controls between kb and kd. Now, you can use kb enhancement to increase kb distance. To reduce kb distance or do a zero-distance kb (i.e. kd), there are only players-invented tricks like hover-blasting and knocking-to-the wall to effectively reduce the knockback distance. While there are situations that kb is a superior tactics, if you just want kd in some other times, extra time, thought and maneuvering are needed. We'll see if something will be done regarding this aspect in the future.
  3. Quote:
    Originally Posted by The_Thorny_Devil View Post
    I don't think this idea is necessary to be honest, at higher levels you can reach the fly cap pretty easy, 1 SO slotted in Fly takes you very close to the cap anyway. But I'm not against it. This would save me using Jump Jet you get from GvE to get me that little extra boost needed to hit the cap, which doesn't last long.
    I think the buff may be more beneficial to hover.
  4. Quote:
    Originally Posted by Sharker_Quint View Post
    do you jump higher when you're walking or running?
    I guess sprint needs to be nerfed because it increases jump height.
  5. Twilight_Snow

    Dynamic Combat

    There are rooting for actions which are aggressive. The intention is to give the person or the mob affected some time to retaliate. Here lists the rules for rooting.
  6. Quote:
    Originally Posted by Jade_Dragon View Post
    I'm not sure what the numbers are either. I don't know every little detail about Luck of the Gambler and I don't know what level IOs you're talking about slotting, but my calculations are that those three IOs should give +37.5% Enhancement to Def. 3 Def SOs of even level should give you +60% Enhancement to Def. That should raise Dispersion Bubble's Def from 13.75% to 16%. That's more than a 0.3% increase in Defense.
    Maybe the +7.5 recharge IO also gives defense.
  7. Quote:
    Originally Posted by Marka Ragnos View Post
    Having taken your advice and 3 slotted my bubbles for defense, I have gained only a paltry .3% defense in Dispersion Bubble, .4% defense in Deflection and Insulation Shield, and have lost all of the set bonuses. It does not seem worth the loss. Why do you suggest this?
    It's probably a casual comment without looking at the numbers. And I guess she doesn't really mean replacing all your LotG by generic defense IO, maybe add a slot or something like that.

    Quote:
    Originally Posted by Marka Ragnos View Post
    However, I wanted to be certain that I have not glossed over some set defining power in my eagerness to make him a powerhouse.
    You probably want repulsion bomb.

    Quote:
    Originally Posted by Marka Ragnos View Post
    I would be particularly interested in a suggestion for a replacement power to Recall Friend. I couldn't think of anything for that final power that would be useful without extra slots as my slots were all used up by that point.
    To replace recall friend, you can pick power build up, force of nature or hasten. These powers are ok without much slotting. If you want to give a person a big burst of defense, you can power build up before bubbling. It's also useful if you pick vengeance. Force of nature is useful if defense alone is not enough.

    Other comments:
    1. Is +recharge that important to your performance? If it is important, I bet you want hasten. You run out of slots quickly because you want the recharge bonus. And it's also an expensive build if the +recharge does not make you very uber.

    2. I guess you are not using repulsion field if it's slotted that way.

    3. Maybe use an HO for your detention field to increase its magnitude instead of slotting with a range IO.
  8. It's the best if the control between kb and kd can be in the hands of the player who uses the effect, rather than being overridden by another person. The suggestion is interesting, but I don't think knockback resistance is thematic to taunt.
  9. Here is my collection of stupid screen shots that I took. I posted some of them in the past. I think I'll just make my own thread and update it from now on instead of making a new one every time. Hope that this might interest you.

    Addiction to the blue stick

    A trail of caltrops

    Manticore can't find his file

    Laptop-smashing AV

    Face coming out from a Banished Pantheon's ritual

    An action that can get me banned.

    Typical getting stuck (different angle) while jumping, but at a weird location with a weird pose. The pose lasted for like 10 seconds, which allowed me to take screen shots from different angle.
  10. Below is a build that I made. I don't think mine is better than yours, but you can compare and see what you think.

