TwigDeath

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  1. This is one of those situations where while it sounds reasonable, you have to not really expect or even ask for too much.

    But we did pay for the packs, and it would be GREAT if every few months or so we get tossed a new costume set or power or emote depending on which booster packs we've purchased.

    What better way to get people to buy the booster packs if they receive more stuff down the road? Like a veteran system ... but with the boosters!
  2. Quote:
    We need more types of locations for regular missions. The standard fare of: office building, ruined office building, warehouse, old warehouse, freighter interior
    /signed for a well needed facelift of these. I hope what we receive in Going Rogue has more casual locations like you stated, book stores, car dealerships, etc... Crime can happen anywhere!
  3. Quote:
    Originally Posted by Aura_Familia View Post
    I'd think they would figure out a way to make people want to fight them in the first place.

    /signed to making folks want to fight them.
    Fortunately that was the initial concern, trumping anything else that needs to be done with the GM's period. And when I speak of events, I'm talking the ones rarely looked at like Steel Canyon Hellion Arsons and Skyway City troll Rave
  4. Caleb and the flier are almost cryptic in there presence. When they never get defeated, and rarely seen for that matter, it's almost like there's just no point to them at all - yet, they're there. They were a fore-thought at one point, and then just left to outdate themselves...

    Also hell yeah to a Snakes monster in Mercy, now that'd be a interesting encounter for lowbies to group at take on.
  5. I hate getting them because they're worthless, but there's no need to change them at all really.
  6. And in an ironic twist of fate, as a celebration for Going Rogue's release, all the devs change their forum names to their Praetorian counter parts.
  7. Quote:
    Originally Posted by Slope View Post
    Flag capes too.
    Man that'd be cool :/
  8. I'm really glad that there's all agreement going on here. You're right, Giant Monster went down the drain into a world of worthlessness only because they were - at one point - WAY too rewarding in their yield. That knee-jerk nerf to the situation is still around to this day and it's just plain sloppy and causes them to be disregarded completely.

    A nerf/tweak to mechanics should not cause less care and participation, it should cause more; That's the key to balancing, do what has to be done to change what needs to be changed, but don't strip it of nearly-everything it was and everything that made it appealing in the first place. (See Burn.)

    When it doesn't work out and then just gets ignored? That's the worst part. That has unfortunately effected me in more than just this scenario. (I'm looking at you i13 pvp mechanics...)

    (Also I say "Ignore" loosely, for all I know they're planning the biggest re-revamp of pvp and Giant Monster and Zone Events we've all ever witnessed!!)
  9. Quote:
    Originally Posted by Decorum View Post
    Maybe they need to hire a Legacy Dev, in charge of keeping all things old spruced up and shiny.
    Best Suggestion - 2010 ::applause::
  10. Maybe he meant "I miss the old days where anyone who could afford SO's could take out them solo heheh...."
  11. A redname recognition in anyway would be more than awesome. But they're busy people so there's only hope.

    As I stated though, I may just end up bringing this idea back up in the future, maybe on a different forum, after this one dies. I'm really adamant about giving these events some eventual love/attention, though. As it stands, it feels like some of them are just plain broken - because they're so lifeless lol.
    Also more perspectives on this would really clear some of the fog on the situation (at least in my head).
  12. Somewhere in there I managed to mix up Deadly and Zombie apocalypses, I'm with you now hehe.


    Honestly I think it would actually be worth it to - at some point - rather than push new things, go back and rework the old. Nothing like Faultline revamp, that's asking for quite a bit (except when it comes to Boomtown, that place needs life so bad), but old things like those mentioned, from events to trials to giant monsters. Things that are currently there already, they just need.. I don't know, a revival for the modern day City of X player.


    A lot of these events just seem plain ... outdated. It's like old costume pieces. Why would I ever choose the old plain "wings" headpiece when I have this new awesome very detailed elegant Valkyrie wings head piece?
  13. Quote:
    Originally Posted by Golden Girl View Post
    But wouldn't you like to put it on a table in front of you, place your hands on your hips, say "soon, very soon, all this will be mine!" and then throw your head back and laugh in an evil way?
    I was just convinced of the whole thing instantaneously.
  14. I think the Zombie Apocalypse should be year-round. I think the Supernatural Banners should be Halloween exclusive.. Zombies are always a threat, and an awesome one at that :P
  15. I guess Giant Monsters and events like Hellion Arson are just some of those golden opportunities that got shoved behind the other golden opportunities littered throughout this game and it's great world. I say opportunities because there are so many awesome things that exist within the CoH world that I'd imagine newer players never even eventually experience. It's a shame many of the trials don't get any love, from Sewer to Eden. An even bigger shame are entire zones that don't get any love and have concepts behind them that should make them atleast as enticing and epic-feeling as Sirens Call or The Hollows. Creys Folley, Eden, Firebase Zulu, Cascade Archipelago, The Storm Palace


    .... But that's a different rant for a different time.