    SR has pretty good resistance against defense debuff. As long as you can reach soft cap, mob's to-hit chance will be floored. There are benefits for pushing defense higher than the cap. Some mobs and summoned pets have to-hit higher than normal. However, your defense is not really high enough for such cases.

    If you want to be tougher than soft-capping defense, then it's more efficient to have higher resistance, higher hit points, and some ways to heal yourself. I think you can slot up your tough instead of just using it to provide a slot for steadfast. In my build, there are more hit point and regeneration set bonus. Dark melee has siphon life which is a very good heal. I slot it for both damage and heal such that it can be used as an attack. I have darkest night in my build. I don't think the to-hit debuff is useful most of the time, but the damage debuff helps against hard-hitting bosses. The endurance usage is definitely much higher, I'm not sure if dark consumption can replenish your endurance fast enough, maybe you don't need to turn it on all the time.

    I got rid of a couple powers from your build. I doubt that touch of fear is really that useful. I use single target fear for my brute. My experience is that if I'm beating it, the fear is pretty useless. Touch of fear has a pretty high to-hit debuff, which is probably not that important for SR. I guess you don't need to pop elude with soft-capped defense.

    I guess your attack chain is of the buzz saw type, which has a pretty high dps. I pick midnight grasp in my build as I think it provides some burst damage, dps is not always the best in some situations. And I basically replace your shadow punch with boxing. Both have similar damage and are fast recharging, boxing should be ok as a filler attack.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(48)
    Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(3), S'dpty-Def(3), S'dpty-Def/EndRdx/Rchg(9)
    Level 2: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(9)
    Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7)
    Level 6: Boxing -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx(29)
    Level 8: Siphon Life -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), Dct'dW-Heal/Rchg(19), Nictus-Heal/HP/Regen/Rchg(19), Nictus-Heal(34)
    Level 10: Practiced Brawler -- RechRdx-I(A), EndRdx-I(11)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Health -- Heal-I(A), Numna-Heal(43), RgnTis-Regen+(46), Numna-Regen/Rcvry+(46)
    Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
    Level 20: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(21), S'dpty-Def/EndRdx/Rchg(21), S'dpty-Def(25)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23), EndMod-I(25)
    Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
    Level 26: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(31)
    Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(33), S'dpty-Def/Rchg(33), S'dpty-Def/EndRdx/Rchg(33)
    Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
    Level 35: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Soul Tentacles -- TotHntr-Immob/Acc(A), TotHntr-Acc/Immob/Rchg(42), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(43)
    Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45), EndRdx-I(46)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Quickness -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 10% Enhancement(RechargeTime)
    • 37% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 10% FlySpeed
    • 331.7 HP (22.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 9.9%
    • MezResist(Sleep) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 68% (4.26 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 10% RunSpeed
  11. Quote:
    Originally Posted by Prime_Nighthawk View Post
    So I guess what I'm asking is, how do I get to the good stuff? Does it even exist? And by "good stuff" I'm talking about missions where you get to do things like interact with the major characters of the game. Custom missions that aren't in the same warehouse, tunnel, or research facility that i've seen 1000 times before, killing the same old enemies, etc, etc.
    If it's CoV, I would simply make a new character and solo story arcs all the way to 50. The underlying storyline for villains is the Destined One. You're basically doing bad things with other people, climb your rank and finally prove yourself as the one. The climax is when you do the patron arc where you prove yourself to Lord Recluse.

    For CoH, I don't think there is one coherent story line as in CoV. My feeling is that the stories in CoH are to introduce you various mob groups, where they come from and what they are doing. Since the stories are about the mobs, not really about you as in CoV, I think it's not as immersive. But if you like crime fighting, it should be ok. If you stick to the contacts of a specific origin (contacts are divided into different origins), you'll discover some interesting things. Usually, the low level mob groups only have some stupid plots, things do get more sophisticated at higher levels.
  12. My comments:
    1. Most powers are under-slotted. The build yields too much to your desired set bonus.
    2. I'm not sure if the survival of willpower relies much on recharge.
    3. You probably want build-up.
    4. Are you really using dark obliteration and darkest night? I believe there are several powers that are taken just for slotting set bonus.
    5. I will probably slot strength of will better.
    6. Maybe you will run out of end easily.

    Below is my suggested build. All typed defense is at ~35% except psionic. Together with darkest night, mob's to-hit chance will be floored. This should be fine if you're not fighting AV which can resist debuffs. Powers are now slotted properly. Build up is taken now. The rest of the set bonus goes to +hp and regeneration, but there is not much +recharge for my build. The build is just a suggestion, maybe this is not exactly what you want.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(21)
    Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 4: Fast Healing -- Heal-I(A), Numna-Heal(11), Numna-Heal/Rchg(40), Numna-Regen/Rcvry+(43)
    Level 6: Boxing -- Empty(A)
    Level 8: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Rchg(15), C'ngBlow-Acc/Dmg(15)
    Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
    Level 12: Combat Jumping -- DefBuff-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(23), RgnTis-Regen+(36)
    Level 20: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(39)
    Level 24: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(25), DisWord-ToHitDeb/Rchg/EndRdx(25), Numna-Heal(27), Numna-Heal/EndRdx(27), Dct'dW-Heal/EndRdx(31)
    Level 26: Mind Over Body -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
    Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(37)
    Level 32: Lightning Rod -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/EndRdx(34)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 38: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
    Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45)
    Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(48)
    Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(48), Rec'dRet-ToHit(48)
    Level 49: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 23.9% Defense(Smashing)
    • 23.9% Defense(Lethal)
    • 12.4% Defense(Fire)
    • 12.4% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.8% Defense(Melee)
    • 8% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 3.6% Max End
    • 3% Enhancement(Immobilize)
    • 3.75% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 253 HP (16.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 3.3%
    • MezResist(Immobilize) 9.35%
    • 20% Perception
    • 4.5% (0.08 End/sec) Recovery
    • 72% (4.51 HP/sec) Regeneration
    • 1.88% Resistance(Negative)
    • 25% RunSpeed
  13. Below is a build that soft caps all typed defense except psionic. The build does not use HO, and all powers are slotted normally (i.e. no under or weird slotting). The resistance is better and it has strength of will, which I think is useful. The bad thing is that it doesn't have recharge bonus, slightly lower hit points and regeneration, and the power picks may not be what you want.

    I believe the builds here are supposed to be suggestions. You probably want to tweak them to fit your need.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Heal-I(37), Numna-Heal/EndRdx(40), Numna-Heal(40)
    Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(33)
    Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(9)
    Level 4: Fast Healing -- Heal-I(A), Numna-Heal(27), Numna-Regen/Rcvry+(29)
    Level 6: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
    Level 8: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(11), DisWord-ToHitDeb/Rchg/EndRdx(17), Numna-Heal(17), Numna-Heal/EndRdx(21), Dct'dW-Heal/EndRdx(21)
    Level 10: Swift -- Run-I(A)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Rchg(15), Mocking-Taunt/Rng(15)
    Level 14: Quick Recovery -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(45)
    Level 16: Health -- Heal-I(A), Heal-I(43), RgnTis-Regen+(46)
    Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19)
    Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(46)
    Level 22: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(43)
    Level 24: Combat Jumping -- DefBuff-I(A)
    Level 26: Super Jump -- Jump-I(A)
    Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(46)
    Level 32: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 35: Shatter -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(37)
    Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
    Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
    Level 49: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 26.4% Defense(Smashing)
    • 26.4% Defense(Lethal)
    • 13.9% Defense(Fire)
    • 13.9% Defense(Cold)
    • 11.8% Defense(Energy)
    • 11.8% Defense(Negative)
    • 3% Defense(Psionic)
    • 17.1% Defense(Melee)
    • 7.38% Defense(Ranged)
    • 10.8% Defense(AoE)
    • 5.4% Max End
    • 3% Enhancement(Immobilize)
    • 3.75% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 323.3 HP (17.3%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 1.65%
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 10.5%
    • 20% Perception
    • 86% (6.73 HP/sec) Regeneration
    • 1.88% Resistance(Negative)
    • 20% RunSpeed
    • 2.5% XPDebtProtection
  14. Quote:
    Originally Posted by AllStar View Post
    All my experience since 2004 in CoX has been with tankers. I recently started a couple of scrappers and was looking about trying a blaster or two. Whatever I decide will be the next toon I take to 50. Does anyone have any suggestions about a good first blaster that can survive really well? I have a 13 level en/en. I would have thought with all the knockback I would be ok. This will be a solo toon.
    You can try ice/energy/force(or electrical) mastery. If you solo x1 spawn rather than x8 for your tanker, a couple holds will make most of the missions pretty easy, even if the missions have bosses. You can power boost for a short burst of defense if you take defense toggles, and god-mode from the masteries. I guess this should be tough enough for your play style. Maybe after this blaster, you can try other types of blasters that are more tricky.
  15. Twilight_Snow