    Praetoria is beautiful and terrifying, Paragon city is, well, a huge awesome city, the Rogue Isles are gritty and mean but still full of life, it's a shame we spend so much time in instances and in-doors. All I know is that a reworking of many of these events might just get people interested in something that's always been what I consider wasted opportunities. Because it would personally get me interested. A recipe drop still sounds ideal if not coupled with increase in Merits (It just isn't worth it for the amount of Merits you get currently. Especially when you consider the fact that 1 high-end Uncommon Recipe is 50-bloody-merits.)

    Frosticus put it right, basically "/signed for anything that gives life back to the world in this game."
  16. If there was a reward increase, I think a spawning and difficulty change (less spawning, more difficult) could be implemented to compensate. Particularly the 'More Difficult' portion, because you're right, get one well slotted Rad in there and it's over.
  17. I don't know how recipes didn't even cross my mind, that seems like an extremely enticing and viable solution. Recipes, salavage, you name it, if people want it and it's granted in a reasonable and and balanced way through GM's then ... why not I guess?
  18. I just want to say, this is the first.. "forum worthy" complaint I guess? - I've ever bothered to write out. That's how adamant I am about the following ideas/suggestions. It's a pretty good suggestion.. you should read it.

    While reading this topic over how the Supernatural Banners Event was something that was rarely succeeded due to lack of participation pretty much every single time they happen, I started to think. Lack of participation was a problem, but what I thought was a bigger problem, and even the reason for that lack of participation, was the lack of enough incentive to do the event at all. This made me consider pretty much all other events in the game - be it Monster spawns like Lusca, Jurrasik, or Kraken or zone events like Hellion Arson, Supernatural Banners, or Supa-Trolls Street Rave.

    One of my fondest memories of this game has always been the grouping of many heroes (or Villains . . . Or both?) to take down one massive threat.
    Unfortunately such a small percentage of events in this game get that kind of attention. The RWZ Mothership Raid, the Zombie Outbreak and what could potentially be the absolute best: Rikti Zone Invasions, just to name a few.

    I have two main suggestions for events, none of which I believe are out of the question by any means.

    One suggestion is the increasing of incentive to do these events. The main solution for this and probably the easiest would be the changing the rewards somehow. More dynamic rewards, or even higher payout of rewards. This of course would also have to take into consideration the difficulty of each individual event, and the rate at which they occur in-game.

    For example: Maybe, as it stands, Giant Monsters should yield a more rewarding amount of Merits - end of story, decent incentive right there. Or maybe Giant Monsters should yield a much more rewarding amount of Merits while simultaneously spawning less often and being more challenging to compensate. Preferably the second idea, as this would serve to give Giant Monsters spawns - and events all together - an even more epic feel when they occur and are participated in. There are really dozens of solutions too.
    And not to mention badges, there are damn near 750 (I think.) badges in this game, there just has to be room for multiple monster-kill badges, right?

    Sushi Lover: Defeat Lusca 10 times.
    You have defended dock workers of independence port vigorously from the sea creature known as Lusca, they have deemed you "Sushi Lover" if only because they love you so much.
    Sea Sick: Defeat Lusca 25 times
    You have slain the persistent beast Lusca time and time again, maybe that last bite wasn't such a good idea.

    I'm not saying or suggesting all of these things (including my suggestions below) be implemented. But as far as increasing incentive to partake in these events goes, reward changes/additions like these would - I believe - do the trick. (They are what would make me want to do them.)

    My second suggestion points the finger more toward the cosmetic issues with many (not all) of the events. My main problem: why should our Heroes and Villains ... Or PRAETORIANS?! feel like this is a threat that should be dealt with?

    Let's look at a current successful event - The Mothership Raid. On top of yielding the best amount of Vanguard Merits possible (incentive through reward), the whole thing just feels urgent and epic. The pylons are powering this *massive* ship which is also the stronghold of the invading Rikti here on earth. Take them out and then what do you do? Jump, fly, and teleport on TOP of the damn thing, and start slaying thousands of aliens right where they sleep. It's seriously awesome. Same thing for the Zombie Outbreak, the zombies come to *you*, they are everywhere and it is total chaos when teams group together.