    The Tags

    Quote:
    Originally Posted by Power_NA View Post
    Can someone call the mighty dev over here? " How to solve WW/BM Inflation" is not my idea lol.... I guess it doesn't matter seeing how everyone can see who the first poster is
    Actually, I saw the tag of that thread by accident. I'm thinking if such practice is going in the right direction or not. It's a little like jranger. Now people use power to label a bad suggestion.
  16. Quote:
    Originally Posted by Psiphon View Post
    I've always assumed that as per the descriptions, outside of Dispersion bubble (defence to all) FF offers no protection to Psi damage.
    However I was looking at Red Tomax a short while ago and it described Insultation shield as also offering Ranged and AoE defence - as most Psi is ranged does this mean that FF does indeed offer Psi defence?
    The protection to positional defense was added quite a long time ago. Originally, force field only granted typed defense. The idea is that typed defense is for deflection, positional defense is for dodging. Note that in the old days, even when the description said def to all for the dispersion bubble, it was in fact def to all except psionic. So, force field did not grant any psionic protection in the past.

    Later, people figured out that power sets like super reflex gained nothing from the buffs. The positional defense was then added such that typed defense and positional defense power sets can be treated equally by the buffs.
  17. I modified your build slightly. It is just an suggestion.

    Some of the hitpoint bonuses are over the limit of 5. I swapped out the two crushing impact sets for something else such that the negative energy defense can also be soft-capped. Maybe you're going for the recharge bonus from crushing impact.

    Boxing is quite similar to energy punch. I think the build is more efficient by dropping energy punch and slotting boxing instead of having a useless power. You can use the extra power choice to pick something else.

    For weave, since slotting another LotG is not good, you can pick serenpidity, which has similar but smaller bonus.

    Passive like dampening field only needs resistance. I don't think you really need the debt protection from Aegis.