    But the Hellions... Eh, these guys aren't as pissed off at the world as they should be. They are the gutter of Villain-dome. Street rats that any hero past security level 15 can disregard entirely and leave up to the newbies. When these guys go insane and start setting buildings on fire in an attempt to ultimately explode them; why in the hell would they stick to 1 random, what appears to be, ..apartment complex? They need to wreak some variety of actual chaos. Burn more buildings, hurt wandering citizens, make us want to stop you more.
    Or the Trolls... First off these guys are just blasted out of their heads on Superadine, and they just want to wreck havoc and party to the end of time. Have you seen what Superadine does to these guys? Something tells me they should have a much harder time controlling themselves and all of their actions, they should be so unbelievably irresponsible and chaotic that the police can't handle them alone. Yet what happens? They run through a designated path and end up standing around doing ... nothing. At the very least, keep them in a certain radius of their spawn points, and make them actually cause harm to people and things around them. Make them do what they are supposed to be doing. Dancing or smashing.

    Also perhaps these event-enemies can get the Zombie/Rikti treatment and have no level, so that you can't simply out level them in two days and only go back if you're a badge hunter.

    This same idea applies to Giant Monsters just as easily.
    I love taking a look down the docks of IP to see if Lusca is around - and of course, there he is - all alone, reigning (what should be) ungodly hell down upon those poor poor Dock workers. But unfortunately those Dock Workers are completely safe all grouped up tight, and Lusca is doing absolutely, you guess it, nothing.

    This same scenario happens with almost all the sadly forgotten events that we've (I've?) enjoyed in the past and should still want to partake in today.
    Kraken! There's thugs and mystics and even photographers - A hapless citizen for goodness sake! - all around you just waiting for you to crush and wreck havoc upon! (I'd say there are also buildings for you to destroy, but collateral damage is nonexistant, so it'd look rather silly if he did that).
    But Kraken would prefer to do nothing. He's only interested in fighting Super Heroes. Kraken shouldn't be that smart, he should want to HULK SMASH more than Hulk himself, so should Jurrasik, so should Adamastor, Pallidin, Babbage, Deathsurge, you name it - they are Monsters!

    The very least I want is for them to just not stand around (actually wander/rampage about) and to just attack things, citizens, NPC's, (if it's possible, dumpsters, cars, fire hydrants, just like in Mayhem missions). Be a threat.

    Now my dream solution would be that the monsters eventually wander outside of their zone (starting from their normal spawn points after staying there for some time), so that eventually it would run across more densely populated areas and hopefully face enough heroes willing to band together and destroy it. (Just like in the zombie raids - bring the threat to us)

    For example lets say Adamastor spawns. He waits around his graveyard for awhile smashing stuff and NPCs (this waiting period can serve those who would prefer to go and actually hunt down the monsters), and eventually make his way to the big hill at Talos Island train and do his havoc there; an area teaming with NPCs and citizens and a spot enough players pass through to garner attention, certainly more than the depths of Dark-F-ing-Astoria.

    Personally I just think that Giant Monsters and chaotic events like these are such iconic threats of the Super Hero/Villain world that it's a shame they are completed (if that) and never considered again by many players. I don't even think Event Alerts should be a removable chat, I think it should important enough to Paragon City to alert it's Heroes of monsters in a way that they have no choice but to read that small line of text. Or for villains, maybe the local Mayhem Mission contact can call *you* and tell you about a monster appearance. A pop-up diologue would do this perfectly. Basically I just want giant monsters and events to have a much higher presence in the city and isles. I want to want to partake in these events!

    Anyways I realize that right now we're amidst all this Going Rogue business and there are countless things on the table right now and as usual, and with that in mind I might just end up bringing this back up in the future. But I would love some input on this, because all I have right now is my own perspective on it and that's as biased as bias can be.
  19. So... I want 100mil on my Freedom supergroup.. I have 100million influence. Please contact me ingame @TwigDeath if this is still going on. I'm confused as to how it all works but I get it enough.
  20. Calculates all the damage.. Toxic up to even Psionic damage?! EVEN PSIONIC?!?
  21. TwigDeath

    H versus V

    Yes
    No, you can not transfer any influence from heroes to villains or vice versa
    No they can't
  22. I just love the game and i'm so attached to me toons after all these years that moving onto another game would just be silly. I love CoX :X
  23. Hope the final version rocks, cheers.