    I think you can slot Overload differently. A better choice would be slotting for hit point and recharge instead of defense and endurance recovery. Or you can put the slot elsewhere.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Villain Profile:
    Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
    Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-EndRdx/Rchg(7), LkGmblr-Def/Rchg(9)
    Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-EndRdx/Rchg(15), LkGmblr-Def(15)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Entropy Shield -- EndRdx-I(A), EndRdx-I(17)
    Level 12: Whirling Hands -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(21), Erad-Acc/Rchg(23)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Heal(25), Numna-Regen/Rcvry+(27)
    Level 18: Total Focus -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(27), P'ngFist-Acc/Dmg/EndRdx/Rchg(29), P'ngS'Fest-Acc/Dmg(29), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(31)
    Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(33)
    Level 22: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(40)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 28: Energy Drain -- Numna-Heal(A), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39)
    Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(42), Mocking-Rchg(42)
    Level 32: Energy Transfer -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(43), P'ngFist-Acc/Dmg/EndRdx/Rchg(43), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/EndRdx(45), P'ngS'Fest-Dmg/Rchg(45)
    Level 35: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), Aegis-ResDam(46)
    Level 38: Overload -- Empty(A), Empty(42), RechRdx-I(46)
    Level 41: [Empty] -- Empty(A)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
    Level 47: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/EndRdx/Rchg(50), RedFtn-Def/EndRdx(50)
    Level 49: Hasten -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 13.6% Defense(Fire)
    • 13.6% Defense(Cold)
    • 15.5% Defense(Energy)
    • 15.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.4% Defense(Melee)
    • 15.8% Defense(Ranged)
    • 10.2% Defense(AoE)
    • 3.6% Max End
    • 18% Enhancement(Accuracy)
    • 5% FlySpeed
    • 253 HP (16.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 8.25%
    • MezResist(Sleep) 4.4%
    • 5.5% (0.09 End/sec) Recovery
    • 84% (5.26 HP/sec) Regeneration
    • 15% RunSpeed



    Code:
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  18. You can take a look at wiki too.
  19. Twilight_Snow

    WM/EA build?

    Quote:
    Originally Posted by BalleRyan View Post
    Here's my WM/EA build. I'm wondering what you guys think about it. I built for recharge and soft-capped smashing and lethal damage. I don't really care about it falling shy of the energy soft-cap, as I won't be fighting energy damagers. I'm gonna try to use this guy as mostly a soloer who can farm. I picked up Conserve Power in case using so many attacks so quickly might wear down my endurance.
    I have a willpower/war mace tanker that slotted several pbaoes with full sets of obliteration. It ran out of endurance pretty quickly as the IO set has little endurance reduction. Maybe it's ok with energy drain. If you really have endurance issue, I doubt that conserve power can help a lot.

    Quote:
    Originally Posted by Rothb View Post
    Also, for "your" build ditch the kinetic combats in clobber and slot it properly with 5 crushing impacts for your recharge. Also, check your Active Sets out, remember the Rule of 5. You're capped on two attributes. Reslot Pulverize as well, you odn't need the S/L defense from it.
    People tend to slot their s/l defense quite a bit higher than the soft cap such that they can take a couple defense debuffs. I think such over-slotting is helpful sometimes.

    The rule of 5 is only violated for the accuracy bonus in the obliteration set. I guess the OP is actually going for the other set bonuses and care less about the accuracy.
  20. For energy drain, I think the idea is to have a larger heal component. You can adjust the slotting there to suit your style. There is no best way to slot the power. From my experience, I don't need to fully slot energy drain with endurance modification. Two mobs are enough to fully recover my endurance with the slotting I put there.

    Comparing yours with mine, my build overall has a slightly lower accuracy, damage buff, hit points and regeneration bonus. I think the accuracy and a few percent of damage buff are probably not too big a deal. In return, pulverize and aid self are better slotted, buildup recharges faster, and you don't need to slot boxing which you'll never use.
  21. Please see below for your modified build. It keeps your defense soft-capped. There is a slot left, you can add it yourself

    Quote:
    Leveling a WM/EA brute, currently only lvl 9 or so. The build has softcapped typed defenses (to all but psi). After the defenses I went for +health and +regen (I think I managed to get a fair amount of it) and global accuracy. Since the build has 6 attacks I figured I could manage without hasten and I didn't go for a lot of global recharge even.

    Comments please?
    I think you run out of slots as a couple powers are under-slotted in order to give way to defense set bonus. I changed a couple slotting such that the bonus can be acquired more efficiently.

    Quote:
    You really don't need aid self, slot ED different and take advantage of the heal it offers. Yes , you will hear a bunch of people complain it isn't much of a heal, but it works real well when you are in the center of a large mob.
    This is something the OP has to try out, I think different people have different experience. If you push the limit, even energy drain with aid self are not enough, and you may want to add damage debuff from darkest night.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Power Catalyst: Level 50 Technology Brute
    Primary Power Set: War Mace
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine

    Villain Profile:
    Level 1: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Kinetic Shield
    • (A) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Recharge
    • (7) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Jawbreaker
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Endurance
    • (9) Crushing Impact - Damage/Endurance/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Power Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Recharge
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Entropy Shield
    • (A) Endurance Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (45) Numina's Convalescence - Heal/Endurance
    • (45) Regenerative Tissue - +Regeneration
    • (45) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Whirling Mace
    • (A) Cleaving Blow - Accuracy/Damage
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge
    • (19) Eradication - Damage/Recharge
    • (21) Eradication - Accuracy/Damage/Recharge
    • (21) Cleaving Blow - Damage/Endurance
    • (23) Cleaving Blow - Accuracy/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Accuracy
    • (25) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - Chance for +End
    Level 22: Energy Cloak
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Boxing
    • (A) Empty
    Level 26: Shatter
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (31) Eradication - Damage/Recharge
    • (31) Cleaving Blow - Accuracy/Damage
    • (31) Cleaving Blow - Damage/Endurance
    • (46) Cleaving Blow - Accuracy/Recharge
    Level 28: Energy Drain
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (33) Efficacy Adaptor - EndMod/Recharge
    • (33) Performance Shifter - EndMod/Recharge
    • (33) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    Level 30: Tough
    • (A) Aegis - Resistance
    • (34) Aegis - Resistance/Endurance
    • (36) Aegis - Resistance/Endurance/Recharge
    • (43) Steadfast Protection - Resistance/+Def 3%
    Level 32: Crowd Control
    • (A) Cleaving Blow - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (37) Cleaving Blow - Damage/Endurance
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Cleaving Blow - Accuracy/Damage
    Level 35: Build Up
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Weave
    • (A) Serendipity - Defense
    • (39) Serendipity - Defense/Recharge
    • (39) Serendipity - Defense/Endurance
    • (40) Serendipity - Defense/Endurance/Recharge
    Level 41: Taunt
    • (A) Mocking Beratement - Taunt
    • (42) Mocking Beratement - Taunt/Recharge
    • (42) Mocking Beratement - Taunt/Recharge/Range
    • (42) Mocking Beratement - Accuracy/Recharge
    • (43) Mocking Beratement - Taunt/Range
    • (43) Mocking Beratement - Recharge
    Level 44: Stimulant
    • (A) Endurance Reduction IO
    Level 47: Aid Self
    • (A) Numina's Convalescence - Heal/Endurance
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Heal/Recharge
    • (50) Interrupt Reduction IO
    • (50) Interrupt Reduction IO
    Level 49: Dampening Field
    • (A) Resist Damage IO
    • (50) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 9.25% Defense(Fire)
    • 9.25% Defense(Cold)
    • 16.1% Defense(Energy)
    • 16.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 9.56% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 7.2% Max End
    • 37% Enhancement(Accuracy)
    • 20% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 253 HP (16.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 7.7%
    • 5.5% (0.09 End/sec) Recovery
    • 70% (4.38 HP/sec) Regeneration
    • 10% RunSpeed
  22. People asked me to turn off my powers, or kicked me, or asked me to quit.
  23. Do you want us to add 6 slots and keep everything else the same? I'm not sure what you want to do with the build eventually.
  24. An advantage of the current design is that certain mission objective and ambushes can be designed precisely when there is a static map. The bad thing is that it's boring as you said.

    I tried another MMO that has randomly generated map. My feeling is that it looks like a maze and quite disorienting. While no two instanced maps are identical, I think I can still get bored with the "lego" pieces and a little sick with the meandering pathway within the mission as the pieces are randomly put together.

    Nevertheless, I hope that something can be done about the static mission layout. I like the tileset changes in the past. I don't know why they don't do it now.
  25. She's my self, I'm her self.